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| NEWS ARCHIVE - AUGUST 2001 |
Saturday, August 25th, 2001
21:25EST - UNZ v.0.1 L10a for Win 9X Released
UNZ v.0.1 L10a for Win 9X, an FM-Towns emulator has been released. Not sure what is new in this release.
Follow the link for UNZ in the Computer Emulation section.
21:30EST - BeMAME v.0.54 for Win 9X Released
BeMAME v.0.54 for Win 9X, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53.
Follow the link for BeMAME in the MAME Emulation section.
21:29EST - MjMAME32 v.0.53-010825 for Win 9X Released
MjMAME32 v.0.53-010825 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME32 in the MAME Emulation section.
21:25EST - UOMAME32j v.0.54 test for Win 9X Released
UOMAME32j v.0.54 test for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
0.54 was designated as the base, but because CPU interface 0.53 it continues to be, 0.54- is.
Operation check has not done almost, (the ^-^;
Being to be the ?, whether there is a game which does not operate, the ?????, because it is something which it makes correspond compulsorily,
Bug report is unnecessary. The CPS-2 it operates as a side effect (the ^-^;
Kaillera it abolished correspondence from this time. Already, although it is not checked at all, is also the fact that it leaves and
Follow the link for UOMAME32j in the MAME Emulation section.
22:16EST - TourMAME v.0.54.1 for Win 9X Released
TourMAME v.0.54.1 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.54.
Follow the link for TourMAME in the MAME Emulation section.
21:59EST - Final Burn Next v.010825 for Win 9X Released
Final Burn Next v.010825 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for Final Burn Next in the Multi-Arcade Emulation section.
21:55EST - MAME v.0.54 for Win 9X & DOS Released
MAME v.0.54 for Win 9X & DOS, the MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
These drivers have improved GRAPHICS:
-------------------------------------
- Fixed road lines in Top Speed. [David Graves]
These drivers have improved SOUND:
----------------------------------
- Decrypted the sound CPU in Dream Soccer 94. [Bryan McPhail, Nicola Salmoria]
- Fixed crowd noise in Premier Soccer. [Zsolt Vasvari]
Source:
-------
- Fixes to the YM2610 and YM2151 emulation, verified on the real chip.
[Jarek Burczynski]
- New core function palette_get_pen() replaces the removed osd_get_pen().
Renamed palette_change_color() to palette_set_color().
- Major changes to the CPU interface. As a result of this, some games are
temporarily broken, most notably CPS2. [Aaron Giles]
- improved auto_malloc so that you can auto_malloc at machine_init time and
have the memory disposed of on a reset. [Aaron Giles]
MAME Testers bugs fixed (there are probably more)
-----------------------
sidepckt37b16yel
tumblepb37b16red
strahl37b16ora
rtype37b1gre
poundfou37b1gre
tp8437b7gre
bloodbroc053red
terraf37b13gre/terraf053gre
cinemat053red
dotrone053gre
relief053yel
pbancho053red
goindolc053gre
namcona1c053red
hellfire053yel
New games supported:
--------------------
Fire Barrel [Bryan McPhail, Nicola Salmoria]
Time Limit [Ernesto Corvi]
Youjyuden [Nicola Salmoria]
Gulf Storm [Nicola Salmoria]
Minesweeper [Frank Palazzolo]
New clones supported:
---------------------
Space Force (= Meteoroids)
Last Mission (Japan)
Gun Dealer '94 (= Primella)
Blue Hawk (NTC)
Follow the link for MAME in the MAME Emulation section.
21:51EST - X88000 v.1.3.1 for Win 9X Released
X88000 v.1.3.1 for Win 9X, an NEC PC8801 emulator has been released. This release includes the following features, enhancements, and bugfixes:
State of the joystick non- it corrects the trouble which depends just.
(The button becoming, keeps being pushed it increased, (the ^^;
Follow the link for X88000 in the Computer Emulation section.
21:09EST - SpecEmu v.1.4 test for Win 9X Released
SpecEmu v.1.4 test for Win 9X, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.
Follow the link for SpecEmu in the Computer Emulation section.
21:03EST - VirtuaNES v.0.23 for Win 9X in Japanese and English Released
VirtuaNES v.0.23 for Win 9X in Japanese and English, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Pocket in printer correspondence
LCD correction of timing
Behavior of timer modification
Ini the right key not being just retained with the file correction
Follow the link for VirtuaNES in the Console Emulation section.
21:03EST - CustomGB v.0.10 for Win 9X Released
CustomGB v.0.10 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Pocket in printer correspondence
LCD correction of timing
Behavior of timer modification
Ini the right key not being just retained with the file correction
Follow the link for CustomGB in the Portable-Console Emulation section.
20:55EST - BGB v.0.62 for Win 9X Released
BGB v.0.62 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added support for joystick/gamepad.
Added support for rumble carts.
Cleaned up the LCD/STAT/interrupts code; a few rom problems solved, runs pinball
deluxe/fantasies.
Fixed sound volume rounding, better sound.
Fixed the in 0.61 introduced sound problem with Cannon Fodder.
Follow the link for BGB in the Portable-Console Emulation section.
Friday, August 24th, 2001
14:52EST - InfoNES v.0.75 for Win 9X Released
InfoNES v.0.75 for Win 9X, a Nintendo NES emulator has been released. This release is in sync with InfoNES v.0.75J.
Follow the link for InfoNES in the Console Emulation section.
14:49EST - X48 v.1.2 for Mac OS Released
X48 v.1.2 for Mac OS, a Hewlett Packard XP-48 emulator has been released. This release includes the following features, enhancements, and bugfixes.
trivial BEEP support (sound on the HP48 gives you a SysBeep() - max. once per second)
switchable screen size, now with "real" HP48 look
display the ROM version in the title of the window
Rewrote the code for the HP48 clock. It was wrong after any sleep (e.g. on a PowerBook), etc. It also was always 5s late. There still might be a 1s
difference, but I think we can live with it.
removed the sleep mode of the HP48. Many users wrote me a mail, that the emulator stopped working after 10 minutes: well, it turned of to save battery
power�
new format for the preferences, so your HP48 has to do a reset.
Follow the link for X48 in the Calculator Emulation section.
14:45EST - FUSE v.0.3.1 for Unix Released
FUSE v.0.3.1 for Unix, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes.
Removed need for glib (but it's still used if present).
Fuse now runs under Linux on the StrongARM 1110.
Faster display routines (should make rainbow effects much faster).
Loading and saving of .z80 snapshots.
Follow the link for FUSE in the Computer Emulation section.
14:41EST - fMSX v.2.5b1 for Mac OS Released
fMSX v.2.5b1 for Mac OS, an MSX emulator has been released. Not sure what is new in this release.
Follow the link for fMSX in the Computer Emulation section.
14:34EST - Sara v.0.40 for Mac OS Released
Sara v.0.40 for Mac OS, an Apple III emulator has been released. Not sure what is new in this release.
Follow the link for Sara in the Computer Emulation section.
Thursday, August 23rd, 2001
11:32EST - UOMAME32j v.0.53 folder 3 for Win 9X Released
UOMAME32j v.0.53 folder 3 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
For folder setting file 0.53 for UOMAME32j 3 edition releases
Learning in the AGDB-JAPAN, it made the genre.ini correspond to the 0.37b16.
In the future, the game of the foreign country where the AGDB-JAPAN is not supported, little by little existing
Follow the link for UOMAME32j in the MAME Emulation section.
11:29EST - MO6 v.0.1 Alpha for DOS Released
MO6 v.0.1 Alpha for DOS, a Thomson MO6 emulator has been released. This initial release includes the following features, enhancements, and bugfixes.
Support keyboard (mapping and identical management have MO5)
Support levers 1 & 2 (identical A Marcel O Five)
Support + - complete gate array (in fact identical has TO8)
Reading K7 (function reading 1 bit patch�e)
Allows to use part of the logiteque MO5 (with the format K7 compatible with moved)
Follow the link for MO6 in the Computer Emulation section.
11:22EST - XM6 v.0.10 for Win 9X Released
XM6 v.0.10 for Win 9X, a Sharp X68000 emulator has been released. This is its initial release.
Follow the link for XM6 in the Computer Emulation section.
Wednesday, August 22nd, 2001
23:48EST - MjMAME32 v.0.53-010822 for Win 9X Released
MjMAME32 v.0.53-010822 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Modification of uomame32j 0.53 010822 was added stealthily.
Modification of the toaplan1 of the SUZ was added.
Follow the link for MjMAME32 in the MAME Emulation section.
23:45EST - MacMAME v.0.53a for Mac OS Released
MacMAME v.0.53a for Mac OS, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53 with some bugfixes.
Follow the link for MacMAME in the MAME Emulation section.
23:44EST - XM7 v.3.0L31 for Win 9X Released
XM7 v.3.0L31 for Win 9X, a Fujitsu FM-7 emulator has been released. This release includes the following features, enhancements, and bugfixes.
Hot reset function addition
The problem where unnecessary redrawing occurs the occasion where the active VRAM bank is changed correction
Pointer setting of the around picture becomes strange at the time of 400 line mode, (there is no actual damage) problem correction
The problem where with the V2 the I/O $cFd1e of the FDC and the read-out result of the $cFd1f become same correction
When resetting, to interrupt vector zero the problem which is been clear correction
The problem whose indicatory contents of the sub CPU control window are not correct at the time of sub monitor all RAM mode correction
After stopping with the breakpoint, without modifying the PC when it tries to reopen execution, the problem which is caught to the same breakpoint
correction
The problem where clear function every of breakpoint does not operate normally correction
The problem whose behavior of part command of the key encoder is strange correction
Sub monitor bank item name of sub CPU control in " Sub Monitor " modification
Default of joystick setting " it is not " modification
Measure to the phenomenon which deadlock is done it did with the software of part, (*)
There is a possibility the software where this does not move with cause appearing, but when [ the Option ] of the XM7.INI " the SubBusyDelay=0
" it adds to the section, surroundings of the BUSY signal become similar behavior to to the V3.0L30/V2.5L20.
Follow the link for XM7 in the Computer Emulation section.
23:41EST - CustomGB v.0.09 for Win 9X Released
CustomGB v.0.09 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
SRAM to be able to read the data and to be able to retain with the optional file it does
Pallet to modify the GDI of setting, in addition improvement around the GDI
Key the way which can do setting it becomes
Finally to be able to retain setting and the like in the ini file it does
Follow the link for CustomGB in the Portable-Console Emulation section.
23:39EST - Bounty Bob Strikes Back Atari 800 Emulator v.0.1 for Win 9X Released
Bounty Bob Strikes Back Atari 800 Emulator v.0.1 for Win 9X, an Atari 800 emulator has been released. This is it's initila release.
Follow the link for Bounty Bob Strieks Back Atari 800 Emulator in the Console Emulation section.
Tuesday, August 21st, 2001
23:32EST - Flarestorm Alpha Release 1 for Mac OS Released
Flarestorm Alpha Release 1 for Mac OS Released, a Sony Playstation emulator has been released. This is it's initial release and already plays many games.
Follow the link for Flarestorm in the Console Emulation section.
23:25EST - PhMESS v.0.37b16 for Photon QNX Released
PhMESS v.0.37b16 for Photon QNX Released, a Multi-Platform emulator based on MAME has been released. This release is in sync with MESS v.0.37b16.
Follow the link for PhMESS in the MAME Emulation section.
23:23EST - PhMAME v.0.53.1 for Photon QNX Released
PhMAME v.0.53.1 for Photon QNX Released, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53.
Follow the link for PhMAME in the MAME Emulation section.
23:19EST - bf's Engine v.0.1 for Win CE ARM & MIPS Released & Discontinued
bf's Engine v.0.1 for Win CE ARM & MIPS, an NEC Turbografx16 emulator has been released and the project has been discontinued for now. This is it's initial release.
Follow the link for bf's Engine in the Console Emulation section.
23:12EST - ASp v.0.81 for Amiga Released
ASp v.0.81 for Amiga, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes.
Somewhat less buggy TZX support, plus the addition of a tape browser. There is now also some crude tape noise.
Most TZX files will be useable, but there are several TZX blocks which are ignored still. See the docs for more info.
Although this is a general release, there is still considerable work to be done to the behaviour of the system and the way it interacts with the user. Since there is quite
a list of modifications to be done and I don't know when I'll get round to doing them, and this version appears to be stable with (apparently) no MuForce/MGA hits,
it is worth releasing.
Aside from the usual bug reprts and things, I would be particularly interested in user's opinions of how you would like the tape deck controls to look and operate.
The present system is simplistic to say the least.
Also, URL's of TZX's containing some of the less-seen blocks, such as Direct Recording, Embedded Snapshot, Call/Return, etc. would be helpful if these blocks
are to be implemented and/or tested.
Follow the link for ASp in the Computer Emulation section.
23:03EST - NEZulator v.0.0037 for Win 9X Released
NEZulator v.0.0037 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
The Following things are implemented in NEZulator V.0037
GUI implemented (very basic at the moment)
Vertical Scrolling Implemented (Very Buggy)
6502 core speed-ups!
fixed the 256x256x256 video mode so it now does work on all monitors properly and 256x240x256 as well
Joystick / Keyboard major speedups and the 'A' button now works ;)
Troy McLeod as the new Developer
Known Problems:
Color Attribute Table loads from wrong page on scrolls (colors are off)
Icons are getting Junk Data from somewhere/Incomplete somtimes
Timing is probably off & the core needs more speed-ups
Many more that I cannot think of right now...
Follow the link for NEZulator in the Console Emulation section.
Monday, August 20th, 2001
21:39EST - Generator v.0.3.2 for Mac OS Released
Generator v.0.3.2 for Mac OS, a Sega Genesis emulator has been released. This release is in sync with Generator v.0.32.
Follow the link for Generator in the Console Emulation section.
21:37EST - Boycott Advance v.0.2.2 for Mac OS Released
Boycott Advance v.0.2.2 for Mac OS, a Nintendo Gameboy Advance emulator has been released. This release is in sync with the upcomming Boycott Advance v.0.22b.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
21:34EST - VirtualPC v.1.4 for Mac OS Released
VirtualPC v.1.4 for Mac OS, a PC 80X86 emulator has been released. Not sure what is new in this release.
Follow the link for VirtualPC in the Computer Emulation section.
21:32EST - Emu64 v.1.12a for Win 9X Released
Emu64 v.1.12a for Win 9X, a Nintendo 64 emulator has been released. This release includes the following features, enhancements, and bugfixes.
bug-fixed in CCU the instruction (SBC, DCP)
SID over direct sound
(finite!) (however not yet perfect) - all 3 oscillators - all 4
waveform-shaping - envelopes
SID monitor (small toy: -) - the Emu64 runs now also under
Win2000
Follow the link for Emu64 in the Console Emulation section.
21:26EST - Final Burn Cygwin v.08-20-2001 for Win 9X Released
Final Burn Cygwin v.08-20-2001 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for Final Burn Next in the Multi-Arcade Emulation section.
21:21EST - Unofficial XMAME v.0.53 for Linux X11 & SVGALib Released
Unofficial XMAME v.0.53 for Linux X11 & SVGALib, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53.
Follow the link for MAME - Unofficial in the MAME Emulation section.
21:13EST - MESS32 v.0.37b15 for Win 9X Released
MESS32 v.0.37b15 for Win 9X, a Multi-Platform emulator based on MAME has been released. This release is in sync with MESS v.0.37b16.
Follow the link for MESS in the MAME Emulation section.
21:08EST - Final Burn Next v.010820 for Win 9X Released
Final Burn Next v.010820 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for Final Burn Next in the Multi-Arcade Emulation section.
17:43EST - MAMED Beta 5 for Dreamcast Released
MAMED Beta 5 for Dreamcast, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
The sound drivers should be working in all games now, even if some of them sound
realy sloooow.
Second, since the mame core slows down a lot for certain games when it's given several
joysticks, I have removed the separate joystick support. All joystick stuff maps again to the keyboard,
four joysticks are supported, just not as joysticks as far as the mame core is concerned. So the button mapping has
changed yet again, sorry for any trouble
Follow the link for MAMED in the MAME Emulation section.
17:32EST - InfoNES v.0.75J for Win 9X Released
InfoNES v.0.75J for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
edistribution condition was modified
Compatibility improved
CPU: Bug of 6502 (indirect absolute jump) it supported
CPU: Entry to the $2002 was prohibitted
CPU: The undefined PPU, reading processing of the pcApu register was corrected
PPU: The number of clocks per 1 line was corrected
PPU: The timing which returns from the VBLANK was corrected
PPU: Height of the screen which is indicated was corrected
Mapper: It corresponded to the mapper of 80 or more
Mapper: The mapper (the icNes #50, #83, #89, #91, #112, #160, #182, #151, #189, #243)
it added
Follow the link for InfoNES in the Console Emulation section.
17:29EST - UOMAME32j v.0.53 folder 2 for Win 9X Released
UOMAME32j v.0.53 folder 2 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
For folder setting file 0.53 for UOMAME32j 2 edition releases
The below-mentioned ROM [ being to have passed through from the EXTRA ], it appends. It corrects also the genre.ini.
Avspu3p
Batcirj4p
Batcirjregion
Ddsomjr14p
Ecofghtrregion
Vampjregion
With this as for balance m you think it was agreeable, (the _ _) m.
Follow the link for UOMAME32j in the MAME Emulation section.
Sunday, August 19th, 2001
23:28EST - CustomGB v.0.08 for Win 9X Released
CustomGB v.0.08 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes.
Behavior of the KEY1 just it does
Infrared ray in communication correspondence (D trance of amusement king DM2, as for SuperMarioBroscDx success)
Local delicate improvement of precision of communication
GDMA while operating to suspend the CPU of the GB it does
Video mode 4 time indication and addition
Acceleration
Follow the link for CustomGB in the Portable-Console Emulation section.
23:15EST - M-Boy v.0.2 for PocketPC Released
M-Boy v.0.2 for PocketPC, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for M-Boy in the Portable-Console Emulation section.
22:56EST - GeoMAME v.0.53 for MacOS Released
GeoMAME v.0.53 for MacOS, a NeoGeo only MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53.
Follow the link for GeoMAME in the MAME Emulation section.
22:51EST - Calice v.0.4.4 for Win 9X Released
Calice v.0.4.4 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Emuunlim.com 9,000,000 Celebration Release:
Drivers for almost all games existing on NeoGeo
NeoGeo Memory cards management functions
Increased NeoGeo emulation speed
Lots of bug fixes in the neogeo emulation core
Follow the link for Calice in the Multi-Arcade Emulation section.
22:41EST - ACE v.1.4 for Win 9X Released
ACE v.1.4 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added quick save/load states.
Finally get rid of the eeprom bug - no kludges anymore for cps2 games.
Eliminated a bug that stopped sound in msh and sfa2.
Corrected a sprite bank bug.
Nicer gui font.
Implemented "parent" romsets.
Improved gui romselector.
Implemented gui messages. Gui is not hybrid anymore.
Switched to DirectDraw 3, and surprise of surprises: DDraw3 is faster than DDraw7.
Added a bunch of options to the ini file.
Added Vampire: The Night Warriors.
Added Capcom Sports Club Asia (clone).
Added 19xx Hispanic (clone).
Added Armored Warriors.
Follow the link for ACE in the Multi-Arcade Emulation section.
22:08EST - BeMAME v.0.53 for BeOS Released
BeMAME v.0.53 for BeOS, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53.
Follow the link for BeMAME in the MAME Emulation section.
Saturday, August 18th, 2001
22:37EST - Generator v.0.32 for Win 9X Released
Generator v.0.32 for Win 9X, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes.
[CONSOLE] License/save screens accidentally reset YM2612 state
[Z80] RAZE incorporated with simulated pending interrupts
(fixes a lot of sound problems in quite a number of games)
[VDP] Fixed bugs in the windowing code (Strider II, Ghostbusters)
[EVENT] Fixed *major* bugs in the event code, stops all the
Illegal Instruction errors in the games (oops), any game
that used DMA basically would have gone wrong!
[CORE] Re-organised source to use automake/autoheader
[CORE] Generator now auto-detects processor and adds other
optimisations for building source
Follow the link for Generator in the Console Emulation section.
22:34EST - MAMED Beta 4 for Dreamcast Released
MAMED Beta 4 for Dreamcast, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
The latest mame core removes 8-bit support so I probably will not
update to that, because some games will run out of memory in 16-bit mode.
The 68K cpu emulation should be fixed however some sound drivers still appear to not work, outzone for one.
Be sure to turn off sound in those games or memory corruption could occur. Hopefully I can fix it
next time around.
There is a memory gauge built into the options menu so you can see how much
memory is being used for certain games.
Memory is very tight in some larger games, some will not
even run if you use hyper's menu and the pack must be run directly from kosh or boot.rc, outzone
again is one of those.
I modified hyper's menu for the extra pack 16 & neomamed, the menu will
also wrap now.
You can also exit back to hyper's menu from each pack, this cleans up any memory
fragmentation that has occured while running a particular pack.
There is also an option to hide clones which is nice to clean up the game list a little.
Fake sound also works now.
Many games that didn't work before should work now.
Also four controllers are supported the first one controls the menus, the buttons changed
a bit because the joysticks are supported as true joysticks (with
analog support) instead of mapping to the keyboard, you still don't need a keyboard to play
Follow the link for MAMED in the MAME Emulation section.
22:31EST - YASE2 v.0.01 for Win 9X Released
YASE2 v.0.01 for Win 9X, a Sinclair ZX Spectrum emulator has been released. This is it's initial relelase.
Follow the link for YASE2 in the Computer Emulation section.
22:27EST - XMAME v.0.53.1 for Unix Released
XMAME v.0.53.1 for Unix, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Everything from MAME 0.53 except for what was missing before.
GLmame now supports LinuxPPC. (Sven Goethel)
Fixed a problem that could cause an xmame.xgl build to fail when
esound is enabled.
Fixed a bug in src/unix/unix.mak that caused builds using the asm 68k
core to fail.
QNX Neutrino/Photon updates: Added extended keyboard support; support
for a wider range of sound cards; swapfile support. (Travis Coady;
credit also goes to someone whose name I lost. Sorry!)
Fixed a bug in contrib/porting/prep-new-mess that caused fix-comments
to erroneously run on src/unix when processing .h files; made other
cleanups in this script and prep-new-mame. (Christopher Stone).
Follow the link for XMAME in the MAME Emulation section.
22:23EST - Power64 v.3.2 for Mac OS Released
Power64 v.3.2 for Mac OS, a Commodore 64 emulator has been released. Not sure what is new in this release.
Follow the link for Power64 in the Console Emulation section.
22:22EST - Power20 v.2.2 for Mac OS Released
Power20 v.2.2 for Mac OS, a Commodore Vic 20 emulator has been released. Not sure what is new in this release.
Follow the link for Power20 in the Console Emulation section.
22:17EST - X68000Mac v.0.00b15 for Win 9X Released
X68000Mac v.0.00b15 for Win 9X, a Sharp X68000 emulator has been released. Not sure what is new in this release.
Follow the link for X68000Mac in the Computer Emulation section.
22:15EST - Jagulator v.1.5.1 for Win 9X Released
Jagulator v.1.5.1 for Win 9X, an Atari Jaguar emulator has been released. This release includes the following features, enhancements, and bugfixes.
Optimised Object Processor core to reduce the number of calculations required.
Fixed bugs with Branch Objects: YPOS < or > VC.
Removed Blitter Processor multi-threading to increase execution time.
Added Status Bar to inform the user on the progress of rom loads and execution.
Implemented a 'Supported Roms' system so that only verified roms will be able to be loaded and executed
on Jagulator (This release only).
GPU code verifiably working, although still buggy.
Borders and display areas now correctly set.
CLUT now correctly sets up as per VMODE settings (e.g. CrY16 or RGB16).
All but 24-Bit color modes now supported in the Object Processor.
Emulation reset code improved allowing multiple rom loads in each session.
General compatibility improved.
Speed Improvement.
Reduced executable size.
Follow the link for Jagulator in the Console Emulation section.
22:11EST - Unofficial ZSNESW v.1.31b + 20010817 for WIn 9XReleased
Unofficial ZSNESW v.1.31b + 20010817 for Win 9X, a Nintendo SNES emulator has been released. This release includes the following features, enhancements, and bugfixes.
Fixed V-IRQ timing (Shin Megami Tensei, Umihara Kawase)
Follow the link for ZSNESW - Unofficial in the Console Emulation section.
22:08EST - WinGBC v.0.05a for Win 9X Released
WinGBC v.0.05a for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for WinGBC in the Portable-Console Emulation section.
22:01EST - GNUBoyXCE v.1.20 Beta for Win CE ARM Released
GNUBoyXCE v.1.20 Beta for Win CE ARM, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
Xtended Features:
Zipped ROM file storage.
Programmable skins.
Virtual buttons and controls.
External driver for stinger gamepad supported.
Follow the link for GNUBoyXCE in the Portable-Console Emulation section.
21:59EST - MacMAME v.0.53 for Win 9X in French Released
MacMAME v.0.53 for Win 9X in French, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53 in English.
Follow the link for MacMAME in the MAME Emulation section.
21:55EST - Boycott Advance v.0.21b for Win 9X in Italian & Greek Released
Boycott Advance v.0.21b for Win 9X in Italian & Greek, a Nintendo Gameboy Advance emulator has been released. These releases are both in sync with Boycott Advance v.0.21b in English.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
20:36EST - DreamGBA v.2.1 for Win 9X Released
DreamGBA v.2.1 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added new Real GBA display mode
Some speed-ups
Follow the link for DreamGBA in the Portable-Console Emulation section.
Friday, August 17th, 2001
21:13EST - MAME32 v.0.53test for Win 9X Released
MAME32 v.0.53test for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.53.
Follow the link for MAME32 in the MAME Emulation section.
22:10EST - InfoNES v.0.75J for Linux Released
InfoNES v.0.75J for Linux, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
Redistribution condition was modified
Compatibility improved
CPU: Bug of 6502 (indirect absolute jump) it supported
CPU: Entry to the $2002 was prohibitted
CPU: The undefined PPU, reading processing of the pcApu register was corrected
PPU: The number of clocks per 1 line was corrected
PPU: The timing which returns from the VBLANK was corrected
PPU: Height of the screen which is indicated was corrected
Mapper: It corresponded to the mapper of 80 or more
Mapper: The mapper (the icNes #50, #83, #89, #91, #112, #151, #189) it added
Follow the link for InfoNES in the Console Emulation section.
Thursday, August 16th, 2001
21:39EST - MESS v.0.37b15 for Win 9X Released
MESS v.0.37b15 for Win 9X, a Multi-Platform based on the MAME emulator has been released. This release includes the following features, enhancements, and bugfixes.
New System Drivers Supported (in no particular order):
------------------------------------------------------
NEC PC8801SR [Shouhei Nishi]
Emerson Arcadia 2001 (preliminary) [PeT]
More Nascom1/2 official releases [JoJo]
Sharp PC1403/1403H (preliminary) [PeT]
Texas Instruments TI-81 (preliminary) [Krzysztof Strzecha]
Texas Instruments TI-86 (preliminary) [Krzysztof Strzecha]
CoCo 3 PAL [Cowering and Nate Woods]
Intellivision & Intellivision Kbd Component (preliminary) [Frank Palazzolo]
Sord M5 (preliminary) [Kev Thacker]
Einstein TC-01 (preliminary) [Kev Thacker]
System Driver Changes:
----------------------
- [ATARI7800] Fixed a bug in TIA emulation: now the driver doesn't lock
anymore with some ports. [Frank]
- [NC200] Keyboard reading and display memory address differences (compared
to NC100) implemented. [Kev Thacker and Russell Marks]
- [NC100/NC200] Changed CPU frequency to be more accurate
[Kev Thacker and Russell Marks]
- [PRAVETZ] Emulation of Apple2 disc controller interface (low 8D DOS and high
8D DOS is supported. (DOS1->1.30 for low DOS and DOS 2.10 or better for high
DOS) Disk images are ".DSK" and same as used by Apple2 driver. [Kev Thacker]
- [KC COMPACT] colours generated from colour rom [Kev Thacker]
- [TI85] Snapshot loading (VTI 2.0 save state files). Sound added (speaker
connected to link port). Video engine totaly rewriten so grayscale works
now. NVRAM support added. Link port emulation added (variables, memory
backups and screen dumps receiving, variables and memory backups sending).
Reset fixed. PCR emulation added.
- [APPLE I] Support for the correct chargen ROM. Character grid has now the
correct dimensions [JoJo]
- [AQUARIUS] Added correct palette. [JoJo]
- [ATARI5200] Changed the cart loading strategy. Many more carts work now.
[PeT]
- [COLECO] Changed MEMORY handlers which allows more carts to work (like aqua
attack and tutankham). Small fix to input handling which means Defender and
Centipede now work. Accurate NMI handling added which fixes remaining carts
like Buck Rogers, DragonFire, Zenji, Bump and Jump, etc. Also, keys are
configurable from the OSD for both controllers. Code cleanup.
[Ben, Sean Young]
- [DRAGON/COCO1-2-3] Completely rewritten midframe video mode rendering, which
now applies not just to the CoCo 3, but to all systems that use the m6847 and
derivatives. Also, a few effects now work that never have done before,
including the dynamite effect in Canyon Climber and some SockMaster demos.
Totally reworked ROM support; cartridge IO is now modular,
the CART signal is handled better, and ROMs that don't take up the full
address space are properly mirrored. These changes make many more cartridges
work properly, including Mind-Roll which is banked. Also, properly NOP'd
invalid memory areas, which prevented Arkanoid from running. [Nate Woods]
- [COCO] Implemented support for the Orch90 cartridge. [Tim Lindner]
- [MSX2] The V9938 emulation is improved, added interlaced mode, fixed blitter
timings, sprites, and GRAPHIC 5 (SCREEN 6). The MSX2 now has a 128kB memory
mapper, so now many more games run. Numeric keypad emulation added. Fix to
the K051649 (SCC) now F1 Spirit sound works. [Sean Young]
- [C128] VIC charracter rom switching and color ram banking added. [PeT]
- [C64/MAX/C128/CBM B series/C65] fixed cia6526 interrupt enabling. [PeT]
- [C64/MAX/C128/CBM500/C65] fixed 3 sprite collision issues,
fixed interrupt enabling. [PeT]
- [C64/MAX/C128/C65] added support for alternate keyboard polling
(matrix i/o reversed). added second cia6526 irq(nmi) generation. [PeT]
- [C64] added support for game/exrom cartridge lines in crt files
bankswitching fixes [PeT]
- [VIC20] power up strategy changed (RAM is not filled with 0xff 0x00 pattern
like in VICE anymore, real SRAM is indeed filled with random pattern). Power
up "support" for jelly monsters. Keyboard polling support for
second/alternate matrix io selection. Some "dipswitch" fixes. [PeT]
- [C16] TED timer 1 reloading on underrun changed. [PeT]
ECM and Multicolor mode: cursor and character inversion disabled.
TED sound channels simplified to generate only rectangular signals:
digisound working, less static, clearer sound. Now the driver uses MOS 8580.
[PeT]
- [C16/C64/CBM B/C128/C65] SID cleanup, realtime modifications, digisound
support (fx sound good now, random number generation ok). [PeT]
- [C16/C64] tape fixed. [PeT]
- [C65] Stereo enabled. [PeT]
- [SUPERVISION] nmi added (crystball bonus items fixed)
irq changed, preliminary sound added & fix of the stereo allocation.
Stereo enabled. [PeT]
- [PC1401] Memory configuration fix. Display on/off emulation. [PeT]
- [SPECTRUM] Interface 2 emulation. [David Robertson]
- [SATURN] Many fixes. The driver now boots up and displays splash screen, but
it's still non-functional. [James Forshaw]
- [SNES] Added preliminary tile-mosaic effect and fixed a small matrix bug in
mode 7, F-zero now renders the screen the correct way [Lee Ward]
- [LNW80] Added correct BIOS. The driver is still non functional. [JoJo]
- [EP128] Some graphics problem fixed [Kev Thacker]
- [LYNX] Preliminary sound support & fix of the stereo allocation. Stereo
enabled. Added enhanced blitter modes and multiplier. Added rasterline
rendering, screen flipping, fixed reset and added audio/timer connection.
[PeT]
- [VZ200] Video code has been temporarily reverted to Jurgen's code, and
doesn't make use of the new M6847 features. [Nate Woods]
Source:
-------
- The main binary distribution of MESS is now a completely new win32 console
port. Some of the benefits are: support for full screen hardware stretching
(if you have a decent video card), and a much better command line / options
file parsing (ported from xmame). To create the mess.ini configuration
file on startup, use the -createconfig option. -showusage lists all
available options. [Aaron Giles, Bernd Wiebelt, Lee Ward, Ben Bruscella]
- The core is based on MAME 0.37b15. This incorporates all features of the
update to this core. [MAME team]
- Added support for the SUPPORT_ODD_WORD_SIZES macro, needed by ApexC and PDP 1.
[Nate Woods]
- CoCo cartridge code has been moved to its own file [Nate Woods]
- The switches "-cylinder", "-punchcard", "-punchtape" and "-parallel" are now
recognized. At the moment "-parallel" is not used by any driver, but has been
reserved for future expansions. [JoJo]
- Huge rewriting/rationalization of the device handling/image loading code. [Ben]
- Logging routines have been fixed. [Ben]
- Added Jurgen's tool to create generic CP/M disk images to the tools/ directory
[JoJo]
- Imgtool's dir command now displays CRC32s. [PeT]
- MESS now supports the new TINY_COMPILE model. [Ben]
- MESSRoms now recognizes more ROMs. [PeT]
- An init function has been added to the M65CE02 CPU emulation. [PeT]
- M, D and V registers support in the state saving engine and MD register's
behaviour fixed in the HD6309 code. [Tim Lindner]
- Z80 CPU now behaves correctly after an IRQ: this fixed a bug in PC8801
emulation. [Sean Young]
- Added save sate support to TMS34010 CPU. [Nate Woods]
- Many fixes to the SC61860 CPU. H is treated now as an internal register. [PeT]
- Added a static memory interface, interrupt functionality and runtime loader
support to the F8 CPU core. [PeT]
- Fixed the DIV1 instruction Q bit generation for the SH2 CPU. [James Forshaw]
- Alias handling removed and wont be back. [Ben]
Follow the link for MESS in the MAME Emulation section.
21:35EST - AGD v.0.14b for Win 9X Released
AGD v.0.14b for Win 9X, a Nintendo Gameboy Advance emulator has been released. This is its initial relase and features the following:
First public release (beta).
Requires DirectX to be installed on your machine.
ARM cpu fully emulated, including all privilege modes, ARM state,
and Thumb state. Presently, cycle times are inaccurate.
GBA video processor emulated, including:
Text BGs, with scrolling and tile flipping.
Scaling/rotating BGs.
Direct-mode BGs (all 6 video modes supported).
Transparency supported.
Sprites supported, including rotation, scaling, transparency,
palette options.
Some features are not yet implemented:
MOSAIC.
Windows.
DMA support, including control options that let you do DMA transfers
at H-Blank or V-Blank. Presently, DMA consumes 0 emulated cycles
and does not trigger data breakpoints.
Step-over, step-into, step-atomic, and run options.
The ability to set an arbitrary number of code & data breakpoints
without adversely affecting performance.
Sound is not yet implemented.
API for user programs allows you to output debug messages and set
software-controlled breakpoints by encoding certain NOP opcodes.
Sophisticated memory browser provides detailed information about I/O
memory and color-codes palette memory. For all other memory, you
can select from a wide number of available memory formats, including
32-bit float, text, binary, word, halfword, and byte.
Communications support is not yet implemented.
A disassembly window follows the IP as you step through your code.
The registers panel lets you view the ARM registers in a number of
different formats.
A separate DMA panel shows you what each DMA channel is doing.
You have the ability to toggle the display of BG layers 0-3, and the
sprites, during program execution. You can also superimpose a grid
over the screen.
This version does not attempt to sync to real time.
Follow the link for AGD in the Portable-Console Emulation section.
22:30EST - ASCD v.0.90 for Win 9X Released
ASCD v.0.90 for Win 9X, a Multi-Platform emulator has been released. Not sure what is new in this release.
Follow the link for ASCD in the Multi-Platform Emulation section.
21:55EST - bleem! v.1.6a & b for Win 9X Released
bleem! v.1.6a & b for Win 9X, a Sony Playstation emulator has been released. These are some unrealeased betas, not sure what is new here.
Follow the link for bleem! in the Console Emulation section.
21:24EST - Boycott Advance/SDL v.0.21b for Win 9X Released
Boycott Advance/SDL v.0.21b for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release in sync with Boycott Advance v.0.21b.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
Wednesday, August 15th, 2001
21:51EST - Calice v.0.4.2 for Win 9X Released
Calice v.0.4.2 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Preliminary Neogeo Emulation :
Added Puzzle Bobble / Bust-A-Move (neogeo)
Added Panic Bomber (neogeo)
Added Neo Turf Masters (neogeo)
Added Aero Fighters 3 (neogeo)
Added Aero Fighters 2 (neogeo)
Added Samurai Shodown (neogeo)
Added Quiz King of Fighters (neogeo)
Added Power Spikes II (neogeo)
Added Pop 'n Bounce (neogeo)
Added Neo Mr. Do! (neogeo)
Added Neo Drift Out (neogeo)
Added Neo-Geo Cup '98 (neogeo)
Added Neo Bomberman (neogeo)
Added NAM-1975 (neogeo)
Added Metal Slug - Super Vehicle-001 (neogeo)
Added Mahjong Kyoretsuden (neogeo)
Added Magician lord (neogeo)
Added Legend of Success Joe (neogeo)
Added Karnov's Revenge (neogeo)
Added Quest of Jongmaster (neogeo)
Added Gururin (neogeo)
Added Goal! Goal! Goal! (neogeo)
Added Battle Flip Shot (neogeo)
Added Fight Fever / Crystal Legacy (neogeo)
Added Fatal Fury 2 / Garou Densetsu 2 (neogeo)
Added Double Dragon (neogeo)
Added Blue's Journey / Raguy (neogeo)
Added Puzzle De Pon (neogeo)
Added Puzzle De Pon R (neogeo)
System 16/18:
Added Hangon (System16)
Added Space Harrier (System16)
Road emulation
Dual 68000 system16 and system18 support
Fixed alien storm's controls (System18)
Added Time Scanner (System16)
Added Sega system16 and Sega system18 gpu sprite zooms
support
Added Moon Walker (bootleg) (System18)
Follow the link for Calice in the Multi-Arcade Emulation section.
21:47EST - NeoMAME v.0.53 for DOS Released
NeoMAME v.0.53 for DOS, a NeoGeo only MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.53.
Follow the link for NeoMAME in the MAME Emulation section.
21:45EST - Final Burn Alpha v.0.135 for Win 9X Released
Final Burn Alpha v.0.135 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
1) Readded Ayeye's pause code, works a lot better now. Also added his latest version which fixes a few bugs. the game will now pause when the panel is shown and when the window loses foucus. It is still disabled during netplay.
2) Readded HyperYagami's multi rom path stuff.
3) Fixed the updated Megaman driver.
4) Added the first version of HyperYagami's cheat engine as well as making a few changes to disable it during multiplayer.
5) A small fix so the the option bReadInputEveryFrame is always off during netplay. Changing the value in the .ini file now only effects local play.
6) Fixed the warnings that were starting to creep in all over the place.
7) Added region switches for: Battle Circuit, Eco Fighters, Armored Warriors & Street Fighter Zero 2 Alpha.
8) Fixed player 2 & 3 controls in Mercs.
9) Merged Logiqxs driver changes.
10) Merged Logiqxs .dat generator and added .ini setting for it.
11) Added Hotrod support in the ini.
12) Added extra ports to CPS_RW.CPP to get the kicks working in sf2ue and gain more control over rotation in forgottn
13) Altered the Driver list so that all drivers are listed alphabetically, this fixes the "Alphabetical Doubling" in the game list, when creating an online game.
14) Got 3Player controls working in Knights of the Round.
15) Yet another tweak to the load menu - everything should now be in the correct order.
16) Added AvsP 3 Player fix & DD:SoM 4 Player fix, should work fine in netplay now!
17) Fixed Ghouls, SSF2T & SF2T + Clones in netplay, they were unplayable before!
18) Fixed the region switches in netplay!
19) Added region switches for: DD:ToD, Pnickies, Mega Man.
20) Added Infinite Time cheats to all 1 on 1 fighting games.
21) Fixed the QNDream controller.
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
21:44EST - Boycott Advance/SDL v.0.21b for Linux Released
Boycott Advance/SDL v.0.21b for Linux, a Nintendo Gameboy Advance emulator has been released. This release in sync with Boycott Advance v.0.21b.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
21:42EST - DreamGBA v.2.0 for Win 9X Released
DreamGBA v.2.0 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes.
Fixed an alpha-blending bug in the new gfx engine
Fixed a bug that makes no sound on some soundcard(AC-97,8738...)
Fixed a bug that will erase existed save file
FlashROM/SRAM/EEPROM save/load supported
Follow the link for DreamGBA in the Portable-Console Emulation section.
Tuesday, August 14th, 2001
20:41EST - JZX v.1.0 for Java Released
JZX v.1.0 for Java, a Sinclair ZX Spectrum emulator has been released. This is its initial release.
Follow the link for JZX in the Computer Emulation section.
20:38EST - Generator v.0.31 for Mac OS Released
Generator v.0.31 for Mac OS, a Sega Genesis emulator has been released. This release brings it in sync with Generator v.0.31.
Follow the link for Genesis in the Console Emulation section.
20:30EST - CPS2Burn-JK v.010814 for Win 9X Released
CPS2Burn-JK v.010814 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for CPS2Burn in the Multi-Arcade Emulation section.
20:26EST - Final Burn Cygwin v.1.0 for Win 9X Released
Final Burn Cygwin v.1.0 for Win 9X, a Multi-Arcade emulator has been released. This is its initial release.
Follow the link for Final Burn Cygwin in the Multi-Arcade Emulation section.
20:22EST - MacMAME v.0.37b16 for Mac OS Released
MacMAME v.0.37b16 for Mac OS, a MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.37b16.
Follow the link for MacMAME in the MAME Emulation section.
20:18EST - Atari 800 Emulator v.1.07d2 for Mac OS Released
Atari 800 Emulator v.1.07d2 for Mac OS, an Atari 800 emulator has been released. Not sure what is new in this release.
Follow the link for Atari 800 Emulator in the Computer Emulation section.
Monday, August 13th, 2001
21:50EST - DreamGBA v.1.9b for Win 9X Released
DreamGBA 1.9b for Win 9X, a Nintendo Gameboy Advance emulator has been released. Not sure what is new in this relelase.
Follow the link for DreamGBA in the Portable-Console Emulation section.
21:47EST - CPS2MAME v.0.53 for Linux SDL, XVGALib, & X11 Released
CPS2MAME v.0.53 for Linux SDL, XVGALib, & X11, a CPS2 only MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.53.
Follow the link for CPS2MAME in the MAME Emulation section.
21:42EST - HP-35 RPN Emulator v.0.1 for Java Released
HP-35 RPN Emulator v.0.1 for Java, a Hewlett Packard HP-35 emulator has been released. Not sure what is new in this release.
Follow the link for HP-35 RPN Emulator in the Calculator Emulation section.
21:42EST - Dega v.1.05 for Win 9X Released
Dega v.1.05 for Win 9X, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added triple-buffering... in a window! Overlays are now triple-buffered
(if you have enough video memory).
Added a switch between sound off, 12khz and 44.1khz.
Added fullscreen mode. Press Alt-Enter to activate it.
Follow the link for Dega in the Console Emulation section.
21:41EST - NeoMAME v.0.53 for Win 9X Released
NeoMAME v.0.53 for Win 9X, a NeoGeo only MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.53.
Follow the link for NeoMAME in the MAME Emulation section.
21:38EST - Meka v.0.58c for DOS Released
Meka v.0.58c for DOS, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes.
mainly fixed accents and addition of Spanish and Portuguese
languages. SDSC header is now also printed out if found and a few other minor things were fixed
Follow the link for Meka in the Multi-Platform Emulation section.
21:33EST - Boycott Advance v.0.21b for Win 9X in Norwegian Released
Boycott Advance v.0.21b for Win 9X in Norwegian, a Nintendo Gameboy emulator has been released. These releases are both in sync with Boycott Advance v.0.21b in English.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
21:29EST - BeUAE v.0.8.17R1 for BeOS Released
BeUAE v.0.8.17R1 for BeOS, a Commodore Amiga emulator has been released. This release includes the following features, enhancements, and bugfixes.
updated to UAE 0.8.17
if you add a local directory using the file panel, the name of the
folder you have chosen will be set as the name of the volume (if
you haven't set one yet)
removed the autoconfig setting as it is now longer needed
when quitting BeUAE using the setting window's quit button, the
sound was set to zero volume which was saved from the
Media server
the multi-threading implementation was not really used (silly
me)
when BeUAE is started by double-clicking a configuration icon,
the "Save" menu item in the settings window is now enabled
a bug in uae prevented it from correctly loading the cpu speed
setting "max" (since 0.8.16)
Follow the link for BeUAE in the Computer Emulation section.
21:25EST - BeMAME v.0.53 for BeOS Released
BeMAME v.0.53 for BeOS, a MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.53.
Follow the link for BeMAME in the MAME Emulation section.
21:21EST - CustomGB v.0.07 for Win 9X Released
CustomGB v.0.07 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
Loading the communication facility
Monochrome to be able to customize the pallet with the GB it does
PCM behavior of sound delicately modification
Whether acceleration (it became slow with consequence of communication facility loading...)
Follow the link for CustomGB in the Portable-Console Emulation section.
21:19EST - BGB v.0.61 for Win 9X Released
BGB v.0.61 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added support for zip files. Added 16 bits gfx engine for old GB (faster if window is big/maximized)
Follow the link for BGB in the Portable-Console Emulation section.
Sunday, August 12th, 2001
23:21EST - EmeraldMAME32 v.0.37b16-010812 for Win 9X Released
EmeraldMAME32 v.0.37b16-010812 for Win 9X, an Enhanced Multi-Aracde emulator has been released. This release includes the following features, enhancements, and bugfixes.
2Input concerning edition.
As for state saving and the CFG, way usually the same file name as edition is used, modification.
The person who is played with controller 2, if the F5 key is pushed, tried to be able to modify position simply.
It reached the point where it can move also the prayer position of controller 1 by modifying the position portable object with the F6 key.
It tried to be able to make the back of the UI translucent.
CAVE you tried fumbling the fix edition which is added to the driver a little.
New correspondence amount addition of cps2.
Other also the part a little improvement.
Registry is modified.
After the starting, please reconfirm all options.
Follow the link for EmeraldMAME32 in the MAME Emulation section.
23:16EST - FixMAME v.0.53 for Win 9X Released
FixMAME v.0.53 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This relelase is in sync with MAME v.0.53.
Follow the link for FixMAME in the MAME Emulation section.
23:11EST - PocketLynx v.1.0 Beta 1 for Win CE iPAQ Released
PocketLynx 1.0 Beta 1 for Win CE iPAQ, an Atari Lynx emulator has been released. This is it's initial release.
Follow the link for PocketLynx in the Portable-Console Emulation section.
23:09EST - PocketGB v.1.39 for Win CE ARM, MIPS, & SH3/4 Released
PocketGB 1.39 for Win CE ARM, MIPS, & SH3/4, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes.
TurboGrafx-16/PC-Engine: There is a free TurboGrafx-16/PC-Engine module included
in this release. It is very slow and doesn't support sound, save game states, or zip file support yet.
I wanted to release what I had of this before going back to optimize the GB code.
Follow the link for PocketGB in the Portable-Console Emulation section.
23:03EST - DreamGBA v.1.9 for Win 9X Released
DreamGBA 1.9 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes.
Over-Perfect GBC Sound Channel 1-3. (Relative to sth perfect...)
Fixs ON A Castlevania save bug
Optimized A few instructions, greatly speed-up!
Follow the link for DreamGBA in the Portable-Console Emulation section.
Saturday, August 11th, 2001
23:27EST - MAME v.0.53 for Win 9X & DOS Released
MAME v.0.53 for Win 9X & DOS, the MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
0.53
We have abandoned the "beta" numbering scheme, which was becoming pointless.
The current version is 0.53 because 0.36 (the last "non-beta" release) + .16
(the number of "beta" releases since then) = 0.52.
These drivers have improved GRAPHICS:
-------------------------------------
- Fixed background in Bioship Paladin. [Nicola Salmoria]
- Fixed some issues in Taito B system games. [Nicola Salmoria]
- Real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix,
Surprise Attack, Sunset Riders, etc.). [Nicola Salmoria]
- Real shadows in some SNK games (Ikari Warriors, Victory Road, etc.).
[David Haywood]
- Real shadows in Cisco Heat and F1 Grand Prix Star. [Luca Elia]
- Fixed some protection related issues in Sunset Riders. [Nicola Salmoria]
- Fixed colors in Major Title 2. [Nicola Salmoria]
- Fixed colors in Berlin Wall. [Nicola Salmoria]
- Fixed radar display in Aztarac. [Mathis Rosenhauer]
These drivers have improved SOUND:
----------------------------------
- Decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover
Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt, and
Perfect Soldiers. [Bryan McPhail, Nicola Salmoria]
- Fixed a EX550x bug that caused Taito F3 and Incredible Tech games to sound
bad. [Aaron Giles]
Other drivers changes:
----------------------
- Fixed the remaining issues in Slapstic emulation.
- Pit Fighter works to the end
- Rampart works to the end
- Tetris now uses the slapstic code
[Aaron Giles]
- Fixed the protection in the original Robocop. [Bryan McPhail]
- Decrypted the original Popeye. [Nicola Salmoria]
- Fixed Free Play mode in Galaga. [Scott Brasington]
- Added support for the target data extracted from the laserdisc to MACH 3.
[Fabrice Frances]
Changes to the main program:
----------------------------
- The Windows port is now called "MAME" (instead of "MAMEW"). The DOS port is
called "DMAME".
- [Windows] CLI improvements:
* config option for steadykey (default: OFF)
* parse debug.ini in debug builds
* mamew \anywhere\roms\pacman.zip works
* improved -log option
* mame will now parse argv[0].ini instead of mame.ini.
i.e. if the mame executable is called "m37b17.exe" it will
parse m37b17.ini instead of mame.ini
[Paul Priest, Bernd Wiebelt]
- [DOS] Support for C64/Atari/Sinclair joysticks connected via DB9 or
Turbografix interface. [Aley Keprt]
Source:
-------
- Big changes to the palette system. 8-bit modes are no longer supported, only
16-bit ones are used. 8-bit support may be removed from the OS dependant
code; the core will never ask for an 8-bit deep screen. 8-bit bitmaps could
still be used though.
- Palette compression has been removed. palette_recalc(), palette_transparent_pen
and palette_used_colors[] are not available anymore. Drivers that relied on
PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to
implement them differently. As a result of this, all games using the Taito
TC0480SCP video chip, and all Taito F3 games, are broken in this release.
- tilemap_update() is gone. Everything is handled by tilemap_draw().
- IMPORTANT CHANGE FOR PORTERS: the OS dependant code is now required to
guarantee, in 16-bit palettized mode, that Machine->pens[i] == i. The "pens"
argument to osd_allocate_colors() will be NULL, actually it has been renamed
"rgb_components" since direct RGB modes are the only ones that will pass that
argument.
- Remove VIDEO_MODIFIES_PALETTE and the "modifiable" parameter from
osd_allocate_colors().
- New flags VIDEO_HAS_SHADOWS and VIDEO_HAS_HIGHLIGHTS that automatically extend
the palette creating a darker(brighter copy for shadows handling.
palette_set_shadow_factor() and palette_set_highlight_factor() allow to
control the adjustment to apply (shadow can be > 1.0, making it an highlight,
and highlight can be < 1.0 making it a shadow - the names are just conventional).
[Nicola Salmoria]
- New function palette_set_brightness(), allowing selective control of palette
brightness independently of the palette RAM contents. [Nicola Salmoria]
- MachineDriver.color_table_len can now be 0, meaning that the colortable is a
1:1 mapping from the palette. Note that you CANNOT use this feature if you use
TRANSPARENCY_COLOR; but of course, if you need TRANSPARENCY_COLOR you'll not
have a 1:1 colortable.
- New function tilemap_draw_roz(). [Phil Stroffolino]
- New function auto_malloc(); this is the same as malloc(), but the memory is
automatically freed when the driver exits. [Aaron Giles]
- osd_bitmap.line is now a void ** to prevent confusion.
New games supported:
--------------------
Mazinger Z [Luca Elia, Nicola Salmoria]
Pretty Soldier Sailor Moon [Luca Elia, Nicola Salmoria]
Sokonuke Taisen Game [Luca Elia]
Mahjong Doukyuusei [Luca Elia]
Mahjong Doukyuusei Special [Luca Elia]
Big Run [Luca Elia]
Magical Crystals [Luca Elia]
Sand Scorpion [Luca Elia]
Continental Circus [David Graves]
Chase HQ [David Graves]
Battle Shark [David Graves]
Special Criminal Investigation [David Graves]
Night Striker [David Graves]
Aqua Jack [David Graves]
Double Axle [David Graves]
World Grand Prix 2 [David Graves]
Super Real Mahjong Part 3 [Takahiro Nogi]
Mahjong Yuugi [Takahiro Nogi]
Funky Jet [Bryan McPhail, Nicola Salmoria]
Sotsugyo Shousho [Bryan McPhail, Nicola Salmoria]
Hasamu [Bryan McPhail, Nicola Salmoria]
Kengo [Bryan McPhail, Nicola Salmoria]
Dirt Fox
Mighty Guy [Victor Trucco]
Ultra Tank [Phil Stroffolino]
New clones supported:
---------------------
Astro Flash (= Transformer)
Twin Hawk (= Daisenpu)
Omega (= The End)
Gingateikoku No Gyakushu (bootleg, set 2)
Point Blank (= Gun Bullet)
Robocop 2 (World, Japan)
Don Doko Don (US)
Thunder Fox (World)
Camel Try (US, alt sound)
Robocop (World rev 4)
Chelnov (World)
Twin Hawk (World)
Swimmer (set 3)
Boulder Dash (Japan)
Robocop (Japan)
Great 1000 Miles Rally (USA)
Super Real Darwin (World)
Pit Fighter (bootleg)
Klax (2 prototypes)
Up'n Down (encrypted)
Removed:
--------
Speak & Rescue bootleg (identical to Speak & Rescue with copyright notice removed)
Follow the link for MAME in the MAME Emulation section.
23:11EST - PocketGB 1.38 for Win CE ARM, MIPS, & SH3/4 Released
PocketGB 1.38 for Win CE ARM, MIPS, & SH3/4, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
PSPC Redraw: Corrected a problem with the screen not redrawing on PSPC devices.
MG Module: Minor update to the settings dialog. Sometimes PocketGB would lose focus when going to this dialog.
Stowaway Fix for Jornada: I may have corrected the problem with mapping the arrow keys using a Stowaway
keyboard. Please test and let me know.
Follow the link for PocketGB in the Portable-Console Emulation section.
23:04EST - fMSXFAN 1.46 for DOS & Win 9X Released
fMSXFAN 1.46 for DOS & Win 9X, an MSX emulator has been released. Not sure what is new in this release.
Follow the link for fMSXFAN in the Computer Emulation section.
22:52EST - WinGBC 0.05 for Win 9X Released
WinGBC 0.05 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for WinGBC in the Portable-Console Emulation section.
22:42EST - ACE 1.3 Kewl for Win 9X Released
ACE 1.3 Kewl for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
a modified version of the executable whith a dimmed ultra-kewl version of the font.
Follow the link for ACE in the Multi-Arcade Emulation section.
Friday, August 10th, 2001
23:22EST - T98-NEXT 12th Beta for Win 9X Released
T98-NEXT 12th Beta for Win 9X, a Sharp PC9821 emulator has been released. This release includes the following features, enhancements, and bugfixes.
Fixed game genie folder select.
Fixed "Sleep not Use" function.
Added game genie code edit dialog.
Added menuicon disable option.
Added sprite,background clipping disable option.
add checking new version using the internet from "ABOUT DIALOG".
Follow the link for NNNesterJ in the Console Emulation section.
23:22EST - NNNesterJ v.0.21 for Win 9X Released
NNNesterJ v.0.21 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
Fixed game genie folder select.
Fixed "Sleep not Use" function.
Added game genie code edit dialog.
Added menuicon disable option.
Added sprite,background clipping disable option.
add checking new version using the internet from "ABOUT DIALOG".
Follow the link for NNNesterJ in the Console Emulation section.
23:17EST - PMD-85 v.8.8.2001 for Win 9X Released
PMD-85 v.8.8.2001 for Win 9X, a Tesla PMD-85 emulator has been released. This release includes the following features, enhancements, and bugfixes.
Opraveny drobn� chybky, p�id�na mo�nost zap�n�n� a vyp�n�n� ROM modulu.
Did you get all that...hehehe. Follow the link for PMD-85 in the Computer Emulation section.
23:14EST - JavaNESe v.0.1 for Java Released
JavaNESe v.0.1 for Java, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for JavaNESe in the Console Emulation section.
23:10EST - Gens v.1.00 for Win 9X Released
Gens v.1.00 for Win 9X , a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes.
Stretch option added (not available with all rendering mode).
PAT files automatically saved.
Kaillera client version updated to 0.84a
16/15 bits mode now auto-detected (no more choice in menu).
25% scanline render has been modified (equal to a 75% scanline in the old way).
Sprite masking fixed (thanks Charles Mc Donald).
Sprite table update fixed (thanks Charles Mc Donald).
Sprite limit fixed.
Fixed a bug in the 68000 Starscream core (bit-shift instructions).
68000 interruption processing enterely rewritten.
H counter calculation modified.
V counter fixed.
VDP status flag fixed.
Z80 interrupt timing modified (fix some sound problem).
Window bug added in Gens 0.99 fixed.
Screen shot respect the game resolution (no more unecessary blank line).
Triple buffer option in "graphic" menu removed (VSync always uses triple buffering).
A minor bug in DAC sound fixed.
A minor bug in country detection fixed.
Others minors bugs fixed.
Follow the link for Gens in the Console Emulation section.
23:02EST - Boycott Advance v.0.21b for Win 9X in Dutch & French Released
Boycott Advance v.0.21b for Win 9X in Dutch & French, a Nintendo Gameboy emulator has been released. These releases are both in sync with Boycott Advance v.0.21b in English.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
23:00EST - BeUAE v.0.8.16R1 for BeOS
BeUAE v.0.8.16 for BeOS, a Commodore Amiga emulator has been released. This release puts it in sync with UAE v.0.8.16.
Follow the link for BeUAE in the Computer Emulation section.
Thursday, August 9th, 2001
23:56EST - Real Spectrum Beta #11 for Win 9X
Real Spectrum Beta #11 for Win 9X, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes.
FastLoading: a cool tape loading acceleration technique which works will all loaders, including those not covered by FlashLoading. It dramatically
reduces the loading time of any tape by at least 5-8 times, with the emulator still running at the usual 50 fps. But with the "warp" setting
(ALT-F7), the boost reaches an amazing 30x-50x and above, depending on the speed of your PC! Check out the FastLoading section of the
manual for more information.
Action recorder: RealSpectrum can now record and playback all the keyboard and joystick events! Thanks to AIR files (Advanced Input
Recording) you can do several nice things, such as record the moves to finish your favourite games and create your own collection of game
solutions to put online, or take part in the available online game tournaments where you can challenge other players to reach the highest scores in
some classic games. Check this section of the manual for more information and links!
Brand new debugger: the oldest source code of RealSpectrum, still intact since the very first release, has been blasted away and replaced with
the new powerful and colourful debugger where nearly everything is now possible (to be completed) ;-) Check out the new section in the
manual, or press F1 for a list of the keys.
New Spectrum graphic modes: basic support for some ULA video tweaks available for Pentagon, namely hardware multicolor and GigaScreen.
The effects can be activated from the extra video preferences menu (ALT-F11). More modes available soon.
RealDisk improvements: the RealDisk system supports also 5.25" disk drives, and Track Caching is now handled automatically. Support for
EDSK reading for +3 disks (but not only), please check the new section called "Reading disks in +3 modes" which describes the DSK
customization panel. More compatibility with +3 disks, especially copy-protected ones.
Improved +3 disk emulation: several enhancements and bugfixes to the FDC 765 disk controller, especially concerning non-standard disks and
copy-protected games (CP/M, Dragon Ninja, Dynasty Wars, Alkatraz and Speedlock loaders, etc). Added 720K DSK type in ALT-F6.
Softlock and PowerLoad FlashLoading: with the addition of these two loaders, many more games can be loaded instantaneousely directly from
TZX files.
Tape rewind and eject: check out ALT-F7 for these new functions concerning tape loading.
Graphic OSD: on-screen icons have been introduced to represent the emulator status and global events, such as tape/disk loading (play, rec,
fast/flash), network activity, audio/video/action recording/playback, and so on. From ALT-F11 you can customize the display corner where the
icons appear and their number (also from the INI).
Better sound: much louder and consequently cleaner audio (+12dB in dynamic range)! We finally found a method to convince the external audio
library not to scale down the output level of our sound stream, which also reduced the dynamic range (clarity). This only affects the soundcard
output (speakers/headphones), while WAV/AVI recording has always been ok. If it's too loud now, adjust the "MasterVolume:" setting into the
INI :-)
SpecDrum emulation: another popular 8-bit digital sound interface, selectable from ALT-F12.
Multiprint emulation: another Multiface-like interface from Romantic Robot with advanced support for printing. It is selected as an additional
Multiface variant in F3+F3.
Issue 2 emulation: the keyboard type can be changed from the properties menu for the Spectrum 16K and 48K (F3+F3), or set into the INI file.
Greyscale color mode: a new setting in ALT-F11 can turn RealSpectrum in greyscale mode (black and white), great for watching MB-02
Multitech images.
Post-rendering graphic effects: another option added to ALT-F11 which allows you to apply additional visual effects to the Spectrum video. In
this release the only filter available is Chunky Vision, designed for viewing demos which use the 4x4 monochrome pixel chunks (Refresh and
many many others). Requires additional CPU power. See the manual for more information.
Tape noise: now RealSpectrum fills the silence gaps with some artificial noise like on a real tape; this accomodates some weird loaders. This
feature can be disabled from the INI.
Enlarged ProfROM support: now RealSpec accepts also 128K and 256K versions in addition to the full 512K ROM.
The fileselector now remebers the last directory accessed for each file type, and the position of the highlight bar.
Moved the IDE control panel from ALT-F4 to CTRL-F4. ALT-F4 now shows the Action Recorder menu.
Automatic model switching: if this new setting (CTRL-F1) is enabled, RealSpectrum will change the computer model automatically when you
load a snapshot file (previous versions of the emulator never do this). The default value for this option can be specified into the INI file with the
"ModelSwitching:" line.
Many bugfixes (INI parser, double-sided DSK files, FDC765, .ROM loading, TAP/TZX saving, WD1793, Z80 core, CPU detection).
Updated the FAQ section of the manual with more common questions and troubleshooting.
Follow the link for Real Spectrum in the Computer Emulation section.
23:53EST - CPS2Burn-JK v.010809 for Win 9X Released
CPS2Burn-JK v.010809 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for CPS2Burn-JK in the Multi-Arcade Emulation section.
23:50EST - Final Burn Next Build 010809 for Win 9X Released
Final Burn Next Build 010809 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release
Follow the link for Final Burn Next in the Multi-Arcade Emulation section.
23:44EST - StretchMAME32 v.0.37b16-test22 for Win 9X Released
StretchMAME32 v.0.37b16-test22 for Win 9X, an Enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added Vampire: The Night Warriors (940630)
Added Battle Circuit (Japan 970319)
Added Eco Fighters (ETC 931203)
Added Street Fighter Alpha 3 (USA 980904)
Added Street Fighter Alpha 3 (USA 980629)
Added Street Fighter Zero 3 (Japan 980727)
Integrated Aaron's new Ensoniq ES5505/6 driver
Follow the link for StretchMAME32ka in the MAME Emulation section.
23:37EST - CPSMAME v.08.07.01 for Mac OS & Mac OS Carbon Released
CPSMAME v.08.07.01 for Mac OS & Mac OS Carbon, a CPS1 & CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
This new version supports the following new sets: Super Muscle
Bomber (Japan 940831), Super Muscle Bomber (Japan 940808),
Marvel Super Heroes (Japan 951024), Vampire: The Night Warriors
(940630), Battle Circuit (Japan 970319), Eco Fighters (ETC 931203),
Street Fighter Alpha 3 (USA 980904), Street Fighter Alpha 3 (USA
980629), and Street Fighter Zero 3 (Japan 980727).
I've even included
a new cheat.dat which has region switches for some of the newer
games. Whew!
Follow the link for CPSMAME in the MAME Emulation section.
23:23EST - RockNES v.1.952 for Mac OS Released
RockNES v.1.952 for Mac OS, a Nintendo NES emulator has been released. This release puts it in sync with RockNES for DOS.
Follow the link for RockNES in the Console Emulation section.
23:11EST - Calice32 v.0.4.0 for Win 9X Released
Calice32 v.0.4.0 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Calice now needs about *HALF* the memory it needed in previous releases :)
Video plugins sdk (included in the archive)
Added Battle Circuit (Asia 970319)
Added Battle Circuit (Japan 970319)
Added Ultimate Ecology (Japan 931203)
Added Eco Fighters (World 931203)
Added Street Fighter Alpha 3 (US 980904)
Added Street Fighter Alpha 3 (US 980629)
Added Vampire: The Night Warriors (Jap 940630)
Added Great Mahou Daisakusen (Japan 000121)
Added Dimahoo (US 000121)
Fixed controls in 19xx, 19xxh, 19xxj, csca, and cscj
Added Alien Storm (bootleg) (system16)
Added Dynamite Dux (system16)
Added E-Swat (system16)
Added Altered Beast (system16)
Added Alex Kidd (set 2) (Pre-system16)
Faster Sega System 16 and 18 emulation
Fixed system16 and system18 tile ram byte accesses bug
Better Shadow dancer (system18) emulation
Better fixed Golden Axe (system16) emulation
Calice now supports 175+ games
Fixed rom names for Kikaioh (JAPAN 980914) (ZN-1)
Fixed rom names for Muscle Bomber Duo - The body explosion (Japan)
(CPS-1)
Fixed rom names for Muscle Bomber Duo - Heat Up Warriors (CPS-1)
Fixed rom names for Street Fighter EX 2 (JAPAN 980312) (ZN-1)
Fixed rom names for Street Fighter EX Plus (USA 970311) (ZN-1)
Fixed rom names for Sonic Wings Limited (JAPAN) (ZN-1)
Follow the link for Calice in the Multi-Arcade Emulation section.
22:07EST - MjMAME32 v.0.37b16-010810 for Win 9X Released
MjMAME32 v.0.37b16-010810 for Win 9X, a Mahjong only Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME32 in the MAME Emulation section.
23:03EST - ACE v.1.3 for Win 9X Released
ACE v.1.3 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Switched to a68k core - needless to say: 110 fps in Final Fight!!
DX Win2k bug eliminated! Thanks to Tim, Logiqx, Lorenzo , ayeye , Fox
and all the others that helped me (opensource power!).
Added Street Fighter Alpha 2.
Added Super Street Fighter 2.
Implemented a new tile engine for CPS2 games : now, since there is no need to decode tiles
anymore, loading times are lightspeeded!
Added Marvel Super Heroes.
Added Dungeon And Dragons Tower of Doom.
Introduced CPS2 layer priorities and layer enabling. Many games fixed.
Some work on the gui - you have a romselector now, and also some graphicmodes.
90 degrees rotated gui support!
Added 19xx USA.
Added Eco fighters ("this area is suffering from deforestation" - ROTFL).
Added Battle Circuit Japan.
Follow the link for ACE in the Multi-Arcade Emulation section.
22:57EST - TourMAME v.0.37b16.3 for Win 9X Released
TourMAME v.0.37b16.3 for Win 9X, an Enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Updated the binary.
All the new cps-2 games, -nosteadykey, bits of NJ's NeoGeo driver, Aaron's fixed sound core
etc....
Follow the link for TourMAME in the MAME Emulation section.
22:35EST - Towering Rescue v.S3/1.02 for Win 9X Released
Towering Rescue v.S3/1.02 for Win 9X, a Gakken LCD game emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added manual;
Fmod 3.33a added;
high-score and game over routines modified to
match the game manual specifics
Follow the link for Towering Rescue in the LCD/LED Emulation section.
22:32EST - Penguin Land v.S3/1.03 for Win 9X Released
Penguin Land v.S3/1.03 for Win 9X, a Bandai LCD game emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added multi-lingual manual: English, French and Italian;
Fmod 3.33a added;
AI routines for seal and penguin now match the original tabletop game
Follow the link for Penguin Rescue in the LCD/LED Emulation section.
22:26EST - LEDHead Alpha 3 for Win CE ARM, MIPS & SH3 and Win 9X Released
LEDHead Alpha 3 for Win CE ARM, MIPS & SH3 and Win 9X, a LED Handheld emulator has been released. This release includes the following features, enhancements, and bugfixes.
This release adds "Hockey" (the Canadian version), "Soccer", and "Armor Battle".
New alternate skins are also now available for the Windows version!
This release also fixes many bugs.
Follow the link for LEDHead in the LCD/LED Emulation section.
22:18EST - Boycott Advance v.0.21b for Win 9X in Chinese and Tiawanese Released
Boycott Advance v.0.21b for Win 9X in Chinese and Tiawanese, a Nintendo Gameboy emulator has been released. These releases are both in sync with Boycott Advance in ENglish v.0.21b.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
22:10EST - BGB v.0.6 for Win 9X Released
BGB v.0.6 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added GameShark support. Fixed many bugs. Great sound improvements (also fixed a bug which messed up the sound in GBC mode). Sprite priority as on real gb.
Follow the link for BGB in the MAME Emulation section.
Wednesday, August 8th, 2001
22:59EST - MjMAME32 v.0.37b16-010809 for Win 9X Released
MjMAME32 v.0.37b16-010809 for Win 9X, a Mahjong only Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Uomame32j modification of 0.37b16 010808 was added stealthily.
???? the Fix of the person was added.
Nemesis volume adjustment of PCM sound source of driver
Outrun * SuperHangOn digital pad support (static test mode deficiency)
Captain command - 3 public attention, 4 public attention supports
Follow the link for MjMAME32 in the MAME Emulation section.
22:51EST - VisualBoy Advance v.0.21 for Win 9X Released
VisualBoy Advance v.0.21 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
fix to 24-bit mode dark screen problem
sound on left speaker problem fixed
some ARM opcodes have been corrected (DarkFader's demos now work)
rotation bug fix
mode 3 backdrop color fix
sound mute problem
Follow the link for VisualBoy Advance in the Portable-Console Emulation section.
22:33EST - Final Burn Alpha v.0.134 for Win 9X Released
Final Burn Alpha v.0.134 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
1) Fixed FFightj GFX Loading
2) Added 2 new fields to the driver structure
3) Added Treble Winner's changes fixing descriptions of many of the inputs.
4) Changed the load dialog to support the new text fields.
5) removed the multi rom path code as it needs fixing.
6) Added Merged CPS1 Drivers (Rest of the games!)
7) Fixed Mercs and clones, Cawingj, Cworld2j, Pnickj & Qad GFX Loading
8) Fixed 3wonders and clones & willow and clones GFX Loading + Banks
9) Added the inputs that was missing, but were included in MAME
10) Added Captain Commando and clones driver
11) Added Mega Twins and clones driver (thanks to Diablo82 & Treble_Winner)
12) Fixed SF2 Init13 (thanks to Treble_Winner)
13) Added TrebleWinners default controls code. Default controls can now be set in the ini (eg: 0=keyboard, 1=joystick 1, 2=joystick 2, etc...
14) Minor tweak to the load menu display
15) Added Ayeye's Pause Code. FinalBurn Alpha will now pause when the window loses focus. NB: the gui must be hidden for this to occur.
16) Fixed problems with Win95/Kaillera incompatabilities (KEV)
17) Added drivers for the new CPS2shock releases (Battle Circuit, Eco Fighters, SFA3 clones & Vampire clone).
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
22:12EST - YAPE/SDL v.0.32.3 for Linux Released
YAPE/SDL v.0.32.3 for Linux, a Commodore Plus 4 emulator has been released. This release includes the following features, enhancements, and bugfixes.
fixed the noise channel, it should be OK now
fixed the FPS counter at last, so that it reports values below 50 FPS correctly (I hope...)
as a consequence, the 50 Hz timer synchronization should also be fine now
Follow the link for YAPE/SDL in the Computer Emulation section.
21:42EST - Mini Classic Tetris v.1.6 for Win 9X Released
Mini Classic Tetris v.1.6 for Win 9X, a Nintendo Mini Tetris LCD emulator has been released. This release includes the following features, enhancements, and bugfixes.
vsync on/off for very slow computer.
graphics optimization.
correction of the name at the time of the safeguard.
T key on the screen of the clock to reverse the miniclassic
to make reset.
I have adjust the problem of fonts. (thank you MADRIGAL)
Follow the link for Mini Classic Tetris in the LCD Emulation section.
Tuesday, August 7th, 2001
23:58EST - Final Burn Next v.010708 for Win 9X Released
Final Burn Next v.010708 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Corresponding ROM additional CPS1: Captain command - (the World)
captain command - (the USA) captain command - (the Japan) heaven and
earth ? and others the ? (the Japan) the street fighter II - The
World Warrior (USA 910228) the street fighter II - The World Warrior
(USA 910522) the street fighter II - The World Warrior (Japan 911210)
the street fighter II - The World Warrior (Japan 910306) the street
fighter II' - the Champion Edition (Rainbow set 2 being automatic at
the time of kyat functional mounting * Kaillera opposition of the) *
Kaillera, way it modifies setting, correction captain command - (the
4players) the alien VS ????? (the 3players) Don Jones & the
?????: Shadow over mistake tare (4players) * other things
correction of small part
Follow the link for Final Burn Next in the Multi-Arcade Emulation section.
23:57EST - DreamGBA v.1.8 for Win 9X Released
DreamGBA v.1.8 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for DreamGBA in the Portable-Console Emulation section.
23:56EST - CPS2MAMEw v.0.37b16-010708 for Win 9X Released
CPS2MAMEw v.0.37b16-010708 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
New batcirj xors
New ecofghtr xors
New vampjr1 xors
New sfa3, sfa3r1, sfz3j xors
Follow the link for CPS2MAMEw in the MAME Emulation section.
23:54EST - Kawaks v.1.20 for Win 9X Released
Kawaks v.1.20 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
New drivers
Battle Circuit (Japan 970319)
Eco Fighters (World 931203)
Vampire: The Night Warriors (Japan 940630)
Street Fighter Alpha 3 (US 980904)
Street Fighter Alpha 3 (US 980629)
Street Fighter Zero 3 (Japan 980727)
Saturday Night Slam Masters (World)
Saturday Night Slam Masters (US)
Muscle Bomber - The Body Explosion (Japan)
Muscle Bomber Duo - Ultimate Team Battle (World)
Muscle Bomber Duo - Heat Up Warriors (Japan)
Three Wonders (US)
Pang! 3 (Japan)
Kaillera support ! (That's netplay)
Allows D&DSOM; 4 players, AVSP 3 players and BatCirc 4 players
Capcom Sport Club extra chars cheat is performed automatically in netplay too
Net chat macros. You can define 5 chat keys for each game. To each key corresponds
a sentence you define in the game's ini. Taunts at your fingertips :)
Net chat key. Hit backspace in netplay to chat :)
Please read the FAQ for more info
Better speed
Changed the 68000 CPU core (now A68K. Faster and more accurate)
Optimised Rowscroll
Optimised sprites
Optimised Z80 handling
Better compatibility
Fixed just every known CPS1 bug !
Added P3 and P4 to CPS1 games
Added P3 for Armored Warriors and its clones
Fixed missing rowscroll on Vampire "VS" screen
Modification in the sprite banking system. Makes Vampire and SSF2T a lot smoother.
Various glitches thanks to new 68000 core. CPS2 games run at 11.8MHz
too, now (that's the true hardware speed)
Better macros
New '+' token. If you use '+' in a macro, this macro will allow
input from the player during its execution.
Ex: Macro1A=123+ Will allow you to press one direction while
executing the 3 punch macro. (SFA3 projections...)
Better savestates.
Because of new core, savestate format had to be updated.
Most savestates from anterior versions are accepted by this version, but
savestates generated with this version can't be used on older Kawaks.
New saves are a lot smaller, because they are now RLE compressed.
Dipswitches for CPS1 games. They are saved to each game's ini.
New font for on screen display and added settings in the INI to control its color.
Fixed the glitch in the last line in fullscreen 2xSai and spin-off engines
Fixed a border blinking bug with some gfx cards in full screen
New "Mono sound" option. My mono headphones likes that.
Added option to log sound to HD
(16Bits Stereo RAW format, any sound editor can read that...)
New options to disable individually the 4 OKI channels (CPS1 sound effects)
Handy to rip those SF2 musics :D
Fixed some editing errors in the Kawaks mascots :)
The stuff I eventually forgot to write down ...
Follow the link for Kawaks in the Computer Emulation section.
23:52EST - Nebula v.1.7 for Win 9X Released
Nebula v.1.7 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Switched to Mike Coates' A68K core, it's faster and more accurate. Due
to this change, some of the old savestates may not work (I've tested
all my savestates and all worked).
Rewritten critical parts of the main emulation core, graphic tile drawers
and sound emulation. This should cause a major speedup.
Fixed the wrong pitch and tempo of the sound.
Added a new sound mode (Dsound2d Narrow), it's faster but has less
surround effect.
Sound is now saved in CPS1 games.
Fixed sound saving problems in CPS2 games.
Added a powerful macro and hint system. Read the file MACROS.TXT. Hints
are only visible if you are using 800x600 and no stretch. Macros and
hints can be disabled in the OTHER options panel.
To show the macro config keys, use the new arrows in the CONTROLS menu
3wonders black squares fixed.
Fixed game list slider, now it works better.
Follow the link for Nebula in the Multi-Arcade Emulation section.
23:42EST - Keropi v.0.60 for Win 9X Released
Keropi v.0.60 for Win 9X, a Sharp X68000 emulator has been released. This release includes the following features, enhancements, and bugfixes.
Re-correction of btst order of MPU
Mouse bug correction when returning from minimization state
Volume label trouble with the Windrv.sys was corrected intention
Follow the link for Keropi in the Computer Emulation section.
23:24EST - Generator v.0.31 for DOS & Linux Released
Generator v.0.31 for DOS & Linux, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes.
[VDP] Fixed dma 68k freeze (ecco)
[DOS] Fixed lock-up in sound re-init code
Follow the link for Generator in the Console Emulation section.
23:08EST - FCEUltra v.0.62 R2 for Win 9X & Linux Released
FCEUltra v.0.62 R2 for Win 9X & Linux, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added support for the Famicom Disk System's extra sound channel.
Updated the version of Tatsuyuki Satoh's OPL2 emulator used in
FCE Ultra from .36f to .37a. The sound quality in "Lagrange Point"
seems to have improved.
Added support for iNES mapper 242(used by "Wai Xing Zhan Shi").
Fixed a network play bug that could cause desynchronizations
if more than one network play session occured since FCE Ultra
was started. This bug only showed up on the Windows port, though.
Increased the volume of the noise and triangle sound channels.
Fixed a save state loading bug.
Fixed a small memory leak that was being caused by the VRC7
state loading code.
Fixed a bug that could cause FCE Ultra to crash if a virtual disk
was being read and the user ejected the virtual disk.
Various minor bug fixes/code cleanups.
Follow the link for FCEUltra in the Console Emulation section.
Monday, August 6th, 2001
23:21EST - GNUBoyXce v.1.1.0 for Win CE ARM Released
GNUBoyXce v.1.1.0 for Win CE ARM, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
You can now store your ROM files in .ZIP format
Store 2X - 4X more ROM files in the same space
Donkey Kong Country, was 4MB now 1.18MB
Moon Patrol, was 1MB now 197KB
... Save space on your Pocket PC where space is valuable
Virtual Buttons - Although D-Pad is still cosmetic
Now works with Stinger Driver - Emulator was starving the stinger driver
Follow the link for GNUBoyXce in the Portable-Console Emulation section.
23:18EST - Swirly v.20010715 for Linux Released
Swirly v.20010715 for Linux, a Sega Dreamcast emulator has been released. This This is it's initla release.
Follow the link for Swirly in the Console Emulation section.
23:09EST - CPS2MAMEw v.0.37b16-010727 for Win 9X Released
CPS2MAMEw v.0.37b16-010727 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
New ssf2tbj
New mshj xors
New vampjr1
slam2e -> ringdest, smbomber -> smbombr1, New smbomb
sfa -> sfau, sfaer1 -> sfa
19xxj -> 19xxjr1, New 19xxj
ddsomj -> ddsomjr1, New ddsomj
ecofe -> ecofghtr
Follow the link for CPS2MAMEw in the MAME Emulation section.
23:06EST - Atari 800 Emulator v.1.07 Release 1 for MacOS Released
Atari 800 Emulator v.1.07 Release 1 for MacOS, an Atari 5200/8-bit emulator has been released. Not sure about what is new in this release.
Follow the link for Atari 800 Emulator in the Console Emulation section.
22:59EST - BeYAPE/SDL v.0.32.2 for Be OS Released
BeYAPE/SDL v.0.32.2 for Be OS, a Commodore Plus/4 emulator has been released. Not sure about what is new in this release.
Follow the link for BeYAPE/SDL in the Computer Emulation section.
22:59EST - BeMAME v.0.37b16a for Be OS Released
BeMAME v.0.37b16a for Be OS, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Follow the link for BeMAME in the MAME Emulation section.
22:56EST - BeVICE v.1.7a for Be OS Released
BeVICE v.1.7a for Be OS, a Commodore Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes.
fixes a speed problem which occured on some computers
Follow the link for BeVICE in the Computer Emulation section.
Sunday, August 5th, 2001
22:31EST - DarcDC v.0.02 for Dreamcast Released
DarcDC v.0.02 for Dreamcast, a Multi-Platform emulator has been released. Not sure what is new in this release..
Follow the link for DarcDC in the Multi-Platform Emulation section.
22:26EST - Dega v.1.04 for Win 9X Released
Dega v.1.04 for Win 9X, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added YM2413 FM support using EMU2413 written by Mitsutaka Okazaki.
Added options to switch between the Sega Master System and the Japanese
Sega Mark III.
Fixed mistake in timing of ini/r/d/outi/r/d in Doze (the Z80 emulator)
(4+16 cycles should have been 4+12 cycles).
Out Run 3D should be more stable now at least.
Shaved off 350 lines of code from Doze through a few optimizations
Fixed these games: Rise of the Robots (GG), Psychic World (SMS), Teddy Boy (SMS).
Cheers to Zoop, Charles MacDonald and Maxim and for all the help!
Follow the link for Dega in the Console Emulation section.
22:22EST - MjMAME32 v.0.37b16-010806 for Win 9X Released
MjMAME32 v.0.37b16-010806 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME in the MAME Emulation section.
22:19EST - centiGBA v.0.2 for Gameboy Advance Released
centiGBA v.0.2 for Gameboy Advance, an Atari Centipede Single-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Scroll screen with L & R buttons
Good color pal.
Follow the link for centiGBA in the Single-Arcade Emulation section.
22:18EST - NeoCD/SDL v.0.1.7 for Win 9X Released
NeoCD/SDL v.0.1.7 for Win 9X, an SNK Neo Geo CD emulator has been released. This release includes the following features, enhancements, and bugfixes.
Fixed animated sprites. Now water in MSlug works as does rainy stage and other bits in kof99. It should have worked to begin with but I stupidly stripped out the code for it thinking it was something to do with the fps counter.
Changed Neogeo resolution to 304x224. This matches MAME neogeo res and stops ugly clipping problems from appearing at the screen edges in scrolling games, but does introduce a black border on the screen.
Added 50% scanlines.
Added Frameskip option. F3 increases frameskip by 1 upto 10.
(F2 always resets it in case you lose count)
Quick Hack- SFX Disable (F4) (to reenable restart emu)
Speeds up emu considerably.
Fixed CD Audio looping(ie it wasnt when it should have).
Window Icon
Enabled mouse exit events.
Follow the link for NeoCD/SDL in the Console Emulation section.
22:14EST - GeoMAME v.0.37 b14d for Mac OS & Mac OS Carbon Released
GeoMAME v.0.37 b14d for Mac OS & Mac OS Carbon, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
This version integrates NJ's new Neo Geo driver from UOMAME. This
should make all games which use raster effects runs much faster, but i haven't tested it against enough games
to verify this.
Follow the link for GeoMAME in the Multi-Arcade Emulation section.
22:07EST - Final Burn Alpha v.0.133 for Win 9X Released
Final Burn Alpha v.0.133 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
1) An apology for releasing the debug version by accident, sorry
all. C++ caused several lock ups & crashes on my PC before I
built the .exe file. Several configuration setting's fouled up
& I lost a few unimportant files as well :(
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
Saturday, August 4th, 2001
22:09EST - Sintendo v.Beta 0.10 Pre-relase 2 for Dreamcast Released
Sintendo v.Beta 0.10 Pre-relase 2 for Dreamcast, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
A full load ROM fix. ROMs should load every time, correctly, from this point forward. This is
not to say that all ROMs play on Sintendo, because there are still compatibility issues with
games like Yoshi's Island and Megaman X2/X3 that should be familiar to anyone who's used
Snes9x. Also, hi-res games still don't run due to previous lack of memory, although this may
be fixed soon.
Someone commented that the borders in TV Mode were too large, so they have been
reduced. An extra option was added in the Video Mode menu to allow TV Mode with either
small (default) or large (the old default) borders
Selecting an option or canceling from the Frame Skip, Transparency, or Video Mode menus
now returns you to the In-Game menu, where you can then choose Return to Game. This is
helpful because going to the In-Game menu auto-saves the VMS File, which takes a short
ammount of time. Now, this is only done once and you can change all three options before
returning to the game.
Follow the link for Sintendo in the Console Emulation section.
21:58EST - JAE - Carnival v.0.1 for Java Released
JAE - Carnival v.0.1 for Java, a Carnival Single-Arcade emulator has been released. This is it's inital release.
Follow the link for JAE - Carnival in the Single-Arcade Emulation section.
21:54EST - ZZ Spectrum v.0.1 for Java Released
ZZ Spectrum v.0.1 for Java, a Sinclair ZX Spectrum emulator has been released. This is it's inital release.
Follow the link for ZZ Spectrum in the Computer Emulation section.
21:49EST - Final Burn Alpha v.0.132 for Win 9X Released
Final Burn Alpha v.0.132 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
1) Hack Fixed the UN Squadron driver (KEV).
2) Add WIP for better Multiply protection.
3) Patched Knights of the round so you can play it.
4) Added King of Dragons driver By Mike_Haggar with a fix by KEV.
5) Added Support for 1941 and clones.
6) A fully working King Of the Dragons Driver.
7) A very very small tweak to the game selection dialog.
8) Re-added a few lines in drv.cpp to fix on-line mode and tweaked Rom search path.
9) Added Better support for the CPS1 board IDs to get all the games that need it working and changed drivers as needed.
10) Added Merged CPS2 Drivers (All games!)
11) Added Merged CPS1 Drivers for : UN Squadron, Varth, Strider, MSword and Final Fight!
12) Added Merged Sf2 and Sf2ce drivers with all clones with thanks to JeldrosJ3 for SF2RB2
13) Fixed the problem with Marvel Super Heroes (Japan) loading the USA version instead of the Japan version.
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
21:25EST - Calice v.0.3.8 for Win 9X Released
Calice v.0.3.8 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Games Added:
Alien vs. Predator (Euro 940520)
Drivers Added:
Super Muscle Bomber: The International Blowout (Japan 940808)
Capcom Sports Club (Japan 970722)
Capcom Sports Club (Asia 970722)
Super Street Fighter 2 The tournament battle (ETC 931119)
Fixed sprites:
Dungeons & Dragons: Tower of Doom (US 940125)
Dungeons & Dragons: Tower of Doom (Japan 940113)
Dungeons & Dragons: Tower of Doom (US 940113)
Fixed:
ghouls'n'ghosts
Dai Makai-Mura
Other:
Added sprite ram bank switch
Converted Street fighter zero 3 to mame rom names conventions
Video blitter plugins system
Nice rotated mode for shoot'em'ups
Enhanced game selector
Easy to use unified controllers plugin (joysticks and keyboard)
Modified main menu to make it more easy to use
Fixed dip switches configuration dialog
Added browse for folder dialogs in directories configuration dialog
Partial Sega System 16 and 18 emulation:
Added Golden axe
Added Atomic point
Added Flash point
Added Shinobi
Added Tetris
Added Wonder boy III
Added Shadow dancer
Follow the link for Calice in the Multi-Arcade Emulation section.
21:12EST - MjMAME v.0.37b16-010804 for Win 9X Released
MjMAME v.0.37b16-010804 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Correction indicatory related to xexex
Nemesis volume of PCM sound source of driver adjustment
Follow the link for MjMAME in the MAME Emulation section.
20:56EST - Apple IIe Emulator v.1.10.4 for Win 9X Released
Apple IIe Emulator v.1.10.4 for Win 9X, an Apple IIe emulator has been released. This release includes the following features, enhancements, and bugfixes.
user interface to toggle enhanced disk speed re-added
crash when opening image for previously empty spinning drive fixed
image detection on filename extension streamlined
error handling on invalid images streamlined
creation of .DSK and .NIB images from scratch added
DOS 3.3 read address field routine detection removed
DOS 3.3 change track routine detection and patching removed
floppy drive lights display changed to be never both on
double hires video mode in color mode corrected based on NTSC logic
new "Color (optimized)" mode with fringe reduction added
'F9' to cycle through the three color modes added
memory leak when changing video mode fixed
capslock handling streamlined
(US-)keyboard to character mapping based on internal table removed
keyboard to character mapping based on windows keyboard driver added
joystick emulation with keyboard values changed when several keys pressed
"Paused" and "Stepping" display refresh fixed
help updated - thanks to Brian K. Broker ([email protected])
copyright notice in version info changed
Follow the link for Apple IIe in the Computer Emulation section.
20:46EST - CPS2Burn-JK v.010803b for Win 9X Released
XCPS2Burn-JK v.010803b for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for CPS2Burn-JK in the Multi-Arcade Emulation section.
20:36EST - X48 v.1.1-0.4.1 for MacOS Released
X48 v.1.1-0.4.1 for MacOS, a Hewlett Packard HP-48 emulator has been released. This release includes the following features, enhancements, and bugfixes.
Better CPU hog fix: much faster HP48 emulation and still no CPU hog!
New Calculator menu with some new options.
Clipboard is now supported! It is possible to copy a result (Command-C) from the stack of the HP48 to the Macintosh clipboard. Warning: this is not a simple
ASCII copy, it is a translation of the object on the stack of the HP. But it should work fine for the common objects.
Weblinks for many important websites, including a link to the english manual for the HP48 as a PDF!
Loading and Saving of the object on top of the stack is now supported.
Slowdown with SpeakableItems enabled should be solved (please check!)
Follow the link for X48 in the Calculator Emulation section.
20:26EST - Virtual MC-10 v.0.68 for Win 9X Released
Virtual MC-10 v.0.68 for Win 9X, a Tandy/Radio Shack MC-10 emulator has been released. This release includes the following features, enhancements, and bugfixes.
Limited ability to load WAV files.
Fixed a bug in CLOAD.
Added more .C10 and instruction files to the archive -- see the subdirectories under /cassette/
Follow the link for Virtual MC-10 in the Portable-Computer Emulation section.
20:15EST - VGBA v.1.1 for Win 9X & FreeBSD Released
VGBA v.1.1 for Win 9X & FreeBSD, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added support for rectangular and sprite windows.
Added BgAffineSet() BIOS call.
Added more manufacturer IDs to the database.
Added support for GZIPped ROM images and state file.
Improved fast QRdARM() macro to handle unaligned addresses (albeit not ideally).
Fixed alpha-blending operation a bit.
Now saving serial EEPROM contents in the .SAV file, after the FlashROM contents.
Removed CRC check as it was wrong and did not make any sense. Only CMP is checked now.
Fixed sprite priorities relative to background priorities in screen modes 0..2.
Optimized drawing routines for rotated/scaled backgrounds and sprites.
Now saving EEPROM state in state files (.STA format has changed).
Fixed joystick support in VGBA-Windows (somewhat).
Fixed VGBA-Unix to allow window managers (like WindowMaker) create an application icon for it.
Follow the link for VGBA in the Portable-Console Emulation section.
19:59EST - Gleck v.0.0.5 for Win 9X Released
Gleck v.0.0.5 for Win 9X, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes.
Implemented a dialog to see and change the contents of the disk drives.
Added support for multiple drives.
Fixed a bug when pausing GLECK at the time the TR-DOS ROM was paged in.
The console works much faster and it doesn't flicker anymore.
Finally implemented a first version of disk support. The only format supported is .TRD, which is used by Pentagon and Scorpion models, although I'm also
working on +3 drive emulation. Only reading is allowed. No writing support yet.
Started writing a "framework" to support different disk drives configurations.
Rough attempt of TRD emulation. I can only try it on Pentagon, because the Scorpion emulation is still non-functional.
I've installed Windows 2000, which let me do some tests that Windows 98 didn�t allow me to do. For instance, I spotted a lot of bugs due to not releasing GDI
objects after using them, which wasted lots of resources. It's fixed now.
Added an option to alter the palette, modifying each color's RGB values.
Implemented ROM patches. Right now, the tape loading routines are patched so it's not necessary to check the PC after every instruction. This lead to a slight
FPS increase.
Changed the keyboard configuration:
Right Shift now equals Caps-Shift.
Left Shift now equals Symbol-Shift.
Caps-Lock now equals Caps-Shift + 2.
PC's cursor keys now equals Spectrum's cursor keys.
Left and Right Control keys now are only used for joystick emulation.
8 bit Stereo sound mode now sounds at the right pitch.
Scanlines graphic modes now sense the borders to see if they must be redrawn. This increases the speed.
Optimized by hand part of display routines. Achieved a 10 FPS increase.
TZX "Select" block is now handled.
Follow the link for Gleck in the Computer Emulation section.
19:53EST - Xtender v.1.22 for DOS Released
Xtender v.1.22 for DOS, a Sinclair Z81 emulator has been released. Not sure what is new in this release.
Follow the link for Xtender in the Computer Emulation section.
19:21EST - PalmGB v.1103 for Pocket PC Released
PalmGB v.1103 for Pocket PC, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes.
Fixed bugs in loading and saving states.
Fixed occasional sound problems.
Fixed problems with assigning hardware buttons.
Fixed drawing problems on iPaqs.
Follow the link for PalmGB in the Portable-Console Emulation section.
19:12EST - BGB v.0.52 for Win 9X Released
BGB v.0.52 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added a setting which automaticly switches between the faster 8 bits gfx and the 16 bits gfx when needed.
Changed window behavior again, it should be correct
by now (alfred's adventure). minor fixes.
Follow the link for BGB in the Console Emulation section.
Friday, August 3rd, 2001
22:59EST - StretchMAME32 v.0.37b16a for Win 9X Released
StretchMAME32 v.0.37b16a for Win9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
Added Marvel Super Heroes (Japan 951024)
Added Super Muscle Bomber (Japan 940808)
Added Super Muscle Bomber (Japan 940831)
Fixed Quartet crashing problem
Fixed Atari RBI Baseball crashing problem
Fixed Xexex BG scroll
Fixed Salamander 16bit color sprite problem
Integrated NJ's NEOGEO driver
Added 'Disable PerformanceCounter' option
Some ROM names changed
Follow the link for StretchMAME32 in the MAME Emulation section.
22:55EST - PocketGB v.1.38 for Win CE ARM, MIPS, and SH3 Released
PocketGB v.1.38 for Win CE ARM, MIPS, and SH3, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes.
Casio Virtual Pad: I finally bought a Casio EM-500 and was able to correct this. It turns out this device is double-buffered, so when GAPI is active, none of the
GDI calls make it through. This took quite a lot of debugging time to iron out.
Due to the changes I had to make to the video code, paused games will no longer display the last image of the game.
Playing on the Casio made me realize how necessary it is for me to make optimizations to the code. I plan on making bug fixes and optimizations for the next
couple of months before adding new features again.
Single Thread: PocketGB is now single threaded again. Everything should work the same, except that hopefully response from the UI will be a little snappier.
Auto Pause: Introduced an auto pause bug in the last build that was corrected.
Follow the link for PocketGB in the Multi-Platform Emulation section.
22:53EST - MEKA v.0.58b for Win 9X Released
MEKA v.0.58b for Win 9X, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes.
I fixed some scrolling bugs in video mode 5 (Master System / Game Gear) that luckily were not affecting any commercial game, but well, better fixing them anyway.
This update also add a /LOAD command line parameter (as requested by nop.nop) to start MEKA with a savestate loaded.
Also added some new entrys to the checksum and compatibility, Dutch and Redneck (yeah!) translations, and added the the USA flag to all games only released in USA.
Follow the link for MEKA in the Console Emulation section.
22:48EST - Dreamemu v.0.03 for Win 9X Released
Dreamemu v.0.03 for Win 9X, a Sega Dreamcast emulator has been released. This release includes the following features, enhancements, and bugfixes.
SH-4:
Implemented FPU
Fixed some sign problems
Implemented basic timers (not done correctly yet)
SCIF Faking
PowerVR:
Support for 320x240 mode
Maple Bus (Control Interface):
Implemented controllers (not perfect, but working)
GD-ROM:
Implemented ISO9660 filesystem support (ISO Image support only)
Other:
Basic Plugin system (Controller Plugin only)
Fixed INI file problem
Added some new loading and gui options
Debugger:
The program counter can now be set independantly by the user
Follow the link for Dreamemu in the Console Emulation section.
Thursday, August 2nd, 2001
22:43EST - Sintendo v.0.10 beta for Dreamcast Released
Sintendo v.0.10 beta for Dreamcast, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes.
Improved menus allow access to all ROMs and have no minimum numver of ROMs.
Full suite of VMU saving/loading features that allow VMU replacement during gameplay and confirms saving
behavior.
VMU menu allows removing/inserting of VMUs and allows you the option to not save (press B).
If you chose the wrong memory card or accidently hit B, insert or remove a memory card to get back to the menu.
Adjustable frameskip runs a full gambit of 24 option frameskip selections, from barely any frameskip to barely any
frames shown. 30/60 - 50/60 frames skipped is recommended for optimal gameplay.
Proper use of frameskip allows gameplay at 100% speed with some jerkiness which may be minimal for most games.
Transparencies! Disabled by default, may be enabled/disabled during gameplay through In-Game menu. (Slows
down gameplay somewhat - but Zelda is beautiful).
Optional folder browsing of ROMs. Virtual infinite number of ROMs through folder recursion, place ROMs in a sub
folder of SNES and they may still be accessed.
Reorganized In-Game menu that is hopefully more logical than previous versions.
TV Mode (default) cuts a small border arround all edges so entire SNES screen is visible. VGA Mode (available
through In-Game menu) runs full screen and some parts of the screen may not be visible on TVs.
Controller Config/Credits still unavailable from In-Game menu.
No Sound.
Follow the link for Sintendo in the Console Emulation section.
22:33EST - Final Burn Alpha v.0.129, 0.130, & 0.131 for Win 9X Released
Final Burn Alpha v.0.129, 0.130, & 0.131 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
FinalBurn Alpha v0.131
What's New
1) Now compiled with Christophe's Alpha 5 Kaillera code.
2) Fixed the crash when using Strider Hiryu (USA).
3) Multiple ROM path support added courtesy of HyperYagami.
=================================================================
FinalBurn Alpha v0.130
What's New
1) Now compiled with Christophe's Alpha 4 Kaillera code, a new
version of the kailleraclient.dll is also included in this
release.
2) Added lots of new drivers for Street Fighter (C.E. & Turbo),
mainly clones though, thanks to everyone who donated these.
Too many to mention here, but SF2 Red Wave & Rainbow Edition
are included.
3) Drivers added for Magic Sword (Mike Hagger) and UN Squadron
(KEV).
4) Added my own Knights of the Round driver, thanks go out to
Mike Hagger for fixing the Gfx issues. Unfortunately the in
game controls don't work at present :(
5) In theory it should be possible to play against someone who
is using FinalBurn Kaillera Alpha 4, as both use the same
code. That said, it would be better if you play against
someone who is using v0.130 :)
=================================================================
FinalBurn Alpha v0.129
What's New
1) There's no need to use patched XOR's anymore! Armwar, Pgear
& Pgearr1 now use the original XOR tables released by Raz.
A very big thankyou goes out to Raz & Dayvee for helping me
solve this problem :)
2) Pgearr1 now works correctly, and no longer reports the
"1010 EXCEPTION 0000716C" message.
3) Re-ordered the games list. CPS-1/CPS-Changer games can now
be found at the bottom of the game list, in alphabetical
order.
4) Forced "bReadInputEveryFrame" to default as "0" (off).
According to Raz this should help with the netplay. The
"bDrvSaveAll" option should also be set to "0" if you are
using the netplay feature.
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
22:23EST - Final Burn Kaillera v.0.84a alpha 5 for Win 9X Released
Final Burn Kaillera v.0.84a alpha 5 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes.
EEPROM desynch fix (thanks Dave!)
contains Kaillera Client v0.84c which fixes the following stuff:
netsync should be more accurate now
connecting to a LAN or local server should display a faster ping
Follow the link for Final Burn Kaillera in the Multi-Arcade Emulation section.
22:23EST - Dega v.1.03 for Win 9X Released
Dega v.1.03 for Win 9X, a Sega Master Systsem/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes.
+ V-Blank improved. Out Run 3D, Addams Family and some others which I forgot
are fixed (again).
Follow the link for Dega in the Console Emulation section.
22:15EST - AYEmul v.2.4 Beta 3 for Win 9X Released
AYEmul v.2.4 Beta 3 for Win 9X, a Sinclair ZXSpectrum AY3-8910/12 Sound chip emulator has been released. Not sure what is new in this release.
Follow the link for AYEmul in the Miscellaneous Emulation section.
22:13EST - Z81 v.2.0 for Unix Released
Z81 v.2.0 for Unix, a Sinclair Z81 emulator has been released. This release includes the following features, enhancements, and bugfixes.
Better display emulation, leading to better emulation all-round. This still isn't perfect, but it already seems to cope with everything z81 1.x did, plus a bit more.
Notable additions are Rock Crush, Dan's Revenge, and QS Defender (though it's so overscanned it doesn't fit in the normal display). Also, high-score entry now
works in ZX Galaxians, and the display no longer `goes weird' when updating on the ZX80. :-) Thanks to Wilf Rigter (and his zx81vid.txt) for the timing info and
detailed description the new display stuff was based on.
Optional sound emulation. This comes in two forms - VSYNC-based (aka `turn up the volume on the TV' :-)), and AY-3-891x-based (sound addons). The sound
addons currently supported are the Quicksilva sound board, and the Bi-Pak Zon X-81 (thanks to Andy Styles for info on this). The sound code was based on my
work for Fuse, so Matan Ziv-Av and Philip Kendall also deserve some credit here.
Added ZX Printer support, which was an easy port from xz80. Thanks to Ian Collier for this, obviously. :-) The main difference in z81 is that it outputs (as a picture)
to a PBM file rather than an X bitmap.
With `-l', you can now boot directly to the file selector (at least when emulating a 16k ZX81).
You can now enable display of the VSYNC signal with `-V'. This is useful if you want FAST mode to blank the screen, or want to see LOAD/SAVE signals
onscreen when using `-L' or `-S' (see below), but tends to be an annoyance otherwise which is why it's not enabled by default.
The LOAD and SAVE hooks can now be disabled, with `-L' and `-S' respectively. This is mainly so there's something easy to get at which makes a noise :-) (i.e.
use `-sS' then save something).
A keyboard port fix means that Namtir Raiders now works. Also fixed reversed key-reading when more than one bit was zero in the port's MSB - I don't think that
affected much though.
You can now directly emulate a 1k machine, with `-u' (= unexpanded).
The new `-i' option inverts the screen, giving a white-on-black display.
Fixed some problems with signal blocking when exiting.
The X version previously ignored any `-r' setting - fixed.
Auto-load (loading from the command-line) is slightly better than before - it now starts up the program `instantly'. This is probably just as well, as the better display
emulation means the emulator can't really `fast-boot' any more except when loading a program.
It didn't previously load programs from command-line which ended in `.P' (it tried to add a further `.p') - it does now.
Removed the old `-s' for normal (slow) booting, as the only fast-boot option now available is auto-loading (see above).
Removed z81txt (the Linux-console-specific text version). I thought about some way of making it work with the new display code by interpreting characters in the
screen bitmap, but it was really just too nasty an idea to be worth bothering with.
Follow the link for Z81 in the Computer Emulation section.
22:09EST - MagicEngine v.0.9.9 for Win 9X Released
MagicEngine v.0.9.9 for Win 9X, an NEC Turbografx16 emulator has been released. Not sure what is new in this release.
Follow the link for MagicEngine in the Console Emulation section.
21:52EST - PalmGB v.1102 for Pocket PC Released
PalmGB v.1102 for Pocket PC, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for PalmGB in the Portable-Console Emulation section.
21:44EST - BGB v.0.51 for Win 9X Released
BGB v.0.51 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixed problems, even more roms supported, check out the screenshots page. Added "Tiles viewer". Fixed a problem with the filename of the wav-writer.
Follow the link for BGB in the Portable-Console Emulation section.
Wednesday, August 1st, 2001
18:37EST - PC6001V v.0.1.9a for Win 9X Released
PC6001V v.0.1.9a for Win 9X, an NEC PC6001 emulator has been released. Not sure what is new in this release.
Follow the link for PC6001V in the Computer Emulation section.
18:34EST - Final Burn Alpha v.0.129 for Win 9X Released
Final Burn Alpha v.0.129 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
now you no longer need patched XOR's
to run pgear/armwar.
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
14:53EST - CPS2Burn-JK v.010801 for Win 9X Released
CPS2Burn-JK v.010801 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
1. Provisional correspondence to
Kaillera. (The < = latest eyeball) those which are released basically
with the Kaillera birthplace sight were imported. Concerning the
Kaillera, because it is thought, still tuning is needed, this edition
makes prototype to the last.
2. With the grapple type 6 button game
it corrects the bug which 2p side strongly cannot input the kick
button.
3. In addition, it is small bug correction.
Follow the link for RockNES in the Console Emulation section.
14:48EST - RockNES v.1.952 for DOS Released
RockNES v.1.952 for DOS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixing the quit-to-OS joypad button (tested)... sorry.
Follow the link for RockNES in the Console Emulation section.
Copyright (C) 2001 Emulation Times
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