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| NEWS ARCHIVE - JANUARY 2001 |
Wednesday, January 31th, 2001
20:30EST - Final Burn v.0.088, 0.089, & 0.090 for Win 9X Released
Final Burn v.0.088, 0.089, & 0.090 for Win 9X, a Multi-Arcade Machine emulator has been released. This release adds the following new
features & enhancements:
v0.090
I accidentally left the 06 (Brazil) region out of VSav - sorry! Added again now!
v0.089
I left a tiny bit of debugging code in 0.088, now fixed.
v0.088
Added support for X-Men: Children of the Atom (Jpn)
Added some sound to the CPS1 games. No ADPCM yet.
Added some more analog input options, useful mainly for joypads.
So if you have a joypad, try "J1 Normal Slider" for After Burner and Rail Chase,
and "J1 Centering Slider" for Power Drift, Galaxy Force and Out Run.
If you have an analog joystick, try "J1 Absolute".
After extended periods of 'testing' we have concluded these are more playable ;)
Added auto-saving for the volatile memory in the Sega games as well
(if bDrvSaveAll is 1 of course)
Added a Title switch for VSav - just affects the graphic after you
insert coin (0=Vampire Savior, 1=Darkstalkers...)
Dip switches can now be changed from the emu while the game is running.
Double-click on the dip switch in the input menu, and change the value.
Changes happen straight away. Very useful!
(Some game options may need the game to be reset to take effect though.)
Reading input every frame is now optional (bReadInputEveryFrame in finalburn.ini)
Default is on.
Follow the link for FinalBurn in the Multi-Arcade Emulation section.
13:55EST - Hu-Go v.2.00 for DOS & Win9X Released
Hu-Go v.2.00 for DOS & Win9X, a Turbografx16 emulator has been released.
Download it from the Console Emulation section.
13:55EST - SSF v.0.05 Alpha r4 for Win 9X Released
SSF v.0.05 Alpha r4 for Win 9X, a Sega Saturn emulator has been released. Not sure what's new here.
Follow the link for SSF in the Multi-Arcade Emulation section.
13:50EST - Calice v.0.0.5 for Win 9X Released
Calice v.0.0.5 for Win 9X, a multi CPS-1 Arcade emulator has been released. This release features the following features and enhancements:
Ini file to avoid to use the switches
Roms, log and drivers directory configuration (calice.ini)
Checksum rom test
Support for zipped romsets
small utility to calculate the checksum of a file (CHECKSUM.EXE)
Follow the link for CALICE in the Multi-Arcade Emulation section.
13:345EST - nesterj v.0.50 for Win 9X Released
nesterj v.0.50 for Win 9X, a Nintendo NES emulator has been released.It contains the following features and enhancements:
added function and fixed codes
fixd mappers
4,18,20,33
fixed APU code
fixed NSF code
fix 'Space Shadow Gun'
support Rec/Play Movie.
support network play (LAN / Internet)
support state save for FDS games
support 'Doremikko Keybord'
support 'Data Recorder'
support 'Datach Barcode Battler'
Download it from the Console Emulation section.
Follow the link for EMU48 in the Calculator Emulation section.
13:28EST - DreamGBC2001 Final Beta 3 for Win9X Released
DreamGBC2001 Final Beta 3 for Win9X, a Gameboy/GB Color emulator has been released. It contains the following features and enhancements:
Fixed an H/GDMA initialization bug.Turok 3 and many GBC ROMs works.
Fixed a palette increment bug.Alice IN Wonderland have correct graphic.
Fixed a palette initialization bug.Jussaric Boy 2 have correct graphic.
Fixed a CPU speed switching bug.Beauty and the Beast works under GBC mode.
Added an HDMA instant refresh process.WWF Attitude have correct graphic.
Fixed an LCDC status interrupt bug.The Muppet?Soccer Shoutout work.
Fixed a joypad status bug.Suzuki Alstare Extreme work.
Partially Mapper 34support?Kirby GBC patially works.
BombJack sound correctly.
Follow the link for DreamGBC in the Portable-Console Emulation section.
Tuesday, January 30th, 2001
23:345EST - EMU48 Service Pack 23 for Win 9X Released
EMU48 Service Pack 23 for Win 9X, a Multi-Calculator emulator for HP Calculators has been released.
Follow the link for EMU48 in the Calculator Emulation section.
23:30EST - MAMEBoy v.1.3 for Cassiopia EM500 Released
MAMEBoy v.1.3 for Cassiopia EM500, a MAME emulator has been released. It contains the following features and enhancements:
News: Recompiled using Darren's latest source. This should bring better vertical centering (as far as I know all supported games are perfectly centered now). Normal
button support for E115 and E125. No more twiddling with control panel and enabling / disabling buttons. New games added: Kangaroo, Shao Lin's Road and Xevious.
Xevious is a bit too slow but on overclocked Cassiopeia it may actually be playable.
AAAND, there's also a grand surprise! MAMEBoy / MAMECE3 / iMAME Today Screen Banner. Just copy two files from the 'Today Banner' folder to windows folder on your
Pocket PC, overwrite existing files and do a soft reset. Ain't it much nicer now ;-)
Follow the link for MAMEBoy in the MAME Emulation section.
20:25EST - Raine - Unofficial Build v.0.30 Build 2 for DOS Released
Raine - Unofficial Build v.0.30 Build 2 for DOS, a Multi-Arcade emulator has been released. The author stresses that this is an unsupported version of Raine.
Follow the link for Raine - Unoffical in the Multi-Arcade Emulation section.
14:25EST - DreamMSX v.0.2f for Dreamcast Released
DreamMSX v.0.2f for Dreamcast, an MSX emulator has been released. It contains the following features and enhancements:
Added IPeriod selectio in the menu
Added Frameskip selection in the menu
Added Rom-type selection in the menu
Nero (ver 5.0.1.3) and Diskjuggler (ver 3.00) images
Removed stupid bug to print information to the serial port. This was the
main reason that people thought they could not burn the disk or that it was fake.
Acctualy DreamMSX started and wants to print some debug info to the serial port but the
hardware handshake was not toggled and the result is that is looks like the
whole program hangs. Sorry that this stupid bug has wasted so much CD's...
Follow the link for DreamMSX in the Computer Emulation section.
14:15EST - SainT v.0.9b for Win 9X Released
SainT v.0.9b for Win 9X, an Atari ST emulator has been released. This is its first public release. It contains the
following features and enhancements:
All demo border removal techniques supported (top, bottom, left and right borders).
STFM "hardware" / sync scrolling support.
STE DAC support
All raster and split raster effects (plasma, spectrum 512 pics, etc...)
Only low and medium resultion support.
All YM2149 sound effects cycle accurate (STFM samples, etc...)
WD1772 floppy disk emulation for drive A: (READ ONLY!!)
WD1772 sound. SainT is the first emulator to have disk drive sound!
Support for ST and MSA disk image formats
Flashy built in user interface
Windows 95,98,NT (SP5) and 2000 support
Follow the link for SainT in the Computer Emulation section.
12:15EST - PocketSNES v.1.00 Beta 1 for iPaq Released
PocketSNES v.1.00 Beta 1 for iPaq, a Nintendo SNES emulator has been released. This initial release is only for the iPaq platform.
Follow the link for PocketSNES in the Console Emulation section.
12:00EST - Virtual GameBoy Advance v.0.2 for DOS Released
Virtual GameBoy Advance v.0.2 for DOS, a Nintendo Gameboy Advance emulator has been released. Go over to Marat Fayzullin's site to get the latest what's new.
Follow the link for Virtual Gameboy Advance in the Portable-Console Emulation section.
Monday, January 29th, 2001
23:00EST - MESS v.0.37B11 for DOS Released
MESS v.0.37B11 for DOS, a MAME derived Multi-Platform emulator has been released. Besides being in sync with the
current MAME beta, it contains the following features and enhancements:
Several drivers may be broken due to the MAME memory handling changes.
And as a result, the Amiga has been temporarily removed.
Note: .inp record/playback does still not work currently.
New System Drivers Supported (in no particular order):
Atari Lynx (preliminary) [PeT]
KC85/3 (preliminary) [Kev Thacker]
MSX2 and MSX2 Japanese (preliminary) [Sean Young]
Exidy Sorcerer (preliminary) [Kev Thacker]
System Driver Changes:
[ATOMEB] Eproms were not being selected; now fixed. Random data is poked into address 8,9,$A,$B,
this is used by the OS to seed the random number generator. Thanks to Kees van Oss for providing
this information [Kev Thacker]
[KC85/4] Implemented keyboard hardware. Previous hack has been removed.
Seperated machine/kc.c into machine/kc.c and systems/kc.c.
Merged all headers into includes/kc.h, and added all defines here.
Cleaned up some of the code, and made sure allocated memory was free'd properly.
Implemented preliminary tape reading using ".wav". Implemented preliminary
sound emulation. Added IO_QUICKLOAD to load ".kcc" and binary files with 128 byte
header. Load the file then type MENU and it should appear in the list, now you
can type the name of the program to run it.
[Kev Thacker]
[ORIC1/ORICA/TELSTRAT] .tap tape images can now be used. These are converted
at run-time into .wav files, and can be used in the same way as .wav. Code based
heavily on tap2wav by Fabrice Frances [Kev Thacker, Fabrice Frances]
[COCO 1/2/3] Reworked m6847 synchronization and sound mux signals to make
them much more accurate. Fixed a bug that caused the joystick to max out all
the time. Added a new abstraction layer for cartridge IO interfaces. Optimized
graphics emulation a bit. Adjusted default controls so that joystick buttons
will work by default. Improved PMODE 4 artifact colors to be more accurate
(special thanks to John Kowalski for providing color information) [Nate Woods]
[DRAGON] Fixed DragonDOS cartrdige, so now DragonDOS works fine. [Nate Woods]
[NC100/NC200] Fixed PCMCIA Memory card emulation: Read/Write state can be changed using
a dipswitch in the UI, memory card changes are saved back to memory card file.
Discovered more about the NC200 hardware and updated the code. Cleaned up more
of the source, added better description about the I/O ports and seperated it into
common code, nc100 only and nc200 only code. Serial baud rate was not setup correct,
now fixed.
[Kev Thacker]
[EP128/EP128A] Initial sound emulation. Some sampled sounds work, and simple tone is working.
Fixed some interrupt problems [Kev Thacker]
Other Changes:
The core is based on MAME 0.37b11. This incorporates all
features of the update to this core. [MAME team]
[Intel 8271 Floppy disc controller] Writing should work now. [Kev Thacker]
[src/machine/z80fmly] Added support for BSTB and ASTB inputs for Z80 PIO.
These are required by KC85/4 and KC85/3 systems. Added code to execute callback for
BRDY and ARDY outputs. [Kev Thacker]
[IMGTOOL] Fixed a bug that caused crashes when parameters to create were not
properly specified [Nate Woods]
Follow the link for MESS in the MAME Emulation section.
19:49EST - WinEMU v.0.49 for Win 9X Released
WinEMU v.0.49 for Win 9X, a Commodore C16/Plus 4 emulator has been released. Not sure what's new here, does not sem to be a reame anywhere...hmmm.
Follow the link for WinEMU in the Computer Emulation section.
19:49EST - MAMECE-10X Test Build #2for Casio E100 & E105 Released
MAMECE-10X Test Build #2 for Casio E100 & E105, a MAME arcade emulator has been released. Not sure what's new in this one:
Follow the link for MAMECE-10X in the MAME Emulation section.
19:49EST - TPTGFX for Pocket PC's Released
TPTGFX for Pocket PC's, a NEC Turbografx16 emulator has been released. There are 4 releases for various types of
Pocket PC's including iPaq and 3 others of unknown platform. Please e-mail me if you know what those platforms are:
Download it from the Console Emulation section.
11:59EST - Apollo for Win 9X Discontinued, Source Code Released
Apollo for WIn 9X has been Discontinued. They have released the source code for the emulator on their site. It will become available here as well as soon as I get my space issues resolved.
Follow the link for Apollo in the Console Emulation section.
11:59EST - Project Titan v.2001/01/28 for Win 9X Released
Project Titan v.2001/01/28 for Win 9X, a Sega Saturn emulator has been released. This release adds the following new
features & enhancements:
Added byteswapping patch for better x86 performance
Began transition from "ReBECa" model to "PATRICk"
Rewrote Prolog/Epilog Code
Began SH2->x86 translation code (compiles with NASM)
Nearly completed caching system for generated blocks
Streamlined opcode identification -- will use this for the Patrick core
Upgraded to Genital68k 0.21 -- Full code optimization now works
Moved VDP and CDROM Win32 code to plugin dlls, and slightly modified API
Follow the link for Project Titan in the Console Emulation section.
11:30EST - Final Burn v.0.087 for Win 9X Released
Final Burn v.0.087 for Win9X, a Multi-Arcade Machine emulator has been released. This release adds the following new
features & enhancements:
Input is now always read for every frame, even if the emu is frame skipping.
It makes no difference here since the emu hardly ever frame-skips, so I'm
uploading this mainly because I'm curious - does it help anyone
else's controller problems?
Follow the link for FinalBurn in the Multi-Arcade Emulation section.
11:26EST - Calice v.0.0.4 for Windows Released
Calice v.0.0.4 for Windows, a multi CPS-1 Arcade emulator has been released. This release features the following features and enhancements:
The emulation has been speed up a little bit.
The compatibility is better, (block sprites are emulated now).
There is 8 bpp and 15 bpp rendering modes.
Willow is playable now.
Strider too.
It is possible to build new drivers using my "script engine".
Have a look at the .DRV files with notepad and have fun =)
I am *trying*t to design it both for speed and portability.
Most of the low level functions are written in assembly using nasm, to be easily ported to other
operating systems(x86 only).
Note that CALICE is not optimized yet...
Follow the link for CALICE in the Multi-Arcade Emulation section.
Sunday, January 28th, 2001
23:50EST - Final Burn v.0.086 for Win 9X Released
Well, the Raven's Won the Superbowl, so, it must be time for another Final Burn Release. Final Burn v.0.086 for Win9X, a Multi-Arcade Machine emulator has been released. This release adds the following new
features & enhancements:
CPS2 EEPROM data (which holds the settings in the test menu) is now stored to disk.
If bDrvSaveAll in finalburn.ini is 1, all CPS Ram (i.e. the current state)
will also be saved to disk.
(But save slots and mid-emu saving are not supported yet)
Follow the link for FinalBurn in the Multi-Arcade Emulation section.
21:50EST - Final Burn v.0.085 for Win 9X Released
Final Burn v.0.085 for Win9X, a Multi-Arcade Machine emulator has been released. This release adds the following new
features & enhancements:
(Added a few CPS1 games to save people rom swapping)
Added support for Megaman (Asia), (no sound)
Added support for Rockman (Jpn), (no sound)
Added support for Ghouls 'N Ghosts (no sound)
Follow the link for FinalBurn in the Multi-Arcade Emulation section.
11:45EST - nester Public Beta 4 for Win 9X Released
nester Public Beta 4 for Win 9X, a Nintendo NES emulator has been released. This version includes the following features & enhancements:
new webpage and email address!
new CPU, APU cores from Matt Conte
16-bit sound support
keys 0-9 now available, use Ctrl-# to select savestate slot
mapper 24 support (VRC6/Castlevania 3j) (thanks to TAKEDA, toshiya)
VRC6 external hardware support (from Nosefart)
directory options for SRAM and savestate files
ROM info dialog added to file menu
added pause capability
fixed fullscreen drag-and-drop bug (thanks to Timm VanNess)
minor mouse hiding bug fix
auto-frameskip capped to prevent negative feedback loop
key inputs are now ignored when ctrl or alt is pressed
fixed minimize/restore timing bug
"run in background" now includes minimized state
Download it from the Console Emulation section.
9:49EST - Final Burn v.0.084 for Win 9X Released
Final Burn v.0.084 for Win9X, a Multi-Arcade Machine emulator has been released. This release adds the following new
features & enhancements:
Added keys for all three Punches and Kicks in the CPS2 games.
To define them, use the Input list.
(Vampire) Fixed the problem with the EEPROM emulation.
(Note EEPROM is not saved to disk yet though.)
(VSav) Fixed the graphical glitch where Shadow was shown on the Red Curtain screen
(Vampire) vampja.ini should have been called vampj.ini, fixed.
Follow the link for FinalBurn in the Multi-Arcade Emulation section.
11:21EST - FE v.0.13a for Win 9X Released
FE v.0.13a for Win 9X, a Nintendo NES emulator has been released. This version includes the following enhancements and bugfixes:
Added Famicom FAM protect type #100
Fixed FDS BIOS $E237/$E239.
Fixed FDS BIOS $E1F8.
Download it from the Console Emulation section.
Saturday, January 27th, 2001
20:58EST - fMSXSO v.0.82 for Win 9X Released
fMSXSO v.0.82 for Win 9X, an MSX emulator has been released. Since it's in Japanese I'm not sure what's new.
Follow the link for fMSXSO in the Computer Emulation section.
18:58EST - G-NES v.0.475b for Win 9X Released
G-NES v.0.475b for Win 9X, a Nintendo NES emulator has been released. Since it's in Japanese I'm not sure what's new.
Download it from the Console Emulation section.
18:58EST - JNES v.0.40b2 for Win 9X Released
JNES v.0.40b2 for Win 9X, a Nintendo NES emulator has been released. This version includes the following enhancements and bugfixes:
Put a cap on direct input error handling during game play
Rewrote some window handling routines for full screen
Fixed a bug in the window size menu-check handling
Initialized the task variable to zero correctly, hopefully this fixes problems people experienced with save states doing odd stuff!
Download it from the Console Emulation section.
18:25EST - RockNES v.1.703 for DOS Released
RockNES v.1.703 for DOS, a Nintendo NES emulator has been released. This version includes the following enhancements and bugfixes:
Fixed savestate code to suit big-endian byte order (the MacOS);
Fixed EAGLE blitting (removed debug junk);
Fixed sprite ram data overflow (oh boy);
More fixes to MMC5 (IRQ is working again, sorry).
Download it from the Console Emulation section.
17:10EST - T98-NEXT v.9.3 Beta for Win 9X Released
T98-NEXT v.9.3 Beta for Win 9X, a PC9821 emulator has been released. Since it's in Japanese I'm not sure what's new.
Follow the link for T98-NEXT in the Computer Emulation section.
10:10EST - MacMAME v.0.37b11 for MacOS Released
MacMAME v.0.37b11 for MacOS, a MAME emulator has been released. This release contains the following features and enhancements:
In sync with the DOS 0.37 beta 11 build. [Brad Oliver]
Many fixes to the PowerPC 68ec020 core, although it's still not perfect. [Brad Oliver]
Many fixes for the Carbon version. It is now usable, although it is still lacking in many areas. Please do not report bugs on the
Carbon build. [Brad Oliver, Raphael Nabet]
The debugger window now renders properly in all cases {Raphael Nabet]
Fixed problem with some new 020 opcodes, also fixed crash when using renderer plugin. [Brad Oliver]
Follow the link for MacMAME in the MAME Emulation section.
10:00EST - Unofficial nester v.2001/01/27 for Win 9X Released
Unofficial nester v.2001/01/27 for Win9X, a Nintendo NES emulator has been released. This release contains the following features and enhancements:
code fixed NSF(thanx rinao)
support 'Doremikko Keybord'
fix 'Space Shadow Gun'
fix NSF Player (enable all APU channel)
Download it from the Console Emulation section.
9:49EST - Final Burn v.0.083 for Win 9X Released
While some of us slept the FinalBurn team released Final Burn v.0.083 & v.0.081 for Win9X, a Multi-Arcade Machine emulator has been released. These 2 releases added the following new
features & enhancements:
v.0.083
Made 640x480 the default res, because it works quite well for all games.
For CPS2 scanlines, make sure the res is 640x480 in finalburn.ini
Now just make sure stretch is NOT ticked, and hit scanlines. Voila - fullscreen scanlines.
v0.081
Fixed "VS Screen" rowscroll problem (background effect) and
alignment of the hiscore screen.
Final Burn now checks for CRC *errors* in a Zip file (i.e. if the zip file
is corrupt) as well as checking if the CRCs of the roms are correct.
Follow the link for Final Burn in the Multi-Arcade Emulation section.
Monday, Friday 26th, 2001
23:30EST - Snoopy Tennis Handheld Simulator v.1.00a for Win 9X Released
Snoopy Tennis Handheld Simulator v.1.00a for Win 9X, has been released. It contains the following bugfixes & enhancements:
(graphics retouch and minor updates)
Background graphics changed to a sharper aspect
hiscores reset option added to the popup menu
Follow the link for Snoopy Tennis in the LCD/LED Emulation section.
23:30EST - Donkey Kong Handheld Simulator v.1.03 for Win 9X Released
Donkey Kong Handheld Simulator v.1.03 for Win 9X, has been released. It contains the following bugfixes & enhancements:
Background graphics changed to the original game aspect
more accuracy in control methods and timing for the hook
changed "about" and "splash" screens
hiscores reset option added to the popup menu
Follow the link for Donkey Kong in the LCD/LED Emulation section.
16:30EST - Annex86 v.2.36 for Win 9X Released
Geoshock is reporting that Annex86 v.2.36 for Win9X, an Epson PC-x86 emulator has been released. I am unsure what is new since it is written in Japanese.
15:30EST - Final Burn v.0.80 for Win 9X Released
Final Burn v.0.80 for Win9X, a Multi-Arcade Machine emulator has been released. It features the following new
features & enhancements:
Added Vampire (Jpn), which is also known as DarkStalkers.
We haven't found a region switch for it yet :( There may not be one.
There's a problem with the eeprom - haven't figured it out yet.
Otherwise it looks perfect to me!
Note for the rom manager programs about Vampire - I'm considering the files:
vam.* in dstlk.zip to be the US parent set, and
vamj.* and vamjx.* in vampj.zip to be the Japanese overrides.
(Final Burn will actually accept the files from either zip though.)
Hopefully that helps you guys and agrees with what Mame will do.
Input can now be configured from the emu.
Press Input to bring up the Input List, double-click on an input,
and press a new key, joystick/pad direction or joystick/pad button for it.
Note that if you playing the Sega games, you can't use this to configure
analog controls yet - you will have to edit the game's .INI file still.
Also, you will have to edit the games .INI file to set dip switches and region codes.
Added a layer switch for CPS games (Alt-L). Press to toggle background layers on or off.
You can use this to show only the sprites.
+ Fixed the Victor lariat 'teleport' bug, which was caused by being able to
press left and right at the same time. (Of course you can't do this on the
original arcade, but if you could, the bug would probably happen there as well!)
Fixed some Triple Buffering problems.
Refined the sprite priority patch so it only modifies sprites when absolutely necessary,
and also added the other priority levels.
Tiny little fixes: the blue flame and picture on Dem's stage is fixed,
and the bats now *don't* fly over the red cave on Morrigan's level in VSav
(which is the way it is in the arcade).
Rowscroll also fixed (it used to created a bit of a glitch at the bottom of the
Iron Horse Iron Terror stage as the train scrolled on)
Follow the link for Final Burn in the Multi-Arcade Emulation section.
11:55EST - NiNja v.0.01a for Win 9X Initial Release
NiNja v.0.01a for Win 9X, a Nintendo NES emulator has been initally released. This inital release contains the following features and requirements:
Plugin only steps through 6502 code (NES roms.) press F10 to step.
Many features not implemented, some buttons do nothing.
2nd generation GUI, 3rd under development. With many improvements.
NES plugin uses Marat Fayzullin�s M6502 core. (My core in ASM has been discontinued, although it does run demos.)
NES plugin does not yet handle PPU or sound functions only CPU.
Please Report any bugs/errors to [email protected]
OS: Win 95, 98, ME, 2000, and Win2001 (Whistler 2257)
RAM: 32 Meg (Hell, if you have less than this, I pity you)
Internet Explorer 5.0 or higher for the system updates (Shell32.dll)
Common sense. If you use AOL, or MSN explorer, and are prone to getting confuzed by all of those "Windows" and "Buttons"... Delete these files immediately, if you
can figure out how.
Download it from the Console Emulation section.
11:55EST - NLMSX v.0.33 for Win 9X Released
MLMSX v.0.33 for Windows, an MSX computer emulator has been released. This release adds the following features and enhancements:
Added support for the YM2413 (FM-PAC)
Thanks go to Mitsutaka Okazaka for the excellent YM2413 emulation
(http://www.angel.ne.jp/~okazaki/ym2413/)
Changed MSX2 and MSX2PLUS configurations.
Both configurations now support the FM-PAC in slot 3-0.
Follow the link for MSX in the Computer Emulation section.
11:52EST - SNES9X v.1.34a for Linux PPC Released
SNES9X v.1.34a for Linux PPC, a Nintendo SNES emulator has been released. This release brings it in sync with v.1.34a source code of SNES:
Follow the link for SNES in the Console Emulation section.
11:42EST - Calice v.0.03 for Windows Released
Calice v.0.03 for Windows, a multi CPS-1 Arcade emulator has been released. This release features the following features and enhancements:
For now, CALICE is capable of executing the following games:
- Final Fight (world)
- Strider (world)
- Willow (Japan)
Partial Capcom system 1 emulation
Support for Capcom Final Fight (World)
All layers are implemented(The scroll2/3 priority and scroll2/sprites are almost done)
Fast 68000 emulation using starscream 680x0 emulation library
400x256 ModeX, 256x256 linear and 320x200 linear rendering video modes (8bpp only)
Good speed on slow PCs
Block sprites are not supported yet
Multi-game support and easy configuration interface
No sound support
Block sprites are not supported yet Portability (C source and Asm using Nasm)
Follow the link for Calice in the Multi-Arcade Emulation section.
Thursday, January 25th, 2001
19:50EST - Virtual Gameboy v.2.0 for Win 9X, FreeBSD, Solaris, & MacOS Released
Gameboy v.2.0 for Win 9X, FreeBSD, Solaris, & MacOS a Nintendo Gameboy emulatorhas been released. This release features the following features and enhancements:
FAQ section of the manual has been extended. Please, consult it before asking any questions.
Sound emulation has been completely rewritten and sounds much better than any previous version. This also fixes several games that expect sound hardware
to behave correctly.
Added ability to simulate noise channel with MIDI drums.
Added support for cartridges with a tilt sensor (Kirby's Tilt And Tumble), although tilt sensor is not yet emulated. Working on it.
Added ability to switch back to normal-speed mode (Kate & Ashley, Godzilla The Series, Ready To Rumble Boxing).
Added support for "rised" window tiles.
Added "printer busy" period (printing in 1942, Super Mario Brothers DX).
Added interrupt on LCD state 2 (CAT Construction Zone, Perfect Dark).
Fixed handling of the HALT instruction.
Moved scanline refresh to the beginning of HBlank (Rayman).
Moved all CGB palette changes right before the scanline refresh.
Now setting current scanline to 0 at the middle of the last scanline of VBlank (153). This fixed palette glitches in many games (Tomb Raider, Frogger 2,
QBert).
Fixed reset procedure in multiple places.
Fixed on-cartridge RAM protection scheme (Green Beret Beta).
Fixed interrupts so that changes to ISWITCH do not affect IFLAGS (Alfred Chicken, Galaga Destination Earth, WWF King Of The Ring, Ren And Stimpy,
etc.).
Fixed LCD scanline timings (Men In Black, Bug's Life, FIFA 2000, and probably other THQ/Tiertex games).
Fixed HDMA transfer status (Les Razmoket 100% Angelica).
Fixed timer behavior in the high-speed mode (Croc).
Fixed interrupt flags to activate even when interrupt is off.
Fixed Z80 interrupt handling after EI (thanks, Maarten!).
Fixed gross bug affecting rendering of CGB sprites (Wacky Racers).
New sound and MIDI logging APIs have been integrated.
Added static palette option to VGB-Unix.
Fixed window resizing problems in VGB-Unix.
VGB-Windows now runs in 16BPP HiColor mode.
Changed Setup Panel GUI in VGB-Windows.
Added ability to change GameBoy color palette in VGB-Windows.
Added Rumble Pack emulation with drums to VGB-Windows.
Fixed several problems with VGB-Windows waveOut sound drivers.
Follow the link for Virtual Gamebay in the Portable-Console Emulation section.
19:50EST - SNES9x Pre-Release 1.5 for Acorn Released
SNES9x Pre-Release 1.5 for Acorn, a Nintendo SNES emulator has been released. This release features the following features and enhancements:
Preliminary sound support
Crash bug when using a filtered mode fixed
Cleaned up the code
Added option to have bilinear filtered Mode 7
Download it from the Console Emulation section.
16:40EST - Calice v.0.02 for Windows Released
Calice v.0.02 for Windows, a multi CPS-1 Arcade emulator has been released. Currently it only supports Final Fight(World).
Follow the link for Calice in the Multi-Arcade Emulation section.
9:12EST - UGE (Unamed Gameboy Emulator) for Windows Source Released & Discontinued
UGE (unamed Gameboy Emulator)for Windows Source Code has been released. In the same breath it may have been discontinued as well.
Follow the link for UGE in the Portable-Console Emulation section.
9:12EST - AppleWin v.1.41 for Windows Source Released
AppleWin v.1.41 Windows Source Code has been released. It has the following new features and enhancements:
1. Lock Diskette, most useful on some Apple Games
that'll check if the disk is read-only.
2. Rotate the DISK IMAGES by Hotkeys (ref. Help file)
,useful on some BIG Games (with many disks)
3. New Help file.
On programming side, I re-compile all source code optimizing
for Pentium machines (instead of I486).
I add one DEBUG.cpp module for testing the speed of various
functions.
Follow the link for AppleWin in the Computer Emulation section.
9:12EST - WPCMAME & WPCMAME32 v.0.37b8v6 for DOS & Win 9X Released
WPCMAME v.0.37b8v6 for DOS & Win 9X, a MAME Pinball emulator has been released. It has a ton of new features, enhancements and roms supported. Here are the changes:
0.37 BETA 8 (January 17, 2001)
-------------------------------
WOW!! Our biggest release ever, with a whopping 70 Enhancements!!
Happy Holidays, Happy New Year, and Happy New Millenium (for real this time)!!!
New Features
------------
-Sound Sample Support which can play .wav files when solenoids fire during gameplay!
[Steve Ellenoff]
[Tom Haukap]
-DMD Color & Intensity Can be Changed using command line or .cfg file (see wpcmame.txt)
[Steve Ellenoff]
-DCS Sound Speedups for *ALL DCS* Games!!!!
[WPCMAME Author]
-Reworked Sound Command Mode Functionality (see wpcmame.txt)
[WPCMAME Author]
-PreDCS Games - Volume Control implemented
[WPCMAME Author]
-Preliminary Simulations for *All Non-Simulated Games*
[Marton Larrosa]
-Help Keys added to all Simulated Games
[Marton Larrosa]
-Simulator Bug Fixes
[WPCMAME Author]
-Colors BLUE & PURPLE added to Custom Lamp Playfield Colors
[Steve Ellenoff]
-Custom Lamp Playfield structure modified to allow more than 1 bulb per Lamp.
[Steve Ellenoff]
-Alpha Segments fixed to include period "." symbol for pre-DMD games!
[Jonathan N. Deitch]
-Patch added to recreate Real time clock functionality!! The pinball games now keep
accurate time and date!
[Jonathan N. Deitch]
-Timing adjustments made to match actual measured frequency of a real wpc pinball machine.
[Jonathan N. Deitch]
New Simulators
--------------
-Scared Stiff [Tom Haukap]
-Theater of Magic [Tom Haukap]
-Indiana Jones [Tom Haukap]
-Medieval Madness [Marton Larrosa]
-White Water [Marton Larrosa]
-Dr. Dude [Marton Larrosa]
-Black Rose [Marton Larrosa]
-Machine:Bride of Pinbot [Marton Larrosa]
-Hurricane [Marton Larrosa]
-Roadshow [Marton Larrosa]
-Gilligan's Island [Marton Larrosa]
-Fish Tales [Steve Ellenoff]
-The Getaway [Steve Ellenoff]
-Judge Dredd [Steve Ellenoff]
New Sound Support
-----------------
-Dracula [Steve Ellenoff]
-Attack From Mars [Steve Ellenoff]
-Black Rose [Steve Ellenoff]
-Indiana Jones [Steve Ellenoff]
-No Good Golfers [Steve Ellenoff]
-Party Zone(New 100% working Rom)[Steve Ellenoff]
-No Fear [Steve Ellenoff]
-Corvette [Steve Ellenoff]
-Harley Davidson [Steve Ellenoff]
-Cirqus Voltaire [Steve Ellenoff]
-Indianapolis 500 [Steve Ellenoff]
-Judge Dredd [Steve Ellenoff]
New/Updated Custom Lamp Matrixes
--------------------------------
-Funhouse [Steve Ellenoff]
-Star Trek: TNG [Steve Ellenoff]
-Twilight Zone(updated) [Steve Ellenoff]
-The Addams Family [Steve Ellenoff]
-Getaway [Steve Ellenoff]
-Machine:Bride of Pinbot [Marton Larrosa]
-Party Zone [Marton Larrosa]
-Dracula [Marton Larrosa]
-Gilligans Island [Marton Larrosa]
-Doctor Dude [Marton Larrosa]
-Hurricane [Marton Larrosa]
-Medieval Madness [Marton Larrosa]
-Theater of Magic [Tom Haukap]
-Indiana Jones [Tom Haukap]
-World Cup Soccer [WPCMAME Author]
New/Updated Sound Sample Support
--------------------------------
-Funhouse [Steve Ellenoff]
-Star Trek: TNG [Steve Ellenoff]
-Terminator 2 [Steve Ellenoff]
-Indiana Jones [Tom Haukap]
-Theater of Magic [Tom Haukap]
-Machine:Bride of Pinbot [Marton Larrosa]
-Black Rose [Marton Larrosa]
-Creature From Black Lagoon [Marton Larrosa]
-Dr. Dude [Marton Larrosa]
-Dracula [Marton Larrosa]
-Gilligan's Island [Marton Larrosa]
-Hurricane [Marton Larrosa]
-Medieval Madness [Marton Larrosa]
-Party Zone [Marton Larrosa]
-Road Show [Marton Larrosa]
-White Water [Marton Larrosa]
Follow the link for WPCMAME in the MAME Emulation section.
Wednesday, January 24th, 2001
11:41EST - HeboWin v.0.01d for Win 9X Released
HeboWin v.0.01d for Win 9X, a Nintento Gameboy emulator has been released. I'm not sure what the new features and enhancements are as it is written in Japanese.
Follow the link for HeboWin in the Portable-Console Emulation section.
Tuesday, January 23rd, 2001
22:35EST - PCEmu v.1.2 for Linux Released
PCEmu v.1.2 for Linux, a 8086 PC emulator has been released. I'm not sure what the new features and enhancements are.
Follow the link for WinFellow in the Computer Emulation section.
22:35EST - WinFellow v.0.42 build 1 for Win 9X & Win NT, Direct X 3 & 5 Released
WinFellow v.0.42 build 1 for Win 9X & Win NT, a Commodore Amiga emulator has been released. It features the following new features and enhancements:
floppy.c
--------
- fixed a pretty serious bug in floppy.c - floppySectorMFMDecode() the code
for decoding MFM sectors broke on msvc. The code now compiles as expected
on msvc. (caused no data to be written to floppy images.)
- gzip, xdms and the according del enclose filenames in quotes now; this
fixes problems with image filepaths containing spaces
kbdparser.c
------------
- added autofire support through:
"JOYKEY1_AUTOFIRE0",
"JOYKEY1_AUTOFIRE1",
"JOYKEY2_AUTOFIRE0",
"JOYKEY2_AUTOFIRE1"
in the mapping.key file
cia.c, kbd.c, kbd.h, gameport.c, gameport.h, kbddrv.c
-----------------------------------------------------
- added autofire support
joydrv.c
--------
- removed unused calls to CoInitialize and CoUninitialize in joyDrvStartup
with Dx3
ffilesys.c
----------
- fixed a bug in ffilesys_install() which caused weird behaviour when using
trailing backslashes in filesystem root paths; these are now simply
removed when inserting filesystems
fsdb.c, filesys.c
-----------------
- added missing initializations to all places where a_inodes are created (I
now initialize the whole structure to zero when it is reserved); this
should fix some random crashes that have been experienced
Changelog since WinFellow alpha v0.4.2 build 1 - Snapshot 2000/09/27
====================================================================
xDMS and zlib sources have been integrated into the project; that way we can
now offer built-in dms and adz support.
floppy.c
--------
- some changes to make use of zlib and xdms
- temporarily extracted files should now be placed into the system's TEMP
directory correctly
wgui.c
------
- the floppy disk requester now shows adz and dms images
Changelog since WinFellow alpha v0.4.2 build 1 - Snapshot 2000/10/07
====================================================================
xdms.c
------
- Minor changes which update the source to xdms 1.3b; according to Andre�
they're meant to fix a bug in decrunching archives created by very old
dms crunchers.
sysinfo.c
---------
- This new module does some extensive logging on startup to extend the
logfile with valuable bug reporting and debugging information; the
WinFellow version number is logged, either.
sounda.s
--------
- Generates IRQ for every word output for channels with in-active DMA now
(according to documentation for the sound hardware).
This was required to load New Zealand Story. (It hung waiting for sound IRQs)
Not to mention it also solves the long-term mystery with the non-working
games Defender of the crown and Uninvited... :-)
grapha.s
--------
- Implemented unverified patch that reverses the scroll order for bplcon1
based on the alignment of ddfstart. Needed to run New Zealand Story.
It was already in the source for hires modes, but there was no convincing
evidence that it was also that way in lores.
joydrv.c
--------
- Two joystick support fixed.
sounddrv.c
----------
- When locking a soundbuffer one should check if buffer lost and
then restore it. It is restored once now and then tried to lock it again.
This is not a perfect fix since the lost condition still could be active...
But a better solution needs more thought on the synchronization of
the different threads to avoid adding any deadlocks...
The sound module will be looked into more.
Changelog since WinFellow alpha v0.4.2 build 1 - Snapshot 2000/12/04
====================================================================
grapha.s
---------
- Fixed a bug in wcolor(), it wrote dword values to a word array.
The result was that the color table was corrupted and it would
use (some) corrupt colors when halting the emulator and starting again.
wdbg.c
------
- Basic debugger functionality has been ported over from DOS Fellow.
modrip.c and according files
----------------------------
- The mod-ripper has been ported from DOS Fellow and several formats and
additional security checks have been added; supported formats as of
now are ProTracker and clones, SoundFX 1.3/2.0, SoundMon 1.0/2.0/2.2,
FredEditor, ProRunner 2.0 and ThePlayer 4. Furthermore the possibilities
to run the ripper over inserted floppies and to dump the chipmem into a
file for use with external rippers have been added.
sounda.s
--------
- The 15650 and 22050 Hz modes also work now. Unfortunately it
studders abit on my machine because of too short buffers at these
rates. We still need to add a slider on the GUI where we can adjust
the buffer length.
Changelog since WinFellow alpha v0.4.2 build 1 - Snapshot 2000/12/19
====================================================================
blit.c/blita.s
--------------
- Looked over the line-code. Made a macro version of the bresenham. Writes
to chipmemory are now "safe". Some changes to the handling of data from
the B channel, the "texture pattern". This almost corrects the problems
with Deform's Deformations demo. There are some remaining artifacts
though.
grapha.s
--------
- Added ID bits in VPOSR ($dff004), it reports a PAL OCS AGNUS or if the
ECS blitter is enabled it reports a PAL ECS AGNUS. The Red Sector Cebit90
demo requires the ECS bit to be set in order to start. (Even if it does
not use any ECS features....?)
sounddrv.c
----------
- Detecting whether notification is supported or not for DirectSound
buffers. If not supported it now uses a multimedia timer to promptly call
the soundDrvPollBufferPosition. That timer is much more accurate than
using WM_TIMER messages.
- Removed checks on secondary buffer caps whether modes should be added,
since some soundcards don't have hardware secondary mixing. These cards
haven't had any sound until now since no mode was added due to the checks!
wdbg.c
------
- Added basic blitter registers to the debugger.
- Added a toggle to the debugger's blitter tab to turn the blitter
operations log on or off.
- The Debugger now does the emulation necessities check upon initialization
and thus properly denies to start up without a kickrom.
modrip.c
--------
- The memory dump now also dumps bogo and fast memory (if any was
configured) into according files.
blit.c/blita.s
--------------
- Corrected some more pointers that could go outside chip-memory.
- Added an initial version of blitter operation logging. The logging format
is yet temporary. It dumps relevant registers as well as the raster beam
position (frameno, x, y) and the PC that started the operation. It logs to
the file "blitterops.log".
draw.c/drawa.s, graph.c/grapha.s
--------------------------------
- The skip-line optimization for unchanged blank lines (ie. with no bitplane
content) was broken. It has been fixed.
- A skip-line optimization was added also for lines with bitplane content.
It does this by comparing all relevant data for a line and tagging it as
skipped if it has not changed. The comparisons can be optimized better,
and it does not yet consider dual playfields.
grapha.s
---------
- The bpl line skipping now limits the comparison to visible pixels.
Also dual playfield is handled. Apart from inevitable bugs, it should be
complete. This speeds up the overall drawing process since it reduces the
access to the (slow) framebuffer.
draw.c/drawa.s/sprite.c
-----------------------
- It turned out that the HAM drawing routines would trash the framepointer
in some rare situations. Fixed this problem. Added some more "paranoid"
checks for rare conditions in some of the other drawing routines.
Added 64-bit MMX versions of dual playmode drawing.
cpua.s/cpu.c
------------
- Initialization was faulty for 68EC20+ CPUs.
- Fixed broken instruction-prefetch emulation.
- The ASL instruction had faulty overflow bit handling and some other flag
problems in the extreme cases, shift count = 0 and shift count > 31.
(Makes Bubble Bobble work properly.)
fmema.s
-------
- Made handling of odd memory access (exception 3) dependent on the selected
instruction set. WinFellow has so far always allowed odd memory accesses,
which is only correct for 68020+.
grapha.s
--------
- The ID bit added earlier in VPOSR was inverted. It caused some Kickstarts
to fail since they used ECS when there was no such thing installed.
cia.c
-----
- Avoids hanging the event-scheduling when timers have zero expiration time.
The hardwired demo programs a timer with zero expiration time and the CIA
module kept reissuing a timer expiration event with the current timestamp
over and over again, which essentially stops the emulator.
fmem.c
------
- Fast-mem would be mapped out by memoryEmulationStart() causing instant
crash for all programs when returning from the GUI the second time.
(Only when using fast-memory).
wgui.c
----------
- added the showing of the actual keys that are used for the Keyboard
Layout 1 and 2
- added code for handling the multiple buffer option in the GUI
- two analog PC joystick can be selected through the GUI
grapha.s
--------
- Reporting of the bltzero flag in dmacon was wrong.
graph.c
-------
- Uses the same line optimization as default behaviour.
Follow the link for WinFellow in the Computer Emulation section.
21:58EST - Minus4-Acorn v.0.21 for Acorn Released
Minus4-Acorn v.0.21 for Acorn, a Commodore Plus 4 emulator has been released. I'm not sure what the new features and enhancements are.
Follow the link for Minus4-Acorn the Computer Emulation section.
21:58EST - HuGo-Acorn-Acorn v.0.2c for Acorn Released
HuGo-Acorn v.0.2c for Acorn, an NEC Turbografx16 emulator has been released. I'm not sure what the new features and enhancements are.
Download it from the Console Emulation section.
21:53EST - ColEm-Acorn v.1.16 for Acorn Released
ColEm-Acorn v.1.16 for Acorn, a CBS Colecovision has been released. I'm not sure what the new features and enhancements are.
Download it from the Console Emulation section.
21:49EST - VGB-Acorn v.1.6 for Acorn Released
VGB-Acorn v.1.6 for Acorn, a Nintendo Gameboy emulator. It features the following new features and enhancements:
Now refreshing SGB frame when new characters are loaded.
Fixed video and other timings relative to the CGB CPU speed.
Fixed recognition of CGB cartridges (SuperMarioBrothersDX, etc.).
Fixed sprite drawing code.
Changed processing of pending interrupts in CPU emulation.
CGB DMA now ends by putting FFh into transfer length register.
Made CGB draw background if only sprites are enabled.
Fixed display blanking to fill display with correctly sized values.
Added source to get Bung Xchanger to the documentation.
Registration service for VGB-WIndows has been changed to DigiBuy.
Fixed current directory name in VGB-Windows.
Added *.GBC pattern to VGB-Windows file requester.
Changed video state changes (FinalFantasyLegends work again).
State file changed to v.2 due to CPU state changes.
Sound in VGB-Unix fixed to work on some buggy OSS versions.
VGB-Unix runs in a resizable window now.
Fixed IPC key allocation bug in VGB-Unix.
VGB-Windows uses multimedia timer to sync screen refresh.
Follow the link for VGB-Acorn in the Portable-Console Emulation section.
21:46EST - SNES9x Pre-Release 1 for Acorn Released
SNES9x Pre-Release 1 for Acorn, a Nintendo SNES has been released. This release features the following features and enhancements:
The 65c816 main CPU.
The Sony SPC700 sound CPU.
SNES variable length machine cycles.
8 channel DMA and H-DMA (raster effects).
All background modes, 0 to 7.
Sound DSP, with eight 16-bit, stereo channels, compressed samples, hardware
attack-decay-sustain-release volume processing, echo, pitch modulation
and digital FIR sound filter.
8x8, 16x8 and 16x16 tile sizes, flipped in either direction.
32x32, 32x64, 64x32 and 64x64 screen tile sizes.
H-IRQ, V-IRQ and NMI.
Mode 7 screen rotation, scaling and screen flipping.
Vertical offset-per-tile in modes 2, and 4.
Horizontal offset-per-tile in modes 2, 4 and 6.
256x224, 256x239, 512x224, 512x239, 512x448 and 512x478 SNES screen
resolutions.
Sub-screen and fixed colour blending effects.
Mosaic effect.
Single and dual graphic clip windows, with all four logic combination modes.
Colour blending effects only inside or outside a window.
128 8x8, 16x16, 32x32 or 64x64 sprites, flipped in either direction.
SNES palette changes during frame (15/16-bit internal rendering only).
Direct colour mode - uses tile and palette-group data directly as RGB value.
Super FX, a 21/10MHz RISC CPU found in the cartridge of several games.
SA-1, a faster version of CPU found in the main SNES unit together with some
custom game-accelerator hardware.
C4, a custom Capcom chip used only in Megaman X2 and X3. Its a sprite scaler/
rotator/line drawer/simple maths co-processor chip used to enhance some
in-game effects.
Partial DSP-1 support, enough to play Mario Kart.
SNES mouse.
SuperScope (light gun) emulated using computer mouse.
Multi-player 5 - allowing up to five people to play games simultaneously on
games that support that many players.
Game-Genie and Action Replay cheat codes.
Multiple ROM image formats, with or without a 512 byte copier header.
Single or split images, compressed using gzip, and interleaved in one of two
ways.
Auto S-RAM (battery backed RAM) loading and saving.
Freeze-game support, now portable between different Snes9x ports.
Interpolated sound.
Download it from the Console Emulation section.
21:40EST - PocketGB v.1.12 Beta 10 Released
PocketGB v.1.12 Beta 10, a Nintendo Gameboy emulator for Windows CE has been released. This release includes Pocket PC for WinCE 3.0 SH3/MIPS/ARM, Palm-Sized PC for WinCE 2.11 SH3/MIPS, and HPC Pro for WinCE 2.11. It features the following new features and enhancements:
Intermittent Pause: There was a timer issue causing a very annoying
intermittent pause about once per minute. This has been corrected.
Auto Video Sync: This can now be enabled or disabled. Turning it off
makes PocketGB run similar to older betas. When it's off, the speed setting
under video has no effect and the frame skip becomes actual frame skip
instead of max frame skip. For most devices, I would recommend leaving
this at its default ON setting.
Use External Keyboard: I tried to implement an input scheme that would
allow those with external keyboards for their PPCs to use them. When this
is active, the virtual game pad does not work, so only enable it if you're
planning to use an external keyboard for input. This is on the Tweak tab.
File Filters: On the PocketPC and Palm-Sized versions, the default file type
is now *.gbc again. It got switched around when I was trying to correct
the issue with the HPC's filters.
Input Mapping: The iPAQ stopped recognizing input mapping. Other
devices didn't have a problem. This is corrected now and you can map
controls properly again.
Follow the link for PocketGB the Portable-Console Emulation section.
21:11EST - RockNES v.1.702 for Macintosh Released
RockNES v.1.702 for Macintosh, a Nintendo NES emulator for Mac OS has been released. It features the following new features and enhancements:
Small changes in the rom loading;
Movie support slightly improved;
Added support for mapper #67 (no games are playable);
Mapper #5 improved somewhat (only CastleVania3 and MetalSladerGlory work);
Mapper #33 improved somewhat (support FlintStones);
Mapper #43 (1xx-in-1) changed to number #235;
Mapper #48 (SMB2j (LF36)) changed to number #43;
Fixed mapper #4 IRQ timing;
Fixed mapper #21 (Ganbare Goemon Gaiden 2 has correct gfx);
Fixed mapper #68, more games are playable;
Fixed mapper #160 (Aladdin -- preliminary IRQ timing control);
Fixed mapper #235, thanks to Takeda/nester;
Fixed VS Atari RBI Baseball patch on reads;
Fixed pAPU timing (was completly wrong, damn it!), output is better;
Fixed a PCM decoding bug, plus removed IRQ and cycle eating on queue;
Fixed sprite DMA transfer;
Fixed state loading (of RSx files);
Fixed PPU state at 'power on' (starts at scanline zero), thanks to Ki;
Small PPU optimizations/tweaks;
ROM images larger than the header spec may be loaded again;
Download it from the Console Emulation section.
14:30EST - DreamMSX v.0.1
DreamMSX v.0.1, a MSX emulator for Sega Dreamcast has been released. This seems to be the initial release. The readme staes the following:
Dreammsx is an MSX2 emulator for the Dreamcast
based on fMSX 1.5 by Marat Fayzullin. The
AY8910 and SCC emulation are replaced
for better sound emulation (ripped of
the MESS project).
This is a work-in-progress version, which only works
with 1Mbit (128kb) roms. Although is has full AY8910 and
SCC emulation.
Follow the link for DreamMSX the Computer Emulation section.
14:30EST - PocketGB v.1.12 Beta 9 Released
PocketGB v.1.12 Beta 9, a Nintendo Gameboy emulator for Windows CE has been released. This release includes Pocket PC for WinCE 3.0 SH3/MIPS/ARM, Palm-Sized PC for WinCE 2.11 SH3/MIPS, and HPC Pro for WinCE 2.11. It features the following new features and enhancements:
Frame Skip: Frame skip now acts as a MAX frame skip. The skip setting internally is automatic. Setting this to a higher value now doesn't necessarily mean frames will be dropped, it just means they COULD be dropped in order to run the emulation at the appropriate speed if the emulator things it needs to in order to catch up. On an iPAQ, frame skip doesn't really do anything since it almost never needs to skip.
Auto Sync: The Video Sync is automatic now and integrated into the Speed setting under the Video tab. For those of you who used the last beta, the middle setting (the default) is NTSC. To the right is slower refresh and closer to PAL, to the left is faster than NTSC. Most of you can leave this on the middle setting.
On a slower device, moving this to the right (towards the slower end) will smooth out the frame rate if you have a high skip value, but your emulation will be slower.
If you want maximum speed (which is way too fast on an iPAQ), move the speed setting all the way to the left.
If you want maximum smoothness (which is too slow on the Casio E-115), move the frame skip all the way to the left and it won't ever skip a frame.
If this is confusing and you've got a question, please post it in the forum so I can answer it for everyone. Thanks.
Priority: On the tweak tab, there is now a priority setting. You can lower the priority of emulation. If you were having trouble with the input response being sluggish, try setting the priority to Low and see if it helps any. I'd like feedback on this one if it's still a problem. Thanks!
File Filters: The Jornada HPCs are still messing up the file filter. I tried switching things around a little. Please let me know if there is any improvement
Follow the link for PGB the Portable-Console Emulation section.
14:30EST - FE v.0.12 Released
FE v.0.12, an NES emulator for DOS has been released. It features the following new features and enhancements:
Supported FDS BIOS function READ $E1F8
Supported FDS BIOS function WRITE $E237/$E239
More FDS titles work.
Download it from the Console Emulation section.
11:50EST - Pgb v.0.87 Released
Pgb v.0.87, an Nintendo Gameboy emulator for Windows has been released. This version contains the following enhancements, features and bugfixes:
Reworked LCD interrupt timing a little.
Fixed the bug causing Microsoft VM to sometimes lock after loading a game.
Separated video rendering and output.
Added DirectDraw video output for the Microsoft VM. Allows better screen resizing.
Added direct color video output for all VMs. Allows more than 56 colors on screen in some games and demos.
Added mechanism to switch video output in the video menu.
Less PC CPU time consumed when the GB CPU is halted. Major speedups, depending on the game.
Improved tile caching mechanism. Speed improvement in some games.
Added a better "Auto Wait" function, accessed in the menu.
Follow the link for PocketGB to the Portable-Console Emulation section.
11:50EST - Unofficial Nester v.01/23/01 Released
Unofficial Nester v.01/23/01, an NES emulator for Windows has been released. This version contains the following enhancements, features and bugfixes:
code fixed 20
support 'VS Tetris'
support state save for FDS games
(tentative / with no assurance of format compatibility in future)
Download it from the Console Emulation section.
11:50EST - Jum A5200 v.0.51a+ Released
Jum A5200 v.0.51a+, an Atari 5200 emulator for Windows has been released. This version contains the following bugfix:
Modified my heuristic ROM image analysis algorithm "HERO IM ANAL",
to cater for newly-available "Super Pacman" prototype ROM image.
Fixed a gfx bug (see lucasfilm title in Ballblazer/Fractalus).
Fixed a fatal gfx bug that wrote to image buffer line -1, which
caused crashes. Silly me.
Download it from the Console Emulation section.
11:15EST - Bliss v.1.31 Released
Bliss v.1.31, a Mattel Intellivision emulator for Windows and Java has been released. This version contains the following bugfix:
fixed the problem with Bliss locking up after returning from full screen DirectX mode
Download it from the Console Emulation section.
11:10EST - Unofficial MAME32 w/Autofire v.0.37b11 Released
Unofficial MAME32 w/Autofire v.0.37b11, an MAME Arcade emulator for Windows has been released. This release brings it in sync with
0.37b11 version of MAME
Follow the link for UMAME32 w/Autofire in the MAME Emulation section.
Monday, January 22nd, 2001
21:30EST - Final Burn v.0.79 Released
Final Burn v.0.79, a Multi-Arcade Machine emulator for Win9X has been released. It features the following new
features, enhancements, and comments:
For triple buffering, DirectX docs say you should release and restore
a complex surface by using the top surface only, which I wasn't doing
before but am now. But does this fix any problems for anyone?
(Makes no difference on my machine.)
Follow the link for Final Burn in the Multi-Arcade Emulation section.
22:10EST - RockNES v.1.702 Released
RockNES v.1.702, an NES emulator for DOS has been released. This release has the following bugfix:
Download it from the Console Emulation section.
22:10EST - AdvanceMAME v.0.37b11.0 Released
AdvanceMAME v.0.37b11.0, an MAME Arcade emulator for Windows has been released. This release brings it in sync with
0.37b11 version of MAME and introduces the following feature and enchancements:
Removed the option `turbostartupspeed'. Now it's always at the maximum speed available and at frameskip 11.
Autoframeskip is automatically enabled when the turbo button is pressed
Corrected the automatic video mode choice.
Added the `video_factor_game_stretch' option. Now the 'video_factor_*' options are documented in the 'mame.txt' file. With these
options you can control how the auto video mode is choseen. If you get incorrect results try to delete them and restart with the default
values.
Renamed the option `video_factor_strecth' in `video_factor_aspect'.
Added scripts! You can control any external hardware devices using a like C scripts. See the new script.txt file.
Added the option `video_mode_reset' to prevent the the video mode reset at the emulator exit
Follow the link for AdvanceMAME in the MAME Emulation section.
21:45EST - YAME v.0.28a Released
YAME v.0.28a, a Multi-Platform emulator for DOS has been released. I'm not sure what the new features or
enhancements are because it's written in Japanese
Follow the link for YAME in the Multi-Platform Emulation section.
21:30EST - FE v.0.11 Released
FE v.0.11, an NES emulator for DOS has been released. It features the following new features and enhancements:
Added Famicom FAM protect type #1,#2,#4,#5,#6,#7,#8,#9,#10
Fixed NES Mapper #55,#56
Added FamicomDiskSystem emulation. (partial)
Download it from the Console Emulation section.
21:30EST - Final Burn v.0.78 Released
Final Burn v.0.78, a Multi-Arcade Machine emulator for Win9X has been released. It features the following new features and enhancements:
Fixed a very large bug in the way QSound sample data was read!
All the drum problems are now fixed (e.g. Lei-Lei's music, Morrigan's winning theme),
and voice samples are a lot clearer (e.g. Lilith's "Shining Blade").
Follow the link for Final Burn in the Multi-Arcade Emulation section.
11:50EST - Bliss v.1.3 Released
Bliss v.1.3, a Mattel Intellivision emulator for Windows and Java has been released. It features the following new features and enhancements
Added DirectX 8.0 support for Win32 users, resulting in a vast
improvement in speed and the addition of full-screen modes for Win32
users. Users on other operating systems are still supported through
Pure Java video output.)
Performance of video emulation has been greatly improved and now
uses only a comparably small percentage of CPU time.)
Sound is much more accurately emulated now. The sound chip is now
evaluated at the rate of the original Intellivision (~223khz) and
averaged into the desired output rate. As a result, all games
should sound much more like a real Intellivision.
Greatly improved palette. Thanks to Joe Zbiciak for doing the
palette research!
Fixed certain types of sounds that were playing an octave too high.
Night stalker now sounds more correct.
Fixed noise bugs. Crowd noises, for example, should sound better.
Fixed several video rendering bugs. Pinball title screen now looks
correct. Pitfall underground area now has correct colors.
Fixed screen blanking. Should see less of the garbage that would
appear when games were switching scenes.
Fixed several memory mappings. Some carts that were not working
before are working now.
Fixed sprite collision bugs. False collisions are no longer
detected along the y axis or between invisible sprites.
Download it from the Console Emulation section.
11:00EST - Emulationtimes.com officially opens
Good Morning everyone, and hope your hangovers aren't too bad hehehe. Welcome to my new emulation news page,
I hope all will enjoy it. Although I have had the page sorta up throught the month of December, it was up just for the
simple matter of development of the page. At this point I will be updating the news on a fairly regular basis, as well
as existing links and downloads found on this site. Unfortunately, there is still a lot to be done on this website to
make it whole, so I will start with what is complete and working. For starters, the News page will be updated on a fairly
regular basis. In the Links/download section, the following lists of emulators are complete (preliminary of course,
since I am aware of some emulators left out as of now), they are the Single Arcade Emulators, and the
Laserdisc Arcade Emulator sections. The COnsole Emulator section is currently in progress, and I hope to have it fully
up and complete by next week. Other sections listed may at some point durring development over the next month, will
contain updates as emulators are released, and will get a major update as I fill-in the many blanks that will need to
be filled in. Next, I guess a good question to answer is what is this page about anyway. Well, the answer to that is,
to fill a gap I feel has been there for about 2 years now. This gap is a comp[lete emulation resource pertaining to the
latest emulators out there for all platforms, much like an old site known as emunews.net. I intend to cover all
emulators out there, whether is be console, computer, arcade, lcd game, mainframe, chiapet, etc..., and to become a
resource to be used by others, whether it be personal use or webmaster use for other sites out there. So without
further adue, I bring you the site www.emulation times.com.
Copyright (C) 2001 Emulation Times
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