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Tuesday, July 31st, 2001
23:29EST - Final Burn Alpha v.0.128 for Win 9X Released
Final Burn Alpha v.0.128 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
1) Added Christophe's Kaillera source code (Alpha3), so netplay
is now available!
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
23:22EST - Hoxs v.0.6a Beta for Win 9X Released
Hoxs v.0.6a Beta for Win 9X, a Commodore 64 emulator has been released. This is its initial release.
Follow the link for Hoxs in the Computer Emulation section.
23:14EST - Generator v.0.2.3 for Mac OS Released
Generator v.0.2.3 for Mac OS, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:
Generator v0.22 was affected by a nasty optimizer bug that caused many games not to work. Generator
v0.23 fixes the problem. Apologies for the inconvenience.
Follow the link for Generator in the Console Emulation section.
23:09EST - PinMAME & Visual PinMAME v.1.0 Beta 1 for DOS & Win 9X respectively Released
PinMAME & Visual PinMAME v.1.0 Beta 1 for DOS & Win 9X, a Multi-Pinball emulator has been released. This release includes the following features, enhancements, and bugfixes:
A huge thank you to the beta (or is it alpha) testing team for their help:
Gerrit, Destruk, Apocolypse, AJ, & Worf
If anything doesn't work in the new release, blame them! ;)
Added Visual PinMAME installation guide to downloads page.
Added what's new files to download page.
Finally found a free moment to put up the screenshots page.
Happy 4 month anniversary to PinMAME and the first ever release of Visual PinMAME back in March.
Added a Great FAQ for Visual Pinball & Visual PinMAME on the links page.
Fixed illegal space link for Installation Guide. Thanks Metallik for posting the problem.
Follow the link for PinMAME & Visual PinMAME in the Pinball Emulation section.
22:31EST - Mini Classic Super Mario Bros. v.1.0 for Win 9X Released
Mini Classic Super Mario Bros. v.1.0 for Win 9X, a Nintendo Super Mario Bros. Mini LCD emulator has been released. This is its initial release.
Follow the link for Mini Classic Super Mario Bros. in the LCD Emulation section.
15:11EST - Final Burn v.0.123 for Win 9X in French Released
Final Burn v.0.123 for Win 9X in French, a Multi-Arcade emulator has been released. This release is in sync with Final Burn v.0.123 in English.
Follow the link for Final Burn in the Multi-Arcade Emulation section.
15:07EST - FBCPS2en & cn v.edit 35 for Win 9X Released
FBCPS2en & cn v.edit 35 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for FBCPS2en & cn in the Multi-Arcade Emulation section.
15:05EST - Java Gameboy v.0.1 Source Released
Java Gameboy v.0.1, a Nintendo Gameboy emulator source has been released.
Follow the link for Java Gameboy in the Portable-Console Emulation section.
15:02EST - gnuBoyXCE v.0.1 for Win CE ARM Released
gnuBoyXCE v.0.1 for Win CE ARM, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
The modification adds virtual A and B butttons although the virtual D-Pad does not work.
I just wanted to get this out as quickly as possible to make this free gameboy emulator
more playable on the iPaq.
Follow the link for gnuBoyXCE in the Portable-Console Emulation section.
14:57EST - RockNESX v.2.0B3 for Win 9X Released
RockNESX v.2.0B3 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
This is the last beta that I have. The new feature is a fast SuperEAGLE/2xSai.
I hacked some text to display beta 3, but sometimes you may found beta 2.
Follow the link for RockNESX in the Console Emulation section.
14:21EST - RockNES v.1.951 for DOS Released
RockNES v.1.951 for DOS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed mapper #44 (tested);
Fixed GameGenie codes (I hope);
Added a configurable joypad button to quit the emulator. Edit the config
file (rnsetup.ini) and look for ASSIGNMENTS, -quit_emulation_button;
Added support to dump CHR locations of VROM type (preliminary);
Documentation updated.
Follow the link for RockNES in the Console Emulation section.
14:21EST - FinalBurn Kaillera Alpha 3 for Win 9X & Source Released
FinalBurn Kaillera Alpha 3 for Win 9X & Source, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
players no more have to use default keys (thanks to Dave)
it should also enable everyone to use joypads and prevent a lot of desynchs.
Follow the link for FinalBurn Kaillera in the Multi-Arcade Emulation section.
14:32EST - SNES9X v.1.37 for BeOS Released
SNES9X v.1.37 for BeOS, a Nintendo SNES emulator has been released. This release brings it up to date with SNES 1.37 Source code.
Follow the link for SNES9X in the Console Emulation section.
14:28EST - BASIC Master Level 3 Emulator v.1.2 for Win 9X Released
BASIC Master Level 3 Emulator v.1.2 for Win 9X, a Hitachi Basic emulator has been released. This is it's initial release.
Follow the link for BASIC Master Level 3 Emulator in the Computer Emulation section.
14:21EST - VICE v.1.7 for DOS, Win 9X, Risc OS & Source Released
VICE v.1.7 for DOS, Win 9X, Risc OS & Source, a Commodore Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
arch/win32/c128ui.c : Added UI support for C128 function
roms.
arch/win32/res.h: Added menu entry definitions for C128
function rom support.
arch/win32/resc128.rc: Added menu entries for C128 function
rom.
arch/win32/uisnapshot.h: Export ui_save_snapshot.
arch/win32/video.c (canvas_destroy): Deallocate resources
safely.
c64/reu.c (set_reu_filename): Bugfix, update filename
resource when REU is not enabled.
Follow the link for VICE in the Computer Emulation section.
14:15EST - Explorers of Space Simulator v.1.00/S3 for Win 9X Released
Explorers of Space Simulator v.1.00/S3 for Win 9X, a Elektronika LCD emulator has been released. This is it's initial release.
Follow the link for Explorers of Space in the LCD Emulation section.
Monday, July 30th, 2001
22:32EST - RockNES v.1.950 for DOS Released
RockNES v.1.950 for DOS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed $6000-$7FFF CPU bank I/O, many broken mappers are working again;
Fixed a bug on $4003/$4007 writes (sound regs);
Fixed the number of CPU cycles per sound sample;
Fixed color emphasis (setting a palette range with no v-sync), the CMC80's demo works fine;
Fixed NES movie status flag (damn it);
Added mapper #44 (1991 Super HiK 7 in 1 384K), untested;
Enabled 8 sprites per scanline limitation (fixes some games);
Scanline #0 is being displayed again;
Fixed pattern table offsets dumping (seeks all VideoRAM banks);
Fixed a major problem with directories setup;
Fixed bitmap centering when using SuperEAGLE;
Re-added kritz' GameGenie core, slightly changed;
Game information dumping slightly improved (+path and +EOF string);
Changed the config file extension from rnsetup.CFG to rnsetup.INI;
Usual cosmetic changes and minor bugs fixed;
Documentation slightly updated.
Follow the link for RockNES in the Console Emulation section.
22:30EST - BeVICE v.1.7 for BeOS Released
BeVICE v.1.7 for BeOS, a Commodore Multi-Platform emulator has been released. This release brings it in sync with VICE v.1.7.
Follow the link for BeVICE in the Multi-Platform Emulation section.
22:25EST - Dega v.1.0.2 for Win 9X Released
Dega v.1.0.2 for Win 9X, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed these games: Rainbow Islands (SMS), Sega Chess (SMS), Xenon 2 (SMS),
Ax Battler - A Legend of Golden Axe (GG), Faceball 2000 (GG), Gun Star Heroes (GG),
Monster Truck Wars (GG), Out Run (GG), Ultimate Soccer (GG).
Follow the link for Dega in the Console Emulation section.
22:22EST - ACE v.1.2b for Win 9X Released
ACE v.1.2b for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
A quick update for ace: some people experienced problems, as they were using a not-32
bit resolution. This build should solve those problems (and maybe create new ones) as long
as your 16 bit is in 565 format 8-).
Follow the link for ACE in the Multi-Arcade Emulation section.
21:44EST - Emulators for Mac OS Released
Boycott Advance v.0.21, Boycott v.0.6.6, Frodo v.4.2.1, Generator v.0.2.2, Handy v.0.8.2, Jum52 v.0.5.4, MO5 v.2.1.2, Modeler v.0.8.3, Neopocott v.0.4.1, O2Em v.0.6.6,
Oric v.1.6.1, RockNES v.1.942, SMS Plus v.0.9.9, TEO v.1.6.1, and TGEmu v.0.1.8 for Mac OS, emulators have been released. These releases include the following features, enhancements, and bugfixes:
Added Blitter Library v.0.7.0.
Go to the appropiates sections to get em.
21:26EST - TI85Emu v.0.0.9 for Linux Released
TI85Emu v.0.0.9 for Linux, a Texas Instruments TI-85 emulator has been released. This release includes the following features, enhancements, and bugfixes:
0.0.9 added GTK interface, moved some GUI independent code into ti85.c autoconf/automake support
Follow the link for TI85Emu in the Calculator Emulation section.
18:59EST - Mini Classic Tetris v.1.5 for Win 9X Released
Mini Classic Tetris v.1.5 for Win 9X, a Nintendo Tetris Mini LCD emulator has been released. This release includes the following features, enhancements, and bugfixes:
graphic optimization for less powerful machines.
window miniclassic redimentionable (right corner in bottom)
Follow the link for Mini Classic Tetris in the LCD Emulation section.
18:56EST - NNNesterJ v.0.20a for Win 9X Released
NNNesterJ v.0.20a for Win 9X, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for NNNesterJ in the Console Emulation section.
18:54EST - MZ-800 Pro v.0.71 for Win 9X Released
MZ-800 Pro v.0.71 for Win 9X, a Sharp MZ-800 emulator has been released. Not sure what is new in this release.
Follow the link for MZ-800 in the Computer Emulation section.
18:52EST - CPS2Burn v.010730 for Win 9X Released
CPS2Burn v.010730 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
1. Presently the XOR file the
CPS2 game driver which release is done in a general way completion of
mounting.
2. At the time of game selection way the game is stopped
at one time, modification.
3. In addition, it is small bug
correction.
Follow the link for CPS2Burn in the Multi-Arcade Emulation section.
18:35EST - MAMED v.0.37b6.3 for Dreamcast Released
MAMED v.0.37b6.3 for Dreamcast, a MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.37b6 with bugfixes.
Follow the link for MAMED in the MAME Emulation section.
18:20EST - VisualBoy Advance v.0.2 for Win 9X Released
VisualBoy Advance v.0.2 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixed some bugs in graphics and thumb emulation
added missing graphics features
fixed bug in VBlankIntrWait and ArcTan2
pause/reset
save states
joystick support and configuration
sound options
BIOS file selection and usage
screen capture button
speedup button
1x, 2x, 3x and 4x sizes (and resizable window)
16-bit, 24-bit and 32-bit modes support
Follow the link for VisualBoy Advance in the Portable-Console Emulation section.
18:18EST - CustomGB v.0.06 for Win 9X Released
CustomGB v.0.06 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
You corrected that behavior volume related to sound is strange.
(Sound of the AirPocket has become unable to being audible midway was repaired)
PCM loading.
(Voice is audible at the Erie studio. Quality was audible making lowest, properly)
Follow the link for CustomGB in the Portable-Console Emulation section.
17:46EST - Boycott Advance v.0.21 for Win 9X Released
Boycott Advance v.0.21 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
(WIN32) Debugger enhancments (Dysfunction)
(WIN32) New menu items/features (Dysfunction)
(WIN32) Frame Skip (Perfect Dark)
(WIN32) Speed limiter (Perfect Dark)
(WIN32) Joystick Support (Perfect Dark)
GBA Timer Implementation (Dysfunction)
GBA DMA Implementation (Dysfunction)
GBA PCM Sound Implementation (Dysfunction)
GBA Rotate/Zoom Implementation (Dysfunction)
GBA Unified memory system (Dysfunction)
GBA BIOS Support (Dysfunction)
GBC Sound Implementation (Ming-yu Shih)
Many optimisations (Richard Bannister)
LSB Compatibility code (Richard Bannister)
Updated ROM Load/save code (Richard Bannister)
Opcode & GFX fixes (Simon Singh)
Alpha Blend fixes (Gollum)
Follow the link for Boycott Advance in the Portable-Console Emulation section.
Sunday, July 29th, 2001
23:44EST - SoftMac XP v.0.1 for Win 9X Released
SoftMac XP v.0.1 for Win 9X, an Apple Macintosh emulator has been released. Not sure what is new in this release.
Follow the link for SoftMac XP in the Computer Emulation section.
23:41EST - Dega v.1.0.1 for Win 9X Released
Dega v.1.0.1 for Win 9X, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added import and export of Meka format states (.S00)
Added SMS battery ram saving. Battery ram is saved to saves\gamename.sav
(this is also in the same format as Meka, and probably all other SMS emulators)
Fixed PAL and NTSC Z80 timing. Speech should now be the correct pitch always.
Enhanced sound is now disabled by default.
Added auto load/save state function. If turned on, this will automatically save
the state (in Meka format) to saves\gamename.s0a when you exit the game,
and will automatically load it up when you start the game again.
Follow the link for Dega in the Console Emulation section.
23:38EST - ACE v.1.2 for Win 9X Released
ACE v.1.2 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
version 1.2a
I realized that I was emulating too much! M68k core was in fact
overloaded of features - that I obviously removed this late at night
obtaining *Full framerate* with sound in all CPS2 games on my
pentium 450!
version 1.2
Added QSound in CPS2 games.
Added Capcom Sports Club Japan (970722).
Added Street Fighter Alpha (950627).
Sprite drawing code modified - it should be better, not perfect jet.
"Optimized" all tile drawing - now ffight gets 80 fps without sync.
Finally added rowscroll!
Follow the link for ACE in the Multi-Arcade Emulation section.
23:34EST - YAPE/SDL v.0.32.2 for Linux Released
YAPE/SDL v.0.32.2 for Linux, a Commodore 16/Plus 4 emulator has been released. This release includes the following features, enhancements, and bugfixes:
sound is implemented! (yet a bit clumsier than in the Windows version)
configuration settings now saved to user's home directory
some other bugs with the configuration file fixed
some keyboard mapping problems solved (cursor keys are now always usable)
save screenshots by pressing F7
many new bugs
can't remember more, it's been too long since last version :)
Follow the link for YAPE/SDL in the Computer Emulation section.
23:31EST - Final Burn v.0.123 for Win 9X Released
Final Burn v.0.123 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added G-Loc (incomplete)
Added Street Fighter Zero 3
Added Strider
Added Super Puzzle Fighter 2 X
Released source code (see www.finalburn.com for details)
Follow the link for Final Burn in the Console Emulation section.
23:29EST - P6001 v.0.1.9 for Win 9X Released
P6001 v.0.1.9 for Win 9X, an Sharp P6001 emulator has been released. Not sure what is new in this release.
Follow the link for P6001 in the Computer Emulation section.
23:29EST - Final Burn Alpha v.1.26 for Win 9X Released
Final Burn Alpha v.1.26 for Win 9X, an Atari 2600 emulator has been released. Not sure what is new in this release.
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.
23:27EST - Pocket Atari v.1.0 for Win CE Arm, MIPS, & SH3 Released
Pocket Atari v.1.0 for Win CE Arm, MIPS, & SH3, an Atari 8-bit emulator has been released. This is it's inital release.
Follow the link for Pocket Atari in the Computer Emulation section.
23:25EST - Z26 v.1.46 for DOS Released
Z26 v.1.46 for DOS, an Atari 2600 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Improved emulation of undocumented TIA reads.
Correct frame rate display on fast computers.
Fixed scroll bar positioning in help screens.
Added documentation on how to get z26 to work properly on motherboards with built in legacy sound support that sucks, like the ASUS A7M266. The
solution is to get a PCI sound card that works. ;-)
Follow the link for Z26 in the Console Emulation section.
23:24EST - Visual Pinball Tech Beta 4 for Win 9X Released
Visual Pinball Tech Beta 4 for Win 9X, a Multi-Pinball emulator has been released. This release includes the following features, enhancements, and bugfixes:
This build (4.1929) has various fixes, the big ones being two fixes for
loading files that either crash or hang.
VPinMAME tables will no longer prompt you to save after you have only
played them.
Also, there is a finally a Delete menu command so people can figure out how to delete items.
Follow the link for Visual Pinball in the Multi-Arcade Emulation section.
23:22EST - BGB v.0.5 for Win 9X Released
BGB v.0.5 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added hicolor GBC graphics engine.
Added background priority support.
Added MBC3 timer emulation.
Problems solved, more roms run correctly.
Wait-loop detection, some games run faster.
Maximum frameskip option.
BackGround map vram viewer.
Minor changes.
Follow the link for BGB in the Portable-Console Emulation section.
23:22EST - BGB v.0.5 for Win 9X Released
BGB v.0.5 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added hicolor GBC graphics engine.
Added background priority support.
Added MBC3 timer emulation.
Problems solved, more roms run correctly.
Wait-loop detection, some games run faster.
Maximum frameskip option.
BackGround map vram viewer.
Minor changes.
Follow the link for BGB in the Portable-Console Emulation section.
23:19EST - MEKA v.0.58 for Win 9X Released
MEKA v.0.58 for Win 9X, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added PSG sound logging to WAV files, accessible from the Sound menu.
Rewrote messaging system, added localization support.
Moved all messages to an external file, MEKA.MSG. You can now change
95% of the texts used in Meka, and translate it to the language of your
choice. I am however NOT YET sure about how accents will work, since it
depends on the font used.
This feature required a pass on all existing code and so took plenty
of time to do (10+ hours), I might have screwed a few messages during
the change, so be sure to send me an e-mail if you notice anything
unusual.
Implemented a VDP quirk found in Master System 2 but not Master System 1
or Game Gear, discovered by Charles Mac Donald (thanks Charles!). This
one fixes Cosmic Spacehead *BUT* might screws up few other games. I did
a bit of testing but couldn't do them all again, so please report if you
notice anything unusual with another game.
Improved hardware sprite collision accuracy, fixed a bug in some
cases where it was previously framerate dependant, and rewrote the
whole code in assembly.
Changed initializations messages and some other messages.
Fixed an incorrect numbers of TV lines in PAL/SECAM TV emulation (due
to a typo - thanks goes to cgfm2 for pointing me this stupid error!),
allowing removal of a few custom MEKA.NAM parameters (Daffy Duck in
Hollywood..).
Fixed the annoying bug that caused crashes on startup under DOS when
sound was enabled.
Fixed a minor bug in Codemaster mapper emulation, that affected the
checksum check of 'Drop Zone' (although the game worked).
Fixed crash when using a patch defined in MEKA.PAT that write outside
of any existing data.
Added (very) quick and (very) dirty frame-per-frame advance by pressing
ALT-F12. In fact, it will unpause the game then pause it back next frame.
Updated Colecovision compatibility list and added some product IDs,
thanks to Tincho DJ.
The current state with Colecovision games is: a mess :(
Someone will lots of Colecovision knowledge would be very helpful
to help sorting out all bad dumps, testing games and redumping others.
Follow the link for TI-99/Sim in the Computer Emulation section.
23:11EST - TI-99/Sim v.0.06 for Win 9X & Linux Released
TI-99/Sim v.0.06 for Win 9X & Linux, a Texas Instruments TI-99/4A emulator has been released. This release includes the following features, enhancements, and bugfixes:
07-25-2001 - Added code to patch the TI disk ROM at run-time to fix a problem with formatting
07-22-2001 - Fixed a bug in the video code that could cause memory corruption
07-19-2001 - Added "image file" and FIAD support to dumpcpu
07-18-2001 - Updated disk device to use new disk I/O routines
07-16-2001 - Added command line option handling routines
07-15-2001 - Corrected DSxD logic for locating sectors on double-sided disks
07-15-2001 - Added write support for all disk formats
07-14-2001 - Re-wrote disk I/O routines - Added V9T9 and PC99 format read support
07-06-2001 - Fixed error messages so that they display properly under Win32 version of SDL
07-06-2001 - Added new command line arguments and help screen to ti99sim-sdl
07-06-2001 - Added NTSC/PAL option for display
07-03-2001 - Modified makefiles to work with mingw under Windows
07-02-2001 - Added frame skip feature to video display code
06-24-2001 - Added hack to work around bug in MSVC++ in opcodes
Follow the link for TI-99/Sim in the Computer Emulation section.
23:08EST - NNNesterJ v.0.20 for Win 9X in English & Japanese Released
NNNesterJ v.0.20 for Win 9X in English & Japanese, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
UOnester (2001/2001/07/05) taking in.
4 human play correspondences & postscript correspondence of movie.
It can play back the movie of the UOnester, but are recorded with version from this time as for those which
It cannot play back with the UOnester.
Modification of controller setting dialogue.
Modification of frame skip.
The number of skip frames is attached to 1 and the FPS becomes in +60.
When 1 is, the FPS becomes 120, (in case of the NTSC).
When it increases too much with the ???? PC, whether it is dangerous, the ????? (the ?
The setting addition which does not use the Sleep.
The setting addition which does not use the automatic frame skip which is in the midst of disk accessing.
The archive of part to tell the truth it corrects the fact that it cannot read.
Support of GCA archive (main point DLL)
Manual FDS file clearing? Function (the launcher), the one which is not used is better, is, (the ?
The ROM file name menu indication which was used recently at the time of the right click on the window.
While pushing the left button, when the drug doing, way the window moves.
Follow the link for NNNesterJ in the Console Emulation section.
Saturday, July 28th, 2001
14:38EST - Unofficial SNES9X v.1.37c beta 9.9.4 for Win 9X & Linux Released
Unofficial SNES9X v.1.37c beta 9.9.4, a Nintendo SNES emulator has been released. Not sure what is new in this release.
Follow the link for SNES9X - Unofficial in the Multi-Platform Emulation section.
14:08EST - YAME v.0.37 for Win 9X & Linux Released
YAME v.0.37 for Win 9X & Linux, a Multi-Platform emulator has been released. Not sure what is new in this release.
Follow the link for YAME in the Multi-Platform Emulation section.
Friday, July 27th, 2001
10:49EST - Summary of Emulators 07/23/2001 thru 07/26/2001
Here is a quick summary of what I missed while I was away on vacation:
MZ-800 v.0.70 for Win 9X - a Sharp MZ800 emulator
EX68 v.2.15 for Win 9X - Sharp X68000 emulator
InfoNES v.0.74J for Debian Linux - Nintendo NES emulator
DamSpecEm v.0.2 for Win 9X - Sinclair ZX Spectrum emulator
JAE Berzerk v.0.1 for Java - Berzerk Single-Arcade emulator
Nebula v.1.6a for Win 9X - Multi Arcade emulator
Anex86 v.2.44 for Win 9X - Epson PCx86 emulator
MAME32 v.0.37b16 test - MAME Multi-Arcade emulator
DamSpecEm v.0.3 for Win 9X - Sinclair ZX Spectrum emulator
DreamGBA v.1.7 for Win 9X - Nintendo Gameboy Advance emulator
Apollo v.0.02b for Win 9X - Nintendo 64 emulator
VirtuaNES v.0.22 for Win 9X in Japanese & English - Nintendo NES emulator
JEmu Capcom 1942 v.0.1 for Java - Capcom 1942 Single-Arcade emulator
NeoCPS v.1.08 for Win 9X - NeoGeo only MAME Multi-Arcade emulator
ElectrEm Beta 9b for DOS, Win 9X, & Linux - Acorn Electron emulator
AY-Emul v.2.4 beta 2 for Win 9X - Sinclair Spectrum AY-3-8910/12 Sound Chip emulator
Power64 v.3.1 for Mac OS - Commodore 64 emulator
Kawaks v.1.14 for Win 9X - Multi-Arcade emulator
VirtuaNES v.0.22 for Win 9X - Nintendo NES emulator
JEmu Capcom 1942 v.0.1 for Java - Capcom 1942 Single - Arcade emulator
NeoCPS v.0.8 for Win 9X - NeoGeo & CPS2 only MAME Multi-Arcade emulator
ElectrEm Beta 9b for DOS, Win 9X, & Linux - Acorn Electron emulator
AYEmul v.2.4 Beta 2 for Win 9X - Sinclair ZX Spectrum AY-3-8910/12 Sound Chip emulator
Kawaks v.1.14 for Win 9X - CPS2 Multi-Arcade emulator
M-Boy v.0.1 for Win CE ARM, MIPS, & SH3 - Nintendo Gameboy emulator
1964 v.0.6.3 patch version for WIn 9X- Nintendo 64 emulator
MjMAME v.0.37b16-010728 for Win 9X - Mahjong only MAME Multi-Arcade
NMAMEX II v.0.11 for Win 9X - NeoGeo only MAME Multi-Arcade emulator
J80 v.0.9.6 beta 2 - Sharp PC-8001 emulator
Power20 v.2.1 for Mac OS - Commodore Vic 20 emulator
SFMAME v.0.37b16 for DOS - Street Fighter only MAME Multi-Arcade emulator
Unofficial Final Burn v.0.123 for Win 9X - Multi-Arcade emulator
DelphiSpec - v.0.1 for Win 9X - Sinclair ZX Spectrum emulator
Final Burn Next Build v.010727 Win 9X - Multi-Arcade emulator
Daedalus v.0.07-Lkb3 for Win 9X - Nintendo 64 emulator
CD-Ice Rise Demo for Win 9X - Philips CD-i emulator
CustomGB v.0.005 for Win 9X - Nintendo Gameboy emulator
That should about summarize it all. Tomorrow regular updates shall resume.
11:00EST - Back from Vacation
Well, I'm back from vacation, New England is great this time of year, picked up lots of Wines, syrups, and stuff. Now that I am refreshed, back to the news.
I will include a summary of what I missed while I was away.
Thursday, July 26th, 2001
Wednesday, July 25th, 2001
Tuesday, July 24th, 2001
Monday, July 23th, 2001
11:00EST - Gone on Vacation
Yup, I'm gonna be out for the next 4 days for vacation. I will update all the weeks events when I return.
10:49EST - Virtual Aquarius v.0.7 for Win 9X Released
Virtual Aquarius v.0.7 for Win 9X, a Mattel Aquarius emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added TOOLS directory. See the readme there to learn about tools.
Added a couple of ROM images to this zip archive.
Added limited support for CLOADing raw WAV files. These files must be recorded at 44,100 samples per second, 8-bit, mono -- and must presumably have been CSAVEd from a real Aquarius. PLEASE NOTE: the emulator will not load in WAV files created with CAQ2WAV. I am still trying to figure out why.
Fixed an annoying border bug, in which the border got wrecked by overlaid windows.
Follow the link for Virtual Aquarius in the Console Emulation section.
10:45EST - Project64 v.1.20 for Win 9X Released
Project64 v.1.20 for Win 9X, a Nintendo 64 emulator has been released. Not sure what is new in this release.
Follow the link for Project64 in the Console Emulation section.
Sunday, July 22th, 2001
23:34EST - Pitou Build 152 for Linux Released
Pitou Build 152 for Linux, a Digital Satelite Smart-Card emulator has been released. This is its initial release.
Follow the link for Pitou in the Miscallaneous Emulation section.
23:31EST - Centipede v.0.1 for Gameboy Advance Released
Centipede v.0.1 for Gameboy Advance, a Centipede Single-Arcade emulator has been released. This is its initial release.
Follow the link for Centipede in the Single-Arcade Emulation section.
23:27EST - FinalBurn v.0.114 Source Released
FinalBurn v.0.114 Source, a Multi-Arcade emulator has been released.
Follow the link for FinalBurn in the Multi-Arcade Emulation section.
14:13EST - STonX v.0.6.7.4 for Linux Released
STonX v.0.6.7.4 for Linux, an Atari ST emulator has been released. Not sure what is new in this release.
Follow the link for STonX in the Computer Emulation section.
14:08EST - STeem v.1.62 for Win 9X Released
STeem v.1.62 for Win 9X, an Atari ST emulator has been released. This release includes the following features, enhancements, and bugfixes:
Bugs Fixed
Windows 2000 crashing
Sound improved, bubbling greatly reduced
DIM support really works now (for DIMs created with all sectors option)
Date error
New Features
Stopped mouse movement at startup causing key press (it does this on a real ST)
Searchable readme in General Info
Small icon view in Disk Manager
10 Quick folders in Disk Manager (right click on go home and set home buttons)
Follow the link for STeem in the Computer Emulation section.
14:02EST - XM-7 v.3.0 L30 for Win 9X Released
XM-7 v.3.0 L30 for Win 9X, a Fujitsu FM-7 emulator has been released. This release includes the following features, enhancements, and bugfixes:
At the time of the state load, it corrects the bug where FDC access position is not loaded normally depending upon environment and causes
memory destruction.
At the time of the state load, it corrects the bug which timer control crosses device side with the OPN, the WHG and the THG.
The thread of the hypothetical machine, you reset to the Normal from the priority High.
Follow the link for XM-7 in the Computer Emulation section.
13:57EST - FBCPS2en v.edit 34 for Win 9X Released
FBCPS2en v.edit 34 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for FBCPS2en in the Multi-Arcade Emulation section.
13:55EST - fMSX-SDL v.2.5.33 for Win 9X & Linux Released
fMSX-SDL v.2.5.33 for Win 9X & Linux, an MSX emulator has been released. Not sure what is new in this release.
Follow the link for fMSX-SDL in the Computer Emulation section.
13:51EST - X68000 v.0.00 b15 for Mac OS Released
X68000 v.0.00 b15 for Mac OS, a Sharp X68000 emulator has been released. This release includes the following features, enhancements, and bugfixes:
This time plain just correction, but * & *. As a point, enlargement of the sound buffer (size selective yes), it is the place where you
called to the delicate acceleration and the Carbon Event of drawing processing correspondence. (Well, truly plainness * & *)
Follow the link for X68000 in the Computer Emulation section.
13:44EST - 1964 v.0.6.3 for Win 9X & Linux Released
1964 v.0.6.3 for Win 9X & Linux, a Nintendo 64 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Netplay MarioKart works, just make sure Speed Hack 2 is not checked in your default options window.
Follow the link for 1964 in the Console Emulation section.
Saturday, July 21th, 2001
23:32EST - JEmu - Captain Commando v.0.1 for Java Released
JEmu - Captain Commando v.0.1 for Java, a Single Arcade emulator has been released. This is it's initial release.
Follow the link for JEmu - Captain Commando in the Single-Arcade Emulation section.
23:27EST - Dega v.1.00 for Win 9X Released
Dega v.1.00 for Win 9X, a Sega Master System/Game Gear emulator has been released. This is it's initial release and contains the following features:
Estimated 95% compatibility
Uses Dave's assembler Z80 core.
Uses Dave's PSG sound emulator.
H-interrupts and raster effects supported.
Features enhanced PSG emulation by replacing square wave output with real sampled instruments.
Supports DirectDraw Overlay surfaces used by modern video cards.
Supports 3D glasses emulation using Red/Blue glasses.
Speech/sampled sound supported.
Follow the link for Dega in the Console Emulation section.
23:24EST - Nebula v.1.6 for Win 9X Released
Nebula v.1.6 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Wow, lots of changes...
ADDED PRELIMINARY NETPLAY SUPPORT USING KAILLERA :). Use the -knet option
or the NebulaNet.exe file.
Fixed CPS1 background color selection.
Added most CPS1 games (there are still some missing)
Added more dipswitches
Sound state in CPS1 games is not saved/loaded now, I'm trying to
fix some problems with it.
Fixed some CPS1 gfx glitches (3wonders black squares are still there)
Faster rotated games. Now they are almost as fast as horizontal
ones (Thanks Mr K :) )
Much faster scanline modes.
Faster 2xZoom.
Added new image enhacement modes: Super2xSaI, 2xSaISuperEagle,
2xSai 75% scanlined (Thanks again to Mr K for this last one :) )
Added Vertical Scanlines mode.
Fixed Eagle support that was broken some versions ago.
Removed scanline modes in 640x480. You must use higher resolutions
to enable them.
Added 384x224 and 768x448 resolutions. You can only use them
if you video card supports them. (there are some patches out there
that can enable these resolutions in some cards).
Added an AutoAnalyze option in the NEBULA.INI file to avoid
nebula analyzing romsets on startup.
Added the Default option in Cheat files.
Sounds in the GUI.
SFZ3 characters and backgrounds animations fixed.
PrioEngine option removed from NEBULA.INI, it's no longer needed.
And lots changes that I can't remember...
NOTE: to get ssf2tb working, hit F2 when the "Terminal check" words
appear and in the game option set the game to Single Mode
Follow the link for Nebula in the Multi-Arcade Emulation section.
23:17EST - MAMEDC v.0.4 for Dreamcast Released
MAMEDC v.0.4 for Dreamcast, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
added double dragon, double dragon 2, mspacman, galaga, 88 games, ikari warriors, gauntlet, gauntlet 2, 1941,
ghouls'n ghosts (buggy), final fight (buggy) and strider (buggy) drivers
added gamelist scroll as the game list is getting huge :)
the auto frameskip sucked so it's now manual
more improvements in the graphic code. some drivers (like pang, contra and commando) are noticably faster
added progress indicator when loading roms
added 3rd button (B) support on the controllers
added antialias setting
Follow the link for MAMEDC in the MAME Emulation section.
23:14EST - MPU3/4 v.6.0 for Win 9X Released
MPU3/4 v.6.0 for Win 9X, a Multi-Arcade emulator has been released. This is its inital release.
Follow the link for MPU3/4 in the Multi-Arcade Emulation section.
23:12EST - PINA v.1.10.3.009.010 for Win CE ARM, MIPS, & SH3 Released
PINA v.1.10.3.009.010 for Win CE ARM, MIPS, & SH3, an Apple II emulator has been released. This is its initial release.
Follow the link for PINA in the Computer Emulation section.
23:03EST - Mimic v.1.08 for Win 9X Released
Mimic v.1.08 for Win 9X, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
New:32 bit version :)
New:2A03/6502/6502C Support
New:NES support
Fix:Stars background re-enabled
Fix:Status line scrolls
Fix:Menu now fully dynamic
Fix:Z80/Z80GB/8080 HALT fix
Fix:Sound Blaster
Fix:Gameboy VDP
Fix:Game Gear VDP
Fix:Many, many more :)
Follow the link for Mimic in the Multi-Platform Emulation section.
22:59EST - PCSX v.0.9.140 for Win 9X Released
PCSX v.0.9.140 for Win 9X, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:
New GTE code (still buggy)
SIO fixes
Support for 2 players and PSEMU pad plugins
MDEC
Memory card support
XA support(buggy)
fixes to cd-rom & cd-rom DMA
fixes to rootcounters
SIO irq,Black & white MDEC supported
support the new Plugin format (for GPU and SPU plugins)
automatic cd loader. Support for psemu ISOS plugins added. Loader through bios support
savestate support :)
Prelimary Screen-pic support. :)
and maybe plenty more since almost 1 year passed since last release... (1 year already???)
Follow the link for PCSX in the Console Emulation section.
22:56EST - RockNES v.1.942 for DOS Released
RockNES v.1.942 for DOS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed ROM information saving (header + CRCs in a text file);
Fixed mirroring state loading for RSx files (when an unknown value is found);
Fixed a stupid GUI bug: no more emulation reset when you leave the GUI by first time;
Fixed a small flaw in the scanline cycle calculation;
Fixed a small flaw in the MMC3 scanline counter (from previous version);
Fixed mapper #68 (Batman: Return of Joker - USA/Jap - works fine again);
Added a patch to fix mirroring in Super Cars game.
Follow the link for RockNES in the Console Emulation section.
22:52EST - GNUBoyCE J7 V.0.02 for Win CE ARM Released
GNUBoyCE J7 V.0.02 for Win CE ARM, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
The treble without becoming with title of chapter of ??? space-time, it does, the ?.
Because that just a little is hateful, whether you try inspecting.
When you looked at the source, at all it is from the ?. So, the data knocking down, you try seeing.
The guess is made, but it is not knowing whether that cord/code is unpalatable after all with something.
Suddenly, you remember that it is the sample of sound in the gbdk.
With easy thought whether with it is dense, just a little per it is already attached. (Sweat
So, knocking down the gbdk, compiling. However to the folder of the examles
Although the sound.c has entered, it has not entered into the make.bat.
You try compiling helplessly by the hand. Error. There is no print, a println and a cls.
Modifying in the gprint, and the gprintln deleting, it compiles the cls.
So when it does, internal error of the compiler. Useless it is.
When the ? - the ?, how it does, it can compile it is -. (Crying
Therefore, being removed from the make.bat?
How thing, FFX with that removing several hours.
Follow the link for GNUBoyCE in the Portable-Console Emulation section.
22:46EST - Mini-Classic Tetris v.1.4 for Win 9X Released
Mini-Classic Tetris v.1.4 for Win 9X, a Nintendo Tetris LCD emulator has been released. This release includes the following features, enhancements, and bugfixes:
a new graphic interface of the miniclassic.
alarm
mode of plays B
the pause
bugs corrected (it still remains about it)
Follow the link for Mini Classic Tetris in the LCD/LED Emulation section.
Friday, July 20th, 2001
23:22EST - MjMAME32 v.0.37b16-010720 for Win 9X Released
MjMAME32 v.0.37b16-010720 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
P6 optimization increasing also edition, you see.
Follow the link for MjMAME32 in the MAME Emulation section.
23:15EST - BGB v.0.4 for Win 9X Released
BGB v.0.4 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added GBC support.
Fixed bug in auto-frameskip code, it is now smoother.
Minor change in video engine, "the addams family" and "starfight" now run.
Follow the link for AppleWin in the Computer Emulation section.
23:11EST - Virtual X68000 v.1.1 for Linux Released
Virtual X68000 v.1.1 for Linux, a Sharp X68000 emulator has been released. Not sure what is new in this release.
Follow the link for Virtual X68000 in the Computer Emulation section.
23:07EST - AppleWin v.1.10.4 for Win 9X Released
AppleWin v.1.10.4 for Win 9X, an Apple IIe emulator has been released. This release includes the following features, enhancements, and bugfixes:
user interface to toggle enhanced disk speed re-added
crash when opening image for previously empty spinning drive fixed
image detection on filename extension streamlined
error handling on invalid images streamlined
creation of .DSK and .NIB images from scratch added
DOS 3.3 read address field routine detection removed
DOS 3.3 change track routine detection and patching removed
floppy drive lights display changed to be never both on
double hires video mode in color mode corrected based on NTSC logic
new "Color (optimized)" mode with fringe reduction added
'F9' to cycle through the three color modes added
memory leak when changing video mode fixed
capslock handling streamlined
(US-)keyboard to character mapping based on internal table removed
keyboard to character mapping based on windows keyboard driver added
joystick emulation with keyboard values changed when several keys pressed
"Paused" and "Stepping" display refresh fixed
help updated - thanks to Brian K. Broker ([email protected])
copyright notice in version info changed
Follow the link for AppleWin in the Computer Emulation section.
23:04EST - SNES9X v.1.38 for Win 9X Released
SNES9X v.1.38 for Win 9X, a Nintendo SNES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added support for Star Ocean and Street Fighter 2 Alpha
decompressed graphics packs from dejap. Used a binary chop
search rather than a linear search to locate correct decompressed
graphics more quickly - should help emulation speed during later
stages of the game.
Included OpenGL support into the Linux port and speeded up the
Windows OpenGL implementation slightly. The real speed up would
occur if I could figure out how/if 16-bit textures are supported in
OpenGL because at the moment the 16-bit software rendered
SNES image must be converted to 24-bit before being uploaded as
a texture...
Included the latest ZSNES DSP-1 code. Now Pilotwings, SD Racer
and Suzuka 8 Hours are playable. Aim For The Ace, Super Air
Diver 1 & 2 and Syutoko Battle 94 are also playable, but with bugs.
Thanks to zsKnight, _demo_, et al for all their hard work.
Another Daffy Duck: Marvin Missions screen flicker problem
worked around - writing to the IRQ enable register shouldn't clear
any pending IRQs, but Sieken 3 seems to require this or else the
game hangs. Special-cased Daffy Duck for now.
An NMI emulation bug was triggering a Panic Bomberman World
game bug, crashing it. Basically, if a game enables NMIs after the
normal trigger point, the NMI should not trigger if the game has
already read the NMI clear register.
Panic Bomberman World requires SPC700 memory to be initialised
to zero on reset otherwise the game hangs when a tune finishes and
another one should start.
Added mouse pointer auto-hide to the Windows port. Much better
than the turn the mouse pointer into a black dot method I was using
before. - Included the latest ZSNES Super FX code. Not sure if it
fixes actually fixes any games.
Added an offset hack for Strike Gunner to get the scrolling ground
layer to line up correctly - another offset-per-tile bug hacked around
for now.
Arrr! Left in some debugging code in the last release that prevented
all games that need the slower SPC700 timing from working.
Removed it.
Hmm. The broken cut-scenes in Deep Space 9 seem to indicate that
I haven't got the emulated clock speed of the 65c816 CPU correct
yet. And not by a little bit - a 9% too slow error. Hacked special
timing for the game for now.
Added triple-buffering to Windows port - enabling double-buffering
actually enables triple-buffering if you have enough free video RAM,
defaulting to double-buffering if you don't.
Fixed another crash bug in the interpolated mode 7 code - if no
scaling was being used (either up or down) and screen repeat was
enabled and the screen was flipped horizontally, the routine would
crash Snes9x. Was causing Snes9x to crash during rock monster
boss stage of Castlevania 4.
Oops. Got the initialisation of the default SNES screen width and
height round the wrong way - could cause a X Windows System
error message on the UNIX port after loading a ZSNES freeze file.
Included the unofficial Windows port emulation fixes for several
games including Kentouou World championship and TKO Super
Championship.
Included ??? improved Anti Res. sound sample decoding routine and
updated the C version to match.
Included Anti Res. improved sample decompression code he sent
me ages ago, but for some reason I didn't include. Sorry. This
version seems good enough to leave enabled all the time.
Follow the link for SNES9X in the Console Emulation section.
Thursday, July 19th, 2001
16:08EST - GNUboy v.0.91.13-0.7 for Pocket PC MIPS Released
GNUboy v.0.91.13-0.7 for Pocket PC MIPS, a Nintendo Gameboy emulator has been released. This is it's initial release.
Follow the link for GNUBoy in the Portable-Console Emulation section.
15:53EST - Joey's Phoenix Emulator v.0.4 for Dreamcast Released
Joey's Phoenix Emulator v.0.4 for Dreamcast, a Phoenix Single-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
This time i changed the rendering code to render to the TA instead of
the framebuffer so now you can play phoenix at 640x480 the same speed as it was at 320x240.
I also centered the game on the screen so it looks a little nicer.
Its getting closer and closer to being more of a playable game instead of just a coding project :).
Follow the link for Joey's Phoenix Emulator in the Single-Arcade Emulation section.
15:49EST - MAMEDC v.0.3 for Dreamcast Released
MAMEDC v.0.3 for Dreamcast, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
cd swapping code should be fixed (thanks to James Surine)
James also fixed a small bug in the sound code
zip support fixed! put all your zipped roms in the /roms/ folder
looks like some roms HAVE to be zipped otherwise they won't work
added bubble bobble, bombjack & contra drivers!
second controller support
Follow the link for MAMEDC in the MAME Emulation section.
15:45EST - Final Burn Hack v.2.5b for Win 9X Released
Final Burn Hack v.2.5b for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Game List is now in alphabetical order.
Added Character Unlock to "Capcom Sports Club"
Fixed Region Switch For Sfz2aj that was messed up in 2.5a
Follow the link for Final Burn Hack in the Multi-Arcade Emulation section.
15:40EST - HuE v.0.01 for Win 9X Released
HuE v.0.01 for Win 9X, an NEC Turbografx16 emulator has been released. This is it's inital release and has Kaillera Support.
Follow the link for HuE in the Console Emulation section.
15:36EST - GNUBoy v.0.04 for Zaurus & Source Released
GNUBoy v.0.04 for Zaurus & Source, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
1.To be able to do the state retention of VRAM direct and the like it does
2.Only VRAM direct mode corresponded to the vertical picture
Follow the link for GNUBoy in the Portable-Console Emulation section.
15:33EST - NextFCE v.0.09 for Zaurus Source Released
NextFCE v.0.09 for Zaurus Source, a Nintendo NES emulator has been released.
Follow the link for NextFCE in the Console Emulation section.
15:29EST - FCE Ultra/SDL v.0.61 R2 for BeOS Released
FCE Ultra/SDL v.0.61 R2 for BeOS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
It has some speed optimizations in sprite rendering code,
fixes Game Genie emulation and beside many other changes you can now switch
between window and fullscreen mode with the 'f' key
Follow the link for FCE Ultra/SDL in the Console Emulation section.
Wednesday, July 18th, 2001
23:33EST - Kawaks v.1.13 for Win 9X Released
Kawaks v.1.13 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
New frameskip code. Should perform a LOT better for slower computers.
Added Nebula cheat support. 100% compatible :) Read whatsnew.txt from more
info
Added features to search for new cheats.
Replaced 2xSai and SuperEagle blitters by ASM counterparts, which require
MMX but are over twice as fast.
Modified ADPCM so it's mono (the way it should be) and a bit softer
to avoid static.
Added new options for correct windowed aspect ratio and full screen
aspect ratio.
Note that using the "smaller display" setting for your full screen
ratio will allow you to use 640x480 :). Read the INI for more info.
Added option to save current key settings to defaultkeys.ini
Suppressed the NoSound flag. Since 1.11, sound IS required for
Kawaks to run.
Added driver for Pang! 3 (Euro). Has lousy sound, however...
Better sound for Final Fight and Strider
Fixed Carrier Air Wing palette
Fixed a sprite clipping issue in CPS1 games.
Fixed HotRod Player 2 keys.
Fixed Capcom Sports Club button 3
Follow the link for Kawaks in the Multi-Arcade Emulation section.
23:28EST - RockNES v.1.941 for DOS Released
RockNES v.1.941 for DOS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
The memory leak fix hadn't been enabled! It's ok now;
Fixed a bug in the mapper #21 (damn it);
Fixed a bug in the mapper #151 startup;
Fixed VRCxx IRQ timing for the new ppu timing;
Fixed sprite #0 hits;
Added sprite #0 hits by cpu cycle, plus a patch to get VideoMation ok;
Added floating point for scanline cycle calculation, making the things near perfect! Rad Racer 2 (and others) works better and
no glitched;
Minor adjustment in the ppu timing;
Minor fixes in the ppu interface.
Follow the link for RockNES in the Console Emulation section.
23:15EST - Raine v.0.30 for BeOS Released
Raine v.0.30 for BeOS, a Multi-Arcade emulator has been released. This release brings it in sync with v.0.30 of Raine.
Follow the link for Raine in the Console Emulation section.
Tuesday, July 17th, 2001
21:49EST - PC88Em v.1.0 Pre Release for Mac OS Released
PC88Em v.1.0 Pre Release for Mac OS, a Nintendo NES emulator has been released. This is it's inital release.
Follow the link for PC88Em in the Computer Emulation section.
21:42EST - VZ-Em v.2.0 for Win 9X Released
VZ-Em v.2.0 for Win 9X, a Laser VZ Series emulator has been released. Not sure what is new in this release.
Follow the link for VZ-Em in the Computer Emulation section.
21:38EST - VirtuaNES v.0.21 for Win 9X in Japanese & English Released
VirtuaNES v.0.21 for Win 9X in Japanese & English, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
When the drawing surface of main is not taken in video memory, way it recovers in system memory, correction. Because
of this you think it reached the point where it can do starting at least even with the video card whose video memory is
little.
When taking the snapshot, when path setting, bug correction of pass acquisition.
Operation defective correction. The Casthlevania3 Dracula's Curse (U) with it corrects blurring ??in the vertical scroll
surface. The mapper - you adjust 16 with the variety.
Follow the link for VirtuaNES in the Console Emulation section.
13:08EST - SMSPlus Beta 7 for Dreamcast Released
SMSPlus Beta 7 for Dreamcast, a Sega Master System emulator has been released. This release includes the following features, enhancements, and bugfixes:
Games actually playable!
Game Gear rom support
2 player support
fixed 32bit memory align
removed faulty GUI, added in new one
removed all commandline optimizations
sound support
supports upto ~2000 roms on a CD
tile accelerator now used (doesnt really speed it up thou)
Follow the link for SMSPlus in the Console Emulation section.
13:02EST - MAME v.0.1 for Jornada 720 Released
MAME v.0.1 for Jornada 720, a MAME Multi-Arcade emulator has been released. This is it's inital release.
Follow the link for MAME in the MAME Emulation section.
Monday, July 16th, 2001
22:37EST - Joey's Phoenix Emulator v.0.3 for Dreamcast Released
Joey's Phoenix Emulator v.0.3 for Dreamcast, a Phoenix Single-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Follow the link for Joey's Phoenix Emulator in the Single-Arcade Emulation section.
22:32EST - MAMEDC v.0.1 for Dreamcast Released
MAMEDC v.0.1 for Dreamcast, a MAME Multi-Arcade emulator has been released. This is its initial release ands includes the following features:
Some games work at 100% framerate, others are slower.
Supports the following drivers: PacMan, Arkanoid, Super Qix (bootleg), Psychic5, Pang and Super Pang.
More drivers work but they are untested (and not compiled in in that release) for now.
Basic (and laggy and buggy) sound support
VERY unoptimized for now
Follow the link for MAMEDC in the MAME Emulation section.
22:29EST - AdvanceMAME v.0.37b16.0 for DOS Released
AdvanceMAME v.0.37b16.0 for DOS, a MAME Multi-Arcade emulator has been released. This release puts it in sync with MAME v.0.37b16 source.
Follow the link for AdvanceMAME in the MAME Emulation section.
22:27EST - HeboWin v.00.04 for Win 9X Released
HeboWin v.00.04 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Cable link functional addition. (Net communication is not yet correspondence.)
2p input and addition. (Cable link & SGB)
Pocket printer being defeated.
Other things, variety.
Follow the link for HeboWin in the Portable-Console Emulation section.
22:22EST - DCMO5 Gamers Edition v.1.2 for Win 9X Released
DCMO5 Gamers Edition v.1.2 for Win 9X, a Thomson MO5 emulator has been released. This release includes the following features, enhancements, and bugfixes:
MO5 emulation is upgraded to DCMO5 6.5 level. Please read DCMO5
6.5 release notes for more information.
MEMO5 ROM cartridges size is no longer limited to 16K. MEMO5
above 16K and up to 64K, including memory banks switching, are
now fully supported.
Warning : Blitz!.mr5 first release is no longer compatible with
DCMO5 Gamer Edition. Please load last version from DCMO5 web site.
Follow the link for DCMO5 Gamers Edition in the Computer Emulation section.
22:16EST - AY Emul v.2.4 Beta for Win 9X Released
AY Emul v.2.4 Beta for Win 9X, a Sinclair ZX Spectrum Sound Chip (AY-3-8910/12) emulator has been released. This release includes the following features, enhancements, and bugfixes:
AY and AYM files are partially supported.
Follow the link for AY Emul in the Miscallaneous Emulation section.
22:11EST - RockNES v.1.940 for DOS Released
RockNES v.1.940 for DOS, an Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed file path for dumped items;
Fixed ppu timing (broken from previous version, fixes scrolling);
Fixed bitmap centering (640x480);
Fixed a major problem with memory leak;
Fixed saved states for mapper #0 games (old and undiscovered bug);
Fixed RSx state file (removed unnecessary data saving);
Fixed a bug in the mapper #1 (from previous version);
Fixed mapper #19 (Family Circuit '91 works fine);
Fixed MMC3 reset, plus small IRQ timing fix;
Added full support for mapper #119 (Pinbot and High Speed are playable);
Added a ppu tweak to get Rad Racer 2 working good (maybe more games too);
Added support to dump ppu patterns offsets (ROM locations);
Added support for paged CHR RAM (used by some mappers);
Added a CPU cycle calculation per scanline (not good, but works better);
Minor ppu render cleanup;
Lots of bug fixes, plus more changes for portability.
Follow the link for RockNES in the Console Emulation section.
22:07EST - DreamGBA v.1.6 for Win 9X Released
DreamGBA v.1.6 for Win 9X, an Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
The ?..EEPROM support and Mario Advance yes from here taking ? Ryo
?? ? Ryo.VRAM.. Surpassing boundary ? system. EX-MONOPOLY normality.
Line . IRQ pulling ?? under integral Ryo one. Rockman EXE possession piece. Ryo. Right. Profit ? mystery......
?. Ryo 1.5.. Mark GBC and permitting/inserting vocal tract support
Note: Cause learning/repairing reforming discontinuance. Reason possible creation certain person ? ?. Possession.. ?. Announcement, ?. Unnecessary large. Small mysterious......
. Under arriving at. Under Ku. Book ? non- offer GBA BIOS. Arriving at.. ?
Renewal.. 2001/7/16
Follow the link for DreamGBA in the Portable-Console Emulation section.
22:04EST - TKGBC v.0.20 Beta for Win 9X Released
TKGBC v.0.20 Beta for Win 9X, an Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support of 24 and 32 BPP display modes
Follow the link for TKGBC in the Portable-Console Emulation section.
22:02EST - CustomGB v.0.04 for Win 9X Released
CustomGB v.0.04 for Win 9X, an Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Modification of LCD timing
It reached the point where it can indicate the picture of the Hi Color.
Priority of BG perfection mounting (as for Window not yet mounting)
Follow the link for CustomGB in the Portable-Console Emulation section.
Sunday, July 15th, 2001
23:37EST - TourMAME v.0.37b16.2 for Win 9X Released
TourMAME v.0.37b16.2 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
I have included the "steadykey" option in the input section of
mame.ini. It defaults to "1" as before so you can use "-nosteadykey" on the commandline as well.
Follow the link for TourMAME in the MAME Emulation section.
23:33EST - PocketGB v.1.37 for Win CE ARM, MIPS, & SH3 Released
PocketGB v.1.37 for Win CE ARM, MIPS, & SH3, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
Casio Virtual Pad: The disappearing pad should be corrected on the Casio now.
New Virtual Pad: PocketGB now has a new virtual pad with a better A+B button.
Follow the link for PocketGB in the Multi-Platform Emulation section.
23:28EST - BeMAME v.0.37b16 for BeOS Released
BeMAME v.0.37b16 for BeOS, a MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.37b16.
Follow the link for BeMAME in the MAME Emulation section.
23:23EST - CustomGB v.0.02 & 0.03 for Win 9X Released
CustomGB v.0.02 & 0.03 for Win 9X, an Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
v.0.03
Second look at interruption process
Timing of LCD modification (imperfection)
Afterimage mode revival (option)
To form the saving data it does
Type selection was made possible, (the GBC/GB)
Behavior of the HDMA/GDMA modification (the ??? not indicating with the DQ3 was repaired)
v.0.02
GB EMU development circumstance
CustomGB_0_002.zip
Temporarily in the color correspondence (suitableness)
Timing of LCD modification (imperfection)
Afterimage mode temporarily OFF
Follow the link for CustomGB in the Portable-Console Emulation section.
23:17EST - fMSX v.2.5 for DOS, Win 9X, & Unix Released
fMSX v.2.5 for DOS, Win 9X, & Unix, an MSX emulator has been released. This release includes the following features, enhancements, and bugfixes:
v.1.12
Added emulation state saving and loading.
Added support for GZIPped ROM files and state file.
Changed keyboard handler in fMSX-Unix. Hopefully, the key assignments should now be more natural.
Keyboard assignments changed everywhere.
Follow the link for fMSX in the Computer Emulation section.
23:14EST - PocketNES v.1.0 beta 3a for Win CE ARM, MIPS, SH3 Released
PocketNES v.1.0 beta 3a for Win CE ARM, MIPS, SH3, a Nintendo NES1 emulator has been released. Not sure what is new in this release.
Follow the link for PocketNES in the Console Emulation section.
23:10EST - Kawaks v.1.11 & 1.12 for Win 9X Released
Kawaks v.1.11 & 1.12 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
v.1.12
Sound really fixed
v.1.11
That bad, naughty, evil, and overall not very nice sound issue should be fixed now :))
(Jesus, why did GetCurrentPosition have to report bytes instead of samples ?)
Modified autoframeskip code to adapt to new timing system. Should be better too, now.
Added a system to autodetect for each frame wether sprite masking is needed or not.
Since it is not, most of the time, this speeds up things nicely in many games :)
Fixed Street Fighter Zero - CPS Changer (Japan 951020) backgrounds (broken in 1.10)
Macros for Player 2, Player 3 and Player 4. Have a look at updated Defaultkeys.ini
New blitter: Zoom 2x software. In other words, 200% without blur effect.
If you like "correct ratio" and not blur, I'd suggest you give a try to this
blitter + stretch + eventually fullscreen.
Keep in mind that this blitter is however significantly slower than Normal, Alternate
scanlines or even regular scanlines.
Fixed XMen Versus Street Fighters hanging when beginning fight against Apocalypse
Faster loading for Capcom Sports Club
Correct the CRCs for Capcom Sports Club XORs (didn't cause bugs, just reported XORs to
be bad in audit)
New function to redraw the current frame without the on screen messages. Handy if you
want to make a screenshot.
Added a few background colors in the menu
Added Zoom window 100%/200%/300% in the menu
Made the Reset key redefinable, since everyone seems to hate F10 :)
The usual batch of comestic changes :)
Follow the link for Kawaks in the Multi-Arcade Emulation section.
23:06EST - ACE v.1.1 for Win 9X Released
ACE v.1.1 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Main cps2 core.
Added preliminary support for Super Puzzle Fighter 2 X Japan (960531).
Eeprom emulation added thanks to mame authors.
Added z80, ym2151, okim6295 and sound support.
Added preliminary support for Street Fighter 2 - The World Warrior (910214).
Added support for Three Wanders (910520) - mostly accurate support.
Added support for Mega Man - The Power Battle (Asia) (probably one of the best cps1 game
graphics).
Fixed some bugs in tilemap display and added layer priority support - now the Final Fight
metro shows up.
Inserted some multirom support code. Now this is a real multi-game emulator.
Some *really minor* speedups - help needed for this!
Follow the link for ACE in the Multi-Arcade Emulation section.
09:58EST - SpecEmu v.1.3 for Win 9X Released
SpecEmu v.1.3 for Win 9X, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.
Follow the link for SpecEmu in the Computer Emulation section.
09:50EST - VirtuaNES v.0.20 for Win 9X in Japanese & English Released
VirtuaNES v.0.20 for Win 9X in Japanese & English, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for VirtuaNES in the Console Emulation section.
09:43EST - PocketGB v.1.36 for Win CE ARM, MIPS, & SH3 Released
PocketGB v.1.36 for Win CE ARM, MIPS, & SH3, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
NES: The FCE module has been dropped and will no longer be supported. You must uninstall any prior versions of PocketGB or delete
it from your device before installing 1.36, otherwise you're likely to see some very strange behavior as the two NES modules compete
with each other. I am going back to Marat's iNES core and hope to begin filling in the missing mappers. Not having to support the
old FCE module will make that easier for me. The downside is, I can no longer give away the NES module with the GB registration.
Marat owns the iNES core and will not let me use it without charging for it. I haven't decided what to do about this yet or what I will
charge since Marat is the one who gets the final say.
Demo Time Limit: The demo time limits have been extended to five minutes.
Casio Virtual Pad: The virtual pad disappears on some Casio devices. I tried to fix this, but if it's still doing it, contact me via
e-mail with an MSN or ICQ ID and I will get in touch with you to track this down.
Save Game State: The save game state was getting corrupted on some devices and with some games. This seemed to have been a
timing issue though I was never able to reproduce it myself. Let me know how this one goes.
Waveout error: Some devices periodically produced a waveout error. This may have been related to the timing issue, but again, I
couldn't reproduce it. Please test and see if it has gone away.
Minor Fixes: Several minor changes were made to the code to improve stability and possibly performance. Testing was only
performed on the iPAQ this time around.
Follow the link for PocketGB in the Multi-Platform Emulation section.
09:37EST - DCMO5 v.6.5 for Win 9X Released
DCMO5 v.6.5 for Win 9X, a Thompson MO5 emulator has been released. This release includes the following features, enhancements, and bugfixes:
MO5 memory and registers can be saved to file at any time.
This file can be loaded later for an instant program restart
at the very point it was when save occured.
The above file is full compatible with DCMO5 Gamer Edition,
allowing DCMO5 user to make his/her own .mr5 files.
ROM memory banks switching is fully emulated, allowing to run
large MEMO5 cartridges above 16K and up to 64K (ie ColorPaint)
Many minor improvements, especially in debug function, speaker
output and disassembler.
Some bugs fixed : 6809 langage module MEMO5 now works fine,
joystick can be use in Sorcery and Karate, no more crash occurs
when displaying tape index without a valid .k7 file loaded.
Follow the link for DCMO5 in the Computer Emulation section.
09:33EST - Steem v.1.6 for Win 9X Released
Steem v.1.6 for Win 9X, an Atari ST emulator has been released. This release includes the following features, enhancements, and bugfixes:
Bugs Fixed
MFP timer counters (Amberstar)
Hard drive emulation rename, sfirst/snext, exec and open mode bugs (Gulam, Soundlab, CrackArt)
Memory bug (Rodland, Overlander)
HBL skipping bug (Leavin' Teramis)
Sound accuracy increased by a factor of 10,000
Num lock now toggles correctly
Shortcuts to press the ST's shift key will now work
New Features
Serial port emulation
ROM data cartridge support
Multiple screenshots, can capture any screen effect
New disk image format, can create an image of disks with strange formats (even some protected disks work)
Fullscreen 640x400 mode
Open files in new window option
Use PC COM ports
Parallel port input
DIM disk image support
Less-intrusive scrollers
Follow the link for Steem in the Computer Emulation section.
09:27EST - Mini-Classic Tetris v.1.3 for Win 9X Released
Mini-Classic Tetris v.1.3 for Win 9X, a Nintendo Tetris Mini LCD emulator has been released. This release includes the following features, enhancements, and bugfixes:
analog joystick.
reset.
2 or 3 corrected bugs.
Follow the link for Mini-Classic Tetris in the LCD Emulation section.
09:25EST - Raine v.0.32a for DOS, Win 9X, & Linux Released
Raine v.0.32a for DOS, Win 9X, & Linux, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Release 2.5a
New optional snapshots for the games. See 6.1
New cheats.cfg file format, with plenty of new cheats inside (thanks a lot to Steph and Pugsy). See the cheats.cfg file itself for an explanation of its new
format.
New cheat type : watches (usefull for puzzles)
New linux video driver : Xwindows fullscreen.
Follow the link for Raine in the Multi-Arcade Emulation section.
09:03EST - Final Burn Hack v.2.5 & 2.5a for Win 9X Released
Final Burn Hack v.2.5 & 2.5a for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Release 2.5a
Added Region Switch to "Capcom Sports Club"
Added Title Switch to "Street Fighter Zero 3"
Release 2.5
Added "CAPCOM SPORTS CLUB"
Follow the link for Final Burn Hack in the Multi-Arcade Emulation section.
09:03EST - Final Burn Hack v.2.5 & 2.5a for Win 9X Released
Final Burn Hack v.2.5 & 2.5a for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Release 2.5a
Added Region Switch to "Capcom Sports Club"
Added Title Switch to "Street Fighter Zero 3"
Release 2.5
Added "CAPCOM SPORTS CLUB"
Follow the link for Final Burn Hack in the Multi-Arcade Emulation section.
08:55EST - Edsac Emulator v.6 beta for Win 9X Released
Edsac Emulator v.6 beta for Win 9X, an Edsac Classic Mainframe emulator has been released. This release includes the following features, enhancements, and bugfixes:
Version 6 supports Real Time operation.
There is also an improved text editor that supports comments, line numbers, syntax highlighting, drag & drop, and multi-level undo/redo.
Follow the link for Edsac in the Mainframe Emulation section.
08:45EST - Jagulator v.1.5.0 for Win 9X Released
Jagulator v.1.5.0 for Win 9X, an Atari Jaguar emulator has been released. This release includes the following features, enhancements, and bugfixes:
Massive rewrite of the entire emulator code.
Transparency now supported within the Object Processor.
Fixed bugs in graphics orientation, scaling and positioning.
Joypad emulation of Controller 0 completed.
EEPROM reads partially implemented.
Minor changes to front end (bear in mind that this is still 'development' software).
Reset functionality added to allow multiple code execution.
Blitter functionality improved.
Improved video interrupt timing.
Corrected bugs in CrY to RGB color conversion.
Background color register (BG) now functional.
Improved internal memory access.
Follow the link for Jagulator in the Console Emulation section.
08:34EST - PocketSNES v.1.00 Source Code Released
PocketSNES v.1.00 Source Code, a Nintendo SNES emulator has been released.
Follow the link for PocketSNES in the Console Emulation section.
08:00EST - Emulation Times Back Up
Got the system back up at 2:00am, and we are now back up and running.
Saturday, July 14th, 2001
Friday, July 13th, 2001
13:00EST - Emulation Times Temporarily Down
Sorry folks, due to my PC at home being down, this site will be down until Sunday, I should have everything fixed by then.
Thursday, July 12th, 2001
23:53EST - Arcade Advance v.0.2 for Gameboy Advance Released
Arcade Advance v.0.2 for Gameboy Advance, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Currently Phoenix is only supported and working.
Follow the link for Arcade Advance in the Multi-Arcade Emulation section.
Wednesday, July 11th, 2001
23:55EST - Hatari v.0.05 Source Released
Hatari v.0.05 Source, an Atari ST emulator has been released. This is it's initial release.
Follow the link for Hatari in the Computer Emulation section.
23:53EST - Arcade Advance v.0.2 for Gameboy Advance Released
Arcade Advance v.0.2 for Gameboy Advance, a Multi-Arcade Emulator emulator has been released. This release includes the following features, enhancements, and bugfixes:
Currently Phoenix is only supported and working.
Follow the link for Arcade Advance in the Multi-Arcade Emulation section.
23:49EST - CPCE v.0.90 for Win 9X Released
CPCE v.0.90 for Win 9X, an Amstrad CPC emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fully rewritten, more compatible. general CRTC
ruptures, CSW.COM. Multilanguage removed, does anyone miss it?
Follow the link for CPCE in the MAME Emulation section.
23:44EST - MjMAME32 v.0.37b16-010712 for Win 9X Released
MjMAME32 v.0.37b16-010712 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Driver below addition
Capcom Sports Club (Japan 970722)
Capcom Sports Club (Aisa 970722)
Super Street Fighter 2: TB (ETC 931119)
Follow the link for MjMAME32 in the MAME Emulation section.
23:33EST - Mini-Classic Tetris v.1.2 for Win 9X Released
Mini-Classic Tetris v.1.2 for Win 9X, a Nintendo Tetris Mini LCD emulator has been released. This release includes the following features, enhancements, and bugfixes:
scores, levels of difficulties.
animations of the characters and the buttons.
backups of the scores.
2 or 3 bugs corrected (it still remains about it)
the menu
US clock
Follow the link for Mini-Classic Tetris in the LCD Emulation section.
23:28EST - SimCoupe v.0.81a for Win 9X Released
SimCoupe v.0.81a for Win 9X, a Sim Coupe emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed race-condition in New Disk dialogue that could cause stack overflow.
Fixed binary output in disassembler having bits reversed.
Changed Win32 open file filter to include compressed archives by default.
Follow the link for SimCoupe in the Computer Emulation section.
23:22EST - Kawaks v.1.10 for Win 9X Released
Kawaks v.1.10 for Win 9X, a CPS1/CPS2 Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Sound for Punisher, Cadillac & Dinosaurs, Warriors of fate works again
(broken in 1.09)
Added BackgroundRed, BackgroundGreen, BackgroundBlue options in the INI.
Those control the background color (default, black: 0 0 0)
Added Pink and Black setting in the menu.
Added option to disable individual sprite layers for CPS2 games.
Added Hotrod autoconfiguration in Game menu.
Added option to disable all keyboard shortcuts while playing (handy for Hotrod users)
When menu is hidden after pressing TAB (windowed mode), pressing Alt won't pause the
game anymore (yet another handy thing for Hotrod users).
Unassigned keys 0 to 9, so now, you can redefine your Insert Coins and Start keys
to them without having it switching save slot.
New Next save slot (F6) and Preceding save slot (F8) to compensate preceding
modification
Modified 68000 core, which allows new VRAM code. Fixes many issues introduced in
version 1.08, fixes additionnal gfx glitches and gives a speed boost.
Added sprite priorities and masking.
Corrects SFA2 select char screen, SFA3 intro, VSav's intro, a Cyberbots level, etc...
Since it is a slight performance hit, I also added an option to disable it.
Suppressed the "Show only available sets" option, since it caused so many problems.
I'll re-add it someday, when I'm sure it's 100% working...
Fixed the overclock functionnality (broken in 1.09)
New drivers :
Capcom Sports Club (Japan 970722)
Capcom Sports Club (Asia 970722)
Capcom World 2 (Japan) (CPS1)
Super Street Fighter 2: The Tournament Battle (ETC 931119)
Updated the FAQ
Follow the link for Kawaks in the Multi-Arcade Emulation section.
23:17EST - StretchMAME32 v.0.37b16 for Win 9X Released
StretchMAME32 v.0.37b16 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Based on the official MAME 0.37 beta 16
Added Capcom Sports Club (Japan 970722)
Added Capcom Sports Club (Asia 970722)
Added Super Street Fighter 2: The Tournament Battle (World 931119)
Integrated Siriru's new CPS2 and CAVE driver
Added user defined folder
Follow the link for CPS2MAME in the MAME Emulation section.
23:11EST - CPS2MAME v.2.0 for Win 9X Released
CPS2MAME v.2.0 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Release 043 - Super Street Fighter 2: TB (ETC 931119)
Release 044 - Capcom Sports Club (Japan 970722)
Release 045 - Capcom Sports Club (Aisa 970722)
Follow the link for CPS2MAME in the MAME Emulation section.
23:05EST - CPS2MAME v.2.0 for Win 9X Released
CPS2MAME v.2.0 for Win 9X, an CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Release 043 - Super Street Fighter 2: TB (ETC 931119)
Release 044 - Capcom Sports Club (Japan 970722)
Release 045 - Capcom Sports Club (Aisa 970722)
Follow the link for CPS2MAME in the MAME Emulation section.
Tuesday, July 10th, 2001
23:26EST - Emu48 Service Pack 26 for Win 9X Released
Emu48 Service Pack 26 for Win 9X, a Hewlett Packard Multi-Calculator emulator has been released. This release includes the following features, enhancements, and bugfixes:
DEBUGGER.C
- bugfix in function ViewMemWnd(), wrong ASCII view of characters in
text area, strings are saved in LSB, MSB order
- changed function Debugger(), save and restore debugger window
position in session now
- bugfix in function Debugger(), missing initialization of menu
entry CODE Object Breakpoints
- bugfix in function OnFindOK(), search for ASCII character in
LSB, MSB order
DISPLAY.C
- bugfix in function ResizeWindow(), 'Offset' command in KML script
section 'Background' hasn't worked
EMU48.C
- added Critical Section initialization
- bugfix in function OnPaint(), 'Offset' command in KML script
section 'Background' hasn't worked
EMU48.H
- extern declaration of global variable and function
EMU48.RC
- changed version
FILES.C
- changed functions ResetDocument(), ResetBackup() and
InitializeOFN(), replaced function FillMemory() with ZeroMemory()
- changed function OpenDocument(), can handle various Chipset sizes
now
KML.C
- bugfix in function DrawButton() and ClipButton, 'Offset' command
in KML script section 'Background' hasn't worked
MOPS.C
- bugfix function WriteIO(), when writing to the IOC (0x110)
register a possible USRQ interrupt wasn't generated
- changed function WriteIO(), writing the RER bit of the RCS (0x111)
register and writing the TBF bit of the TBR (0x116,0x117) register
is thread save now
- bugfix function WriteIO(), added implementation of the BRK bit in
the TCS (0x112) register
- changed function WriteIO(), removed NINT2 line update at writing
TBR (0x116,0x117) register, is doing in function CommTransmit()
PCH.H
- added include ctype.h
SERIAL.C
- minimized size of PC receive buffer
- bugfix in function SerialThread(), CommOpen(), CommClose() and
CommTransmit(), added implementation of the RER bit (only for
framing errors) in the RCS (0x111) register and of the TBF and TBZ
bit in the TCS (0x112) register
- new function CommTxBRK(), handle BREAK condition on Tx line
Follow the link for Emu48 in the Calculator Emulation section.
23:17EST - ElectrEm Beta 9a for DOS, Win 9X, Linux Released
ElectrEm Beta 9a for DOS, Win 9X, Linux, an Acorn Electron emulator has been released. This release includes the following features, enhancements, and bugfixes:
multiplexing bug fixes : commandline / 'load' files no longer give blank screen (long time bug), OS drawn elements (printed
text mostly) correctly displayed (new bug in beta 9)
t2p3 improvement : 'last block bit' not blindly believed, means that Elite now fast loads as a t2p file also
potential crash bugs removed : invalid t2p file in 'load' or via commandline, no 'tapeinmode' within configuration file
DOS users can now (in the configuration file) specifically state a preference for a more orthodox (but less convenient for the
emulator) set of graphics resolutions - {800x600, 640x480, 320x400} rather than {800x600, 640x400, 400x300}
Follow the link for ElectrEm in the Computer Emulation section.
23:08EST - GNUBoy v.1.0.1 for BeOS Released
GNUBoy v.1.0.1 for BeOS, a Nintendo Gameboy emulator has been released. This release puts it in sync with GNUBoy v.1.0.1.
Follow the link for GNUBoy in the Portable-Console Emulation section.
Monday, July 9th, 2001
23:13EST - DreamGBA v.1.5 for Win 9X Released
DreamGBA v.1.5 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added EEPROM support (512BYTE).Mario Advance now run
Added FlashROM Support.Chuchu rocket and many game work now
Adjusted some sound codes/volume balance.Sound is much more clear now
Follow the link for DreamGBA in the Portable-Console Emulation section.
23:18EST - UOMAME32j Plus v.0.37b16-010709-2 for Win 9X Released
UOMAME32j Plus v.0.37b16-010709-2 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAME32j Plus in the Portable-Console Emulation section.
23:13EST - GNUBoy v.1.0.1 for DOS, Win 9X & Linux Released
GNUBoy v.1.0.1 for DOS, Win 9X & Linux, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixed problem in "make install" if dest dir doesn't exist
cleaned up some compiler warnings
fixed a problem with --bindir= not working in the autoconf process
renamed several things from mingw32 to just plain windows
fixed lots of keys that were still missing on the SDL port
Follow the link for GNUBoy in the Portable-Console Emulation section.
21:15EST - CustomGB v.0.001 fixed for Win 9X Released
CustomGB v.0.001 fixed for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fumbling the relationship of the DirectDraw immediately before the release of the Cusom GB, when it makes enlargement mode,
release it did the version which includes the outrageous bug that it stops. Those which are the expectation which you turn off not
turning off, turn off, the fact that those which should and are not are turned off being cause.... When today you try executing, it is
what, being to be slow, you became aware.... So, it meaning that also it is trivial, simply to issue bug fixing edition, it
corresponded to the MBC3 and solved. As for RTC not yet mounting. Temporarily when you tried trying the ???? gold, it moved.
Follow the link for CustomGB in the Portable-Console Emulation section.
21:11EST - basicNES v.1.2 debug level 0.01 for Win 9X Released
basicNES v.1.2 debug level 0.01 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
08.07.01 - Added Mapper #18. No idea if it works.
07.07.01 - Added Mapper #17. No idea if it works though. Got no ROMs to test it with.
06.07.01 - Fixed MMC2 a little, still glitches on the sprites for some reason. Really pissing me off though.
01.07.01 - Fixed up Mapper #16(DragonBall Z) a little bit. Still some vrom switching issues, and probably IRQ issues.
29.06.01 - Added Movie playback/recording, not compatible with NESticle. 10 slots available as with the save states. The movie files are also not backwards compatible w/ the save states like in NESticle, so don't try to rename your files ;).
25.06.01 - Re-wrote some code, removed the keymapping, getting back into working on this emulator.
Follow the link for basicNES in the Console Emulation section.
21:10EST - VsMAME v.0.37b16 for DOS Released
VsMAME v.0.37b16 for DOS, a Vertical Sync MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
In b16 base. BladeT64 correspondence.
Follow the link for VsMAME in the MAME Emulation section.
21:05EST - CPC-em v.0.2 for Win 9X Released
CPC-em v.0.2 for Win 9X, an Amstrad CPC emulator has been released. This release includes the following features, enhancements, and bugfixes:
New user interface
SVGA mode
Joystick emulation
Follow the link for CPC-em in the Computer Emulation section.
Sunday, July 8th, 2001
23:53EST - UOBeMAME v.0.37b16 for BeOS Released
UOBeMAME v.0.37b16 for BeOS, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Being to have the Allegro of BecOs edition, you tried applying make-up to trial.
Follow the link for UOBeMAME in the MAME Emulation section.
23:51EST - CustomGB v.0.001 for Win 9X Released
CustomGB v.0.001 for Win 9X, a Nintendo Gameboy emulator has been released. This is its initial release.
Follow the link for CustomGB in the Portable-Console Emulation section.
23:49EST - MjMAME32 v.0.37b16-010709 for Win 9X Released
MjMAME32 v.0.37b16-010709 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Uomame32j 0.37b16 010708-4 modification reflection
Rear end CAVE driver of ? installation.
Just a little correction
Follow the link for MjMAME32 in the MAME Emulation section.
23:47EST - Nintendo-Mini-Classic Tetris 1.0 Beta for Win 9X Released
Nintendo-Mini-Classic Tetris 1.0 Beta for Win 9X, a Nintendo Tetris LED/LCD game emulator has been released. This is its initial release.
Follow the link for Nintendo-Mini-Classic Tetris in the LCD/LED Emulation section.
23:45EST - LEDHead Alpha 2 for Win 9X & Win CE ARM, MIPS, & SH3 Released
LEDHead Alpha 2 for Win 9X & Win CE ARM, MIPS, & SH3, a Multi-LED/LCD game emulator has been released. Not sure what is new in this release.
Follow the link for LEDHead in the LCD/LED Emulation section.
23:41EST - xtrs v.4.7 for Linux Released
xtrs v.4.7 for Linux, a Radio Shack TRS-80 Model I/III/4/4P emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed a silly bug that caused a crash if no -diskdir was specified.
I had inadvertently deleted the initialization.
Follow the link for xtrs in the Computer Emulation section.
23:40EST - UOMAME32 v.0.37b16-0100709 for Win 9X Released
UOMAME32 v.0.37b16-0100709 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
It renews to the CAVE driver latest edition of the rear end ?.
In addition correction and optimization of cord/code.
Follow the link for UOMAME32 in the MAME Emulation section.
23:24EST - BeeMAME v.0.37b16-0709 for DOS & Win 9X Released
BeeMAME v.0.37b16-0709 for DOS & Win 9X, a Bee only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
It raises bee MAME0.37b16-0709. Is only renewal of the driver.
Follow the link for BeeMAME in the MAME Emulation section.
23:16EST - GNUBoyCE v.J7 Alpha for Jornada ARM Released
GNUBoyCE v.J7 Alpha for Jornada ARM, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
The gnuboycCe was moved with the JORNADA 7x0.
But this way alpha level as for nescCe better kana than?
Basically, it just has modified in GDI drawing.
If just a little you fumble, it is the expectation which reaches the point where it moves even with the other machine.
Follow the link for GNUBoyCE in the Portable-Console Emulation section.
15:55EST - XMAME v.0.37b16 for Unix Released
XMAME v.0.37b16 for Unix, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Everything from MAME 0.37b16 except for steadykey support and the new
RGB blitters. These may be appearing in a later release. :-)
Added Matt Lowry's latest README, which has been missing from xmame
for several releases.
Fixed the contrib/porting/prep-new-mame script so it doesn't omit the
README file.
QNX Photon2 updates: A fix for dirio.c which allows xmess to compile
under the QNX 6.1 internal beta; audio has better verbosity; fixed a
bug which caused games utilizing a mouse to core dump. (Travis Coady)
Fixed some ANSI/ISO warnings in the GLmame code.
Changed contrib/porting/prep-new-mame to reflect the new .txt files
bundled with MAME.
Updated contrib/porting/porting.txt to refer to src/windows rather
than src/msdos for diffing between versions, since the Win32 target
is now the primary one.
Updated the docs to mention that KDE 2.2b1 has been reported to fix
the xmame.x11 problem whereby the window never displays without using
a workaround.
Follow the link for XMAME in the MAME Emulation section.
15:42EST - EmeraldMAME32 v.0.37b16-010708 for Win 9X Released
EmeraldMAME32 v.0.37b16-010708 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
The game of the CPS1 after the starting suddenly corrected the fact that it falls.
Follow the link for EmeraldMAME32 in the MAME Emulation section.
Saturday, July 7th, 2001
22:33EST - Zodiac v.0.7.0 for Win 9X Released
Zodiac v.0.7.0 for Win 9X, an MSX emulator has been released. Not sure what is new in this release.
Follow the link for Zodiac in the Computer Emulation section.
22:28EST - StretchMAME32 v.0.37b15-test20 for Win 9X Released
StretchMAME32 v.0.37b15-test20 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Integrated Siriru's new CPS2 driver
Added NVRAM support to Namco Classics
Added user defined folder
Follow the link for StretchMAME32 in the MAME Emulation section.
22:25EST - BGB v.0.32 for Win 9X Released
BGB v.0.32 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added icon.
Fixed serial transfer;
Mortal Kombat and Alleyway now run.
CPU optimized with assembler.
Emulated behavior of window (startrek briefing screen).
minor changes.
Follow the link for BGB in the Portable-Console Emulation section.
22:19EST - CaveMAME v.0.37b16-010708 for DOS Released
CaveMAME v.0.37b16-010708 for DOS, a Cave only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
The CAVE private tile map manager (the vidhrdw\cavetmap.c) you tried making on the basis of the tilemap.c. The include it is done in the vidhrdw\cave.c.
Follow the link for CaveMAME in the MAME Emulation section.
22:16EST - ElectrEm Beta 9 for DOS, Win 9X, Linux Released
ElectrEm Beta 9 for DOS, Win 9X, Linux, an Acorn Electron emulator has been released. This release includes the following features, enhancements, and bugfixes:
I have cleared some issues regarding distribution of the Acorn ROMs with the emulator, and as such have now included them. However, I'm not really sure
what to do about the Pres E00-ADFS ones, which would be really useful also.
a rewrite of the sound and tape i/o code brings some changes and new features. Namely :
tape loading using genuine tapes from the soundcard or a sound file (Microsoft wave [.wav], Apple AIFF [.aif or .aiff], SUN AU [.au] & raw sound
formats supported). But be warned : at this time, the soundcard option is near untested and highly experimental. And the same goes for soundcard tape
output, which has suffered something of a rewrite.
saving to tape UEF files and the piping of input to output is now possible, so ElectrEm can be used to generate UEF files from Electron tapes with none
of the over-zealous validation checks of MakeUEF. A seperate utility, CleanUEF is now available to reduce approximately ROM format tapes to a
canonical form.
the previous 'real time' sound capability is dead, replaced by 'low fidelity sound emulation' which produces about the same quality of sound (actually a
little better in Windows), but is fully target portable
byte by byte sequential file access is now accelerated by the fast tape mechanism, speeding up the loading of games such as Zalaga (full price release)
& Ian Botham's Cricket
Native support is now implemented for files created by one of the Slogger T2P3 or T2Peg ROMs. They are, and will remain for the forseeable future, read
only. Support will come for WH Scholten's .tape format, and possibly the !6502Em tape format in the future.
fixes/changes to autload capabilities :
fixed state snapshot loading when 'collude with AutoLoad ROM' is enabled
fix to preload ("load =" config file option) handling such that it now co-operates with autoload and is more path tolerant
the autoload facility will now jiggle all ROMs except the Plus 1 as it sees appropriate, allowing for media type and so on
it is now possible in all operating systems to pass a file as a program argument and have it loaded along with any preload files, meaning that (OS or
Window Manager allowing - works a treat in MS-Windows) you can associate ElectrEm with the relevant file extensions, find some game and just
double click to play
it is worth noting that it is also now possible to add ROM inclusion/exclusion hints to UEF files, in order to help emulators out e.g. with whether to enable the
Plus 1 ROM which some games require for joystick support but others don't function with at all
as a quick fix for Karate Combat and others, the emulator will now (fast) LOAD"" locked files (both of those programs mess with the temporary memory
store of the locked flag before the OS looks at it properly), but if possible I don't intend to make that a permanent feature
started an SDL target, intended initially only as a potential replacement for GGI if that project really is dead forever. SDL does not offer sound input though,
and has some odd keyboard behaviour (particularly on the caps and num lock keys). A compiled version will be available once the latter issue has been
resolved.
optimised the CPU cores a little (specifically I optimised accessing of the P register, avoiding a few conditional statements and cut some tables for cache
reasons), and fixed the timing of some operations on the multiplexing core. Also a big source cleanup makes it much easier to maintain the two in parallel.
made an attempt at optimising the video circuit emulation, which may or may not have helped
a rethink of the frame skip mechanism results in improvements in that area
added the facility to generate entirely empty and new (pre-formatted since the disc controller chip isn't emulated well enough to handle any other way!) DFS
or ADFS diskettes, in any of the supported file types, and UEF tape files
bug fix means that you no longer lose data when writing to UEF files on different filing systems than the executable/binary
fixed a palette related issue which was causing some programs (such as certain calls to the OS ROM) to erroneously generate the free palette changes of Joe
Blade et al
fixed a potential crash bug for people without a joystick configured as the 'First Byte' joystick, and another when accessing UEF-Tape's from read only media
upgraded the emulated Electron to a two disc drive machine
made simple optimisation targetting the vast majority of titles which use only a section of the display area
bug fixes to the GUI means it is no longer possible to 'jam' a file in the load menu (when every time you re-enter the menu system that file instantly selects itself
and the menu system exits)
Follow the link for ElectrEm in the Computer Emulation section.
22:11EST - xtrs v.4.6 for Linux Released
xtrs v.4.6 for Linux, a Radio Shack TRS-80 Model I/III/4/4P emulator has been released. This release includes the following features, enhancements, and bugfixes:
The value of -diskdir can now begin with "~/" (or just be "~") to
make it relative to the user's home directory. Suggested by Jean-Marc
Le Peuvedic.
Fixed the heuristic that decides whether the TRS-80 is loading or
saving to tape to work with the 500bps loader that came on a 250bps
cassette with the tape Editor/Assembler. This code does an OUT to the
cassette port first thing after turning on the motor, which was
confusing us. Now if the TRS-80 does an IN from the cassette port
with the motor on, we switch to reading even if we initially saw an
OUT and guessed it was writing.
Added feature: sending SIGUSR1 to xtrs causes a disk change (as if
F7 were pressed). This is for use by external disk-manipulating
programs. Suggested by Jean-Marc Le Peuvedic.
Changed to a new keystretch algorithm that stretches for a fixed
number of T-states instead of a fixed number of keyboard matrix reads.
This should hopefully eliminate the need to tweak the keystretch
setting to different values for games. Inspired by suggestions from
Jean-Marc Le Peuvedic. To make this work, also had to change the
KBWAIT algorithm to wait only after the ROM wait-for-key routine has
been called several times with no keyboard state change.
I noticed that the X server on my development machine is now
reporting Shift+F1 as F13 instead of F11, so I changed the table in
trs_keyboard.c to match, but I left an #if setting that can
accommodate the old behavior. It looks like newer versions of XFree86
don't do either translation, thankfully.
Follow the link for xtrs in the Computer Emulation section.
22:06EST - 1964 v.0.6.2 for Win 9X Released
1964 v.0.6.2 for Win 9X, a Nintendo 64 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Major changes in the new version are for
GUI. 1964 now has better, more user-friendly,
easy to use GUI with many user changeable
options.
Support INI file, see the compatibility list in
1964.ini.
Support ROM list display in GUI.
Game shark code support, use F9 key to
apply cheat code.
Game shark code will be saved/loaded from
1964cheatcode.dat file.
State save/load, use F5/F7 key to save/load
state. Like PJ64, press 0 to 9 key to select
the state save/load slots.
State save/load file is compressed, Each file
is about 1-2MB in size.
Hot swap between interpreter and Dynareg
compiler CPU mode, will help you to skip
some points that Dynareg compiler fails but
Interpreter will work
Memory leakage bug fixes.
Improved compatibility, 1964 has over 50
individual games playable.
Changes in detail:
SRAM support
FLASHRAM support, still has problems
Improved Self-modified code detection
Minor bug fixes in CPU core
Better thread synchronization
Minor fixes to eliminate compiling warnings
Many other minor fixes
Follow the link for 1964 in the Console Emulation section.
22:02EST - FCE Ultra v.0.61R2 for Win 9X & Linux Released
FCE Ultra v.0.61R2 for Win 9X & Linux, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Speed optimizations in sprite rendering code.
Screen snapshots are now saved in the PNG format instead of the PCX
format.
Fixed Game Genie emulation(it wasn't working in the last release).
Also added support for Game Genie emulation to the UNIF code.
Fixed a problem(if FCE Ultra was configured to connect to a remote
host and the remote host was given as an IP address, and the IP
address couldn't be reverse resolved, which is commonly the case
on home LANs, the connection attempt would fail) in the network
play code. I had misinterpreted the Winsock API documentation
when I wrote the code.
Follow the link for FCE Ultra in the Console Emulation section.
Friday, July 6th, 2001
23:16EST - Atari800Win Plus v.2.8 for Win 9X Released
Atari800Win Plus v.2.8 for Win 9X, an Atari 800 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added:
1) The Setup Wizard is used to perform installation of the emulator in the Windows environment (see the Help/Setup Wizard (Alt+W) menu option).
2) The Input menu has been added. It provides a comfortable way for accessing all the emulator�s input configuration options.
3) There is the ability to save video stream to an AVI file (only for GDI display modes and without the sound at the moment, see the View/Save video menu option).
4) Some state indicators displayed on the status bar have been introduced. The indicators show and allow to change (via mouse double-clicks) some emulation parameters. There is of course the possibility to turn them off by using the View/Show/State indicators (Alt+I) menu option.
5) The stretched graphics modes can be built using interpolation algorithm that gives �smooth� graphics like on an old TV set (vide the View/Stretching/Smooth option). Unfortunately, the interpolation routines are rather slow at the moment.
6) New full-screen mode (320x400 DirectDraw) has been added. This mode allows achieving a pretty fast emulation with scan lines or interpolation (though vertical only) turned on.
7) The emulator can now work in the background (it means without the focus, see the Misc/Task control/Stop when inactive menu option). There is also the possibility to run it at higher priority level (Misc/Task control/Run at high priority). The user may find these features useful especially for listening to the music played by the emulator run in the background.
8) The possibility to press simultaneously two keys that are used for emulating the opposite joystick�s directions is blocked by default now, but may be turned on (see the Allow to use opposite direction keys option in the Joystick Options dialog box).
9) The standard system colors may be optionally used for GUI in full-screen modes (see the Use system colors option in the Graphics Options dialog box). Unfortunately, it is reliable only for the standard Windows color scheme.
10) The Performance Options dialog box has been added. It groups all the kernel-side options that the speed of the emulator depends on (see the Atari/Performance menu option).
11) There is a new conversion type available (from .XFD to .ATR files, see the Misc/Convert/XFD to ATR menu option). Thanks to Piotr Fusik for sending me the conversion routines.
12) The Arabic OS image is automatically recognized by the emulator.
13) The emulator may ask the user for confirming the quit action (see the Misc/Task control/Confirm on exit menu option).
14) Some new icons have been included (Atari XE and new ones for associating Atari images).
15) The emulator help file has been revised and large parts of it have been rewritten by Piotr Fusik.
Changed:
1) Some drawing routines written in assembly language have been improved by Piotr Fusik. With new compilation scheme, which has been used for this release of the emulator, it should give about 10-15% boost in performance. There is also the possibility to use MMX and/or Pentium Pro core optimised routines (see the Advanced Graphics Options dialog box).
2) The Palette Options dialog box has been reconstructed. All the palette options are now grouped in one window.
3) The Joystick Options dialog box has been modified. Assigning devices to Atari�s stick ports should be much easier now.
4) The Keyboard Options dialog box is now invoked via the Input/Keyboard (Alt+K) menu option instead of the Keyboard Template window. The second one is still available but can be opened only by the Edit button in the Keyboard Options.
5) Printing the Atari screen contents has been improved (thanks to Piotr, again).
6) The emulator recognises now maximum 32 joystick buttons instead of 4.
7) The Extra Options window has been removed.
8) The Graphics menu has been renamed to View.
Fixed:
1) The Atari screen contents is properly redrawn when the user moves the main emulator window around and parts of the window are not visible on the screen. Also the Atari screen repairing in full-screen modes has been finally implemented. The user can move dialog windows around without destroying the screen contents.
2) A key assigned in a keyset to center Atari stick should work properly when the Recenter keyboard stick when key is released option is unchecked.
3) The mouse double-clicks are captured by the emulator when a mouse is emulated.
4) A lot of serious problems under Windows 2000 have been fixed. The emulator should not crash anymore after loading executable, changing video system etc. Popup menus are properly erased, Ctrl+Esc keystrokes are captured and much, much more.
5) Some annoying errors during initialising the registry under Windows NT have been removed.
6) The speed indicator on the status bar is finally independent from the user�s actions performed via GUI.
7) Changing the emulator display modes has been slightly improved.
8) Some errors in the multimedia sound initialization have been removed. Moreover, changing the sound options when sound is played should not cause the problems with its quality anymore.
9) A bug in the small file selector causing some problems with displaying contents of desktop folder has been fixed.
10) A lot of other errors.
CAUTION: This version may still have some flaws under Windows 2000 and Windows Me.
Follow the link for Atari800Win Plus in the Computer Emulation section.
23:11EST - Unofficial SNES9X v.9.9.3ff for Win 9X Released
Unofficial SNES9X v.9.9.3ff for Win 9X, a Nintendo SNES emulator has been released. Not sure what is new in this release.
Follow the link for Unofficial - SNES9X in the Console Emulation section.
23:05EST - CCS64 v.2.0B for Win 9X & Win 9X DX Released
CCS64 v.2.0B for Win 9X & Win 9X DX, a Commodore 64 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed the 16-bit PAL TV graphics mode to use the 5-6-5 RGB color scheme.
The C2N emulation now allows to select a new tape after playing the first tape to the
end.
Emulation of SID filter is now changed how the filter resonance value affects the
sound.
The Restore key is now easier to use.
The Lock-up problem with the MCI Sound Output device is now solved.
Fast-loading emulation ($FFD5 trap) by native loading is changed to also allow
loading into the I/O memory areas and also clears the load error bits every load
attempt.
Follow the link for CCS64 in the Computer Emulation section.
16:19EST - Hercules v.2.13 for Linux & Win 9X Released
Hercules v.2.13 for Linux & Win 9X, a System/370, ESA/390, and z/Architecture emulator has been released. This release includes the following features, enhancements, and bugfixes:
5 Jul 2001 Restrict TODEPOCH to 1900, 1928, 1960, 1970, or 1988, and
correct offset calculation - Michael Koehne
05 Jul 2001 Add unmount option to HET code - Michael Koehne
05 Jul 2001 Add quiet command to shut off status messages to panel - Michael
Koehne
05 Jul 2001 Add ARCHMODE to HHC105I IPL failure message - Fish
05 Jul 2001 Add multifile parameter to card reader definition - Fish
05 Jul 2001 Increase panel command buffer length to 32K - Fish
20 Jun 2001 CMPSC armode fix - Bernard van der Helm
20 Jun 2001 CTCT CTC over TCP/IP support - Vic Cross
20 Jun 2001 Remove subchannel enabled check from console - Jan Jaeger
19 Jun 2001 Correct check for MVCL in different spaces - Jan Jaeger
19 Jun 2001 Prevent msg HHC611I during machine check - Jan Jaeger
19 Jun 2001 Enhance MVCL cc3 diagostics - Jan Jaeger
18 Jun 2001 Add missing obtain_lock(devlock) to halt function - Fish
18 Jun 2001 Reset channel path function - Jan Jaeger
17 Jun 2001 Address limit checking - Jan Jaeger
16 Jun 2001 Correctons to LPGFR/LNGFR/LCGFR - Jan Jaeger
16 Jun 2001 Fix index-symbol translation - Bernard van der Helm
16 Jun 2001 TLB implementation for z/Architecture - Jan Jaeger
15 Jun 2001 Fix interrupt key processing - Jan Jaeger
13 Jun 2001 Zero highbyte in 24 bit branch trace entry - Paul Leisy
13 Jun 2001 Correct attention processing on suspended devices - Jan Jaeger
13 Jun 2001 Clear DPS arrays during I/O reset - Jan Jaeger
13 Jun 2001 Fix false protection indication on MVPG - Paul Leisy
11 Jun 2001 Initialize conditions & locks earlier in init routine,
including initializing cachelock (thanks Fish) - Greg Smith
11 Jun 2001 Correct excarid in ESAME mode - Jan Jaeger
10 Jun 2001 Correct tea on MVPG protection exception - Paul Leisy
10 Jun 2001 Correct halt subchannel function - Jan Jaeger
10 Jun 2001 Correct set pathgroup id ccw - Jan Jaeger
10 Jun 2001 Correct clear subchannel function - Jan Jaeger
09 Jun 2001 Fix CUTFU/CUUTF with zero op2 length - Paul Leisy
09 Jun 2001 Fix STSI condition code - Paul Leisy
09 Jun 2001 Add t+ckd/t-ckd ckd keytrace command - Valery Pogonchenko
03 Jun 2001 Fix TRAP save area access - Paul Leisy
03 Jun 2001 Fix priority of interruptions in stacking PC - Jan Jaeger
03 Jun 2001 Fix priority of interruptions in BAKR - Paul Leisy
03 Jun 2001 Fix typo in setting amode in BSA - Paul Leisy
02 Jun 2001 Moved IEEE option from featall.h to makefile.w32 - Jan Jaeger
02 Jun 2001 Correct tea on asx translation exception in PC - Paul Leisy
02 Jun 2001 Fix update of GR5 in UPT - Paul Leisy
01 Jun 2001 Clear effective and instruction address cache in BSG - Paul Leisy
01 Jun 2001 Correct TEA stid identification bits - Paul Leisy
31 May 2001 Correct TLB purging on SIE dispatch - Jan Jaeger
31 May 2001 IVSK SIE fix - Paul Leisy
30 May 2001 Added CHSC channel subsystem call instruction - Jan Jaeger
28 May 2001 Fix logic error in CPU interlocking - Jan Jaeger
28 May 2001 Wakeup waiting CPU when interrupt key is processed - Jan Jaeger
27 May 2001 Correct mainstorage interlocked update/reference - Jan Jaeger
26 May 2001 Add _REENTRANT and _THREAD_SAFE flags - Jan Jaeger
25 May 2001 Various multi processing and SIE fixes - Jan Jaeger
24 May 2001 Performance enhancements - Juergen Dobrinski
24 May 2001 Added CGEBR/CGDBR - Jan Jaeger
24 May 2001 Added CEGBR/CDGBR - Kris
23 May 2001 CKD 9345 support - Greg Smith
21 May 2001 Correct availability of N3 instructions in S/390 mode - Jan Jaeger
19 May 2001 Compression corrections - Bernard van der Helm
19 May 2001 Correct multiply/divide long - Jan Jaeger
19 May 2001 Correct RCP host address when nonzero MSO - Paul Leisy
18 May 2001 Correct CEFBR/CFEBR register use - Jan Jaeger
18 May 2001 Correct STOSM/STNSM interception - Paul Leisy
18 May 2001 Correct TRAP save area page crosser - Paul Leisy
18 May 2001 Correct operation exception interception - Paul Leisy
17 May 2001 Correct address wrap when SIE is interrupted - Jan Jaeger
17 May 2001 Correct specification exception interception - Jan Jaeger
16 May 2001 Correct CPU addr in PSA during external interrupts - Paul Leisy
15 May 2001 Correct STFL installed facility bit settings - Jan Jaeger
15 May 2001 Correct PR register update - Jan Jaeger
15 May 2001 Correct prefix storage key update in TPI - Jan Jaeger
15 May 2001 Correct TEA on STURA/LURA protection exception - Paul Leisy
09 May 2001 Correct TRT address wrap - Paul Leisy
08 May 2001 Fixes for RP instruction - Paul Leisy
08 May 2001 Fix gr15 in TRAP instruction - Paul Leisy
07 May 2001 CMPSC fix - Bernard van der Helm
07 May 2001 Correct false data exception in CVDG - Jan Jaeger
06 May 2001 Fix to Lock Page - Jan Jaeger
06 May 2001 Complete Storage Key Assist - Jan Jaeger
06 May 2001 Complete Move Page Facility 2 - Jan Jaeger
04 May 2001 Correct fbadasd.c syntax error - Greg Smith
04 May 2001 Correct RRB/RRBE rcpkey - Paul Leisy
03 May 2001 Try to open FBA emulated device readonly if open for
readwrite failed. Allows Linux/390 to be installed
from cdrom - Greg Smith
03 May 2001 Allow `readonly' to be specified for shadowed ckd or cckd
devices. Base file will be opened O_RDONLY. - Greg Smith
03 May 2001 Enablement of ISKE/RRBE/SSKE in S/370 mode - Valery Pogonchenko
03 May 2001 Correction to oldpsw during ifetch - Jan Jaeger
Follow the link for Hercules in the Mainframe Emulation section.
16:05EST - DGen/SSL v.1.23 for BeOS Released
DGen/SSL v.1.23 for BeOS, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added fullscreen toggle, using Alt-Enter by default.
Added the ability to set modifiers on key bindings, using the prefixes
"shift-", "ctrl-", "alt-", and "meta-".
When 'z' is pressed to stop emulation while running fullscreen, the screen
is toggled into windowed mode until emulation resumes. (assuming SDL
supports this on your platform)
Fixed some buffer overflows in the rc parser.
Fixed a minor bug in creating the .dgen directory framework upon first run.
NASM is now required on x86 platforms.
Fixed a possible problem in the configure script detecting NASM object
format on non-ELF platforms.
Follow the link for DGen/SDL in the Console Emulation section.
15:52EST - Kawaks v.1.09 for Win 9X Released
Kawaks v.1.09 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
1.08 was a lot slower than previous releases due to the new VRAM lag code.
I have now optimised that code, and also optimised various other things, so
hopefully, 1.09 should be as fast as older Kawaks.
Still, since VRAM can still be a slowdown factor, I have included an option
to disable it. (enabling VRAM lag only fixes a few minor gfx glitches, so
you slower PC uses may want to let it disabled. Try and see for yourself)
Optimised 2xSai, Super2xSai, SuperEagle blitters.
Added a scanlined 2xSai blitter (much faster than 2xSai, slower than scanlines)
2xSai, SuperEable and Super2xSai should work on S3/S4 cards, and some other
exotic ones, now (I'd like feedback on that...)
Added a DisableJoystick option, since joystick management is a performance hit.
Fixed "Show if available" crash
Fixes in the menu code (better "ticks" management)
Support for a default generic key setting :
Put your usual key definitions in a file named defaultkeys.ini, which
should be located in the same directory as WinKawaks.exe (not the INI directory)
A defaultkeys.ini is included in this zip, just modify it to suit your needs.
(You can use the INI of one of your configured games to help you.)
Note that a game's ini has the priority to defaultkeys.ini.
You may want to edit your defaultkeys.ini and delete all of your game's inis
to make sure they all use the new settings on they next launch.
Alt+A toggles Autoframeskip. Also shows a message on screen, now.
Follow the link for Kawaks in the Multi-Arcade Emulation section.
15:44EST - X88000 v.1.3.0 for Win 9X & Linux Released
X88000 v.1.3.0 for Win 9X & Linux, a Sharp PC8801 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Linux platform correspondence. (There is part restriction)
The arearea offering, the PC-8001mkcIi/SR emulation part is installed, - the ?
Video art board emulation equipment.
The 320x200x65536 color picture is indication possible.
(You obtain, do not need? (^^;
OPNA timer it corrects the operational trouble of the interruption.
When writing in to the drive where the disk is not inserted, it corrects the trouble which ends abnormally.
RAM writing out functional addition.
Follow the link for X88000 in the Computer Emulation section.
Thursday, July 5th, 2001
12:53EST - MajaMAME32 v.0.37b15-010705-3 for Win 9X Released
MajaMAME32 v.0.37b15-010705-3 for Win 9X, a Mahjong only w/o NeoGeo mahjong MAME multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MajaMAME32 in the MAME Emulation section.
12:45EST - Unofficial nester v.2001/07/05 for Win 9X Released
Unofficial nester v.2001/07/05 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
added code ... 245(thanx r1),248(thanx ScottWu),60
fixed code ... 18,19(thanx r1),235(thanx nez-nez)
support 'Jajamaru Gekimaden - Maboroshi no Kinmajou'(#18)
support 'Digital Devil Story - Megami Tensei 2'(#19)
support 'TN 95-in-1 (65-in-1)'(#60)
support '260-in-1'(#235)
support 'Yong Zhe Dou E Long - Dragon Quest 6'(#245)
support 'Bao Qing Tian'(#248)
Follow the link for Unofficial nester in the Console Emulation section.
11:47EST - BeeMAME v.0.37b16-0704 for Win 9X Released
BeeMAME v.0.37b16-0704 for Win 9X, a Bee only MAME multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for BeeMAME in the MAME Emulation section.
Wednesday, July 4th, 2001
23:57EST - Boycott Advance v.0.20 for Mac OS Released
Boycott Advance v.0.20 for Mac OS, an Nintendo Gameboy Advance emulator has been released. This release brings it in sync with DOS source.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
23:56EST - RockNES v.1.930 for Mac OS Released
RockNES v.1.930 for Mac OS, an Nintendo NES emulator has been released. This release brings it in sync with DOS source.
Follow the link for RockNES in the Console Emulation section.
23:54EST - FCE Ultra v.0.60 for Win 9X & Linux Released
FCE Ultra v.0.60 for Win 9X & Linux, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Various speed optimizations.
Sound is no longer messed up when a JAM/KIL opcode is emulated.
Fixed an overflow bug that occured when $4014 was written to
during certain(rare) conditions.
Fixed a few save state bugs.
Fixed a MMC1 CHR bank switching bug.
Added emulation of the MMC5's WRAM write-enable/disable registers.
Fixed a sound frame IRQ emulation bug. "Qix" works now.
Added UNIF support. Some of the board emulation is still a bit
buggy, though. Look at the documentation for a list of supported
boards.
Updated the "Palette Notes" section of the documentation. Also
fixed a few other problems with the documentation.
Added support for loading files in the PKZIP and gzip
compressed file formats via zlib.
Added the ability to configure the first scanline and the last
scanline to draw to the screen. Enabling PAL emulation no longer
will cause all 239 scanlines to be displayed, though an option
to override these settings for when PAL emulation is enabled may
be in the next version.
Follow the link for FCE Ultra in the Console Emulation section.
23:48EST - Nanowasp v.20010704 for DOS Released
Nanowasp v.20010704 for DOS, an Microbee 128K emulator has been released. This is it's initial release.
Follow the link for Nanowasp in the Computer Emulation section.
23:44EST - SuperEmu v.0.01 for Win 9X Released
SuperEmu v.0.01 for Win 9X, an Nintendo 64 emulator has been released. This is it's initial release.
Follow the link for SuperEmu in the Console Emulation section.
23:32EST - xcpc v.04072001 for Unix Released
xcpc v.04072001 for Unix, an Amstrad CPC emulator has been released. Not sure what is new in this release.
Follow the link for xcpc in the Computer Emulation section.
23:27EST - Kawaks v.1.08 for Win 9X Released
Kawaks v.1.08 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added option to display only romsets that are available in the load game
dialog box.
Fixed Alien vs. Predator (Euro 940520) driver (sound bugs)
Fixed CPS1 sprite issues (Punisher bus wheels, Andor disappearing when he
jumps, etc)
Fixed YM2152 (CPS1 music) tempo, but that causes new bugs: some sound codes
mysteriously vanish now. That means sometimes, no music will play, or some
sfx won't be played.
Much improved Z80/68000 synchronisation, which allows the following :
Fixed QSound tempo. Faster music, music synced to intro in VSav, etc etc
Overclocked CPS2 games to 12.8MHz (instead of theorical 11.8MHz)
This fixes many glitches. It's likely the 11.8MHz errors are due to timing
errors in the 68000 core I use...
Now lagging not only palette but entire VRAM. Fixes some layer/palette errors.
Various CPS1 fixes:
Mercs 'dirt on the sprites' should be fixed.
Carrier Air Wing won't freeze anymore (game still buggy however, weird
palette issues)
The King of Dragons's in game backgrounds show. Fully playable now.
1941 won't freeze anymore when game starts.
Added a setting in the INI to control sound emulation frequency (44100 default)
New option in the INI to control the sound playback. If sound is bad on your system
try playing with the SoundSegs and SoundSegLag settings. (6 and 5 are the default).
For example, some older versions of Kawaks used 4 and 2. You may want to use them.
(Note that SoundSegLag should be superior to 0 and inferior to SoundSegs)
Now compiled with Turbo68K Version 0.5 (The Cpu Core Formerly Known As Genital68K)
Redid the Kawaks splash screen code. Should display things correctly for vertical games
and it looks better in fullscreen.
New Alternate scanlines blitter. If you have a slower PC and are using scanlines,
I recommend using those, since they should be quite faster.
New image enhancement blitters : 2xSai, Super2xSai, Eagle. They are quite slow for now
because those versions are pure C, without MMX optimisations.
If you have a S3 or S4 card, I'd like to know if those blitters work for you...
Changed the way the video blitters are handled (many internal changes to allow the
future blitters). Now a unique Engine setting in the INI :
0 = Normal (default)
1 = Scanlines
2 = Scanlines 50%
3 = Alternate scanlines
4 = 2xSai
5 = Super2xSai
6 = SuperEagle
Modified the menu to reflect the changes.
In terms of speed, from fastest to slowest, the blitters are 0 3 1 2 6 4 5
Added an extra set of resolutions in the INI to differenciate fullscreen resolution for
normal blitter which needs a lower res from enhanced blitters (which need a twice bigger
resolution) :
* HorizontalFullScreenWidth Resolution for horizontal games with
+ HorizontalFullScreenHeight non Normal blitter (scanlines, 2xSai, etc)
* VerticalFullScreenWidth Resolution for vertical games with
+ VerticalFullScreenHeight non Normal blitter (scanlines, 2xSai, etc)
* HorizontalFullScreenWidthNormal Resolution for horizontal games with
+ HorizontalFullScreenHeightNormal Normal blitter
* VerticalFullScreenWidthNormal Resolution for vertical games with
+ VerticalFullScreenHeightNormal Normal blitter
Follow the link for Stretchmame32ka in the MAME Emulation section.
12:54EST - Stretchmame32ka v.0.0.37b16-test19 for Win 9X Released
Stretchmame32ka v.0.0.37b16-test19 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Pentium3 optimized binary
Follow the link for Stretchmame32ka in the MAME Emulation section.
12:41EST - ZSNES v.1.31b for DOS, Win 9X, & Linux Released
ZSNES v.1.31b for DOS, Win 9X, & Linux, a Nintendo SNES emulator has been released. This release includes the following features, enhancements, and bugfixes:.
All ports
Fixed Super Punchout, now working [zsKnight, _Demo_]
Fixed SD Gundam GNext again [_Demo_]
Final Fantasy Mystic Quest now works again [zsKnight]
Win v1.04
Fixed grayscale toggle [pagefault]
Updated icon again for black backgrounds [enigMa]
Linux v0.31
Now compiles and runs on QNX6 systems [TheAlien]
Follow the link for ZSNES in the Console Emulation section.
12:37EST - Mappy VM v.0.7b for Win 9X Released
Mappy VM v.0.7b for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements and bugfixes:
Uses the BIOS image (there is a stub included that has only IRQ support) for all SWI calls.
Console which displays the current status of the VM and has a prompt similar to the DOS prompt (more features and
commands to come)
CPU status viewer which allows inspection of the current CPU register contents
Fully featured disassembler with multiple easy to use breakpoints (just click on the margin of the address where you
want to trap), and the ability to either follow the PC or disassemble in either thumb or ARM as the user wishes.
Hyperlinks in the disassembler, clicking on an address will take you to that address
Scripted disassembley exporter, which comes with 3 templates for normal and multiboot images, and the BIOS
I/O register viewer, with descriptions and access modes for each register, and a user selectable naming scheme
Memory Viewer, with a seperate color code for mirrors of memory banks
Palette Viewer, with import and export palette options
A binary image info dialog, which displays the header and checks it for accuracy
Screenshot capture to clipboard or a file
Many CPU flow controls: Run, single cycle step, single frame step, n cycle step, n frame step, and reset.
Correctly handles the quirky blending system (where only the first 2 blend layers are used)
Correctly handles memory access widths
Completly implements memory wait states
User defined key bindings from the tools menu
Import and export of binary data into memory via the memory viewer
Saving sprite images to a file via the sprite viewer
Saving selected layers to a file via the screen viewer
Transfer to hardware tool, with a user defined transfer script
Debug logging to the console, with user choosen events to log (configured in the settings panel)
A header patching tool built into the program (you must supply a source binary file with the header to copy from
however)
A screen viewer, which allows the user to alter the display CR and rerender, to get a better idea of what is happening
or see what has gone wrong.
A C/C++ syntax highlighting source code viewer (in the future, this will be used for source level debugging)
A sprite viewer which displays all of the attributes of a sprite
Movie capture mode, which allows a pixel-perfect sequence of frames to be captured, at a much higher quality
than a wideboy could provide.
A complete VRAM viewer and examiner, allowing display of any part of VRAM as either a text or rot/scale map,
tiles, sprite tiles, or as a frame buffer
Support for all DMA channels (0..3)
Support for all timers (0..3)
Interrupt support (V-Blank, H-Blank, Y-trigger, DMA completion, timer overflow)
Loading ROM images from 256 bytes to 32 MBytes in size
Loading multiboot images from 256 bytes to 64 KBytes in size
Loading and flattening .ELF files as a ROM (in the future, this will allow source level debugging)
4-kbit EEPROM on cartrdige
64-kbyte JEDEC Flash ROM on cartridge (incomplete)
64-kbyte SRAM on cartridge
Loading a BIOS image up to 16 KBytes in size
Partial help file
SDK documentation
Complete thumb and ARM opcode emulation (the ARM core has not been completly perfected yet)
All video modes supported (0..5)
All blend effects supported in all modes and situations (fade towards white and black, alpha blending)
All windows supported (including sprite windows)
All sprite types and effects supported (including mosaic and blending)
Follow the link for Mappy VM in the Portable-Console Emulation section.
12:28EST - Visual Boy Advance v.0.1 Beta for Win 9X Released
Visual Boy Advance v.0.1 Beta for Win 9X, a Nintendo Gameboy Advance emulator has been released. This initial release contains the following features:
GBA sound, including Direct Sound
compatibility (few bugs)
100% ARM and THUMB emulation
Emulated BIOS functions (some bugs in a few of them)
Follow the link for Visual Boy Advance in the Portable-Console Emulation section.
12:23EST - FCE Ultra/SDL v.0.1 for BeOS Released
FCE Ultra/SDL v.0.1 for BeOS, a Nintendo NES emulator has been released. This is it's initial release.
Follow the link for FCE Ultra/SDL in the Console Emulation section.
Tuesday, July 3rd, 2001
21:53EST - DGEN/SDL v.1.23 for BeOS Released
DGEN/SDL v.1.23 for BeOS, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added fullscreen toggle, using Alt-Enter by default.
Added the ability to set modifiers on key bindings, using the prefixes
"shift-", "ctrl-", "alt-", and "meta-".
When 'z' is pressed to stop emulation while running fullscreen, the screen
is toggled into windowed mode until emulation resumes. (assuming SDL
supports this on your platform)
Fixed some buffer overflows in the rc parser.
Fixed a minor bug in creating the .dgen directory framework upon first run.
NASM is now required on x86 platforms.
Fixed a possible problem in the configure script detecting NASM object
format on non-ELF platforms.
Follow the link for DGen/SDL in the Console Emulation section.
21:42EST - FBCPS2en v.eidt 31 for Win 9X Released
FBCPS2en v.eidt 31 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for FBCPS2en in the Multi-Arcade Emulation section.
21:38EST - EmeraldMAME32 v.0.37b13-010703 for Win 9X Released
EmeraldMAME32 v.0.37b13-010703 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for EmeraldMAME32 in the MAME Emulation section.
21:36EST - GtkTIEmu v.1.42 Source Released
GtkTIEmu v.1.42 Source, a Texas Instrument TI-89/92/92+ Multi-Calculator emulator has been released. Not sure what is new in this release.
Follow the link for GtkTIEmu in the Calculator Emulation section.
20:55EST - NeoMAMEw v.0.37b16 for Win 9X Released
NeoMAMEw v.0.37b16 for Win 9X, a NeoGeo only MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.37b16 source code.
Follow the link for NeoMAMEw in the MAME Emulation section.
20:17EST - GNUBoy v.1.0.0 for BeOS Released
GNUBoy v.1.0.0 for BeOS, a Nintendo Gameboy emulator has been released. This release brings it in sync with GNUBoy v.1.0.0 source code.
Follow the link for GNUBoy in the Portable-Console Emulation section.
15:22EST - NESCafe v.0.41 for Java Released
NESCafe v.0.41 for Java, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for NESCafe in the Console Emulation section.
15:19EST - SMEG v.0.80 for Dreamcast Released
SMEG v.0.80 for Dreamcast, a Sega Master System emulator has been released. This release includes the following features, enhancements, and bugfixes:
GUI
File Browser (improved, can browse subfolders)
Game Gear compatibility improved somewhat
Screen position and size adjustment
Paddle controller support (with analog stick)(somewhat improved)
Region selection
Cycle-accurate sound logging (AKA Sample playback)(VICTORY!)
Added support for the right nonscrolling pane mode (as used by Golvelius)
Game Gear Emulation (not comprehensively tested yet)
Second controller support (just had scan func_codes from maple.c manually)
VMU Directory reading (first part of sram/option save)
Fixed the three sprite issues I've been putting off fixing.
Fixed another sprite bug I had overlooked, involving sprite to sprite priority (affected Action Fighter)
Added hardware collision detection, should be pixel perfect but I should probably write an SMS test application
Follow the link for SMEG in the Console Emulation section.
11:58EST - Sara v.0.3.0 for Mac OS Released
Sara v.0.3.0 for Mac OS, an Apple III emulator has been released. Not sure what is new in this release.
Follow the link for Sara in the Computer Emulation section.
Monday, July 2nd, 2001
23:49EST - MAMELang32+ v.0.37b16 for Win 9X Released
MAMELang32+ v.0.37b16 for Win 9X, a MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.37b16.
Follow the link for MAMELang32+ in the MAME Emulation section.
23:46EST - BlissJWeb v.1.60 Web Applet Released
BlissJWeb v.1.60 Web Applet, a Mattel Intellivision emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed bug with Netscape Navigator which prevented the applet from
stopping when the page was no longer displayed.
Brought applet codebase in line with rest of Java codebase (now
at version 1.60 as a result).
Speed increases in the video output with the addition of some
"dirty" flags in the codebase to indicate when it's really necessary
to update the video display.
Support for the complete dump of World Series Major League Baseball.
Previously, the announcer speech was missing because the only dump
of this game available was missing a 4K image of the memory bank
which contained this speech information. If you locate this complete
ROM image, you'll now be able to hear the announcer voices in WSMLB.
Support for several new variations of the Intellivision test
cartridge, including the "elusive" IMI test cartridge.
Rewrote the input mapping code to remove some input bugs.
Input should be a bit more responsive as a result.
Fixed a bug which was causing the window to be really tiny on Linux
systems under some Java Runtime Environments.
Follow the link for BlissJWeb in the Console Emulation section.
23:44EST - BlissJX v.1.60 for Win 9X Direct X Released
BlissJX v.1.60 for Win 9X Direct X, a Mattel Intellivision emulator has been released. This release includes the following features, enhancements, and bugfixes:
Near rewrite of the DirectX support. There are new options to set
which should enable support for many more video cards. If you're
experiencing DirectX problems, try fiddling with the new video
options.
Speed increases in the video output with the addition of some
"dirty" flags in the codebase to indicate when it's really necessary
to update the video display.
Support for the complete dump of World Series Major League Baseball.
Previously, the announcer speech was missing because the only dump
of this game available was missing a 4K image of the memory bank
which contained this speech information. If you locate this complete
ROM image, you'll now be able to hear the announcer voices in WSMLB.
Support for several new variations of the Intellivision test
cartridge, including the "elusive" IMI test cartridge.
Rewrote the input mapping code to remove some input bugs.
Input should be a bit more responsive as a result.
Fixed a bug which was causing the window to be really tiny on Linux
systems under some Java Runtime Environments.
Follow the link for BlissJX in the Console Emulation section.
23:42EST - BlissJ v.1.60 for Java Released
BlissJ v.1.60 for Java, a Mattel Intellivision emulator has been released. This release includes the following features, enhancements, and bugfixes:
Speed increases in the video output with the addition of some
"dirty" flags in the codebase to indicate when it's really necessary
to update the video display.
Support for the complete dump of World Series Major League Baseball.
Previously, the announcer speech was missing because the only dump
of this game available was missing a 4K image of the memory bank
which contained this speech information. If you locate this complete
ROM image, you'll now be able to hear the announcer voices in WSMLB.
Support for several new variations of the Intellivision test
cartridge, including the "elusive" IMI test cartridge.
Rewrote the input mapping code to remove some input bugs.
Input should be a bit more responsive as a result. This also allowed
some reorganization of the ECS input mapping dialog so that the
controls are in a more meaningful order.
Fixed a bug which was causing the window to be really tiny on Linux
systems under some Java Runtime Environments.
Follow the link for BlissJ in the Console Emulation section.
23:38EST - fMSX-SDL v.2.4.0.32 for Win 9X Released
fMSX-SDL v.2.4.0.32 for Win 9X, an MSX emulator has been released. Not sure what is new in this release.
Follow the link for fMSX-SDL in the Computer Emulation section.
23:38EST - NMAMEX II v.0.11 for Win 9X Released
NMAMEX II v.0.11 for Win 9X, a Cave only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
It corrects the sound gap phenomenon at the time of game starting with the DirectSound.
It adds " random playback performance " to the jukebox.
When it operates part, correction of the bug where it becomes not be able to use ??? function.
Present time indicatory it adds performance. (Default... ' ] ' key) (for full screen)
Key setting of default part modification.
Localizing into Japanese the part.
Inscription of GUI part modification.
Source (something related to text) substantially modification.
Follow the link for NMAMEX II in the MAME Emulation section.
23:32EST - PhMAME v.0.37b16 for QNX Photon Released
PhMAME v.0.37b16 for QNX Photon, a MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.37b16.
Follow the link for PhMAME in the MAME Emulation section.
23:31EST - FixMAME v.0.37b16 for Win 9X Released
FixMAME v.0.37b16 for Win 9X, a MAME Multi-Arcade emulator has been released. This release contains game resorations and bugfixes.
Follow the link for FixMAME in the MAME Emulation section.
23:27EST - CaveMAME v.0.37b16-010702 for Win 9X Released
CaveMAME v.0.37b16-010702 for Win 9X , a Cave only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Tile map indication was reset to those of 2/26 editions. (It is emergency measure)
Follow the link for CaveMAME in the MAME Emulation section.
23:25EST - PocketNES Release 3 for Gameboy Advance Released
PocketNES Release 3 for Gameboy Advance, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Sound (square channels)
Some PPU fixes
Scroll screen with L/R buttons
Follow the link for PocketNES in the Console Emulation section.
23:18EST - TGB-Dual Vol. 5" for Win 9X Released
TGB-Dual Vol. 5" for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Delicate improvement of sound correction plug in to tell the truth the
GetInfraredcLed () functioning without having done entirely delicately
having bug in correction plug in starting process at the time of the
full screen of the correction menu bar drawing having become the
mounted net communication ? strange it mounts corrugated indication
on correction GBR prayer function
Being to understand, it does, the reason which when infrared ray
communication well does not go but it mounts ? this honestly... the
??????? it is heavy saying, and others, it meaning that
the kind of air which becomes without the ? does, you call the ?
or, being mounting which the ? is good to think and not to be
attached, the ? being able to correspond, increase it is
Follow the link for TGB-Dual in the Portable-Console Emulation section.
23:06EST - Xega v.0.07 for Win 9X Released
Xega v.0.07 for Win 9X, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:
H-int timer fixed
Fixed some 68000 problems
LFO support
Frameskip feature re-added
Rewrote some parts of the VDP
Country detection fixed
Some minor bugfixes which I can't remember
Follow the link for Xega in the Console Emulation section.
23:01EST - WinGBC v.0.04a for Win 9X Released
WinGBC v.0.04a for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for WinGBC in the Portable-Console Emulation section.
Sunday, July 1st, 2001
23:19EST - BGB v.0.31 for Win 9X Released
BGB v.0.31 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added support for MBC5. Added gamegenie on/off key. Changed behavior of select snapshot window.
Follow the link for BGB in the Portable-Console Emulation section.
23:15EST - MAME v.0.37b16 for Win 9X & DOS Released
MAME v.0.37b16 for Win 9X & DOS, the MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
These drivers have improved GRAPHICS:
-------------------------------------
- Fixed colors and other things in Arabian. [Aaron Giles]
- Fixed colors and other stuff in ninjakun. [Uki]
- Fixed sprite priorities in CPS2 games. [Shiriru]
- Fixed colors in World Tennis. [Nicola Salmoria]
These drivers have improved SOUND:
----------------------------------
- Fixed incomplete first credit sound in MetalB and other F2 games, and
bonzeadv player shoot sound. [Stefan Jokisch]
- Decrypted the Seibu sound CPU, giving sound in raidena, dynduke, toki, cabal.
[Nicola Salmoria]
Other drivers changes:
----------------------
- Rewritten the Galaxian PCB drivers. [Zsolt Vasvari]
- Partial protection simulation in Avengers. [Phil Stroffolino]
- Fixed Toki original versions. [David Graves, Bryan McPhail]
- Fixed Cabal original version. [Nicola Salmoria]
- Fixed some protection issues in Wiz. [Stefan Jokish]
- Decrypted the original Ms. Pac Man [David Widel]
Changes to the main program:
----------------------------
- [Windows] New command line parameter: -effect
-effect none: no blitting effects
-effect scan25: 25% scanlines
-effect scan50: 50% scanlines
-effect scan75: 75% scanlines
-effect rgb3
-effect rgb4
-effect rgb6
-effect rgb16
-effect rgbtiny
-effect rgb4v
-effect scan75v
[Aaron Giles]
Source:
-------
- New subdirectory "includes" for driver-specific header files.
- Added new flags for the tilemap subsystem: TILE_SWAXY and TILE_4BPP. Also
added tile_info.skip. SET_TILE_INFO() now has a third parameter (flags),
tilemap_set_transmask() sets independently the transparency masks for the
front and back layer, and tilemap_draw() can be called with a NULL tilemap
(in that case, only the priority bitmap is updated). [Phil Stroffolino]
- Support for GFX_RAW in GfxLayout (see drawgfx.h). [Nicola Salmoria]
New games supported:
--------------------
Gridlee [Aaron Giles]
Slither [Aaron Giles]
Extreme Downhill [Luca Elia]
Burglar X [Luca Elia]
Zero Point [Luca Elia]
Gundhara [Luca Elia]
Stagger I [Luca Elia]
Sen Jin - Guardian Storm [Luca Elia]
Multi Champ [Luca Elia]
Mahjong Gakuensai [Luca Elia]
Mahjong Gakuensai 2 [Luca Elia]
Under Fire [David Graves]
Voflied [Stefan Jokish]
Premier Soccer [Nicola Salmoria]
Raiders 5 [Uki]
Markham [Uki]
Strength & Skill [Uki]
Pettan Pyuu [Uki]
Ikki [Uki]
Namco Classics vol. 1 [Mark McDougall]
Hang-On Jr. [David Haywood]
Transformer [David Haywood]
Riddle of Pythagoras [David Haywood]
WWF Superstars [David Haywood]
WWF Wrestlefest [David Haywood]
China Gate [Paul Hampson]
Nebulas Ray [Phil Stroffolino]
Gun Bullet [Phil Stroffolino]
Great Sluggers '94 [Phil Stroffolino]
Super World Stadium '96 [Phil Stroffolino]
Super World Stadium '97 [Phil Stroffolino]
Red Clash [inkling]
Exzisus [Yochizo]
Bonze's Adventure [Yochizo, Stefan Jokisch]
Super Real Mahjong P2 [Yochizo, Takahiro Nogi]
Idol-Mahjong Housoukyoku [Takahiro Nogi]
Mahjong Natsu Monogatari [Takahiro Nogi]
Mahjong Fun Club - Idol Saizensen [Takahiro Nogi]
Mahjong Daiyogen [Takahiro Nogi]
Nekketsu Mahjong Sengen! AFTER 5 [Takahiro Nogi]
Idol-Mahjong Final Romance [Takahiro Nogi]
New clones supported:
---------------------
Main Stadium (= Bottom of the Ninth)
Cosmo Gang the Puzzle (US)
All American Football (rev C)
Wonder Boy (set 1, new encryption)
Stinger (set 1)
Bull Fight (English)
Disco (rev F)
Performan (US)
World Cup '90 (set 2)
Ms. Pac-Man (original)
Ms. Pac Attack
Lady Killer (Mitchell)
Follow the link for MAME in the MAME Emulation section.
23:11EST - T98-Next 11th Beta for Win 9X Released
T98-Next 11th Beta for Win 9X, a Epson PC-98 emulator has been released. This release includes the following features, enhancements, and bugfixes:
More and more, Windows 3.1 started!
So, it just starts truly, (laughing)
Attendant upon starting the Windows, the doubtful place is being found Sawayama.
It meaning that also the DES might there is no compatibility, it does, but after finishing to
wash the doubtful place, it corrects.
In regard to operation, it is, bug fix of the devices which were pointed out mainly with the
BBS.
Also the acceleration and timing correction et cetera of the CPU have gone, you think it
moves more lightly than front edition.
Follow the link for T98-Next in the Computer Emulation section.
23:06EST - PalmBoy v.3.3b for Palm OS Released
PalmBoy v.3.3b for Palm OS, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
The bugfix had a bug, though it was just a few lines of code! Some japanese user ran into it and was so kind to report it.
Follow the link for PalmBoy in the Portable-Console Emulation section.
Copyright (C) 2001 Emulation Times
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