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Saturday, June 30th, 2001
23:54EST - YAAME v.0.1 DOS Released
YAAME v.0.1 DOS, a Multi-Arcade emulator has been released. This is it's initial release and plays the following games:
Phoenix (Phoenix and Pleiads)
Space Invaders (Space Invaders I & II, and Earth Invasion)
Donkey Kong (Donkey Kong and Radar Scope)
Galaxian (Galaxian, War Of The Bugs, and Pac-Man bootleg)
Follow the link for YAAME Plus in the Multi-Arcade Emulation section.
23:52EST - UOMAME32j Plus v.0.37b15-010629 Win 9X Released
UOMAME32j Plus v.0.37b15-010629 Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
The UOMAME32j 037b151 of the NJ it did to the thing to which 010629-3 distributes the compiling being completed binary * file.
It is from the ? Japanese list bundled.
UOMAME32j Plus bundle.
UOMAME32j Plus 037b151 010629-3 release.
UOMAME32j 0.37 b15.1 010629-3 (with Kaillera) business
Renewal past record the uomame32jplus_history.txt is the reference ?
Follow the link for UOMAME32j Plus in the MAME Emulation section.
23:47EST - AdriPSX v.06.15.01 Win 9X Released
AdriPSX v.06.15.01 Win 9X, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:
On this version, MDEC movies quality has been greatly improved, also a new
important feature has been added: AdriLauncher. This will let your PC automatically
recognize PSX CDROMs and then autoboot them ;)
Follow the link for AdriPSX in the Console Emulation section.
23:44EST - SSF v.0.06 R1 Win 9X Released
SSF v.0.06 R1 Win 9X, and Unix, a Sega Saturn emulator has been released. This release includes the following features, enhancements, and bugfixes:
Detailed correction edition.
??????????? other things, operation verification.
Follow the link for SSF in the Console Emulation section.
23:42EST - GNUBoy v.1.0.0 for DOS, Win 9X, and Unix Released
GNUBoy v.1.0.0 for DOS, Win 9X, and Unix, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
renamed Makefile.mingw32 to Makefile.win to be 8.3 filename friendly
finally fixed up configure to work around broken gcc 2.96 on Redhat 7, et al
added lots of new documentation
added autoconf option to disable cpu-specific code generation
minor improvements to matroxfb hardware scaling code
cleaned up some old deprecated variables
Follow the link for GNUBoy in the Portable-Console Emulation section.
23:39EST - RAZE v.1.06 for Win 9X Released
RAZE v.1.06 for Win 9X, a Zilog Z80 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed a couple of tiny issues, added HALT features.
Follow the link for Final Burn Hack in the CPU Emulation section.
21:49EST - NNNesterJ v.0.19b for Win 9X Released
NNNesterJ v.0.19b for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
- Modification of 2001/06/17 and 18 day edition of the UOnester to take in
(The skip frame and the like which is in the midst of disk accessing...)
ROM information indication, in clipboard ROM information copy function (launcher)
Trouble correction at time of version the after the client DLL 0.70 of the kaillera. (Same period still the ? ? ?)
[ 19a ] trouble correction of saving state. Mistake cause (?
Takeda has written on the UOnester bulletin board taking in the correction of the #45.
Correction of goddess transmigration ?. (Being repaired completely, whether the ? it is unclear)
** [ 019b ] **
Extended equipment (OPTICAL_GUN, SPACE_SHADOW_GUN and VS_ZAPPER) cursor change of time.
When & at the time of expansion equipment use above, 1 time, at the time of 2 time indication being other than, trouble correction.
Running fire correction
The trouble correction which is not drawn up to the folder where the standard saving file of the disk system is appointed.
(Being locked by the save folder under the folder which has the executable file, the ? ? ? which it increases)
Modification taking in of 2001/06/24 editions of UOnester.
Way the Movie and the GameGenie, Kyi To, the folder of the IPS patch can be appointed, modification.
Also the RAR archive being the DLL unnecessary, enabled.
Whether ZIP development (at the time of library use) bug correction (the ?? you applied well enough, the ? ? ?)
Follow the link for Final Burn Hack in the Multi-Arcade Emulation section.
21:32EST - Spectrum v.1.06 for Playstation Released
Spectrum v.1.06 for Playstation, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.
Follow the link for Spectrum in the Portable-Console Emulation section.
21:25EST - Final Burn Hack v.2.4b for Win 9X Released
Final Burn Hack v.2.4b for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed Win2K Crash from when opening game list.
Follow the link for Final Burn Hack in the Multi-Arcade Emulation section.
21:18EST - Turbo68K (formerly Genital 68K) v.0.5 for Win 9X Released
Turbo68K (formerly Genital 68K) v.0.5 for Win 9X, a Motorola 68000 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Changed the name to "Turbo68K"
Undocumented flags emulated (verified against real 68000 processors)
N flag calculation for ABCD, SBCD, and NBCD instructions is now truly accurate
Dummy read emulation added for CLR, Scc, and the unprivileged version of "MOVE from SR." It is on by default and works only when the processor type is
68000
CHK comparisons are now signed as they should be
Fixed internal calls to API functions to work with register calling conventions
Follow the link for Turbo68K in the CPU Emulation section.
20:17EST - WinGBC v.0.04 for Win 9X Released
WinGBC v.0.04 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for WinGBC in the Portable-Console Emulation section.
Friday, June 29th, 2001
23:41EST - TNZS-EMU v.2.21 for Win 9X Released
TNZS-EMU v.2.21 for Win 9X, a The New Zealand Story Single-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
v2.21: Oops. High-scores actually work now.
v2.20: Fixed the bomb-sound at last (yay!), added high-score saving.
Follow the link for TNZS-EMU in the Single-Arcade Emulation section.
23:36EST - BGB v.0.3 for Win 9X Released
BGB v.0.3 for Win 9X, a Nintendo Gameboy emulator has been released. This is it's inital public release.
Follow the link for BGB in the Portable-Console Emulation section.
23:32EST - ZSNES v.1.31 for Win 9X Released
ZSNES v.1.31 for Win 9X, a Nintendo SNES emulator has been released. This release includes the following features, enhancements, and bugfixes:
All ports
Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble
possibly others) [zsKnight]
Emerald Dragon is now working [_Demo_]
Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info)
[_Demo_]
Fixed Super Robot Was Ex (Thanks again to SNES9x for the help
on this) [_Demo_]
Moved disable SPC emulation option to sound menu where it should
be [pagefault]
Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved
funny [_Demo_]
SD Gundam GNext no longer crashes ZSNES, and actually is
playable now. [_Demo_]
Spindizzy worlds should work again [_Demo_, zsKnight]
Dezaemon sprites working now, had to clear OAM address when first
address byte is written to [zsKnight]
Power Rangers the Movie working, was reading from register
2144 [_Demo_]
King of Rally now working [_Demo_]
Emerald Dragon working, added a hack to disable ENVx for
that game [_Demo_, zsKnight]
Full Throttle Racing working, fixed a bug with the wai
65816 instruction [_Demo_, zsKnight]
Renamed black and white mode to grayscale mode [pagefault]
Got Traverse Starlight and Prairie to go further, but it
still freezes after several scenes [zsKnight]
Mario RPG minecart Mode 2 scene working better now [zsKnight]
Win v1.03
Added disable screensaver feature to disable screen saver while
ZSNES is active [pagefault]
Fixed yet another DirectInput slowdown [pagefault]
Added joystick POV hat support (Thanks to kode54 for testing and
fixing my code) [pagefault, kode54]
Added error messages and directions if DirectX 8.0 is not installed
[kode54]
Fixed another Windows 2000 freeze on exit bug [pagefault]
Fixed BSOD when loading roms on some systems [pagefault]
Hopefully fixed a crash when multiple roms where in a single zip
file (only one rom can be loaded per zip file) [pagefault]
Fixed a possible crash when loading/continuing a game (Thanks to
Metus for pointing this out) [pagefault]
Follow the link for DreamGBA in the Portable-Console Emulation section.
18:41EST - DreamGBA v.1.4 for Win 9X Released
DreamGBA v.1.4 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
Correction one ?? new mark? Image pulling ??? village? Approach all the direction support GBA vocal sounds (PCM+GBC conductive 123)!
Note vocal sound model/imitation? System? Request? High, demand talent from here 60FPS speed? Line DreamcGba, ?? fruit desk vessel? It is pleasant? Hitting?
AutoFrameSkip? From here preservation? Vocal sounds style? Under arriving at? Under Ku? Book ?? non- offer GBA BIOS? Arriving at?
Follow the link for DreamGBA in the Portable-Console Emulation section.
18:33EST - TKGBC v.0.20 tester for Win 9X Released
TKGBC v.0.20 tester for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new here.
Follow the link for TKGBC in the Portable-Console Emulation section.
18:28EST - Calice32 v.0.3.6 for Win 9X Released
Calice32 v.0.3.6 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Games Added:
Street Fighter Zero 2 Alpha (Japan 960805)
Modifed/Added/Fixed:
Modified mz80 to allow kabuki decryption
Added kabuki decryption
Added QSound support for Cps-1 games
Added Adpcm support for Cps-1 games
Fixed sound for some Cps1 games
Fixed graphics for muscle bomber duo
Fixed slammasters driver
Added PreAmp slider in the sound configuration dialog
Added Hebrew translation
Fixed button 6 support for player 2
Added two more buttons per player (P1+P2+P3, K1+K2+K3) useful for combos
Added Screen rotation for shoot'em'up games
Modified Mercs drivers (World, US and Japan) thanks to Logiqx
Fixed sound in Quiz Tonosama no Yabou 2 Zenkoku-ban
Added sound support for the following ZN hardware games:
Battle Arena Toshinden 2 (JAPAN 951124)
Street Fighter EX (ASIA 961219)
Street Fighter EX (JAPAN 961130)
Street Fighter EX Plus (USA 970311)
Street Fighter EX Plus (JAPAN 970311)
Rival Schools (ASIA 971117)
Justice Gakuen (JAPAN 971117)
Street Fighter EX 2 (JAPAN 980312)
Tetris The Grand Master (JAPAN 980710)
Kikaioh (JAPAN 980914)
Street Fighter EX 2 Plus (JAPAN 990611)
Strider Hiryu 2 (JAPAN 991213)
Sonic Wings Limited (JAPAN)
Follow the link for Calice in the Multi-Arcade Emulation section.
18:24EST - Boycott Advance v.0.20 for Win 9X Released
Boycott Advance v.0.20 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
(WIN32) Add a free game to this package: PONG-FIGHTER 1.0 (Guyfawkes)
(WIN32) Add some comments for tweaking speeds (Gollum)
(WIN32) Add load/save state options (Gollum)
(WIN32) Remove autorun by default thanks to Sir Jaguar (Gollum)
Add buggy OAM AlphaBlending effect (Gollum/Simon)
Add buggy OAM FadeIn/FadeOut effect (Gollum/Simon)
Only use SAV files if needed (not for demos or games without saves) (Gollum)
Add a small protection scheme to prevent leaked betas (I hope ;-) (Gollum)
Add support for load/save STATE [smaller than VGBA's] (Gollum)
Add support for SAV files [VGBA-Compatible] (Gollum)
Add SRAM emulation support (Gollum)
Add finally BIOS call 13 [Bomberman Story/Mario 1 Game/Winning Post] !!! (Gollum)
Fixes sprite center when using rotation/scale sprites (Gollum)
Fixes a small bug in ARM core with interrupts (Gollum)
Complete rebuild of all source files (Keith Wilkins)
Rewrite mainloop (Keith Wilkins)
Remove HBLANK from VBLANK period (Keith Wilkins)
Update mainloop with breakpoint set (Keith Wilkins)
Add support for keyboard interrupts (Keith Wilkins)
Rewrite IRQ handling (Keith Wilkins)
Optimize memory writes (Keith Wilkins)
Optimize DMA write checks (Keith Wilkins)
Add a new memory handler to handle IRQ/DMA (Keith Wilkins)
Add DMA interrupts (Keith Wilkins)
Add repeatable DMA (Keith Wilkins)
Add support for HBLANK/VBLANK for DMA (Keith Wilkins)
Add basic support for HBLANK interrupts (Gollum)
Fixes Windows support for Mode 0 (Gollum)
Fixes FlashROM emulation [Top Gear All Japan GT Championship] (Gollum)
Fixes Mode 5 display (Gollum)
Ignore BIOS calls E/F (Gollum)
Optimize memory reads/writes (Gollum)
Add instruction logs for better debugging (Gollum)
Add full FlashROM emulation (Gollum)
Add SMULL/SMLAL opcodes (Gollum)
Fixes UMULL opcode (Gollum)
Fixes External RAM support for THUMB core (Gollum)
Fixes 32-bit memory writes using misaligned addresses (Gollum)
Fixes External RAM support for ARM core (Gollum)
Fixes VCOUNT MATCH interrupts (Gollum)
Add HBLANK evaluation (Gollum)
Fixes VCOUNT MATCH evaluation (Gollum)
Add basic support for VCOUNT match interrupts (Gollum)
Add VCOUNT evaluation (Gollum)
[NOT YET ADDED] Add OAM alpha-blending support (Simon)
[NOT YET ADDED] Add timers support (Simon)
Add reload for DMA (Keith Wilkins)
Fixes crash in Mario Advance - Mario game - (Keith Wilkins)
Rewrite all DMA stuff (Keith Wilkins)
Fixes OAM support for Modes 2/3/4/5 thanks to Guyfawkes (Gollum)
Follow the link for Boycott Advance in the Portable-Console Emulation section.
18:18EST - EmeraldMAME32 v.0.37b15-010629 for Win 9X Released
EmeraldMAME32 v.0.37b15-010629 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for EmeraldMAME32 in the MAME Emulation section.
18:08EST - Virtual X68000 v.1.1.7 for Win 9X Released
Virtual X68000 v.1.1.7 for Win 9X, a Sharp X68000 emulator has been released. Not sure what is new in this release.
Follow the link for Virtual X68000 in the Computer Emulation section.
18:00EST - InfoPyuta v.0.02J for Win 9X Released
InfoPyuta v.0.02J for Win 9X, a Virtual emulator has been released. This release includes the following features, enhancements, and bugfixes:
CPU: Scan line control facility addition
CPU: Timing control facility the between CPU and VDP addition
VDP: Sprite function (8x8, 16x16, enlargement function) addition
VDP: VBLANK flag control of VDP status addition
Main memory: External RAM function deletion
I/O: VDP RAM reading function (>8800), VDP status reading function (>8802)
Follow the link for InfoPyuta in the Virtual Emulation section.
Thursday, June 28th, 2001
16:56EST - RockNES v.1.930 for DOS Released
RockNES v.1.930 for DOS, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed GUI colors for 16-bit video modes, plus surface clearing (Fx3);
Fixed a potential bug setting color emphasis and monochrome modes (Fx3);
Fixed broken EAGLE support from previous version (Fx3);
Fixed ZIP support, plus added support for GZipped files (Richard);
Small optimization in the PPU code (Richard);
More fixes and changes for portability (Richard/Fx3).
Follow the link for RockNES in the Console Emulation section.
23:36EST - Final Burn Hack v.2.4 for Win 9X Released
Final Burn Hack v.2.4 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added the brazil region switch to sfz2aj
renamed zip file to sfz2aj.zip. before it was sfz2a.zip
Added Street Fighter Zero 2 Alpha with Region Switch.
Follow the link for Final Burn Hack in the Multi-Console Emulation section.
23:32EST - Nebula v.1.5 for Win 9X Released
Nebula v.1.5 for Win 9X, a CPS Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for Nebula in the Multi-Arcade Emulation section.
23:10EST - Spectrum v.1.05 for Playstation Released
Spectrum v.1.05 for Playstation, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:
No Keycard required!!!!
Full speed without frame skipping!!!
Sound 95%
Follow the link for Spectrum in the Console Emulation section.
22:58EST - BeeMAME v.0.37b15-010629 for Win 9X Released
BeeMAME v.0.37b15-010629 for Win 9X, a Bee & CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Street Fighter Zero 2 Alpha (Japan 960805), Alien vs. The Predator (Euro 940520) it corresponded.
CPS2 it renews the driver.
Aaron the FIX for the MAMEW of the person (06/27) it applied. Modifying the \src\windows\window.c same as front version, it increases. (The kana where is
just the inside of the division error ? ? due to zero -)
Follow the link for BeeMAME in the MAME Emulation section.
22:56EST - CPS2 v.0.37b15-010629 for Win 9X Released
CPS2 v.0.37b15-010629 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
16bit at the time of the color it tried the processing of the palette_used_colors and the palette_recalc et cetera to abbreviate.
Delay processing of sprite and the BG tried to take the same period of sprite and the BG by the fact that abolition, the VBLANK_DURATION and the
VIDEO_UPDATE_AFTER_VBLANK are set.
Priority of sprite - with the fix, it tried to exclude excessive processing.
Temporarily setting to 192, it increases, the VBLANK_DURATION but how it is the oven, you do not know whether this optimum value.
Whether (it is necessary to adjust value every game)
It raises the bee MAME afterwards.
Follow the link for CPS2 in the MAME Emulation section.
Wednesday, June 27th, 2001
23:29EST - FBCPS2en v.edit 30 for Win 9X Released
FBCPS2en v.edit 30 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release..
Follow the link for FBCPS2en in the Multi-Arcade Emulation section.
23:25EST - MjMAME v.0.37b15-010628 for Win 9X Released
MjMAME v.0.37b15-010628 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Alien vs ????? (Euro edition) correspondence
Street fighter ZERO 2 in Alpha correspondence
Follow the link for MjMAME in the MAME Emulation section.
23:22EST - GeoMAME v.0.37b14c for Mac OS Classic Released
CPS2MAME v.1.9 for Win 9X, a NeoGeo only MAME Multi-Arcade emulator has been released. This release brings it in sync with GeoMAME v.0.37b14c for Mac OS Carbon.
Follow the link for GeoMAME in the MAME Emulation section.
23:20EST - CPSMAME v.0.37b15-R041&042 for MacOS CLassic & Carbon Released
CPSMAME v.0.37b15-R041&042 for MacOS Classic & Carbon, a CPS1/CPS2 only Multi-Arcade emulator has been released. This release brings it in sync with CPS2MAME v.1.9.
Follow the link for CPSMAME in the MAME Emulation section.
23:19EST - CPS2MAME v.1.9 for Win 9X Released
CPS2MAME v.1.9 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added Alien vs. Predator (Euro 940520)
Added Street Fighter Zero 2 Alpha (Japan 960805)
Follow the link for CPS2MAME in the MAME Emulation section.
23:16EST - FBCPS2J v.0.115 for Win 9X Released
FBCPS2J v.0.115 for Win 9X, a Multi-Arcade emulator has been released. Not sure what's new in this release.
Follow the link for FBCPS2J in the Multi-Arcade Emulation section.
23:12EST - SSF v.0.06 Prototype for Win 9X Released
SSF v.0.06 Prototype for Win 9X, a Sega Saturn emulator has been released. Not sure what's new in this release.
Follow the link for SSF in the Console Emulation section.
23:09EST - Nebula v.1.5 for Win 9X Released
Nebula v.1.5 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Here is a new Nebula version, it supports CPS1 games, sprite masking,
skin selection and many more things.
Follow the link for Nebula in the Multi-Arcade Emulation section.
23:02EST - MEKA v.0.57b for Win 9X Released
MEKA v.0.57b for Win 9X, a Sega Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
Various minor fixes and improvements.
Fixed startup delay (and sometimes crash) when autodetecting Sidewinders.
Fixed and improved the new dynamic palette handler, avoiding palettes
overflow on some Game Gear games such as Sonic & Tails 2 / Triple Trouble,
Sonic 1 or Deep Duck Trouble. The fourth level of Sonic 1 is however
not yet perfect when both air and water are shown on screen.
Thanks to ICEknight for pointing the bug out.
Made various clean and corrections to the main sound engine structure.
It should not have broken anything, but please report if you notice
something unusual. Noticable changes are that:
MEKA refuse to start if sound initialization has failed.
Sound is now muted while certain long operations are being processed.
Sound card type is not lost if you only disable sound.
An incorrect BLASTER environnement variable is now reported.
Added an algorithm to automatically detect certain mappers and select
them when the ROM is unknown.
Fixed vertical scrolling emulation in certain special cases.
Fixed zoomed sprites in SMS/GG video mode. They were accidentally
screwed up by a typo (!) in previous version, and affected Virtua
Fighter Mini.
Fixed a bug with checksum handling. In some cases, ROMs with only a
few different bytes were previously not recognized as different.
Fixed usage of the ';' key in the input system (now usable), previously
the character was considered as beginning a comment in MEKA.INP.
Fullscreen messages are now correctly displayed when the current emulated
system uses a resolution higher than your fullscreen resolution.
Fixed debugger breakpoint when loading a save state.
Added some new entrys to the checksum and compatibility lists,
and fixed few existing ones. Added a french flag, currently used
for games translated in french.
Follow the link for MEKA in the Multi-Platform Emulation section.
Tuesday, June 26th, 2001
11:48EST - WinUAE - Sound Improved v.0.8.16 R4 for Win 9X Released
WinUAE - Sound Improved v.0.8.16 R4 for Win 9X, a Commodore Amiga emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixes several CPU settings and NTSC games.
Follow the link for WinUAE - Sound Improved in the Computer Emulation section.
11:44EST - VirtualPC v.1.0 for Win 9X Released
VirtualPC v.1.0 for Win 9X, a PC 80X86 emulator has been released for purchase on Connectix site.
Follow the link for VirtualPC in the Computer Emulation section.
11:40EST - Karopi (formerly WinX68K) v.0.59 for Win 9X Released
Karopi (formerly WinX68K) v.0.59 for Win 9X, a Sharp X68000 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Correction of btst order of MPU
Indication correction at time of Priority=3 setting
In sound output the filter of the X68sound.dll wind it applies
Follow the link for Karopi in the Computer Emulation section.
Monday, June 25th, 2001
23:22EST - ePSXe v.1.4.0 for Win 9X Released
ePSXe v.1.4.0 for Win 9X, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:
Included a new wizard guided config which should help new users configure the emulator
Added preliminary support for netplay plugins. (Cyberpad)
Included support for a new feature included in the video plugins, it now shows a mini-picture
from the savestates when you use the F2 key to increase the selected save slot. (It works only
with savestates done with the version 1.4.0 or superior)
Fixes to the CD-Rom decoder and the core, which make some more games playable like for
example Incredible Crisis, Simpsons Wresting, Threads of fate, Tomb Raider I and II (pal),
Fighting Force 2 and so on ;)
Follow the link for ePSXe in the Console Emulation section.
23:18EST - BeeMAME v.0.37b15-626 for Win 9X Released
BeeMAME v.0.37b15-626 for Win 9X, a Bee only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Armored the Warriors (US 941024) it corresponded. (Driver of C$pS2mame v1.8 application)
CPS2 the driver a little modification. At the time of the 16bit color it tried the processing of the palette_used_colors and the palette_recalc et cetera to
abbreviate.
Aaron the FIX for the MAMEW of the person (06/22) it applied. When with environment inside it applies that way, it meaning that the zero divide occurs,
modifying the \src\windows\window.c, it increases. (In place of EnumDisplaySettings GetDeviceCaps use)
Follow the link for BeeMAME in the MAME Emulation section.
23:15EST - GeoMAME v.0.37b14c for MacOS Released
GeoMAME v.0.37b14c for MacOS, a NeoGeo only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Carbon only released. Why carbon only? Why because of Ian Patterson's
great work porting Richard Bannister's BlitterLib to MacMAME. I've kind of moved around some code so
that all games work with this plugin by forcing all games to run 16-bit when using the BlitterLib plugin. It still
may be buggy, but i'm excited about it so I'm releasing this new version.
Follow the link for GeoMAME in the MAME Emulation section.
23:11EST - PhMAME v.0.37b15 for QNX Photon Released
PhMAME v.0.37b15 for QNX Photon, a MAME Multi-Arcade emulator has been released. This release brings it in sync with MAME v.0.37b15.
Follow the link for PhMAME in the MAME Emulation section.
23:08EST - Spectrum v.1.04 for Playstation Released
Spectrum v.1.04 for Playstation, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes:
No Keycard required!!!!
Full speed without frame skipping!!!
Sound 100%
Follow the link for Spectrum in the Computer Emulation section.
23:02EST - RockNES v.1.920 for DOS Released
RockNES v.1.920 for DOS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
argh, a stupid bug in mapper #1 (mirroring) has been fixed.
Follow the link for RockNES in the Console Emulation section.
Sunday, June 24th, 2001
10:17EST - Raine32 v.0.32 for DOS Released
Raine32 v.0.32 for DOS, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added more than 85 cps1 games and clones. Qsound games have no
sound for now (wof, dino, punisher, slam masters, and mbomber).
Full mame compatibility for the hiscore.dat file. You can now grab a
hiscore.dat from mame, and put it directly in the raine directory !
Made the gui "16bpp friendly" : it is now much faster in 16bpp. And
added a new file selector...
The windows version of raine is now much more stable !!!
Follow the link for Raine in the Multi-Arcade Emulation section.
10:11EST - Unofficial - Nester v.2001.06.24 for Win 9X Released
Unofficial - Nester v.2001.06.24 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixed code ... 4,45,PPU
support 'HIK 7-in-1', 'Kunio 8-in-1', 'Super 8-in-1'(#45)
support 'Gradius AC 2000 (Hack)' (patch for sprite 0 hit flag)
Follow the link for Nester - Unofficial in the Console Emulation section.
Saturday, June 23rd, 2001
19:52EST - Liberty v.0.1 for Helio Released
Libery v.0.1 for Helio, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for Liberty in the Portable-Console Emulation section.
19:31EST - FreezeSMS v.2.0 WIP for Win 9X Released
FreezeSMS v.2.0 WIP for Win 9X, a Sega Master System/Game Gear emulator has been released. Not sure what is new in this release.
Follow the link for FreezeSMS in the Console Emulation section.
19:19EST - MjMAME v.0.37b15-010623 for Win 9X Released
MjMAME v.0.37b15-010623 for Win 9X, a Mahjong only Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
010621-4 modification of the UOMAME32j was added.
Only when starting the joystick which does not exist being appointment possible, when it appoints that, after the game reading included, the trouble which is hollow
when starting correction (something time was required.)
Follow the link for MjMAME in the Mame Emulation section.
19:01EST - Kawaks v.1.06 for Win 9X Released
Kawaks v.1.06 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fix for Mercs' backgrounds.
Added Forgotten Worlds (USA)
Added Lost Worlds (Japan)
Strider starts, now. Still will freeze after title screen, of after you
try starting a new game. Odd, that game used to work in old versions...
Pixel format autodetection. No need to mess with INI anymore.
Kawaks will now refuse to run if you are not using a 16bits or 32bits desktop
palette, since those are the only one supported at the moment.
Kawaks will now refuse to switch to fullscreen if the video mode specified in
the ini is to small for the game screen to fit.
Fixed another S3/S4, which affected Double mode, with no 50% scanlines.
I expect diplay to be correct for everyone now.
New autoframeskip code. Should perform a lot better on slower machines
CPS1 sound ! Yup, that's right. But YM2151 (that's music) requires
a good CPU.
Options to enable/disable OKIM6295 and/or YM2151
Changed many things in the menus. "Emulation" menu was getting too crowded.
Added a 4th rompath (requested by someone. Don't ask a 5th one however)
Changed the way the "This is a cps2 only feature" message is displayed
when you try to save/load state with a CPS1 game:
If you are playing, the message will appear in the game area instead of
poping up that annoying message box
Enter/Enter Sound glitch should be VERY rare now.
If you have a very slow PC and still experience choppyness, I included
a setting to control the sound buffer size in the INI. You may want
to fiddle with it. Slower PCs may have luck increasing it.
Follow the link for Kawaks in the Multi-Arcade Emulation section.
18:56EST - BeeMAME v.0.37b15-0624test for Win 9X Released
BeeMAME v.0.37b15-0624test for Win 9X, a Bee Hardware only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for BeeMAME in the MAME Emulation section.
18:53EST - MAMECPS2 v.0.37b15-0624 for Win 9X Released
MAMECPS2 v.0.37b15-0624 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
When the frame skipping and when the pause doing, it meaning that indicatory timing of sprite and the BG slips, it moved delay processing of the
cps2_objram_bank and the pri_ctrl to the eof_callback.
Because in at the time of picture change before the starting the stage, sprite of instant and the character is indicated with the spf2xj, it coped by the fact that it
makes delay makes process the layer_control.
When only the pallet of sprite makes delay, being kind of the color バケ to do with demonstration of the sfz3jr1, the graphic RAM (the cps1_gfxram) contents
everything it made delay.
How it is the oven, you do not know whether (this it has encountered. In addition, processing becoming heavy because of this, entirely the ^^ which it increases;
Follow the link for CPS2 in the MAME Emulation section.
18:39EST - XZX v.4.0 for Unix, Linux, & Red Hat 7.x Released
XZX v.4.0 for Unix, Linux, & Red Hat 7.x, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.
Follow the link for XZX in the Computer Emulation section.
18:39EST - SToneX v.0.6.7.3 for Unix Released
SToneX v.0.6.7.3 for Unix, an Atari ST emulator has been released. This release includes the following features, enhancements, and bugfixes:
This version fixes some glitches in the x driver.
Follow the link for SToneX in the Computer Emulation section.
17:54EST - FaST v.0.41a for Win 9X Released
FaST v.0.41a for Win 9X, an Atari ST emulator has been released. This release includes the following features, enhancements, and bugfixes:
is mainly a bugfixed version of version 0.4�. It doesn't
include any new feature. This version corrects a crashing bug at startup
that occured on some machines, and displays the updated URL of FAST.
Follow the link for FaST in the Computer Emulation section.
17:49EST - Helio Emulator v.10006 for Win 9X Released
Helio Emulator v.10006 for Win 9X, a vTech Helio emulator has been released. Not sure what is new in this release.
Follow the link for Helio in the Portable-Computer Emulation section.
17:06EST - PalmBoy v.3.3 for Palm OS Released
PalmBoy v.3.3 for Palm OS, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
The "bug" in the MBC1 code is corrected, hopefully! There are no more changes from v.3.14159...
Follow the link for PalmBoy in the Portable-Console Emulation section.
Friday, June 22nd, 2001
23:48EST - Raine v.0.32 for Win 9X Released
Raine v.0.32 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for Raine in the Multi-Arcade Emulation section.
23:38EST - Anex86 v.2.43 for Win 9X Released
Anex86 v.2.43 for Win 9X, an Epson X86 emulator has been released. Not sure what is new in this release.
Follow the link for Anex86 in the Computer Emulation section.
23:35EST - PMD-85 Pro v.22.6.2001 for Win 9X Released
PMD-85 Pro v.22.6.2001 for Win 9X, a Tesla PMD-85 emulator has been released. Not sure what is new in this release.
Follow the link for PMD-85 in the Computer Emulation section.
21:32EST - XM-7 v.3.0 L20 for Win 9X Released
XM-7 v.3.0 L20 for Win 9X, an Fujitstu FM-7 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Correction
It corrects the bug which the execution time of PSHU S order pushes the U with the CPU.
On the 30th, it meaning that processing with end of the month such as 31 days has mistaken with the RTC, it corrects.
The scheduler somewhat acceleration.
At the time of FM77AV40EX mode, it corrects the bug which cannot start from drive 1.
Addition
It adds the mount performance of the VFD file.
It corresponds to radio wave newspaper publishing company joystick interface.
Other things
It adds tape sound monitor performance.
It adds execution time * frame rate indication to the scheduler window.
With FM sound source synthesis, petit noise measure of the linear interpolation time was administered.
Follow the link for XM-7 in the Computer Emulation section.
21:28EST - NNNesterJ v.0.19a for Win 9X Released
NNNesterJ v.0.19a for Win 9X, an Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Modification of 2001/06/17 and 18 day edition of the UOnester to take in
(The skip frame and the like which is in the midst of disk accessing...)
ROM information indication, in clipboard ROM information copy function (launcher)
Trouble correction at time of version the after the client DLL 0.70 of the kaillera. (Same period still the ・ ・ ・)
[ 19a ] trouble correction of saving state. Mistake cause (ぉ
Takeda has written on the UOnester bulletin board taking in the correction of the #45.
Correction of goddess transmigration Ⅱ. (Being repaired completely, whether the る it is unclear)
Follow the link for NNNesterJ in the Console Emulation section.
21:23EST - Final Burn Hack v.2.3 for Win 9X Released
Final Burn Hack v.2.3 for Win 9X, an Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
New Icon.
Added Armored Warriors. Took Out Powered Gear.
took out region switch for armored warriors since its not useful.
Changed things around in game list
changed save state and eeprom extensions to .fbh
changed finalburn.ini to fbhack.ini (your settings will reset so just copy the
settings from the finalburn.ini and paste in fbhack.ini)
Follow the link for Final Burn Hack in the Multi-Platform Emulation section.
21:19EST - PocketGB v.1.35 for Win CE ARM, MIPS, & SH3 Released
PocketGB v.1.35 for Win CE ARM, MIPS, & SH3, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
SMS/GG: Audio wasn't working in many games and has now been enabled.
Follow the link for PocketGB in the Multi-Platform Emulation section.
23:16EST - FBCPS2en v.edit 29 for Win 9X Released
FBCPS2en v.edit 29 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for FBCPS2en in the Multi-Arcade Emulation section.
23:11EST - gunboyCE v.0.9.13-0.7 for Win CE MIPS Released
gunboyCE v.0.9.13-0.7 for Win CE MIPS, a Nintendo Gameboy emulator has been released. This is it's initial release.
Follow the link for gnuboyCE in the Portable-Console Emulation section.
Thursday, June 21st, 2001
23:48EST - Pom v.0.62 for Java Released
Pom v.0.62 for Java, an Apple I emulator has been released. This release includes the following features, enhancements, and bugfixes:
full keyboard input support (even Ctrl keys) and two new test proggy.
Follow the link for Pom in the Computer Emulation section.
23:46EST - retroDrive Release 2 for Win 9X Released
retroDrive Release 2 for Win 9X, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:
I�ve written a brand-new emulation core which drives the entire emulator. This results in much better
timing and synchronization amongst the various hardware components and improves the emulation speed. I�ve also fixed some bugs that
were added in the previous release by accident (such as Contra not scrolling.)
Follow the link for retroDrive in the Console Emulation section.
23:42EST - Be Kung Fu Master v.0.80 for Be OS Released
Be Kung Fu Master v.0.80 for Be OS, a Nintendo Gameboy emulator has been released. This is it's inital and only release.
Follow the link for Be Kung Fu Master the Single-Arcade Emulation section.
23:40EST - BeGemeniWing v.0.80 for Be OS Released
BeGemeniWing v.0.80 for Be OS, a Nintendo Gameboy emulator has been released. This is it's inital and only release.
Follow the link for BeGemeniWing in the Single-Arcade Emulation section.
23:38EST - BeBombJack v.0.80 for Be OS Released
BeBombJack v.0.80 for Be OS, a Nintendo Gameboy emulator has been released. This is it's inital and only release.
Follow the link for BeBombJack in the Single-Arcade Emulation section.
23:36EST - BeGameboy v.0.64 for Be OS Released
BeGameboy v.0.64 for Be OS, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for BeGameboy in the Portable-Console Emulation section.
15:55EST - CPS2MAME v.1.8 for Win 9X Released
CPS2MAME v.1.8 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added Armored Warriors (USA 941024)
Follow the link for CPS2MAME in the MAME Emulation section.
15:49EST - WinX68K v.0.57 for Win 9X Released
WinX68K v.0.57 for Win 9X, a Sharp PC98 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Clear range of graphic high-speed clearing correction (dynamite duke)
Around DIM operating some correction
Around FDC some correction
New D88 image being drawn up with the 2d correction
To be able to select SSTP port number it does
Follow the link for WinX68K in the Computer Emulation section.
15:28EST - Kawaks v.1.05 for Win 9X Released
Kawaks v.1.05 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Various emulation fixes :
In the sprite system. Fix for some PGear bugs.
In the layer system. Fix for Ring of Destructions backgrounds.
Fix for a small XvSF attract demo glitch.
In the palette system. Fix for flash intros before fight in SFA2,
and SSF2 attract demo.
General fixes in CPS1 driver. All SF2s should run like a charm now :)
Added dummy driver for main parents of games that do not have their main
set emulated (ex, sfa3 for sfz3). Generates better RomCenter DAT.
CPS1 games play with Allow Continue ON, Free Play ON and Demo Sounds ON.
(Does not affect CPS1 games with EEPROM, like Punisher, WoF and Dino)
Sound in QSound CPS1 games (that's Warriors of Fate, Punisher and
Cadillac & Dinosaurs), thanks to MZ80 hack by ElSemi.
Started work on "regular" CPS1 sound. CPS1 games now have their Z80
running (preliminary mapper). (No sound output yet, however)
Upgraded to Genital68k 0.40. Fixes DDSOM's continue countdown.
New drivers :
Armoured Warriors (US 941024)
Street Fighter Zero - CPS Changer (Japan 951020)
Tenchi wo Kurau (Japan) (Dynasty Wars Japan, CPS1)
Sorted game list a tad :)
Sprites Table module works with CPS1 too, now.
Full support for CPS1's BgHi. This fixes all priority errors in CPS1
games :)
Those without a sound card should be able to use Kawaks now (if NoSound
is set to 1 in INI, no DirectSound initialisation occurs)
Hopefully fixed bugs with S3/S4 video cards, and others that don't use
a standard video pitch. Untested, since my own video cards act 'normally'
If you still have problems, please report with:
If possible, a screenshot of the problem
Info about your desktop resolution and color depth
Info about your video card model
Info about what renderer caused the problem (Double mode ? Non double mode ?
Scanlines 50% activated ? Was it a vertical or horizontal game ?)
If your problem is fixed in this version, I'd like to hear about it too.
Joypad supported in Redefine keys dialog box.
Follow the link for Kawaks in the Multi-Arcade Emulation section.
Tuesday, June 19th, 2001
23:28EST - TI-99/Sim v.0.05 for DOS Released
TI-99/Sim v.0.05 for DOS, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Core emulator written in C for portability to multiple platforms.
Tracks the emulated CPU speed so it runs at the right speed even on the fastest processors.
32K memory expansion support.
Uses SDL for graphics, sound, and joysticks - supports X11 and Win32.
Full sound support (3 voices and noise).
Speech Synthesizer emulation.
Joystick support (uses your existing joysticks and/or emulation using the arrow keys).
Full screen or windowed mode.
Save/restore the complete computer state (So you can pick up that game you were playing right where you left off).
Save/restore the contents of memory-backed RAM (Mini-Memory, Gram Kracker�, etc�).
Support for Gram Kracker� emulation (requires actual GK GROM images).
Follow the link for Ti-99/Sim in the Computer Emulation section.
23:22EST - MjMAME32 v.0.37b15-0100620 for Win 9X Released
MjMAME32 v.0.37b15-0100620 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
UOMAME32j 0.37b15 installing 010619-3 in the fix13, it constructs.
Outrunning digital pad correspondence (super hang-up on and outrunning)
Joystick system a little modification.
As for the next, scan line modification schedule * & *
Follow the link for MjMAME32 in the MAME Emulation section.
23:03EST - NeoMAMEw v.0.37b15 for Win 9X Released
NeoMAMEw v.0.37b15 for Win 9X, a NeoGeo only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
runs only NeoGeo games
I've used the brand new MinGW packages to compile (released less than a
week ago)
used a modified Nasm version with (at least I've been told so) better
assembling results
I've added the MAMEw fixes from Aaron Giles, see his site for the list
as usual I've added Diggerman
Follow the link for NeoMAMEw in the MAME Emulation section.
22:58EST - CPS2MAME32J v.0.0.37b15-010618 for Win 9X Released
CPS2MAME32J v.0.0.37b15-010618 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for CPS2MAME32j in the MAME Emulation section.
21:55EST - NMAMEX II v.0.10 for Win 9X Released
NMAMEX II v.0.10 for Win 9X, a NeoGeo only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
From registry it modifies configuration to the cfg file.
Command it corrects the bug of indication.
It deletes the コンボ function of the KBMAME.
Saving * load function in Ver.1.0 rise. (Only it reads data of Ver.0.9, yes)
Folder automatic compilation it adds performance.
Distribution the installer - it adds to binary. (EXEpress use) (only Japanese edition)
Follow the link for NMAMEX II in the MAME Emulation section.
21:48EST - UOMAME32 v.0.37b15-010619-3 for Win 9X Released
UOMAME32 v.0.37b15-010619-3 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Note
Because first as for the game of starting, sound is played back at large volume, squeezing volume, leaving
Whether the one which the one time loop it could point demonstration is good, (the ^-^;
When you use before the fix12, after deleting the cfg file entirely, please start.
Follow the link for UOMAME in the MAME Emulation section.
Monday, June 18th, 2001
19:40EST - PDP-8/E Simulator v.1.4.1 for Mac OS Released
PDP-8/E Simulator v.1.4.1 for Mac OS, a Digital PDP-8/E emulator has been released. Not sure what is new in this release.
Follow the link for PDP-8/E Simulator in the Mainframe Emulation section.
19:26EST - NNNesterJ v.0.19 for Win 9X Released
NNNesterJ v.0.19 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Modification of 2001/06/17 and 18 day edition of the UOnester to take in
(The skip frame and the like which is in the midst of disk accessing...)
ROM information indication, in clipboard ROM information copy function (launcher)
Trouble correction at time of version the after the client DLL 0.70 of the kaillera. (Same period still the ? ? ?)
Follow the link for NNNesterJ in the Console Emulation section.
18:37EST - [D]ColEm v.0.99 for Dreamcast Released
[D]ColEm v.0.99 for Dreamcast, a CBS Colecovision emulator has been released. This release includes the following features, enhancements, and bugfixes:
nice GUI
no more bios fonts ;)
better fullscreen mode
speed increase
more roms
you don't need "coleco.rom" anymore
Afro on the license screen
Follow the link for [D]ColEm in the Console Emulation section.
18:37EST - Unofficial nester v.2001/06/18 for Win 9X Released
Unofficial nester v.2001/06/18 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixed code ... PPU,1,4,6,13,19,85,96,119(VRAM BankSwitch),45
support 'HIK 7-in-1', 'Kunio 8-in-1', 'Super 8-in-1'(#45)
support state save for:
games using bankswitched patterntable vram (e.g. Tenchi wo Kurau 2)
games using over 8kb patterntable vram (e.g. Oeka Kids)
Follow the link for nester - unofficial in the Console Emulation section.
18:31EST - GameBoyEmu v.0.3 for Java Released
GameBoyEmu v.0.3 for Java, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
SOURCE CODE RELEASED!
Big speed increase
Many more roms to play
Far less crashes
no corruption when switching between color and black and white roms
Zip file support - roms load faster
Can change roms during play
The ability to colorize black and white games by selecting palette editor from the options menu. Choose super mario land to see this effect
in action
Removed debug modes as I only use that to get roms working
Can change the keys used by selecting key configurator from the options menu
Compatability increase
Follow the link for GameBoyEmu in the Portable-Console Emulation section.
18:02EST - CPS2MAME32j v.0.37b15-010618 for Win 9X Released
CPS2MAME32j v.0.37b15-010618 for Win 9X, a CPS2 MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for CPS2MAME32j in the MAME Emulation section.
13:20EST - Virtual Panasonic JR-200U v.0.11 for Win 9X Released
Virtual Panasonic JR-200U v.0.11 for Win 9X, a Panasonic JR-200U emulator has been released. This release includes the following features, enhancements, and bugfixes:
BASIC LOAD works slightly better. Sound works slightly better.
Follow the link for Virtual Panasonic JR-200U in the Computer Emulation section.
Sunday, June 17th, 2001
15:41EST - MultiPacDC v.0.1 for Dreancast Released
MultiPacDC v.0.1 for Dreancast, a Multi-Arcade emulator has been released. This is it's initial release on this platform.
Follow the link for MultiPacDC in the Multi-Arcade Emulation section.
15:35EST - YAME v.0.36 for Win 9X & Linux Released
YAME v.0.36 for Win 9X & Linux, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
Stretch function
High-speed communication on identical PC
Timing modification of interruption (P)
SGB (G)
State saving (S)
Envelope form correction of sound (S)
Etc.
Follow the link for YAME in the Multi-Platform Emulation section.
15:29EST - Spectrum v.1.0.2 for Dreamcast Released
Spectrum v.1.0.2 for Dreamcast, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.
Follow the link for Spectrum in the Computer Emulation section.
14:19EST - Calice v.0.3.4 for Win 9X Released
Calice v.0.3.4 for Win 9X, a CPS1/CPS2 Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
New Drivers:
Street Fighter Zero 2 (Japan 960227)
Fixes
Fixed fullscreen modes flicker
Misc.
Direct Input 3 and 7 keyboard plugin
400x300 fullscreen mode
512x384 fullscreen mode
Auto Frameskip (sunc to 60 Hz)
Two players mode
Follow the link for Calice in the Multi-Arcade Emulation section.
13:37EST - Unofficial nester v.2001/06/17 for Win 9X Released
Unofficial nester v.2001/06/17 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
fast disk access (skip frames while disk is accessed)
add palette for VS Freedom Force (thanx Screw)
support 'Famicom Top Management'(#1)
Follow the link for nester - unofficial in the Console Emulation section.
13:32EST - G-NES v.0.53 for Win 9X Released
G-NES v.0.53 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Basically you work being to move to the SNESGT,, but when debugging
and the like it has done, the renewal point abnormal play being to
wait, we had decided to put out. In addition the G-NSF, the nsf2midi
and the G-SPC bug fix is done to in addition to.
You think burden has decreased well enough, the CPU (the C core) the
acceleration PPU (o'clock of mapper 4,5,10 you exclude) as a whole
modification of problem correction of drawing simple tile cash and
revised weight routine
The I flag of the CPU and precision of the interruption the vibration
of the picture was settled accurately with the game of specification
Usually channel to channel balance correction of the sound source and
the VRC6 extended sound source
The problem correction where color becomes strange with the correction
DQ4 of problem of color depth conversion routine
The problem which has happened with the pad of portion of the
correction USB and the like solved the problem of the joystick.
Advice the Norix, you appreciate in the people cooperating
The mapper 10 (the MMC4) the BG 8 dots corrects the fact that it has
slipped
The mapper 19 (the NAMCO106) correction expansion sound source
correction of the problem regarding the CHR-RAM. Whether the
キングオ�-キングス and the collar takes octave has slipped
was repaired with dream venture
The mapper 85 (the VRC7) it renews the default timbre map of the
extended sound source. Okazaki offering, thank you
When indication of the debugging functional-related pattern table
having become strange at the time of bank changing after " the
execution, stepwise execution the correction NMI * IRQ of the bug
which becomes one time invalid occurred to correction register viewer
additional debugger designated line ", breaking addition on the
optional scan line
Follow the link for G-NES in the Console Emulation section.
13:31EST - ZSNES v.1.30b for DOS, Win 9X, & Linux Released
ZSNES v.1.30b for DOS, Win 9X, & Linux, a Nintendo SNES emulator has been released. This release includes the following features, enhancements, and bugfixes:
All ports
Support for Star Ocean S-DD1 decompressed pack is now enabled.
[zsKnight]
Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe
others (Thanks to Gary of Snes9X for help on this) [_Demo_]
Updated documentation [Matt Kendora]
Fixed new gfx mode checkbox in options menu [pagefault]
Win v1.02
Added 800x600 DR FULL mode (scroll down to the bottom of the
mode list to see it) [pagefault]
Fixed timing problem in games when 58 seconds was 1 minute in
ZSNES [kode54, pagefault]
Fixed voices in ToP opening and Star Ocean [pagefault]
Fixed another DirectInput slowdown [pagefault]
Fixed joystick 5, it should be working now [pagefault]
Optimised code some more, giving 3-5 FPS boost on most systems
[pagefault]
Follow the link for ZSNES in the Console Emulation section.
Saturday, June 16th, 2001
21:28EST - TI85 Emulator v.0.0.8 for Linux Released
TI85 Emulator v.0.0.8 for Linux, a Texas Instruments TI-85 emulator has been released. This is it's initial release.
Follow the link for TI85 Emulator in the Calculator Emulation section.
21:20EST - DOSEmu v.1.0.2 for Linux Released
DOSEmu v.1.0.2 for Linux, a Microsoft DOS emulator has been released. Not sure what is new in this release.
Follow the link for GAMU in the Portable-Console Emulation section.
21:19EST - GAMU v.0.1 for Linux Released
GAMU v.0.1 for Linux , a Nintendo Gameboy Advance emulator has been released. This is it's initial release.
Follow the link for GAMU in the Portable-Console Emulation section.
21:05EST - PocketGB v.1.34 for Win CE ARM, MIPS, & SH3 Released
PocketGB v.1.34 for Win CE ARM, MIPS, & SH3, a Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
MIPS: Corrected SMS/GG and NES load problems.
Follow the link for PocketGB in the Multi-Platform Emulation section.
21:02EST - JavaBoy v.0.8 for Java Released
JavaBoy v.0.8 for Java, a Nintendo Gameboy emulator has been released. This is its initial release.
Follow the link for JavaBoy in the Portable-Console Emulation section.
21:00EST - HP-49g v.1.18 for Win 9X Released
HP-49g v.1.18 for Win 9X, a Hewlett Packard HP-49g emulator has been released. This release includes the following features, enhancements, and bugfixes:
MDEC quality fully corrected. (Thanks to LDChen for this one)
More Depth Cueing GTE opcodes redone.
Added MMX detection for better compatibility.
GPU&MDEC; DMA IRQ polling corrected, now MDEC for certain games work perfect (Quake II,
Galerians, Boost-A-Groove, etc.)
Corrected cdlGETMODE opcode, now GRANDIA and SECRET OF MANA work.
Corrected cdlGETLOCL opcode, now BROKEN SWORD and OGRE BATTLE TACTICS work.
No need for change to "CDROM EXTRA DECODER" in lots of games, including "Syphon Filter"
and "Syphon Filter II".
Follow the link for HP-49g in the Calculator Emulation section.
18:24EST - AdriPSX v.010609 for Win 9X Released
AdriPSX v.010609 for Win 9X, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:
MDEC quality fully corrected. (Thanks to LDChen for this one)
More Depth Cueing GTE opcodes redone.
Added MMX detection for better compatibility.
GPU&MDEC; DMA IRQ polling corrected, now MDEC for certain games work perfect (Quake II,
Galerians, Boost-A-Groove, etc.)
Corrected cdlGETMODE opcode, now GRANDIA and SECRET OF MANA work.
Corrected cdlGETLOCL opcode, now BROKEN SWORD and OGRE BATTLE TACTICS work.
No need for change to "CDROM EXTRA DECODER" in lots of games, including "Syphon Filter"
and "Syphon Filter II".
Follow the link for AdriPSX in the Console Emulation section.
18:09EST - FrNES v.0.5 for Dreamcast Released
FrNES v.0.5 for Dreamcast, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Mapper support is the same as the Playstation original. (0-3)
CPU is a modified version of the original pNESx core, which is a
modified version of Marat's M6502.
I'm still drawing directly to the framebuffer. I will attempt
to use the PowerVR chip for the whole emu at some point (and perhaps
stop you epileptics in the audience from having seizures at the
menu screen... sorry there).
SRAM saving is unsupported
Supa' Slick Intro
VMU Support
SRAM Support
Nester DC Romdisc Compatibility
Tile Accelerator Renderer
Fullscreen Bilinear Filtering
Fullscreen Stretch Mode
Sound Support
Analog Stick Support
Configurable Controls
Configurable Frameskip
Improved interface
Optional FPS/CPU cycle profiling
Follow the link for FrNES in the Console Emulation section.
18:04EST - FC Emulator v.0.03 for Wonderswan Released
FC Emulator v.0.03 for Wonderswan, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Because the picture is smaller than the FC, the part where it is not visible with
the Y button the scroll it is possible.
This time with example ドン�-ーコング * donkey コ ン グ Jr. *
Only the ポパイ it operates. Furthermore it is suitable in the WonderSwan
which loads 8086 of the 3mHz, has become worldwide latest operational speed,
but please acknowledge with the experimental work of half joke.
Follow the link for FC Emulator in the Console Emulation section.
17:52EST - DreamGBA v.1.3 for Win 9X Released
DreamGBA v.1.3 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
Joining DirectInput and permitting/inserting feat support
And existence surpassing boundary BUG inside correction Ryo � 个 cGba? Demon castle dead God part normality
Correction rotation? / Releasing? Spirit? Mark one 个 normal position BUG, 柯? American shining star? Normality
Yes from here the jumping time? Surface re-time arriving at model/imitation? Vessel...... (non-? Non- preservation? Degree multi Ryo non- crumbling!)
F12? Stopping Isao talent
Follow the link for DreamGBA in the Portable-Console Emulation section.
17:21EST - O2Em v.0.6.5 for Mac OS Released
O2Em v.0.6.5 for Mac OS, a Magnovox Odyssey emulator has been released. This release brings it in sync with v.0.6.5 Source.
Follow the link for O2Em in the Console Emulation section.
17:20EST - TGEmu v.0.1.7 for Mac OS Released
TGEmu v.0.1.7 for Mac OS, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
fixing an endian bug that caused a number of games not to work correctly, for example Parodius and
Salamander.
Follow the link for TGEmu in the Console Emulation section.
17:19EST - Modeler v.0.8.2 for Mac OS Released
Modeler v.0.8.2 for Mac OS, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
The Z80 core has been replaced with AsgardZ80,courtesy of Aaron Giles and the MAME project, providing a nice speed boost.
In addition, a bug has been fixed which prevented the Model 1
games from working at all (although please note that they are still not playable).
Follow the link for Modeler in the Multi-Arcade Emulation section.
17:17EST - Oric v.1.6 for Mac OS Released
Oric v.1.6 for Mac OS, an Oric emulator has been released. This release includes the following features, enhancements, and bugfixes:
had to be rewritten somewhat for Mac OS X compatibility
no longer shareware
Follow the link for Oric in the Computer Emulation section.
17:16EST - Frodo v.4.2.0 for Mac OS Released
Frodo v.4.2.0 for Mac OS, a Commodore 64 emulator has been released. This release includes the following features, enhancements, and bugfixes:
had to be rewritten somewhat for Mac OS X compatibility
Follow the link for Frodo in the Computer Emulation section.
17:15EST - Boycott v.0.6.5 for Mac OS Released
Boycott v.0.6.5 for Mac OS, a Thomson TO8 emulator has been released. This release includes the following features, enhancements, and bugfixes:
had to be rewritten somewhat for Mac OS X compatibility
Follow the link for Boycott in the Portable-Console Emulation section.
17:10EST - TEO v.1.6 for Mac OS Released
TEO v.1.6 for Mac OS, a Thomson TO8 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for Teo in the Computer Emulation section.
17:09EST - SMSPlus v.0.9.8 for Mac OS Released
SMSPlus v.0.9.8 for Mac OS, a Sega Master Systsem emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for SMSPlus in the Console Emulation section.
17:07EST - RockNES v.1.910 for Mac OS Released
RockNES v.1.910 for Mac OS, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for RockNES in the Console Emulation section.
17:06EST - Neopocott v.0.4.0 for Mac OS Released
Neopocott v.0.4.0 for Mac OS, an SNK NeoGeo Pocket emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for Neopocott in the Portable-Console Emulation section.
17:05EST - MO5 v.2.1.1 for Mac OS Released
MO5 v.2.1.1 for Mac OS, a Thomson MO5 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for MO5 in the Computer Emulation section.
17:04EST - Jum52 v.0.5.3 for Mac OS Released
Jum52 v.0.5.3 for Mac OS, an Atari 5200 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for Jum52 in the Console Emulation section.
17:03EST - Handy v.0.8.1 for Mac OS Released
Handy v.0.8.1 for Mac OS, an Atari Lynx emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for Handy in the Portable-Console Emulation section.
17:02EST - Generator v.0.2.1 for Mac OS Released
Generator v.0.2.1 for Mac OS, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:
Support for Blitter Plugin, which provides a huge number of additional video modes
Follow the link for Generator in the Console Emulation section.
11:36EST - Genital68K v.0.4 for Win 9X Released
Genital68K v.0.4 for Win 9X, a Motorola 68000 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Now uses proper identifier names when internally calling Genital68KUpdateFetchPtr()
N flag is now calculated for SBCD (thanks to ElSemi for this!)
Optimized C flag calculation for SBCD -(Ax),-(Ay) and ABCD -(Ax),-(Ay)
N flag for ABCD is calculated the same way as for SBCD (not sure if this is correct, I'll verify it once my Saturn 68K debugger is complete)
Follow the link for Genital68K in the CPU Emulation section.
11:31EST - Boycott Advance v.0.19b for Mac OS Released
Boycott Advance v.0.19b for Mac OS, a Nintendo Gameboy Advance emulator has been released. This release brings it in sync with Boycott Advance v.0.19b for Win 9X.
Follow the link for Boycott Advance in the Portable-Console Emulation section.
Friday, June 15th, 2001
11:43EST - EmeraldMAME32 v.0.37b14-010615-test for Win 9X Released
EmeraldMAME32 v.0.37b14-010615-test for Win 9X, an MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Modification of prayer position at the time of the Kaillera was made prayer position movement.
With the LSHIFT + F5 to before, it can move afterwards with the LSHIFT + F6.
It tried to be able to select the extension which is used for state saving even at at the time of the Kaillera with the LSHIFT + F9 key.
(Only person who is created operational)
Saving data transfer functional addition at the time of the Kaillera, it can transmit to everyone with the LSHIFT + RSHIFT + F10 key.
It meaning that time is required in transmission, please note.
(Only person who is created operational)
The function which checks the version and setting et cetera of the other person at the time of the Kaillera was acquired.
It can check with the LSHIFT + F10 key, but it is correspondence from EmeraldcMame 2001/06/15 edition.
(Only person who is created operational)
Being to have the game where trouble occurs with saving data automatic check function at the time of the Kaillera you corrected.
When saving stopping the fact that the.stt is used, in order to use the.st@ in the change, it modified.
In addition, it is small improvement.
Follow the link for EmeraldMAME32 in the MAME Emulation section.
11:38EST - XCPC v.15062001 for Unix Released
XCPC v.15062001 for Unix, an Amstrad CPC emulator has been released. This release includes the following features, enhancements, and bugfixes:
Improved CRTC 6845 emulation; supports Space Racer like modes.
Follow the link for XCPC in the Computer Emulation section.
11:29EST - Nikko Project II v.0.29m for Win 9X Released
Nikko Project II v.0.29m for Win 9X, an Epson PC98 emulator has been released. This release includes the following features, enhancements, and bugfixes:
The rewriting of CPU / BIOS correction (CDS/XEVIOUS) / PIT correction (THEXDER) / PIC correction (RELICS) / CS4231 correction...
Follow the link for Nikko Project II in the Computer Emulation section.
Thursday, June 14th, 2001
23:38EST - MAMECPS v.0.15 for DOS Released
MAMECPS v.0.15 for DOS, a CPS2 only MAME Multi-Arcade emulator has been released. This release is in sync with CPS2MAME v.1.7 + SF.
Added Street Fighter Zero 2 (Japan 960227)
Follow the link for MAMECPS in the MAME Emulation section.
23:28EST - MAMECPS2 v.0.37b15-0615 for Win 9X Released
MAMECPS2 v.0.37b15-0615 for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
It raises bee MAME0.37b15-0615.
Street Fighter the Zero 2 (Japan 960227) it corresponded.
ROM the patch the option which is made effective / invalid was added. For the present, validity of the apparatus bug fix of the guwange and the BG pallet fix of
the esprade / invalidity can be appointed.
Follow the link for MAMECPS2 in the MAME Emulation section.
23:17EST - FBCPS2en v.edit 27 for Win 9X Released
FBCPS2en v.edit 27 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for FBCPS2en in the Multi-Arcade Emulation section.
16:35EST - CPSMAME v.0.37b15-R039 for Mac OS Released
CPSMAME v.0.37b15-R039 for Mac OS, a CPS2 only MAME Multi-Arcade emulator has been released. This release is in sync with CPS2MAME v.1.7 + SF.
Added Street Fighter Zero 2 (Japan 960227)
Follow the link for CPSMAME in the MAME Emulation section.
16:29EST - CPS2MAME v.1.7 + SF for Win 9X Released
CPS2MAME v.1.7 + SF for Win 9X, a CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added Street Fighter Zero 2 (Japan 960227)
Follow the link for CPS2MAME in the MAME Emulation section.
16:28EST - ZSNES v.1.30 for DOS, Win 9X, & Linux Released
ZSNES v.1.30 for DOS, Win 9X, & Linux, a Nintendo SNES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Al Ports
Bubsy 2 working again [zsKnight]
Batman: the return of the joker working now [_Demo_]
Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_]
Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger,
Gundam Wing: Endless Duel, and a few other games) [_Demo_]
Updated documentation [Matt Kendora]
New whatsnew.txt format [pagefault]
Win v1.01
Updated icon [enigMa]
Added 1280x960 DR, DR FULL modes to Windows port [pagefault]
Fixed random crash when loading roms in Windows port [pagefault]
Rewrote resolution switching code [pagefault]
Window now moves much smoother and faster [pagefault]
Readded large sound buffer option [pagefault]
Fixed CPU usage when window was minimized [pagefault]
Fixed multiple instances when window was minimized [pagefault]
Linux v0.29
OpenGL support [hpsolo]
Bilinear option (w/ filtered GUI) [hpsolo]
Fixed video mode descriptions (zsnesl.cfg) [hpsolo]
Resizable windows [amit]
Filter options (scanlines, 2xSaI, etc) for OpenGL modes [zinx]
Many more video modes for OpenGL, including full screen [hpsolo]
Joystick POV hat support [hpsolo]
Added support for 5th Joystick [hpsolo]
Follow the link for ZSNES in the Console Emulation section.
14:27EST - Red Squirrel v.0.4.4 for Win 9X Released
Red Squirrel v.0.4.4 for Win 9X, an Acorn Archimedes emulator has been released. This release includes the following features, enhancements, and bugfixes:
RISC OS 4 works (at last). RISC OS 3.7 shouldn't have worked...
Some sound crackle is fixed. Some games and RiscPC will
still suffer from bad crackle or just noise.
Sound timing is handled in a different way which may improve
matters on Win2k but it may also have other unwanted effects
RiscPC memory/vram size is configurable.
HostFS configuration is less broken ;-)
Status bar indicators for floppy/ide work again
Very slow response on fast machines (>700mhz) is fixed. This
may rear its head again on > 1400Mhz machines.
Don't use 'Free' on large HostFS shares, it'll lock up the
desktop.
Follow the link for Red Squirrel in the Computer Emulation section.
Wednesday, June 13th, 2001
18:18EST - StretchMAME32 v.0.37b15b for Win 9X Released
StretchMAME32 v.0.37b15b for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added Street Fighter Zero 2 (Japan 960227)
Removed Street Fighter Zero 2 (region changed to Japan)
Added Siriru's CPS2 sprite fix
Follow the link for StretchMAME32 in the MAME Emulation section.
18:11EST - KawaksJ v.1.04 for Win 9X Released
KawaksJ v.1.04 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release is in sync with Kawaks v.1.04.
Follow the link for KawaksJ in the Multi-Arcade Emulation section.
18:07EST - Kawaks v.1.04 for Win 9X Released
Kawaks v.1.04 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed blinking issue when using a fixed frameskip of 1 3 5 7 9 in
fullscreen
Fixed mirrored menu ?
New feature: Use numpad + and - while playing. It changes the music
beeing played :)
Corrected all remaning drivers errors.
Does not affect emulation and gameplay
but corrects some generated RomCenter DAT errors.
Thanks a lot to Razoola and LogiqX.
Added 'cloneof' field to RomCenter DAT. Still have to add the last
field ('merge')...
Street Fighter Zero 2 (Japan 960227) + Region switch
Street Fighter II' - Champion Edition (Rainbow set 2)
Street Fighter II - The World Warrior (Japan 910306)
Upgraded to the latest Genital68k. This fixes the Memory Test from the
test menu in CPS2 games.
Follow the link for Kawaks in the Multi-Arcade Emulation section.
17:57EST - Gens v.0.99a for Win 9X Released
Gens v.0.99a for Win 9X, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:
Fixed a stupid bug with Netplay (i've desactived some lines of my code for testing and i've forgot to reactive them later).
Netplay is just ok now.
Follow the link for Gens in the Console Emulation section.
17:32EST - DreamGBA v.1.2 for Win 9X Released
DreamGBA v.1.2 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:
Cloth! Principal correction Ryo? Demon castle? About medium ? ? cBug? Resident in? Demon castle? Complete sinking possession? Ryo:)
Correction Ryo rotation? / Releasing? Spirit? Dyeing pulling ??, Mr Driller 2 picture normality
Correction Ryo ? ? existence surpassing boundary BUG inside GBA, one ? ?? Non- meeting ? leaving Ryo
Correction rotation? / Releasing? Background giving normally background? Ahead? F-ZERO picture normality
Follow the link for DreamGBA in the Portable-Console Emulation section.
16:26EST - BeeMAME v.0.37b15-0614 for Win 9X Released
BeeMAME v.0.37b15-0614 for Win 9X, a Bee only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Being " the place where it becomes stranger than in the past " to be large in test edition and to be (the ^^; It corrected.
Follow the link for BeeMAME in the MAME Emulation section.
15:33EST - XCPC v.13062001 for Unix Released
XCPC v.13062001 for Unix, an Amstrad CPC emulator has been released. This release includes the following features, enhancements, and bugfixes:
Improved gate_array and crtc support.
Removed FAST_GFX conditionnal compilation; dynamic configuration.
Follow the link for XCPC in the Computer Emulation section.
15:29EST - cingb v.0.26a for Linux and Solaris Released
cingb v.0.26a for Linux and Solaris, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:
small changes in sound again
renamed opcodes in debugger
LD (FF00+X) => LDH (X)
(I'm writing an assembler for
my gameboy emulator)
glide-port needs the math-library,
since recently, i dont know why...
Follow the link for cingb in the Portable-Console Emulation section.
15:25EST - Cygne v.1.00 b1a for DOS Released
Cygne v.1.00 b1a for DOS, a Bandai Wonderswan emulator has been released. This release includes the following features, enhancements, and bugfixes:
Some mistakes that would not allow the emulator run on
some machines were corrected.
CPU core has been improved (but there is still much to do).
Follow the link for Cygne in the Portable-Console Emulation section.
15:22EST - Heathcliff Simulator v.1.00/S3 for Win 9X Released
Heathcliff Simulator v.1.00/S3 for Win 9X, a Vtech LCD game emulator has been released. This is it's initial release.
Follow the link for Heathcliff Simulator in the LCD/LED Emulation section.
15:10EST - Hippo Teeth Simulator v.1.00/S3 for Win 9X Released
Hippo Teeth Simulator v.1.00/S3 for Win 9X, a Vtech LCD game emulator has been released. This is it's initial release.
Follow the link for Hippo Teeth Simulator in the LCD/LED Emulation section.
Tuesday, June 12th, 2001
21:22EST - UOMAME32 v.0.37b15-0.0613-fix12 for Win 9X Released
UOMAME32 v.0.37b15-0.0613-fix12 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
Second look around sound.
It tried also the size of the sound buffer to be able to appoint for the second time, (because processing is different from the time before, also size is different).
With the normal PCI sound card, you think it is possible to be the 200ms of default.
In case of the ISA it is not understood
Follow the link for UOMAME32 in the MAME Emulation section.
21:07EST - MAME32-Kaillera v.0.37b15-K0.84a for Win 9X Released
MAME32-Kaillera v.0.37b15-K0.84a for Win 9X, a MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
integrated new smame changes:
All new stuff/bugfixes from StretchMame v0.37b15a
Re-enabled DIP switches.
Added reset machine/state saving with network game.
Added input recording with network game.
(press Shift and Ctrl when you start a game)
Follow the link for MAME32-Kaillera in the MAME Emulation section.
21:01EST - Bochs v.1.2.1 for Unix Released
Bochs v.1.2.1 for Unix, a PC 80x86 emulator has been released. This release contains the following features, enhancements, and bugfixes:
more work on makefile for building RPMs
[ #432382 ] build debian packages patch
add build/debian directory from Rob Lemley which allows us to make Debian packages!
optimize for speed when simulating one processor. Now 1-processor performance should be equivalent to 1.1.2.
[ #425640 ] sb16 assumes fpos_t is long int
This fixes compiles of iodev/sb16.cc on linux systems with newer libraries in which fpos_t is not an integer.
[ #432488 ] SMP:assert "n_logfn < MAX_LOGFNS" fails
increase MAX_LOGFNS since we ran out of them on an SMP simulation with 4 processors
changes to compile clean on cygwin:
don't use the WIN32 snprintf define for cygwin
add ssize_t definition for cygwin
only compile "struct timeval tval" if select is available on that platform.
[ #432491 ] SMP: CPUID says no APIC feature
clean up inconsistent use of BX_SUPPORT_APIC and BX_APIC_SUPPORT, which caused the CPUID to report no APIC was present
[ #431025 ] --enable-external-device-models broken
removed configure options for external-device-models and external-cpu-memory. These don't work and aren't going to be fixed.
[ #429448 ] configure: -lreadline when not there
Now configure allows you to choose not to use readline, even if it's found on your system.
[ #428915 ] apply extended keyboard patch
extended keyboard patch by Dave Poirier
[ #428626 ] if no X11 found, configure&make; fails
Now configure halts if X windows is selected but no X libraries are found.
updated rombios to version 1.13. This fixes several problems:
[ #430472 ] DOS HIMEM "A20 line" error
This problem was apparantly caused when Bryce added a function that prints the BIOS version, and he called it too early in the boot process.
Now the same function is called later, and it doesn't break the A20.
[ #431010 ] SMP structure overwritten in v1.2
SMP structures were getting overwritten by BCC-generated data, preventing SMP operating systems from detecting that other processors were
available.
[ #431016 ] bios: SMP struct has wrong entry count SMP structure had the wrong entry counts
very minor doc updates (typos, replace broken link to mtools info)
quit when the user clicks the power button, even if they have disabled panics.
win32 now defaults to having mouse capture mode turned off. For new users, it would be distressing for their mouse cursor to disappear until they
pressed F12.
[ #428222 ] vga font not installed
added script called "install-x11-fonts" which should help people install the VGA font on X windows systems, if it isn't already there.
Follow the link for Bochs in the Computer Emulation section.
21:00EST - Translations have been restored!!!
I just wanted to give a great big thank you to alvy13, Gridle, & TkChris on #Retrogamers for directing me to some new translation links. ; ).
15:21EST - NNNesterJ v.0.18a for Win 9X Released
NNNesterJ v.0.18a for Win 9X, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for NNNesterJ in the Console Emulation section.
15:18EST - ZSNESW v.1.29 + 20010612 for Win 9X Released
ZSNESW v.1.29 + 20010612 for Win 9X, a Nintendo SNES emulator has been released. Not sure what is new in this release.
Follow the link for DreamGBA in the Console Emulation section.
15:07EST - DreamGBA v.1.1 for Win 9X Released
DreamGBA v.1.1 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for DreamGBA in the Console Emulation section.
15:04EST - X48 v.1.0.1 for Mac OS Released
X48 v.1.0.1 for Mac OS, a Hewlett Packard HP-48 emulator has been released. Not sure what is new in this release.
Follow the link for X48 in the Calculator Emulation section.
15:01EST - Spectrum v.1.0 for Playstation Released
Spectrum v.1.0 for Playstation, a Sinclair ZX Spectrum emulator has been released. This is it's initial release.
Follow the link for Spectrum in the Computer Emulation section.
14:48EST - PocketGB v.1.34 Beta 3 for Win CE ARM, MIPS, and SH3 Released
PocketGB v.1.34 Beta 3 for Win CE ARM, MIPS, and SH3, a Nintendo Multi-Platform emulator has been released. This release contains the following features, enhancements, and bugfixes:
NES: Made a few optimizations and another attempt at fixing the gray screen on load problem.
Follow the link for PocketGB in the Multi-Platform Emulation section.
Monday, June 11th, 2001
23:27EST - XCPC v.06062001 for Unix Released
XCPC v.06062001 for Unix, an Amstrad CPC emulator has been released. This is it's initial release.
Lots of improvements in GUI.
Follow the link for XCPC in the omputer Emulation section.
23:11EST - Cygne v.1.0 b1 for DOS Released
Cygne v.1.0 b1 for DOS, a Bandai Wonderswan emulator has been released. This is it's initial release.
Follow the link for Gygne in the Portable-Console Emulation section.
23:07EST - UOMAME32 v.0.37b15-010611-fix 11 for Win 9X Released
UOMAME32 v.0.37b15-010611-fix 11 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAME32 in the MAME Emulation section.
23:04EST - X68000Emu v.0.00 b14 for Mac OS Released
X68000Emu v.0.00 b14 for Mac OS, a Sharp X68000 emulator has been released. Not sure what is new in this release.
Follow the link for X68000Emu in the Computer Emulation section.
22:55EST - VirtuaNES v.0.16 for Win 9X Released
VirtuaNES v.0.16 for Win 9X, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for VirtuaNES in the Console Emulation section.
22:32EST - InfoNES v.0.74J for Linux Released
InfoNES v.0.74J for Linux, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for InfoNES in the Console Emulation section.
22:32EST - DCM05 Gamers Edition v.1.1 for Win 9X Released
DCM05 Gamers Edition v.1.1 for Win 9X, a Thomson MO5 emulator has been released. This release contains the following features, enhancements, and bugfixes:
bug fixed : program crash due to bad initializations
Follow the link for DCMO5 in the Computer Emulation section.
22:24EST - PocketGB v.1.34 Beta 1 for Win CE ARM, MIPS, and SH3 Released
PocketGB v.1.34 Beta 1 for Win CE ARM, MIPS, and SH3, a Nintendo Multi-Platform emulator has been released. This release contains the following features, enhancements, and bugfixes:
Exit on load: Attempted to fix bugs that caused the program to exit on load for some platforms.
Follow the link for PocketGB in the Multi-Platform Emulation section.
18:41EST - Stella v.1.1.2 for Mac OS Released
Stella v.1.1.2 for Mac OS, an Atari 2600 emulator has been released. This release brings it in sync with Stella v.1.12 source.
Follow the link for Stella in the Console Emulation section.
18:35EST - Kawaks v.1.03 for Win 9X Released
Kawaks v.1.03 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:
1.03: * Rom loading by CRC. First tries to locate a file that has a good CRC32.
Then, if it fails it tries and load a file according to its name.
This should get rid of the rom loading problems for those who don't
want to fix their romsets...
* Fixed some issues about RomCenter DAT generation. Still not 100%
correct however.
* Kileed DX 8 code. Kawaks runs with regular dinput.dll now.
And DX7 or less maybe.
* You can back out from fullscreen with ESCAPE.
* Added OK/Cancel buttons to Load game dialog box.
* Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games
too.
* Much improved sprites/background synchronisation. Remaining glitches
are likely to be a CPU timing issue.
* Fixed CPU timing for CPS1 games. They now run smoooooth :)
* Joypad support ! Until I remake the Refine keys box, you'll have to
configure your joypad yourself in the games' ini. Flame me.
Here are the codes to use
256 = Pad 1 Up
257 = Pad 1 Down
258 = Pad 1 Left
259 = Pad 1 Right
260 = Pad 1 Button 1
261 = Pad 1 Button 2
262 = Pad 1 Button 3
...
512 = Pad 2 Up
513 = Pad 2 Down
514 = Pad 2 Left
515 = Pad 2 Right
516 = Pad 2 Button 1
517 = Pad 2 Button 2
518 = Pad 2 Button 3
...
* Not using font from loaded game anymore for on screen display.
This build uses a fixed XVSF font for every game.
This fixes on screen display for CPS1 games, which don't
have a fixed font like CPS2 games do.
Also allowed to generate a much more readable palette.
* Added 1 frame of sprite lag for CPS1 games. Sprites move in sync
Follow the link for Kawaks in the Multi-Arcade Emulation section.
18:14EST - cingb v.0.25a for Unix Released
cingb v.0.25a for Unix, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for cingb in the Portable-Console Emulation section.
Sunday, June 10th, 2001
20:18EST - FBCPS2en v.edit 26 for Win 9X Released
FBCPS2en v.edit 26 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for FBCPS2en in the Multi-Arcade Emulation section.
20:11EST - NMAMEX II v.0.09 for Win 9X Released
NMAMEX II v.0.09 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for NMAMEX II in the MAME Emulation section.
20:05EST - UOMAME32 v.0.37b15-010611-fix 10 for Win 9X Released
UOMAME32 v.0.37b15-010611-fix 10 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAME32 in the MAME Emulation section.
11:58EST - StretchMAME32 v.0.37b15a for Win 9X Released
StretchMAME32 v.0.37b15a for Win 9X, a MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
Added X-Men: Children of the Atom (Japan 941208 rent version)
Added Siriru's new CAVE driver
Added M.A.S.H's System 16 fixes for Super Hangon (Bootleg) and Wonderboy III
Fixed After Burner sprite problem. (M.A.S.H's fix?)
Fixed the strange sound and music in all games with YM-2203
Fixed some stretching problems
Fixed Naname de Magic! resetting problem
Fixed OutRun sprite problem
Fixed OutRun name entry problem
Fixed OutRun gearlever
Follow the link for StretchMAME32 in the MAME Emulation section.
11:47EST - UOMAME32 v.0.37b15-010610-fix 9 for Win 9X Released
UOMAME32 v.0.37b15-010610-fix 9 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAME32 in the MAME Emulation section.
Saturday, June 9th, 2001
23:46EST - SpecEmu v.1.2 for Win 9X Released
SpecEmu v.1.2 for Win 9X, a Sinclair SpectrumZX emulator has been released. Not sure what is new in this release.
Follow the link for SpecEmu in the Computer Emulation section.
23:44EST - Project64 v.1.1 for Win 9X Released
Project64 v.1.1 for Win 9X, a Nintendo 64 emulator has been released. This release contains the following features, enhancements, and bugfixes:
Direct3D6
- Improved fog toggle in config dialog
- Fixed Direct3D resets for fog, really weird problem
- Fixed software mode drivers, defaults to 16bpp Z-Buffer now
- Direct3D init failures handled better, and automatically restore defaults
- Fixed ground blending in International Soccer 64
- Removed most D3DERR_TOOMANYOPERATIONS error logs
- rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it
- Validate blending works a great deal better now on RGB Emulation, and older cards like ATI Rage Pro
- The color frame buffer is now not visible until it's supposed to be, no bootup noise on roms
- added cfb option, advanced users only, see the documentation for details
- tweaked the texture creation a little, might be result in faster performance
- full screen modes now defaults to using a triple buffered page flips for vsync, should also allow FSAA
on some new voodoo cards
OpenGL
- rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it
R4300i Core and Executable
- the title text
- fixed flash ram
- fixed DSRLV, smash brothers, and banjoo
- fixed random freezes
- fixed errors in delay slots
- fixed hiding mouse from the emulation thread
- Added ldl, ldr to recompiler
- Flip rom support added (not tested)
- zip should be closed now once loaded
- failing to open a zip file, rom open should reappear
- multi-language support added
RSP
- Increased compiler branch prediction tables
Follow the link for Project64 in the Console Emulation section.
23:28EST - Minus4 v.2.1 for Win 9X, Java, & DOS Released
Minus4 v.2.1 for Win 9X, Java, & DOS, a Commodore Plus 4 emulator has been released. This release contains the following features, enhancements, and bugfixes:
1) Fixed keyboard, should now be 100% (Explosive Net" now gets past intro - Thanks Zsolt)
2) Hardware Cursor now emulated correctly.
3) Colour registers now return top bit as set (Rockman - thanks ATI)
4) New ICON added - based on Lando's mini plus/4
5) Added option to associate .PRG and .D64 files with minus/4 for auto-running ( in prefs )
6) ALT-ENTER now kicks in and out of fullscreen mode (320x240)
Follow the link for Minus4 in the Computer Emulation section.
Friday, June 8th, 2001
19:43EST - KawaksJ v.1.02 for Win 9X Released
KawaksJ v.1.02 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release brings it in sync with Kawaks v.1.02.
Follow the link for KawaksJ in the Multi-Arcade Emulation section.
19:08EST - MjMAME32 v.0.37b15-010609 for Win 9X Released
MjMAME32 v.0.37b15-010609 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME32 in the MAME Emulation section.
18:47EST - BeeMAME v.0.37b15-010609 for DOS & Win 9X Released
BeeMAME v.0.37b15-010609 for DOS & Win 9X, a Bee only MAME Multi-Arcade emulator has been released. Not sure what's new in this release.
Follow the link for BeeMAME in the MAME Emulation section.
18:53EST - BeebEm v.1.36 Beta for Win 9X Released
BeebEm v.1.36 Beta for Win 9X, an Acorn BBCMicro emulator has been released. This release contains the following features, enhancements, and bugfixes:
The only changes are a couple of minor corrections to mode 7, and the serial port
Follow the link for BeebEm in the Computer Emulation section.
18:47EST - CPSMAME v.0.37b15-R038 for Mac OS Released
CPSMAME v.0.37b15-R038 for Mac OS, a CPS2 only MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
Added support for X-Men: Children of the Atom (Japan 941208 rent
version)
Follow the link for CPSMAME in the MAME Emulation section.
18:23EST - MAMECE3 & MegaMAMECE v.9.1 for Win CE ARM, MIPS, SH3, & PsPC Released
MAMECE3 & MegaMAMECE v.9.1 for Win CE ARM, MIPS, SH3, & PsPC, a MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
Fixed Hi Score Saving! Using the hiscore.dat file you can now retain
your best scores between games.
Be aware that hiscore.dat does not support ALL games yet, so your
favorite may or may not be included.
Fixed Screen Centering on most games. Games are now centered
correctly on the Pocket PC Screen.
Most games are centered. Let me know if you run across any that are
not.
Added Rotate Screen Left and Rotate Screen Right options. You can
now play your games in landscape
mode :) Just be sure to reset your keys in the MAME Menu.
Fixed Manual Frame Skip settings in the MAME Menu. You can
now start a game, bring up the
MAME Menu and manually increase or decrease frame skipping. (You
will need to map a key to this
function before it will work).
Improved Sound. Sound now works in many more games. There is a
small slightly annoying hum which
I am working on fixing. But it is low enough to be ignored after playing
a game for a few seconds. Mr Do
is much more playable with the correct sound. Sound memory leak also
fixed (I think).
Fixed the slow load time of the Game list and the slow reload of the
Game list after exiting a game (most
noticable in MegaMameCE3).
Added In game instructions on default key definitons. Click File then
Instructions to see what keys do what.
Added in game TOP 3 FAQ answers. Just select File and FAQ and
a popup window will answer those
most asked questions.
Follow the link for MAMECE3 in the MAME Emulation section.
17:27EST - MotorCross Simulator v.2.03/S3 for Win 9X Released
MotorCross Simulator v.2.03/S3 for Win 9X, an LCD game emulator has been released. This release contains the following features, enhancements, and bugfixes:
Had to remove the PC speaker routines (to reproduce the cycle engine). Now
the game is playable in Windows 2000 OS too, even though cycles are silent! =(
FMod.dll 3.33 and FAQ file added
Follow the link for MotorCross Simulator in the LCD/LED Emulation section.
17:25EST - Donkey Kong Jr. - Panorama Simulator v.1.00b/S3 for Win 9X Released
Donkey Kong Jr. - Panorama Simulator v.1.00b/S3 for Win 9X, a Nintendo LCD game emulator has been released. This release contains the following features, enhancements, and bugfixes:
More updtes to fix the problem with Voodoo3 and G200 cards.
Follow the link for Donkey Kong Jr.-Panorama Simulator in the LCD/LED Emulation section.
17:23EST - Tron Simulator v.1.01/S3 for Win 9X Released
Tron Simulator v.1.01/S3 for Win 9X, a Tomy LCD game emulator has been released. This release contains the following features, enhancements, and bugfixes:
Had to remove the PC speaker routines (to reproduce the light cycle engine in
the first game). Now the game is playable in Windows 2000 OS too, even though
cycles are silent! =(
Follow the link for Tron Simulator in the LCD/LED Emulation section.
Thursday, June 7th, 2001
22:07EST - AdvanceMAME v.0.37b15.0 for Win 9X Released
AdvanceMAME v.0.37b15.0 for Win 9X, a MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
The game aspect ratio is now used if available
The `vsync' option is now ignored if no modes with the correct frequency rate are available
Added the new scripts commands `simulate_event(EVENT,TIME)', `event(EVENT)' and simulate_key(KEY,TIME). Check the
updated `script.txt' file.
Added the new option `safeexit=yes'. If enabled to exit you need to keep pressed the ESC key for 3 seconds.
The `cfg' utility now accepts the format values also in incremental format, not only in the differential format.
Follow the link for AdvanceMAME in the MAME Emulation section.
22:00EST - nesCE v.0.00b for Win CE ARM Released
nesCE v.0.00b for Win CE ARM, a Nintendo NES emulator has been released. Not sure what is new in this release..
Follow the link for nesCE in the Console Emulation section.
21:55EST - KawaksJ v.1.01 for Win 9X Released
KawaksJ v.1.01 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release brings it in sync with Kawaks v.1.01.
Follow the link for KawaksJ in the Multi-Arcade Emulation section.
21:28EST - UOMAME32 v.0.37b15-010608-fix 5 for Win 9X Released
UOMAME32 v.0.37b15-010608-fix 5 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAME32 in the MAME Emulation section.
21:25EST - Kawaks v.1.02 for Win 9X Released
Kawaks v.1.02 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
Added X-men COTA (Japan 941208 rent version)
Follow the link for Kawaks in the Multi-Arcade Emulation section.
21:23EST - CPS2MAME v.1.6+SF for DOS Released
CPS2MAME v.1.6+SF for DOS, a CPS2 only MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
Added X-men COTA (Japan 941208 rent version)
Follow the link for CPS2MAME in the MAME Emulation section.
Wednesday, June 6th, 2001
23:23EST - NeoCPS v.R1.07 for Win 9X Released
NeoCPS v.R1.07 for Win 9X, a NeoGeo & CPS1/CPS2 only MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
Upgraded to Mame source 0.37 beta 15 ( Yes !!! )
Added the latest fix for this source ( Yes, Yes !!! )
Adeed support for the latest decrypted CPS2 games ( Super Street Fighter 2 X: Grand Master Challenge (Japan 940223) and
Street Fighter Zero 3 (Japan 980629) )
Follow the link for NeoCPS in the MAME Emulation section.
23:18EST - DreamGBA v.1.0 for Win 9X Released
DreamGBA v.1.0 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release contains the following features, enhancements, and bugfixes:
More on 16*16 sprite support
Fixed some CPU bugs
Fixed many small logical gfx bugs
Fixed many DMA bugs
Adjusted rendering engine for alpha-blending effect again...
FlashROM auto save/load
Follow the link for DreamGBA in the Portable-Console Emulation section.
23:11EST - Kawaks v.1.01 for Win 9X Released
Kawaks v.1.01 for Win 9X, a CPS2 Multi-Arcade emulator has been released. Not Sure what is new in this release.
Follow the link for Kawaks in the Multi-Arcade Emulation section.
Tuesday, June 5th, 2001
23:39EST - FBCPS2J v.0.115 for Win 9X Released
FBCPS2J v.0.115 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link FBCPS2J in the Multi-Arcade Emulation section.
23:36EST - Palm OS Emulator v.3.2 for Win 9X, Mac OS, & Unix
Palm OS Emulator v.3.2 for Win 9X, Mac OS, & Unix, a 3Com Palm OS emulator has been released. This release contains the following features, enhancements, and bugfixes:
(Mac) Carbonized. In order to use the Macintosh version, you need CarbonLib 1.2.5
or later. The latest version is 1.3.1. This change also requires Macintosh OS version
8.6 or later. [Scott Gruby]
(Unix) Support psf, ram, rom, device, load_apps, and run_app command line
options. [David A. Jablonski]
Rewrote LCD-handling code to share a lot of cross-platform code. The major user
visible effect of this is that the Unix version now has the white 2-pixel border around
it when emulating a device with an SED 1375 or 1376 display, and that the updating
on Unix will be faster (especially over a network).
Rewrote a lot of the EmDevice routines in order to be more table-driven. Also added
ability to configure the CPU object created, and the minimum RAM size that can be
configured.
Added Visor Edge support. [James Phillips]
Rewrote the menu-handling code to share a lot of cross-platform code. Along the
way, cleaned up some host-specific aspects of menu handling. Over all:
Mac
Now has a popup menu that looks like the Windows version (use
Ctrl-click to display it).
Unix
The popup menu on Unix now is laid out the same way as the Windows
version. This includes finally having the MRU menus for recent sessions
and installable files.
Can press Shift-F10 to display the popup menu.
Windows
Menu items now have Alt shortcut keys. I would have used the
more-standard Ctrl, but that's currently used for entering commands
into the emulated environment. I would have used the less-standard
Ctrl+Shift, but felt that requiring three fingers for a shortcut command
was excessive.
The menu is popped-up in response to a WM_CONTEXTMENU message
now instead of manually looking for F10 presses and right button
clicks. This means that (a) the menu is popped up at the *end* of a
right-button click instead of the beginning, (b) you need to use
Shift-F10 instead of just F10 to popup the menu item, and (c) you can
also use the "menu" key on some PC keyboards (the "VK_APPS" key).
All
Paves the way for dynamically updating menus for different
circumstances (for instance, if emulating a particular device requires a
menu special for it, that can be added).
Hmmm...HostAddMenuCommand, anyone? :-)
Sped up the checking for direct access to UI Mgr data structures. The overhead for
this option should now be imperceptible.
Allow read/write access to font fields in ControlType, ListType, and FormLabelType.
[Many]
Allow read access to FormType::menuRscId field. [Markus Schmid]
Allow complete access to gadgets (since gadget callback functions are given just a
pointer to the gadget, but not the Form through which they could make access calls).
[Ben Combee]
Allow read/write access to "attr" for FormBitmapType before Palm OS 3.2 --
FrmHideObject didn't change the usable bit before then. [Steve Achelis]
Fix access to WindowType::frame field. This was allowed, but a bug in the calculation
of the field's offset invalidated the access. [Stephen Best]
For Poser 3.1, access to WindowType fields displayWidthV20, displayHeightV20,
displayAddrV20, and bitmapP was documented as "read only". This is now enforced;
write access is no longer allowed.
For Poser 3.1, access to the FieldType field attr was documented as "read/write"
before Palm OS 3.3. This is now enforced.
Allow access to WindowType fields even when the WindowType is part of a FormType.
It used to be that you could not access those fields if the windowFlags.dialog bit was
set.
Fixed bug where Poser itself would cause an access violation to parts of a FormType
when preparing the error message for a user access violation to the FormType.
Poser used to read and cache the size of the system function dispatch table.
However, some versions of Palm OS now resize the table, thus invalidating Poser's
cached size value. The result is that Poser would sometimes report that system
functions are not implemented when they really are. [Mike McCollister]
Squelch display of message saying that someone called DbgMessage ("c") and
DbgMessage ("Transaction finished"). [Catherine White, Andreas Linke, Mark Peters]
Be more robust in HostControl calls that take printf-style var-args parameters.
Fix potential bug in code that tries to find the beginning of a function given an
address in that function. [Adam Liss]
Support Soft, Hard, Debug, and No Extension resets. The Reset menu item now
brings up a dialog allowing you to set various reset-related options. The "Reset"
button in the "Continue / Debug / Reset" dialog is now "Reset...", and brings up the
same dialog. By default, the settings are set to a Soft Reset with Extensions.
Fixed problem where device could get into a "flashing" state while running Gremlins,
where the device is continually turning on and off. [Stephen Best]
Added 4 more slots in Card Options dialog.
If the user brings up the Card Options dialog, Poser checks for the existance of the
HostFS shared library when exitting the dialog. If the library is not installed, Poser
displays a message dialog suggesting that the user download and install it.
Make sure the user can't accidentally attempt to install a HotSync User Name from
the preferences dialog that's too long. [Steve Achelis]
(Unix) Extended "Choose File" dialog to support the choosing of directories. This
"Choose Directory" dialog is used when clicking on the "Browse" button in the "Card
Options" dialog. Navigate via the file/directory name list, or type the path into the
edit box. You can use TAB for name completion, '/' to indicate that you want to enter
the directory currently entered in the edit box, and RETURN (or click on the OK
button) to select the directory in the edit box.
(Unix) Implemented clipboard support. This support has uses in two areas: copying
the text from error message boxes (see the next item), and clipboard interchange.
Clipboard interchange is where the Palm OS clipboard is kept in sync with the host
clipboard. On Unix, this is tricky because of the paradigm Unix uses for the clipboard.
But, in short, to copy from the Palm OS to a Unix application, select the text in the
Palm OS application, select the Copy menu item in the Palm OS application, go to
the Unix application, and middle-click to paste the selection. To copy from a Unix
application to a Palm OS application, select the text in the Unix application, go to the
Palm OS application, set the insertion point, and select the Paste menu item.
(Unix) The error dialog that reports runtime errors in Palm OS applications (e.g., "Bus
error", "Low-memory accessed", etc.) now displays the text in a selectable pane. That
is, the user can select the text with the mouse. Once this is done, it acts like a
selection in any other Unix program, and can be pasted by middle-clicking in the
target Unix application.
(Unix) All dialogs are now centered on the main screen.
Show applications in the "New Gremlin" dialog even if they have the dmHdrAttrHidden
bit set. [Scott Johnson]
Fixed problem with profiling where any system function that Poser completely
implemented (including all HostControl functions) would cause the profiling system to
push a record onto an internal stack but not pop it off later, leading to an internal
stack overflow.
Using a debugger to single-step over a line of source code that performed a "soft"
invalid memory access (that is, one that is proscribed by convention, and not, say,
one that causes an address error) would queue up the error and not show it until
regular execution was resumed. [Adam Dingle]
Support -horde_save_dir. This option has been around for a couple of years, but
never did anything. It now works as documented. Use it to specify the location for
"GremlinStates_*" directories. This parent directory must already exist. If the
directory does not exist or is not specified, the "GremlinStates_*" directories will be
created in the Emulator directory as before.
When resetting a session or creating a new one, reset the Gremlin state so that the
Suspend and Resume menu items are no longer enabled.
Follow the link for Palm OS Emulator in the Computer Emulation section.
23:22EST - CE/gg v.0.4 for Win CE ARM, MIPS, & SH3 Released
CE/gg v.0.4 for Win CE ARM, MIPS, & SH3, a Sega Master System/Game Gear emulator has been released. This release contains the following features, enhancements, and bugfixes:
Fixed a bug and FIFA Soccer 96 (GG) works now.
Boosted video performance though the speed became less stable and throttling might be necessary.
Added option to turn off double buffering. I think on iPAQ you must turn on throttling if this option is off, especially if sound is disabled too.
Follow the link for CE/gg in the Console Emulation section.
23:18EST - NMAMEX II v.0.08 for Win 9X Released
NMAMEX II v.0.08 for Win 9X, a NeoGeo only Multi-Arcade emulator has been released. Not sure what is new in this release..
Follow the link for NMAMEX II in the MAME Emulation section.
23:15EST - Kawaks v.1.00 for Win 9X Released
Kawaks v.1.00 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This is it's initial release..
Follow the link for Kawaks in the Multi-Arcade Emulation section.
23:09EST - PocketGB v.1.33 for Win CE ARM, MIPS, SH3 Released
PocketGB v.1.33 for Win CE ARM, MIPS, SH3, an Nintendo Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:
Misc Fixes: Several bugs that caused the program to crash were corrected.
MIPS NES: NES should work again on MIPS instead of displaying a gray screen. A compiler optimization was causing
this. I disabled the optimization for now. I had to perform a similar change to the ARM release.
Follow the link for PocketGB in the MUlti-Platform Emulation section.
11:52EST - Xega v.0.06 for Win 9X Released
Xega v.0.06 for Win 9X, a Sega Genesis emulator has been released. This is it's inital release.
Follow the link for Xega in the Console Emulation section.
11:45EST - MjMAME32 v.0.37b15-010606-2 for Win 9X Released
MjMAME32 v.0.37b15-010606-2 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME32 in the MAME Emulation section.
11:30EST - MAME32jn v.0.37b15-20010605 for Win 9X Released
MAME32jn v.0.37b15-20010605 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MAME32jn in the MAME Emulation section.
10:58EST - UOMAMEW v.0.37b15-010605 for Win 9X K6 & PP Released
UOMAMEW v.0.37b15-010605 for Win 9X K6 & PP, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAMEW in the MAME Emulation section.
10:57EST - CPS2MAMEW v.0.37b15-010605 for Win 9X K6 & PP Released
CPS2MAMEW v.0.37b15-010605 for Win 9X K6 & PP, a CPS2 only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for CPS2MAMEW in the MAME Emulation section.
Monday, June 4th, 2001
23:19EST - CBEBoy v.0.60 for Win 9X Released
CBEBoy v.0.60 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for CBEBoy in the Portable-Console Emulation section.
23:05EST - FixMAME v.0.37b15-R2 for DOS Released
FixMAME v.0.37b15-R2 for DOS, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for FixMAME in the MAME Emulation section.
22:42EST - MEKA v.0.57 for Win 9X Released
MEKA v.0.57 for Win 9X, a Sega Master System/Game Gear emulator has been released to the general public.
Follow the link for MEKA in the Console Emulation section.
15:46EST - SMSPlus v.1.0 Beta 6.2 for Dreamcast Released
SMSPlus v.1.0 Beta 6.2 for Dreamcast, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added a simple Menu interface
Possibly fixed video bugs ??
Added a background (+splash screen)
Makes use of DBP by Wauters Kris (from Snoozy's DC Stuff)
Should of fixed left/right trigger (to increase/decrease frame skip)
Found a nasty bug in DBP, which has been fixed
Images are now included within the executable
Flashing "Press Start" thingie
Follow the link for SMSPlus in the Console Emulation section.
15:40EST - HeboWin v.00.03 beta 3 for Win 9X Released
HeboWin v.00.03 beta 3 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for HeboWin in the Portable-Console Emulation section.
15:39EST - MjMAME32 v.0.37b15-010605 for Win 9X Released
MjMAME32 v.0.37b15-010605 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME32 in the MAME Emulation section.
15:36EST - SNES9X - Unofficial v.1.37 beta 9.9 for Win 9X Released
SNES9X - Unofficial v.1.37 beta 9.9 for Win 9X, a Nintendo SNES emulator has been released. Not sure what's new in this release.
Follow the link for SNES9X - Unofficial in the Console Emulation section.
15:33EST - NesterDC v.3.0 for Dreamcast Released
NesterDC v.3.0 for Dreamcast, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:.
The sound is close to 100% perfect.
The game menu selection screen has been improved, but there is now a limit of 2048 (with a 128
character limit per name) roms per cd.
The menu's look much better now, thanks to the artwork of Dave Arnold, who is also the webmaster
of our site
Version 3 is noticably faster than Version 2.
There are new frame skip options.
If a game exists in the GAMES directory called GAME.NES, NesterDC will skip all intro menu's and
run that game. This will lead to single game cd's that feel more like a real NES.
The source code has been released.
Follow the link for NesterDC in the Console Emulation section.
15:29EST - EmeraldMAME32 v.0.37b14-010603-test for Win 9X Released
EmeraldMAME32 v.0.37b14-010603-test for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for EmeraldMAME32 in the MAME Emulation section.
15:25EST - Bochs v.1.2 for Unix Released
Bochs v.1.2 for Unix, a PC 80x86 emulator has been released. This release includes the following features, enhancements, and bugfixes:.
This version is the first feature release from the Bochs project on Sourceforge. The following list describes the changes since 1.2.pre1.
[ #427259 ] rombios HALT calls don't print
Fixed bios/rombios.c HALT macro so that it writes the line number of the panic to the PANIC_PORT (port 0x400) and then does NOT do a halt
instruction. Also changed iodev/unmapped.cc so that the line number written to PANIC_PORT is displayed as a BX_PANIC message. Because the
HALT macro now triggers the normal panic behavior, it can be controlled by the bochsrc.
[ #429016 ] crash if no hard drive
rombios used to call HALT macro if no hard drive was found. Now it only calls HALT if a hard drive has an illegal geometry.
[ #425388 ] include source for simple disk img tool
[ #428478 ] mkimg tool creates image 1 byte too big Added bximage tool, which makes empty floppy and hard disk images. It is now included in the
top level Makefile, so it will get built by default on all platforms.
[ #426036 ] eth_fbsd.cc compile problem on solaris26
added configure test so that "configure --enable-ne2000" only includes the Berkeley Packet Filter code (eth_fbsd) if the header file can be found. If you
don't have BPF the ne2000 will not actually move packets, but at least it will compile clean now.
[ #428214 ] 1.2.pre1 need documentation for binaries
Write windows and linux specific documentation to be installed in binary releases.
[ #429258 ] disable RESET for version 1.2
Since soft reset was not completely working, I reverted the reset patch. Now it does panics on reset instead of trying to reboot, as the old bochs
versions did.
[ #428222 ] Should the linux RPM install vga font?
now font/vga.pcf will be installed in the RPM package
[ #429020 ] stop renaming the BIOS!!!
new BIOS changes are now in BIOS-bochs-latest, instead of a BIOS whose name changes every time we change anything! To help distinguish
different BIOS versions, the BIOS now prints its RCS Id into the log file.
[ #428625 ] compile problem if SHOW_IPS is on
removed extra paren that broke SHOW_IPS
[ #428219 ] PCI doesn't compile with SMF=1
[ #429375 ] pthreads detection broken
[ #429073 ] configure: if no X11, makes bad config
[ #429229 ] install current .bochsrc in binary rels
install Tim's man pages on linux RPM
BIOS prints messages in log in case of boot failure
rewrote instructions for compiling in win32 (win32.txt)
fixed link in HTML changelog.html to point to the real sources on SF.
added missing LOG_THIS definition to gui/nogui.cc and gui/rfb.cc
added additional check for null pointer in debugger exit routine
added diskd to .bochsrc
Follow the link for Bochs in the Computer Emulation section.
15:20EST - Solace v.2.3 for Win 9X Released
Solace v.2.3 for Win 9X, an Processor Technology Sol-20 emulator has been released. This release includes the following features, enhancements, and bugfixes:.
-- New Features --
* At the request of Paul Schaper, I added these three debugger commands,
based on similar commands from NSDOS' debugger: MM CM SM
* Typing normal text while the input focus is on the tape player
dialog will redirect the keystroke to the main window and will
shift focus there as well. (idea from Dudley Henderson)
* A defeaturing, actually. Solace used to force the numlock state
to TRUE when the main window caught focus, and then it would return
numlock state back to whatever it was when focus was lost unless
the user had actually changed the numlock state in between. The
option to have this behavior is still in the code, but it is
compiled out by the setting of the DIDDLE_NUMLOCK var defined in
solace.h. It didn't work on NT anyway; diddling numlock must be
different on that platform.
* Added a new feature to the tape dialog: optionally there is a
checkbox that allows a user to force the tape motor enable input
to the recorder. Oftentimes a user would like to rewind, play,
or fast forward a tape yet the Sol is busy running some program.
Normally the user would have to quit/suspend the program, do
some tape command like CAT to energize the tape motor enable
relay, then forward or rewind the tape, then go back to the
application. Instead, some users either pulled the motor
"remote" wire out, or they added a switch to force the motor
enable. Thus, while that progrm was running on the Sol, if they
wanted to rewind they just throw the switch, rewind, then turn
the switch off. (Requested by Dudley Henderson)
To enable this option, go to the "Options/Tape" tab and select
the "Allow Forcing Motor Enable" checkbox.
* Added a couple of scripting features, at the suggestion of Paul
Schaper.
There is now a "File/Run Script..." menu item on the main window.
A filename is given and then simulated Sol keyboard input comes
from the specified file. Files can be nested three deep; a new
file is invoked by having a line in the following format:
\
However, there should be no leading spaces on the \<....
Each end of line automatically generates a simulated RETURN key
stroke. Files can also have "metakeys" that can be one of the
following strings on the left, with the corresponding keystroke
value on the right:
\ (0x0A)
\ (0x0D)
\ (0x7F)
\ (0x80)
\ (0x81)
\ (0x8B)
\ (0x8C)
\ (0x8E)
\ (0x93)
\ (0x97)
\ (0x9A)
Finally, a specific keycode can be specifed in hex. Eg:
\3D (=)
\5C (\)
\7F (DEL)
The debugger has a script interface that is invoked by
typing the command
include filename.scr
where "filename.scr" is the name of the actual script
to be read in. Nesting is also three deep here and is
invoked by including a line of the form:
\
Unlike the scripting facility of the main program, the
debugger scripting does not interpret metakeys.
NOTE: SOLOS and other programs often poll the keyboard
while they are performing output to the screen;
they may be looking for the MODE key or CTRL-C or
a press of the space bar. At any rate, this will
characters from any script that is running unless
something is done about it. The script facility
in Solace has the following heuristic to try and
prevent this. It isn't perfect, but it is better
than nothing.
Any time the script produces a carriage return,
a timer is set for 100 ms to suppress any further
script interpretation until the timer times out.
If any of the memory mapped locations are written
to, indicating output from the program, the timer
is reset back to 100 ms. This works OK for the
most part, but it isn't perfect. If you have a
better idea, let me know about it.
-- Bug Fixes --
* The SVT file format presumed that all filenames would consist only
of printable ASCII characters, zero padded if less than five chars
long. This isn't necessarily so. The file name now has an
escape mechanism for specifying odd names. The escape is the
backslash (\) character, followed by two hex digits. If the real
filename contains a backslash, it should be represented by "\5C".
If a name is less than five characters long, it will be padded out
with 00 bytes (which is what SOLOS does on the command line). If
you need space padding, say on filename "ABC", do it like this:
H ABC\20\20 42 0100 0100 0100
otherwise it will be assumed to be ABC\00\00.
* When an SVT is read into memory off of disk, if there is an error
in the file format, Solace will not indicate the line in error.
Before, it simply said that something was wrong with the file with
no indication as to where.
* If the write protect tab of a virtual tape was changed but nothing
else was modified on the tape, Solace didn't consider the tape
"dirty" and thus wouldn't prompt the user to save the change on exit.
* Dip switch 1 and 4 have only six switches; Solace used to have
eight switches there, although switch 7 and 8 were n/c's.
* If the display was scrolled while the bottom of the display was
offscreen, the scroll would mess up.
* If both tape drives motor were enabled, odd things could happen.
The emulation still isn't perfect, but better than it was. For
instance, if you do a CAT and both tapes are playing, in real life
noting intelligible would result, but in solace one or the other
will be read.
Doing things with both motors enabled isn't heavily tested.
Don't push your luck.
-- Unimplemented Features --
1) the serial port interface
2) the parallel port interface
3) S-100 interface (disk controller is main object)
Follow the link Solace in the Computer Emulation section.
15:20EST - PocketGB v.1.32 for Win CE ARM, MIPS, SH3 Released
PocketGB v.1.32 for Win CE ARM, MIPS, SH3, an Nintendo Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:.
Sound Bug: Enabling sound was causing the program to crash.
Follow the link for PocketGB in the Portable-Console Emulation section.
13:12EST - PacMAME v.0.37b14 for DOS Released
PacMAME v.0.37b14 for DOS, a PacMan only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for PacMAME in the MAME Emulation section.
13:08EST - WinGBC v.0.03b for Win 9X Released
WinGBC v.0.03b for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for WinGBC in the Portable-Console Emulation section.
13:04EST - Vortendo v.1.0.6 Raging Frog for Win 9X Released
Vortendo v.1.0.6 Raging Frog for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:
Vortendo isn't freeware anymore, read more on the readme file.
Fixed opcode error while playing Excite Bike
Improved support for Mapper #3
Fixed two cpu core bugs, which was unabling 1942 to go over stage 3.
Little speed up on the Double Buffered Video Mode, using a little hack i've learned from ZSNES Source code.
Huge code clean-up, lot of unused crap removed.
A lot of cosmetic changes.
Added Free ROM menu, has requested.
Probably some other little thing i forgotten.
Follow the link for Vortendo in the Console Emulation section.
13:04EST - Daedalus v.0.07b for Win 9X Released
Daedalus v.0.07b for Win 9X, a Nintendo 64 emulator has been released. This release includes the following features, enhancements, and bugfixes:
Added support for Zilmar's graphics plugin spec.
Fixed OS-HLE bugs that stopped several roms working in v0.06b.
Texture perspective correction is now always enabled (Morloc)
Added internal screenshot capability (press F12 to get a png of the
current frame in the dumps directory) (doesn't work with graphics
plugins).
Added 1024 x 768 display resolution.
Added status bar (for checking FPS/VIs without debug console). Only
works with graphics plugins (as internal graphics code covers status
bar).
Optimised RDRAM read/writes.
Optimised dynarec reads.
Added multiple directory support: Daedalus will recurse through the
specified directory structure looking for roms.
Added save game folder selection.
Added support for .jap, .pal and .usa extensions on roms.
Follow the link for Daedalus in the Console Emulation section.
Sunday, June 3rd, 2001
17:23EST - RockNES X v.2.0 Beta 2 for Win 9X Released
RockNES X v.2.0 Beta 2 for Win 9X, a CBS Colecovision emulator has been released. This release includes the following features, enhancements, and bugfixes:.
The battery save is FINALLY working;
The GUI menu item File->Play Selected Rom has been fixed;
Now RockNES X stores the roms list in a file (rocklist.dat), so it do not need to search for your 5000 roms every time the emu
is started :)
The way screenshots are named has changed. Now, the screenshots are automatically saved as romname 0.bmp, romname
1.bmp... romname N.bmp. It is not needed to change the slot to save different shots during the gameplay. Using the old system
(slots), you could save up to 10 shots per game. Now this number has been increased to 2 billion :)
Follow the link for RockNES X in the Console Emulation section.
17:10EST - PocketColeco v.0.6 & v.0.65 for Win CE ARM, MIPS, & SH3 Released
PocketColeco v.0.6 & v.0.65 for Win CE ARM, MIPS, & SH3, a CBS Colecovision emulator has been released. This release includes the following features, enhancements, and bugfixes:.
v.0.65
This updated version now adds speed control (iPaq!), adds control over sound
mix mode, changes the gamestate file type to .css, and incorporates a few bug fixes.
v.0.6
This new version now supports Save/Load gamestates,
adds Autofire support (saves wear and tear on the buttons, and helps the iPaq users avoid the serial keyboard issue), includes full control
over processing time during sync states, adds frameskipping for speed control, adds Adam emulation, has an improved keypad skin, and
has improved sound! Worth the wait! Source code is also now available! Thanks to Bill Stanton for the great PocketColeco Logo!
Follow the link for PocketColeco in the Console Emulation section.
18:58EST - NNNesterJ v.0.17a for Win 9X Released
NNNesterJ v.0.17a for Win 9X, a Nintendo NES emulator has been released. Not sure what is new in this release.
Follow the link for NNNesterJ in the Console Emulation section.
18:56EST - MjMAME32 v.0.37b15-010604 for Win 9X Released
MjMAME32 v.0.37b15-010604 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME32 in the MAME Emulation section.
18:54EST - ZSNESW v.1.29 + 20010603 for Win 9X Released
ZSNESW v.1.29 + 20010603 for Win 9X, a Nintendo SNES emulator has been released. Not sure what is new in this release.
Follow the link for ZSNES - Unofficial in the Console Emulation section.
18:42EST - UOMAME32 v.0.37b15-010603-fix 3 for Win 9X Released
UOMAME32 v.0.37b15-010603-fix 3 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAME32 in the MAME Emulation section.
17:18EST - WinUAE v.0.1.16 Release 4 for Win 9X Released
WinUAE v.0.1.16 Release 4 for Win 9X, a Commodore Amiga emulator has been released. This release includes the following features, enhancements, and bugfixes:.
HPC Full Screen: The HPC version can now go full screen and probably use the blend modes (when not in 2x width).
NES: Corrected a problem that was causing some games (original Mario, Ninja Gaiden) to run at half speed. It's still slow, but this is a little better. Also, the
MIPS version seemed to be corrupted. If you were having trouble getting NES to work before, please test.
Virtual Pad: Casio devices were drawing the game image over the virtual pad. Please test to see if this corrects it.
HP Buttons: Buttons wouldn't map on some HPs. Please test.
Noise Channel: I made the noise channel quieter in GB and SMS/GG. Maybe this will sound a little better.
Console: Possibly rerouted the console on HPC & PPC so that it will go to the Console tab only and not to the command window.
Follow the link for PocketGB in the Portable-Console Emulation section.
17:10EST - PocketGB v.1.31 for Win CE ARM, MIPS, SH3 Released
PocketGB v.1.31 for Win CE ARM, MIPS, SH3, an Nintendo Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:.
HPC Full Screen: The HPC version can now go full screen and probably use the blend modes (when not in 2x width).
NES: Corrected a problem that was causing some games (original Mario, Ninja Gaiden) to run at half speed. It's still slow, but this is a little better. Also, the
MIPS version seemed to be corrupted. If you were having trouble getting NES to work before, please test.
Virtual Pad: Casio devices were drawing the game image over the virtual pad. Please test to see if this corrects it.
HP Buttons: Buttons wouldn't map on some HPs. Please test.
Noise Channel: I made the noise channel quieter in GB and SMS/GG. Maybe this will sound a little better.
Console: Possibly rerouted the console on HPC & PPC so that it will go to the Console tab only and not to the command window.
Follow the link for PocketGB in the Portable-Console Emulation section.
02:02EST - UOMAME32 v.0.37b15-010603 for Win 9X Released
UOMAME32 v.0.37b15-010603 for Win 9X, an MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for Virtual UOMAME in the MAME Emulation section.
01:50EST - Virtual Panasonic JR-200U v.0.1 for Win 9X Released
Virtual Panasonic JR-200U v.0.1 for Win 9X, an Panasonic JR-200U emulator has been released. This is it's initial release.
Follow the link for Virtual Panasonic JR-200U in the Computer Emulation section.
Saturday, June 2nd, 2001
16:38EST - VGEN v.0.22a for DOS Released and Discontinued
VGEN v.0.22a for DOS, an Sega Genesis emulator has been released. Not sure what is new in this release.
Follow the link for VGEN in the Console Emulation section.
16:38EST - X48 v.1.0 for Mac OS Released
X48 v.1.0 for Mac OS, an Hewlett Packard HP-48 emulator has been released. This release includes the following features, enhancements, and bugfixes:.
Mac OS X support!
Carbon version, needs at least Mac OS 8.6
HP48-GX ROM integrated in the application, because HP officially released the ROM images of the HP48 calculators to the public in mid-2000!
Removed debugger, because it didn't work anyway
Follow the link for X48 in the Calculator Emulation section.
16:38EST - WinGBC v.0.03 for Win 9X Released
WinGBC v.0.03 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.
Follow the link for WinGBC in the Portable-Console Emulation section.
16:29EST - MAME32jn v.0.37b14-20010602 for Win 9X Released
MAME32jn v.0.37b14-20010602 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for for MAME32jn in the MAME Emulation section.
16:26EST - EmeraldMAME32 v.0.37b14-010602-test 6 for Win 9X Released
EmeraldMAME32 v.0.37b14-010602-test 6 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for for EmeraldMAME32 in the MAME Emulation section.
16:15EST - MAME-Kaillera v.0.37b15-k0.84 for Win 9X Released
MAME-Kaillera v.0.37b15-k0.84 for Win 9X, a MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
0.83 required windows98/2000. this one doesn't.
non working MAME games are no more selectable in "create game" popup
game list is now internally copied in kaillera DLL in kailleraSetInfos
you can now request game infos by right clicking into the games list! thanks to
mame.dk
fixed some little crash bugs.
Follow the link for MAME-Kaillera in the MAME Emulation section.
16:11EST - UQLX v.06/01/01 for Linux Released
UQLX v.06/01/01 for Linux, a Sinclair QL emulator has been released. Not sure what's new in this release.
Follow the link for UQLX in the Computer Emulation section.
16:08EST - ZSNES v.1.29 for DOS, Win 9X, & Linux Released
ZSNES v.1.29 for DOS, Win 9X, & Linux, a Nintendo SNES emulator has been released. Not sure what's new in this release.
Follow the link for ZSNES in the Console Emulation section.
15:46EST - Magic Engine v.0.98 Test 5 for Mac OS & Win 9X Released
Magic Engine v.0.98 Test 5 for Mac OS & Win 9X, an NEC Turbografx16 emulator has been released. This release has minor bug fixes to the CD-Rom code.
Follow the link for Magic Engine in the Console Emulation section.
15:42EST - X68000 v.0.00 B13 for Mac OS Released
X68000 v.0.00 B13 for Mac OS, a Sharp X68000 emulator has been released. Not sure what's new in this release.
Follow the link for X68000 in the Computer Emulation section.
Friday, June 1st, 2001
16:43EST - FPSE v.0.09 for Win 9X Released
FPSE v.0.09 for Win 9X, a Sony Playstation emulator has been released. Not sure what's new in this release, but I heard it's a pretty good emulator.
Follow the link for FPSE in the Console Emulation section.
16:37EST - MjMAME32 v.0.37b15-010601 for Win 9X Released
MjMAME32 v.0.37b15-010601 for Win 9X for Win 9X, a Mahjong MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for MjMAME32 in the MAME Emulation section.
16:33EST - Gens v.0.99 for Win 9X Released
Gens v.0.99 for Win 9X, a Sega Genesis emulator has been released. This release contains the following features, enhancements, and bugfixes:
Kaillera client updated to version 0.83
Kaillera implementation is different, Gens can now start even if the kailleraclient DLL is not present.
Window split fixed.
Z80 cycles timing modified.
Load/save state improved.
Vietnamese menu translation added.
minors bugs fixed.
Games fixed :
Dragon Ball Z (window split)
Tecmo Cup Football (team name displaying)
Olympic Gold Barcelona 92 (broken in gens v0.95)
Follow the link for Gens in the Console Emulation section.
16:30EST - UOMAME32 v.0.37b15-010602-test 8 for Win 9X Released
UOMAME32 v.0.37b15-010602-test 8 for Win 9X, a MAME Multi-Arcade emulator has been released. Not sure what is new in this release.
Follow the link for UOMAME in the MAME Emulation section.
15:27EST - GEM v.0.7 for MSX2 Released
GEM v.0.7 for MSX2, a Nintendo Gambeboy emulator has been released. This release contains the following features, enhancements, and bugfixes:
Accurate CPU timing! The CPU cores now count cycles, not instructions.
This means another speed-up (about 15%), because the default CPU/LCD
Timing settings were previously set too high.
Proper memory handling. Adds error-messages and ROM-size checks, allows
TSR's to remain loaded, no more crash on turboR on exit with some ROMs.
Added CPU Core setting in the configuration file.
Dynamic Recompiler!!! As far as I know, unique for an 8-bit computer.
For most games this means a whopping 25% to 50% speed increase! ^_^
Accidentally left in some debug-code in v0.6, it was PUSHing and POPing
all Z80 registers every drawn frame!
Manual update, some fixes/additions. Read it :)
Sped up PUSH AF opcode, making it dynarec compatible as well.
Rewrote ADD SP,d opcode for dynarec compatibility (remains same speed).
Fixed a bug where an instruction accessing an unmapped GB memory-
region would not be executed at all.
Follow the link for GEM in the Portable-Console Emulation section.
14:36EST - CE/gg v.0.3 for Win CE ARM, MIPS, & SH3 Released
CE/gg v.0.3 for Win CE ARM, MIPS, & SH3, a Sega Master System/Game Gear emulator has been released. This release contains the following features, enhancements, and bugfixes:
Fixed load/save game state problem.
Rewrote video rendering logic for faster speed and smaller footprint.
Solved sprite flickering problem by double buffering which consumed the gain in video rendering's improvement!
Gave up my sound emulation routine and replaced it with sn76496 module from MAME project.
Follow the link for CE/gg in the Console Emulation section.
14:34EST - RockNESX v.2.0 Beta 1 for Win 9X Released
RockNESX v.2.0 Beta 1 for Win 9X, a Nintendo NES emulator has been released. This release contains the following features, enhancements, and bugfixes:
The way RockNES X and the RockNES core interacts has been completely rewritten
Input Control partially rewritten (major joystick bugs fixed)
Sound Engine rewritten: the output quality is better and the lag has gone away :)
Added 48kHz support to the Sound Engine
Sound Device selection fixed
The audio buffer size can be configured now
Scanline support rewritten. This new version is MUCH faster
Now it is possible to toggle between Windowed and Full Screen Mode while playing (F11 key)
3D Hardware Support added (of course using bilinear filtering!)
Font Engine Optimized and partially rewritten, to support the 3D mode
Frameskip support removed (due to the RockNES emulation core requirements)
The Screenshot system has been improved and also supports the 3D mode
The GUI has been improved (lot of bugs removed, things added/removed)
The Folders dialog now has the "look subfolders" option
The .dat (the RockNES X config file) format has changed, to support more options and future format updates
Netplay mode (support for TCP/IP, serial port, IPX and modem2modem). Remote savestate loading is also supported
Several bug fixes
Error handling HEAVILY improved
Zip support added (finally! :))
In sync with the latest RockNES source (1.9x). It is really a lot of things to describe here.
Follow the link for RockNESX in the Console Emulation section.
14:11EST - MAME32-Kaillera v.0.37b15-K0.83 for Win 9X Released
MAME32-Kaillera v.0.37b15-K0.83 for Win 9X, a MAME Multi-Arcade emulator has been released. This release contains the following features, enhancements, and bugfixes:
plays "join.wav" when someone enters game.
also, window explorer caption will "flash" when someone enters game.
added message in chat window to notify when player drop out of a game.
smame added a LOT of stuff into the mame version:
Disabled DIP switches.
Disabled state saving.
Disabled Keyboard while chatting.
Removed '3/4 Players for Kaillera' version. Instead of them, regular version setting is
changed to 3/4 players with network game.
Added new Kaillera chat feature with IME support.
Customizable chat button. Default key is 'T'.
'Y' moves chat message from the bottom to the top of the screen, or vice versa.
Added NEOGEO Test Switch support.
Fixed the NEOGEO desync problem
yay!
Follow the link for MAME32-Kaillera in the MAME Emulation section.
Copyright (C) 2001 Emulation Times
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