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News Archive — September 2001



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NEWS ARCHIVE - SEPTEMBER 2001
Sunday, September 30th, 2001

23:30EST - My computer is still down so, here is a Summary of releases durring the day:

Here is the summary for Sunday:

  • Z26 v.1.50 - Win 9X - Atari 2600 Emulator
  • Arnold v.30092001 - Win 9X & Source - Amstad CPC Emulator
  • Visual Boy Advance v.0.5 - Win 9X - Nintendo Gameboy Advance
  • Teo v.1.7 - Win 9X - Thompson T08 Emulator
  • NeoGeoCD v.0.1.8fix - SNK NeoGeo Emulator
  • Boycott Advance v.0.11 - Java - Nintendo Gameboy Advance
  • Glukula v.0.5 - Linux - Sinclair ZX Spectrum
  • ZSNES v.1.337 - Win 9X, Linux, & DOS - Nintendo SNES
Follow the links for emulators in the appropriate Emulation section.

Monday, September 24th thru Saturday, September 29rd, 2001

23:30EST - My computer is still down so, here is a Summary of releases durring the week:

Here is the summary for the week::

  • AdvanceMAME v.0.55 - Win 9X - MAME Emulator
  • Jagulator v.1.5.1 - Win 9X Source - Atari Jaguar Emulator
  • NeoGeoCD v.0.1.6-010929 - Win 9X - SNK NeoGeo CD Emulator
  • retroDrive Release 3 - Win 9X - Sega Genesis Emulator
  • Mimic v.1.09 - Win 9X - Multi-Arcade Emulator
  • Nikko Project II - Win 9X - NEC PC 98 Emulator
  • WinX68k v.0.22 high speed - Win 9X - Sharp X68000 Emulator
  • MZ800 v.0.073 - Win 9X - Sharp MZ800 Emulator
  • VZEM v.2.2 - DOS - Laser 200/300 Emulator
  • PocketSNES v.1.01 - Win CE - Nintendo SNES Emulator
  • UnrealSpeccy v.0.06b - Win 9X - Sinclair ZX Spectrum Emulator
  • Daphne v.0.99.3a - Win 9X - Laser-Disc Arcade Emulator
  • NLMSX v.0.35 beta 4 - Win 9X - MSX Emulator
  • Bacteria v.1.6 - Win 9X - Sinclair ZX Spectrum
  • MSX-PLAYer Beta 1 - Win 9X - MSX Emulator
  • VirtuaNES v.0.31 - Win 9X - Nintendo NES
  • PinMAME & Visual PinMAME v.1.0 Beta 2 - Win 9X - Pinball Emulator
  • Modeler v.0.9.2 - Win 9X - Multi-Arcade
  • Power64 v.3.2.1 - Mac OS - Commodore 64
  • Power20 v.2.2.1 - Mac OS - Commodore Vic 20
  • BatGBA v.1.00b - Win 9X - Nintendo Gameboy Advance
  • SNES9X v.1.39 - Linux & Source - Nintendo SNES
  • V41 Release 6 - Win 9X - Hewlett Packard HP-41 Emulator
  • WinUAE v.0.8.17 Release 2 - Win 9X - Commodore Amiga Emulator
Follow the links for emulators in the appropriate Emulation section.

Saturday, September 22nd thru Sunday, September 23rd, 2001

23:30EST - Summary of releases durring the weekend

Hey all, I have been having trouble with my PC all weekend, so because of this, here is a summary version of all emulators released durring the weekend:

  • Egg Simulator v.1.01/S3- Win 9X - Nintendo Wide-Screen LCD Emulator
  • Daphne v.0.99.3 - Win 9X & Linux - Laser Disc Multi-Arcade Emulator
  • XM6 v.0.24 - Win 9X - Sharp X68000 Emulator
  • DreamGBA v.0.23 - Win 9X - Nintendo Gameboy Advance Emulator
  • Z26 v.1.49 - DOS - Atari 2600 Emulator
  • NeoPocott/SDL v.0.38bR2 - Linux, Win 9X, & BeOS - SNK NeoGeo Pocket Emulator
  • CustomGB v.0.14 - Win 9X - Nintendo NES Emulator
  • NeoGeoCD v.0.1.1-010924 - Win 9X - SNK NeoGeo Emulator
  • Cygne v.0.2 - Win 9X - Bandai Wonderswan Emulator
  • Boycott Advance Online v.0.10 - Java - Nintendo Gameboy Advance Emulator
  • X68000Emu v.0.00b17 - Mac OS - Sharp X68000 Emulator
  • Boycott Advance/SDL - BeOS - Nintendo Gameboy Advance
Follow the links for emulators in the appropriate Emulation section.

Friday, September 21st, 2001

22:46EST - BeGNUBoy v.1.0.2 for BeOS Released

BeGNUBoy v.1.0.2 for BeOS, a Nintendo Gameboy emulator has been released. This release is in sync with GNUBoy v.1.0.2.

Follow the link for GNUBoy in the Portable-Console Emulation section.


22:42EST - Gens v.1.10 for Win 9X Released

Gens v.1.10 for Win 9X, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Prelemenary SEGA CD emulation added :
    • Sub 68000 (100%)
    • Prg Ram and Word Ram implemented (95%)
    • PCM chip (100% but stil buggy)
    • GFX rotation and enlargement (60%)
    • Font color/data (100%)
    • CDD (70%)
    • CDC (60%)
    • BRAM saves supported
    • No graphics conversion, no ISO support, no save state support yet
  • Added an option to improve the DAC sound (voices) or not.
  • This option can be enabled/disabled only by key-shorcut (see in the shorcuts section) because i don't recommend you to always use it since this can cause sound bugs with some games.
  • Added the possibility to force software blit for Fullscreen "Normal" and "Double" render mode. This option can be enabled/disabled only by key-shorcut (see in the shorcuts section) because almost people don't need to use it, try it only for speed issue.
  • We can now choose the order of country detection.
  • Undocumented scroll mode implemented.
  • Undocumented plan size mode implemented.
  • Rewrite the VDP IO control part, little speed increase.
  • Fixed VDP sprite table register (bug added in Gens 1.00)
  • Fixed a bug in the 68000 Starscream core (bit-shift instructions).
  • Fixed a bug in VDP control decoding (Gens v0.8 was right about it).
  • Fast-blur fixed for no MMX processor.
  • A minor bug in DAC recovering sound has been fixed.
  • others minors changes.
Follow the link for Gens in the Console Emulation section.

22:37EST - Nebula v.1.91b for Win 9X Released

Nebula v.1.91b for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.

Follow the link for Nebula in the Multi-Arcade Emulation section.


22:32EST - gnuboyCE Jornada 7x0 v.0.06 for Win CE Released

gnuboyCE Jornada 7x0 v.0.06 for Win CE, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • The based source was designated as gnuboy 1.0.2.
  • Please knock down from link above.
Follow the link for gnuboyCE Jornada in the Portable-Console Emulation section.

22:30EST - Modeler v.0.9.1a for Win 9X Released

Modeler v.0.9.1a for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Fixed crash when the frame counter was displayed and e.g. switching in or out of full screen mode.
  • Fixed weird sprite lagging behavior when frameskip was non-zero Promoted SVF to playable - the white box no longer blots out the screen after you score a goal (this is a result of the GA2 Death Adder fix).
Follow the link for Modeler in the Multi-Arcade Emulation section.

Thursday, September 20th, 2001

22:23EST - Final Burn Next v.010920 for Win 9X Released

Final Burn Next v.010920 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.

Follow the link for Final Burn Next in the Multi-Arcade Emulation section.


23:15EST - CustomGB v.0.13 for Win 9X Released

CustomGB v.0.13 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Screen the shot you attach
  • In data compressed file correspondence (*lzh, *zip, *rar and *cab)
  • ROM directory to retain pass it does
  • In RTC of MBC3 correspondence
  • Vibrating correspondence (the window shakes in the cartridge)
  • Relationship of drawing delicately you fumble
Follow the link for CustomGB in the Portable-Console Emulation section.

23:04EST - NLMSX v.0.35 beta 3 for Win 9X Released

NLMSX v.0.35 beta 3 for Win 9X, an MSX emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • better GUI
  • MSX-AUDIO (Y8950) support
Follow the link for NLMSX in the Computer Emulation section.

Wednesday, September 19th, 2001

22:36EST - Bacteria v.1.5 for DOS Released

Bacteria v.1.5 for DOS, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.

Follow the link for Bacteria in the Computer Emulation section.


22:28EST - Final Burn Alpha v.0.137a for Win 9X Released

Final Burn Alpha v.0.137a for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • 1) Fixed auto-pause
  • 2) Fixes to dozea.asm
  • 3) Fixed HotRod inputs
  • 4) Fixed an input menu bug when there's no DIP-SW data available.
  • 5) Updated and fixed dipinfo.dat file
  • 6) Updated fbcheat.dat file
  • 7) Added volume control
  • 8) Added more accelerators
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.

22:22EST - PC6001V v.0.1.10 for DOS Released

PC6001V v.0.1.10 for DOS, an NEC PC6001 emulator has been released. Not sure what is new in this release.

Follow the link for PC6001V in the Computer Emulation section.


22:16EST - NeoGeoCD v.010920 for Win 9X Released

NeoGeoCD v.010920 for Win 9X, a Nintendo NES emulator has been released. Not sure what is new in this release.

Follow the link for NeoGeoCD in the Console Emulation section.


22:11EST - SNES9X v.1.39 for Win 9X Linux(libc6) & Solaris Released

SNES9X v.1.39 for Win 9X Linux(libc6) & Solaris, a Nintendo SNES emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added SDD-1 unknown graphics data logging at the dumper's request. A bit late but might help with Street Fighter 2 Alpha's data dumping. Creates a romname.dat file in the freeze file folder.
  • Implemented 16-bit texture support for OpenGL modes in Windows and Linux. Had to support a new pixel format type to do it - RGB5551 (one bit of alpha) which caused me some major problems - black was no longer always pixel value zero!
  • Removed the Bump map OpenGL mode from the Windows port (didn't look so good anyway and was slow).
  • Added a hidden novelty OpenGL mode (clue: a keyboard shortcut activates it)
  • Reverted back to FMod version 3.20 after reports that version 3.33 broke AD3 support.
  • Implemented a better work-around for the broken select system call in the Linux kernel - the original work-around was long-winded and stopped working when I implemented OpenGL support under Linux.
  • Added the same speed-up hack to the OpenGL code that the Glide code already supported. Basically, if your OpenGL implementation supports 16-bit textures then OpenGL mode should be as fast, or faster than the 3dfx Glide mode.
  • Hopefully fixed Glide support.
  • Reverted back to the original colour blending code. The newer code, although more accurate in most cases, had too many glitches and was slower.
  • Included multiple Japanese games fixes from Iswashi San.
  • Fixed a timing problem caused by a speed up hack that was affecting Top Gear 300. No the game still isn't playable yet, but I noticed the problem while investigating the DSP-4 chip used by the game.
Follow the link for SNES9X in the Console Emulation section.

22:08EST - GNUBoy v.1.0.2 for DOS & Win 9X Released

GNUBoy v.1.0.2 for DOS & Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • A minor problem in the frequency sweep function on sound channel 1 was fixed, correcting the sound of the ice beam and metroid encounter sound in Metroid 2.
  • Sound channel 3 waveform data is now trashed when the sound is played. This makes it more difficult for games and demos to detect that they are running on an emulator.
  • The channel 3 waveform is now properly initialized in both DMG and CGB modes. Before it was incorrectly initialized to have frequency 16 times too high, and the initial "random noise" pattern exhibited by DMG wasn't emulated. R-Type now sounds much better.
  • The sound length register for channel 3 now works properly, fixing the title screen music in MegaMan 2. No thanks to gbspec.txt for having blatently wrong info about this matter.
  • Major problems with sound quality on channel 4 (noise) have been fixed, and the pseudorandom sequence has been replaced to very closely resemble that of a real Gameboy, thanks to the hard work of Lord Nightmare. All these changes make a significant improvement in many games, notably Metroid 2, Final Fantasy Legend II and III, Camp Deadly, and Wario Land.
  • Stereo channels are no longer backwards.
  • The DMG STAT register write bug, which causes an interrupt if the STAT register is written while in HBLANK or VBLANK, is now emulated. This fixes Legend of Zerd and probably any other DMG game that will not run on a real Gameboy Color.
  • A hack/potential fix for a problem that kept Konami Collection Vol 1 from working has been put in place.
  • A major interrupt bug that prevented Amazing Penguin from running has been fixed.
  • Several bugs that could have resulted in crashes under strange circumstances have been fixed.
  • Other minor sound issues have been tweaked or fixed.
Follow the link for GNUBoy in the Portable-Console Emulation section.

22:01EST - Nebula v.1.91 for Win 9X Released

Nebula v.1.91 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added a "Smart" romset name recognition, you must enable it setting StrictRomsets=0 in NEBULA.INI and then use the "Find Neogeo" button in the OTHERS menu. It will recognize the romsets with different names than the MAME ones but the files (size, CRC) must be MAME compilant. If nebula is unable to find a match with its internal database it will try to build a new romset (similar to Neoragex import feature) with the files in the zip. Nebula can recognize MVS and MGD dumps, so your old romsets will work now. Note that that feature may cause gfx or game problems because the neogeo dumps aren't homogeneus, so don't mail me about gfx or game problems if you aren't using strict name matches. Remember to hit Scan Roms after looking for neogeo roms.
  • Corrected X Zoom tables with values checked in the original board.
  • Corrected Y Zoom tables (You'll need to have the ng-lo.rom file inside your NEOGEO.ZIP file).
  • Balanced AY and YM volumes.
  • New interpolation mode for Frecuency control type (Delta-t) ADPCM sound samples, this one is better (and faster) for high pitched samples (for example arina or dandy j's stages in Wakuwak7).
  • Delta-t samples were always interpolated in previous versions, now interpolation for these samples is only used if it's enabled in the menu. (Having interpolation disabled is faster, but sounds much worse (many audible resampling artifacts) I recommend having interpolation always enabled (it's not much slower))
  • Added the new Kof99 decrypted set (kof99d), you'll need files from the 3 kof99 romsets, read the MINIFAQ.
  • Fixed double dragon (and probably many more) FMV intro sound problems.
  • Added Hotkeys. Configure the button mapping for each hotkey in the HOTKEYS.DAT file (there are separated configs for CPS and neogeo games) and then assign keys in the Control menu to the 6 Hotkeys available (scroll down the control menu to see the keys).
  • Added a new stretch mode called "Keep aspect" that keeps the original aspect while using the bigger possible screen area (good for vertical games).
  • Added FreePlay switch to the Machine Settings menu.
  • Added a Control configuration menu for GUI keys, you can map there the keys you want to use to move the cursor in the GUI/Game menus. This menu is shown when you select the CONTROL menu and there is no game selected. To deselect the currently selected game, press the right mouse button or the button assigned to "Back" in the GUI keys menu.
  • Rewritten the rom checking code. Now it's faster and has a progress bar. Anyways, I recommend not to have AutoAnalyze enabled in NEbula.ini due to the big amount of romsets supported, better use the Scan Roms button when you add new roms.
Follow the link for Nebula in the Multi-Arcade Emulation section.

Tuesday, September 18th, 2001

23:42EST - InfoNES v.0.76J for Linux X86 Released

InfoNES v.0.76J for Linux X86, an Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • The Linux (the x86) peculiar function improved
  • PPU: The top and the bottom of the picture (8 pixels) the key operation the clipping of doing was added
  • Compatibility improved
  • PPU: Timing of sprite #0 hit was corrected
  • Mapper: It corresponded to the mapper of 80 or more
  • Mapper: The mapper (the icNes #1, #4) it corrected
Follow the link for AdvanceMAME in the MAME Emulation section.

23:38EST - AdvanceMAME v.0.53.2 for Win 9X Released

AdvanceMAME v.0.53.2 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Revised the readme.txt/mame.txt/install.txt docs.
  • Added the -cfg option to specify an alternate name of the configuration file.
  • Added a new and improved fuzzy game name compare.
  • Readded the soundcard=NUMBER options.
  • Solved the hidded user interface bug.
  • Solved a configuration bug that prevented the vsync option to work.
  • Minor bugfix.
Follow the link for AdvanceMAME in the MAME Emulation section.

23:34EST - NesterDC v.3.0 Expanded for Dreamcast Released

NesterDC v.3.0 Expanded for Dreamcast, a Nintendo NES emulator has been released. Not sure what is new in this release.

Follow the link for NesterDC in the Console Emulation section.


23:32EST - XMAME v.0.55.1 for Win 9X Released

XMAME v.0.55.1 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Removed the romcheck script until its author considers it far enough along for public consumption.
  • Added mamecds to contrib/tools. (Carlos Calzada Grau)
  • Updated the ALSA 0.9 support: Added -alsa-buffer; replaced the use of SND_PCM_FORMAT_S16_{LE,BE} with SND_PCM_FORMAT_S16; changed
    • alsapcm(-pcm) to -alsa-pcm(-apcm); changed the default value of
    • alsa-pcm. (Shyouzou Sugitani)
Follow the link for XMAME in the MAME Emulation section.

23:29EST - Anex86 v.2.46 for Win 9X Released

Anex86 v.2.46 for Win 9X, a PC 80x86 emulator has been released. Not sure what is new in this release.

Follow the link for Anex86 in the Computer Emulation section.


23:29EST - TGB Dual v.Vol. 7 for Win 9X Released

TGB Dual v.Vol. 7 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.

Follow the link for TGB Dual in the Console Emulation section.


23:25EST - UNZ v.0.1 L10d for Win 9X Released

UNZ v.0.1 L10d for Win 9X, a Fujitsu FM-TOWNS emulator has been released. Not sure what is new in this release.

Follow the link for UNZ in the Computer Emulation section.


23:22EST - Dega v.1.07 for Win 9X Released

Dega v.1.07 for Win 9X, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added native Dega save state format, .dgz These save states are GZip compressed and also store the FM chip state. To load and save in .dgz format, use Load State and Save State. This format is also used for the auto save/load function.
  • To import and export in Meka's .s00 save state format, use Import Meka and Export Meka.
  • Changed the window sizing routine since it was changing a bit too much, now the window is just simply 3/4 of the desktop space.
Follow the link for Dega in the Console Emulation section.

23:17EST - Final Burn Alpha v.0.137 for Win 9X Released

Final Burn Alpha v.0.137 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • AYE: Added volume control
  • AYE: Added more accelerators
  • AYE: Fixed auto-pause
  • AYE: Fixes to dozea.asm
  • H_Y: Fixed an input menu bug when there's no DIP-SW data available.
  • H_Y: Updated and fixed dipinfo.dat file
  • M_H: Updated fbcheat.dat file
  • T_W: Fixed HotRod inputs
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.

23:11EST - FBMenu v.0.08 for Win 9X Released

FBMenu v.0.08 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • At the time of ? net game end, it tried to close the ROM. CPS2 game (grapple system? After doing, the CPS1 game (grapple system? Is because) it stops operating. Becoming strange at stage of ROM check, ? is recognized.
  • It corrects the part of the Note of the list of the ?mbombrd. Problem: Z ? Q-SOUND
  • At the time of ? starting not to open ROM selective dialogue, when net play is done, because ROM reading the roms\\ (early contents of the szAppRomPath when starting) was fixing, it added the szAppRomPath to the ini, at the time of program end tried to record. ROM reading pass, the RomPath? of ROM selective dialogue, the ?, the ? and the ?, depends on the effective state of the radio button. When the radio button is pushed, in order to copy the contents of the editing box in the szAppRomPath.
  • Before the ? net play it retained the state of the bVidAlwaysOnTop, tried to reconstruct the state of the bVidAlwaysOnTop at the time of net play end.
  • The reset function which is in the midst of adjusting with the ?v0.07 was mounted, for the second time.
Follow the link for FBMenu in the Multi-Arcade Emulation section.

23:09EST - NeoCPS v.0.55 for DOS & Win 9X Released

NeoCPS v.0.55 for DOS & Win 9X, a NeoGeo & CPS1/2 only MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.55.

Follow the link for NeoCPS in the MAME Emulation section.


Monday, September 17th, 2001

22:54EST - GeoMAME v.0.53b for Mac OS & Mac OS Carbon Released

GeoMAME v.0.53b for Mac OS & Mac OS Carbon, a NeoGeo only MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53b with bugfixes.

Follow the link for GeoMAME in the MAME Emulation section.


22:52EST - FixMAME & FixMAME Debug v.0.55 for DOS Released

FixMAME & FixMAME Debug v.0.55 for DOS, an enhanced MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.55.

Follow the link for FixMAME & FixMAME Debug in the MAME Emulation section.


22:48EST - SNEeSe v.0.60 for Win 9X Released

SNEeSe v.0.60 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Render: Fixed a bug in mode 7 vertical-flip
  • Render: Rewrote sprite rendering again - improves speed
  • Configuration: Restructured config file
  • Render: Added independent horizontal/vertical stretch options
  • Source: Now linking with Allegro 3.9.34
  • DMA: No longer preventing HDMA register from being written to during display - fixes some graphics glitches in Chrono Trigger
  • PPU: No longer allowing writes to VRAM and OAM outside v-blank, force-blank
  • PPU: No longer allowing writes to CGRAM outside v-blank, h-blank, force-blank
  • 65c816: Modified cycle counter and wait-for-interrupt emulation
  • Timing: Improved 65c816<>SPC700 timing slightly
  • GUI: GUI is now by default DISABLED because of instability - those who still wish to bear with it can enable it via a commandline switch
  • Commandline: Added several new configuration switches
Follow the link for SNEeSe in the Console Emulation section.

22:43EST - Modeler v.0.9.0 for Mac OS Released

Modeler v.0.9.0 for Mac OS, a Multi-Arcade emulator has been released. This release is in sync wit Modeler v.0.9.0 for Win 9X.

Follow the link for Modeler in the Multi-Arcade Emulation section.


22:39EST - ACE v.1.5 for Win 9X Released

ACE v.1.5 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added System 16, System 18 and NeoGeo emulation!
  • Added Shinobi.
  • Added Shadow Dancer.
  • Added Puzzle de Pon.
  • Added Puzzle Bobble.
  • Added Neo Drift Out.
  • Added Metal Slug 001.
  • Removed midas11.dll - exe filesize is only 165k!
  • Code is more object oriented.
  • Added the "usesysmem" parameter in the ini file - be sure to try it out if emulation is slow.
Follow the link for ACE in the Multi-Arcade Emulation section.

22:35EST - C4PC (formerly Cybiko) v.0.28 for Win 9X Released

C4PC (formerly Cybiko) v.0.28 for Win 9X, a Cybiko Handheld emulator has been released. Not sure what is new in this release.

Follow the link for C4PC in the Portable-Computer Emulation section.


22:32EST - UnrealSpeecy v.0.04b for Win 9X Released

UnrealSpeecy v.0.04b for Win 9X, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.

Follow the link for UnrealSpeecy in the Computer Emulation section.


22:26EST - Egg v.1.00/S3 for Win 9X Released

Egg v.1.00/S3 for Win 9X, a Nintendo Wide-Screen Series LCD game emulator has been released. This is its initial release.

Follow the link for Egg in the LCD/LED Emulation section.


22:23EST - MAMEK6 v.0.55 for Win 9X K6 Processors Released

MAMEK6 v.0.55 for Win 9X K6 Processors, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.55.

Follow the link for MAMEK6 in the MAME Emulation section.


22:19EST - Modeler v.0.9.0 for Win 9X & Linux Released

Modeler v.0.9.0 for Win 9X & Linux, a Mattel Intellivision emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Supported playable games in this release are:
    • Golden Axe 2 (1992, System 32 type A hardware)
    • Spiderman (1991, System 32 type A hardware)
    • Arabian Fight (1992, System 32 type A hardware)
    • Sonic the Hedgehog (prototype) (1994, System 32 type B hardware)
    • Holosseum (1992, System 32 type A hardware)
    • Outrunners (1993, Multi32 hardware)
    • Arabian Fight (1992, System 32 type A hardware)
    • Burning Rival (1992, System 32 type A hardware)
    Supported watchable games are:
    • Rad Mobile (1990, System 32 type A hardware)
    • Rad Rally (1991, System 32 type A hardware)
    • Super Visual Football (1994, System 32 type B hardware)
    • F1 Exhaust Note (1992, System 32 type A hardware)
    • F1 Super Lap (1992, System 32 type A hardware)
    • Virtua Racing (1993, Model 1 hardware)
    • Virtua Fighter (1993, Model 1 hardware)
    • Star Wars Arcade (1994, Model 1 hardware)
    • Alien3: The Gun (1993, Ssytem 32 type B hardware)
    • Hard Dunk (1992, Multi32 hardware)
  • "Watchable" games run but have one or more graphical, audio, or control flaws that prevent them from being playable in our opinion. Your opinion may vary, so feel free to give them a try.
Follow the link for Modeler in the Multi-Arcade Emulation section.

22:15EST - Bliss v.1.9c for Win 9X Released

Bliss v.1.9c for Win 9X, a Mattel Intellivision emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Fixed surface bit-depth bug.
  • Fixed Y-Offset graphics glitch.
  • New, more accurate, Intellivision memory model.
  • Added the ability to select the first ROM as a command line parameter.
Follow the link for Bliss32 in the Console Emulation section.

22:12EST - WinX68k High Speed v.0.15 for Win 9X Released

WinX68k High Speed v.0.15 for Win 9X, a Sharp X68000 emulator has been released. Not sure what is new in this release.

Follow the link for WinX68k in the Computer Emulation section.


22:09EST - MAME32 v.0.55 test for Win 9X Released

MAME32 v.0.55 test for Win 9X, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.55.

Follow the link for MAME32 in the MAME Emulation section.


22:06EST - UOMAME32 v.0.55 for Win 9X Released

UOMAME32 v.0.55 for Win 9X, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.55.

Follow the link for UOMAME32 in the MAME Emulation section.


22:02EST - StretchMAME32ka v.0.55 test27 for Win 9X Released

StretchMAME32ka v.0.55 test27 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Based on MAME 0.55
  • Fixed Rampart player 3 control
  • Added Team play mode
Follow the link for StretchMAME32ka in the MAME Emulation section.

23:00EST - BeMAME v.0.55 for BeOS Released

BeMAME v.0.55 for BeOS, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.55.

Follow the link for BeMAME in the MAME Emulation section.


Sunday, September 16th, 2001

22:32EST - MAME v.0.55 for Win 9X Released

MAME v.0.55 for Win 9X, the MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

These drivers have improved GRAPHICS:
-------------------------------------

- Preliminary road support in the Taito Z games. [David Graves]


These drivers have improved SOUND:
----------------------------------

- Added support for using AY8910 and YM2203 at the same time, fixing sound in
  City Connection. [Tatsuyuki Satoh]

- Sound in Money Money and Jack Rabbit. [Nicola Salmoria]


Source:
-------

- Changed vector games to use direct RGB modes. [Mathis Rosenhauer]

- New data type pen_t, use it instead of UINT32 when dealing with pens and
  colortables.


MAME Testers bugs fixed (there are probably more)
-----------------------

3wonders054gre
artwork054gre
bssoccer054gre
bublbobl054red
cps2c054ora
drtoppel054gre
galaxian053gre
ghostb054yel
holeland37b10gre
konami054red
madmotor054gre
mrgoemon37b9gre
offroad054gre
sharkatt37b15red
stfight054red
tailg054gre
ym2151_054yel


New games supported:
--------------------

Ninja Baseball Batman [Bryan McPhail]
Sports Match [Sports Match]
Zero Hour [David Haywood]
Sky Smasher [David Graves]
New York New York [Darren Olafson]
Crazy Rally [Mathis Rosenhauer]
Space Fortress [Mike Coates]
Ultraman Club - Tatakae! Ultraman Kyoudai!! [Luca Elia]


New clones supported:
---------------------

Dream Soccer '94 (Japan)
Space Invaders DX (Japan v2.0)
Typhoon (= Ajax)
Rambo III (Europe set 2)
Space Invaders DX (US)
The Hand (=Got-Ya)
Ms. Pacman Champion Edition / Super Zola Pac Gal
Kuri Kinton (Japan, US)
Blomby Car (encrypted)
Follow the link for MAME in the MAME Emulation section.

22:32EST - Bliss32 v.1.9b for Win 9X Released

Bliss32 v.1.9b for Win 9X, a Mattel Intellivision emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Video performance fixes.
  • Sprite collision bug fixed.
  • Improved error checking.
  • Additional INI options: start with menu up, and pause on menu.
Follow the link for Bliss32 in the Console Emulation section.

22:26EST - Visual Boy Advance v.0.4 for Win 9X Released

Visual Boy Advance v.0.4 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • fixed freeze loading VisualBoy 1.4.10 save game
  • fixed reset problems on some CGB games
  • fixed 24-bit screen capture
Follow the link for Visual Boy in the Portable-Console Emulation section.

22:26EST - Visual Boy v.1.4.12 for Win 9X Released

Visual Boy v.1.4.12 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • fixed freeze loading VisualBoy 1.4.10 save game
  • fixed reset problems on some CGB games
  • fixed 24-bit screen capture
Follow the link for Visual Boy in the Portable-Console Emulation section.

22:23EST - Missile Invader Simulator v.0.2.8 for Win 9X Released

Missile Invader Simulator v.0.2.8 for Win 9X, a Bandai LED game emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Found loads of bugs ie if you pressed the fire button while already shooting the missile moved with the base Now sorted. The missile still could hit two time's now sorted. Have now made the installation folder not important i.e. doesn't have to be in the root of c:\. There are still some collision bugs and the missile sometimes hangs in space for a second. The next update hopefully will fix this.
Follow the link for Missile Invader Simulator in the LCD/LED Emulation section.

22:54EST - YaSE2 v.0.42 for Win 9X Released

YaSE v.0.42 for Win 9X, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • added Debugger
  • YUY2- Output
Follow the link for YaSE2 in the Computer Emulation section.

22:54EST - gnuboyCE Jornada 7x0 v.0.05 for Win CE Released

gnuboyCE Jornada 7x0 v.0.05 for Win CE, an Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • The fact that the save file and the state file are retained in the ROM folder was corrected.
  • The rc command (the savedir) with it is possible to retain in another folder.
  • Please knock down from link above.
Follow the link for gnuboyCE Jornada 7x0 in the Console Emulation section.

12:46EST - FBMenu v.0.07 for Win 9X Released

FBMenu v.0.07 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.

Follow the link for FBMenu in the Multi-Arcade Emulation section.


12:42EST - Joyce v.1.9.2 for Unix & Win 9X Released

Joyce v.1.9.2 for Unix & Win 9X, an Amstrad CPC emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Bugfixes in the Win32 file selector.
  • Bugfix with wrong colours in the Win32 version.
  • Sound emulation using SDL_Audio.
Follow the link for Joyce in the Computer Emulation section.

12:36EST - Let's hspboy test ver. 3 for Win 9X Released

Let's hspboy test ver. 3 for Win 9X, a Nintendo Gameboy emulator has been released. Not sure what is new in this release.

Follow the link for Let's hspboy in the Portable-Console Emulation section.


12:22EST - G-NES v.0.54a for Win 9X Released

G-NES v.0.54a for Win 9X, a Nintendo NES emulator has been released. Not sure what is new in this release.

Follow the link for G-NES in the Console Emulation section.


12:21EST - C4PC (formerly Cybiko) v.0.27 for Win 9X Released

C4PC (formerly Cybiko) v.0.27 for Win 9X, a Cybiko Handheld emulator has been released. Not sure what is new in this release.

Follow the link for C4PC in the Portable-Computer Emulation section.


12:15EST - Pasofami v.1.2a for Win 9X Released

Pasofami v.1.2a for Win 9X, a Nintendo NES emulator has been released. Not sure what is new in this release.

Follow the link for Pasofami in the Console Emulation section.


Saturday, September 15th, 2001

17:48EST - UnrealSpeecy v.0.03b for Win 9X Released

UnrealSpeecy v.0.03b for Win 9X, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.

Follow the link for UnrealSpeecy in the Computer Emulation section.


17:42EST - NeoGeoCD v.010915 for Win 9X Released

NeoGeoCD v.010915 for Win 9X, an SNK NeoGeo emulator has been released. Not sure what is new in this release.

Follow the link for NeoGeoCD in the Console Emulation section.


17:38EST - Keropi v.0.61 for Win 9X Released

Keropi v.0.61 for Win 9X, a Sharp X68000 emulator has been released. Not sure what is new in this release.

Follow the link for Keropi in the Computer Emulation section.


17:24EST - MZ700emu v.0.60a for Win 9X Released

MZ700emu v.0.60a for Win 9X, a Sharp MZ-700 emulator has been released. Not sure what is new in this release.

Follow the link for MZ700emu in the Computer Emulation section.


Friday, September 14th, 2001

22:53EST - Final Burn Next v.010913 for Win 9X Released

Final Burn Next v.010913 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in this release.

Follow the link for Final Burn Next in the Multi-Arcade Emulation section.


23:05EST - CustomGB v.0.12 for Win 9X Released

CustomGB v.0.12 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Delicate acceleration of drawing routine of GBC
  • Anywhere 1 bugs of the saving * load you turn off
  • You adjust the HuC1. The way where the ??????? cGb moves it becomes
  • You adjust the HuC3. The way where the pocket family moves it becomes
  • Bug of new core CPU of the GB you correct
  • Task management improvement of routine. It accelerated well enough
  • Pocket becomes slow with the printer correction of the bug which
  • Delicate acceleration
  • In the CPU of the GB delicately the assembler it installs
  • Anywhere saving / load + alpha function you attach
Follow the link for CustomGB in the Portable-Console Emulation section.

23:01EST - BGB v.0.64 for Win 9X Released

BGB v.0.64 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • minor update+bugfix. based on test roms.
  • Fixed speed of envelope sweep, it is now 1/64 sec per unit as in reality.
  • sound registers now behave more like on real gb.
  • OAM is now zero filled on reset, sprites were flipped incorrectly.
Follow the link for BGB in the Portable-Console Emulation section.

Thursday, September 13th, 2001

22:53EST - Bacteria v.1.3 for DOS Released

Bacteria v.1.3 for DOS, a Sinclair ZX Spectrum emulator has been released. Not sure what is new in this release.

Follow the link for Bacteria in the Computer Emulation section.


22:48EST - Final Burn Alpha v.0.137 for Win 9X Released

Final Burn Alpha v.0.137 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • 1) Added a new GUI.
  • 2) Added rom scanning to check what roms you have.
  • 3) Added options to show all, CPS-1 only or CPS-2 only games.
  • 4) Added option to only show the games you got.
  • 5) Added esc=exit for all dialogs.
  • 6) Added CPS1 QSound (thanks for info ElSemi)
  • 7) Added IIR low pass filter
  • 8) Added Dip Switches Engine
  • 9) Fixed stupid error I made with the cheat dialog column widths :P
  • 10) Set nApplyCheatEveryXFrame to 0 as standard.
  • 11) Fixed so the 4 player fix for batcirj only applies to netplay.
  • 12) Added light blue background as standard for SFA3 + clones in netplay.
  • 13) Added flip monitor as standard for XMvSF in netplay.
  • 14) Added drivers for ddsom, dstlk, dstlkr1, sfa & sfar1.
  • 15) Updated cheats file.
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.

22:41EST - DreamMSX 1.5 for Dreamcast Released

DreamMSX 1.5 for Dreamcast, an MSX emulator has been released. Not sure what is new in this release.

Follow the link for DreamMSX in the Computer Emulation section.


22:37EST - oddDC Beta 1 for Dreamcast Released

oddDC Beta 1 for Dreamcast, a Magnovox Odyssey emulator has been released. This is its initial release.

Follow the link for oddDC in the Console Emulation section.


22:36EST - [d]cs2600 v.0.1 for Dreamcast Released

[d]cs2600 v.0.1 for Dreamcast, an Atari 2600 emulator has been released. This is its initial release.

Follow the link for [d]cs2600 in the Console Emulation section.


22:33EST - CPSMAME v.09.12.01 for Mac OS Classic & Carbon Released

CPSMAME v.09.12.01 for Mac OS Classic & Carbon, a CPS1/2 only MAME Multi-Arcade emulator has been released. This release is in sync with MacMAME 0.54 & CPS2MAME v.2.54.

Follow the link for CPSMAME in the MAME Emulation section.


23:29EST - ViciMAME v.0.54.1 for Win 9X Released

ViciMAME v.0.54.1 for Win 9X, an enhanced MAME Muli-Arcade emulator has been released. This is its initial release and contains the following enhancements:

Main Program Changes:

Mameinfo 

     Extra Menupoint for Mameinfo, Driverinfo and History.dat and MAME Statistics 
     Displays Mameinfo, History.dat and the driver informations for every game (Game Driverinfo) 
     Faster textscroll (Hold down key UP or DOWN and the speed increased) 
     The TAB menu selector shows on GAME MAMEINFO at startup. 
     History Buffer is set to 16384 kbytes(see Scramble History) 

MameMerge

     Fixes the problem with "stray clones found" 

Multiple Save States Saving (gamename.st0, gamename.st1, gamename.st2)

      Press SHIFT F7 to save state with the Keys 0-9,a-z, escape cancels. And F7 and 0-9,a-z to 
      load state. 

Turbo Tape in DECO Cassette games

     Whenever you start a DECO Cassette game, this set the emulation to fullspeed (like F10), the 
     frameskip to 11 and the sound disabled.After the tape was loaded, the settings will be set
     to default again. 

Listclones check

      The -listclones option shows a warning/message, if a game is not supported or has no clones. 

Screen flipping in cocktail mode

     No more "Screen flipping in cocktail mode is not supported" 

 Listinfo

      Add to MAME's listinfo option the sourcefilename of the driver. 

Sound Fixes:

     Full sound in Chopper I. 
     Sound in War of the Worlds, Armor Attack, Star Hawk and Polaris 
     Added missing sound to Wonder Boy III. 

Graphic Fixes:

     Out Run sprite fix 
     Out Run gearlever fix 
     AfterBurner sprite fix 
     Super Hang-On sprite fix 
     Space Harrier sprite fix 
     Quartet sprite fix 

Other Changes and Fixes:

     NJ NeoGeo Driver 010902 
     Aaron Giles CPS2 fix 
     M6809 fix 
     Aaron Giles triple buffer fix. 
     CPS-1 palette fade fix 
     Bubble Bobble fix 
     Captain Commando Player3 and 4 fix 
     XEXEX Stage1 and 5 boss fix 
     aeroboto marked as "TESTDRIVER" 
     gridlee marked as "GAME_NO_SOUND" 
     lots of others things that i forgot.... 

New Supported Games:

Newest CPS2Shock Releases

     Dungeons & Dragons: Shadow over Mystara (Euro 960209) 
     Darkstalkers: The Night Warriors (US 940818) 
     Darkstalkers: The Night Warriors (US 940705) 
     Street Fighter Alpha: Warriors' Dreams (Euro 950727) 
     Street Fighter Alpha: Warriors' Dreams (Euro 950605) 

Unofficial Games

     Champion Skill (with Ability) - (csk227it) 
     Champion Skill (Ability, Poker & Symbols) - (csk234it) 
     Diggerman (NeoGeo) - (diggerma) 
     Golden Star - (goldstar) 
     Golden Star (Blue version) - (goldstbl) 
     Monaco GP (Sega 1979) - (monaco) 
     Pong (Atari 1972) - (NO ROMS !) 
     Pontoon (Tehkan 1985) - (pontoon) 
     Street Fighter Zero - CPS Changer (Japan 951020) - (sfzch) 
Follow the link for ViciMAME in the MAME Emulation section.

23:27EST - Win68k High Speed v.0.10 for Win 9X Released

Win68k High Speed v.0.10 for Win 9X, a Sharp X68000 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • When the ? ? ? ? you fumble and the renewal point abnormal play being to wait, it made to put out.
  • The main renewal point is reproducibility rise of the extended sound source and debugging and analysis strengthening of function.
  • The renewal point from of Ver 0.53
  • C core CPU barely acceleration
  • it tried to be able to operate the hypothetical FPS from on the GUI.
  • Improvement of efficiency of weight and automatic frame skip.
  • The ON/OFF that it tried it is possible sprite side line restriction.
  • Sunsoft FME7 (Gimmick! Sound source correction.
  • NAMCO106 sound source correction. The sound source emulator due to -MIDI in those of the nsf2midi latest edition modification (reading included support of the mdf timbre defined file for the nsf2midi and when addition et cetera of the frequency fine control with pitch bending
  • the extension is capital letter, correction of the bug which cannot be read. When with
  • Win2k at the time of the file reading included reading you anticipate from past record, correction of the bug which fails in reading included.
  • Sound corrugated viewer addition
  • improvement of the viewer of the pallet, the pallet table, the name table and the pattern table (the address indication with small window conversion and the mouse pointer.
  • The place where sprite memory and PPU memory, the PPU/APU register, the mapper
  • information () addition of viewer such as PRG and CHR bank state
  • correction - it stacks behavior of debugger CPU core APU-IRQ to the debugger, PC trace functional addition
  • in the debugger register editing functional addition
  • strengthening the breakpoint function of the debugger
  • in addition it is small the variety
Follow the link for G-NES in the Console Emulation section.

23:23EST - G-NES v.0.54 for Win 9X Released

G-NES v.0.54 for Win 9X, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • When the ? ? ? ? you fumble and the renewal point abnormal play being to wait, it made to put out.
  • The main renewal point is reproducibility rise of the extended sound source and debugging and analysis strengthening of function.
  • The renewal point from of Ver 0.53
  • C core CPU barely acceleration
  • it tried to be able to operate the hypothetical FPS from on the GUI.
  • Improvement of efficiency of weight and automatic frame skip.
  • The ON/OFF that it tried it is possible sprite side line restriction.
  • Sunsoft FME7 (Gimmick! Sound source correction.
  • NAMCO106 sound source correction. The sound source emulator due to -MIDI in those of the nsf2midi latest edition modification (reading included support of the mdf timbre defined file for the nsf2midi and when addition et cetera of the frequency fine control with pitch bending
  • the extension is capital letter, correction of the bug which cannot be read. When with
  • Win2k at the time of the file reading included reading you anticipate from past record, correction of the bug which fails in reading included.
  • Sound corrugated viewer addition
  • improvement of the viewer of the pallet, the pallet table, the name table and the pattern table (the address indication with small window conversion and the mouse pointer.
  • The place where sprite memory and PPU memory, the PPU/APU register, the mapper
  • information () addition of viewer such as PRG and CHR bank state
  • correction - it stacks behavior of debugger CPU core APU-IRQ to the debugger, PC trace functional addition
  • in the debugger register editing functional addition
  • strengthening the breakpoint function of the debugger
  • in addition it is small the variety
Follow the link for G-NES in the Console Emulation section.

Wednesday, September 12th, 2001

22:23EST - Boycott Advance Online v.0.08 for Java Released

Boycott Advance Online v.0.08 for Java, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Add support for Mode 5
  • Add support for interrupts
  • Fixes DMA
  • Fixes some CPU bugs
  • Add some BIOS functions
  • Small optimizations (memory acesses, DMA, ROM Loading)
  • Better compatibility (124 demos !!!)
  • Add a nice progress bar inside the applet
  • Improve ROM Selection
Follow the link for Boycott Advanced Online in the Portable-Console Emulation section.

22:19EST - PocketLynx v.1.0b1 for Win CE MIPS Released

PocketLynx v.1.0b1 for Win CE MIPS, an Atari Lynx emulator has been released. Not sure what is new in this release.

Follow the link for PocketLynx in the Portable-Console Emulation section.


22:18EST - PocketGenesis v.1.0 for Win CE ARM & MIPS Released

PocketGenesis v.1.0 for Win CE ARM & MIPS, a Sega Genesis emulator has been released. Not sure what is new in this release.

Follow the link for PocketGenesis in the Console Emulation section.


22:11EST - Bacteria v.1.0 for DOS Released

Bacteria v.1.0 for DOS, a Sinclair ZX Spectrum emulator has been released. This is its initial release.

Follow the link for Bacteria in the Computer Emulation section.


22:07EST - Kawaks v.1.31 for Win 9X Released

Kawaks v.1.31 for Win 9X, a CPS1/CPS2 Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Corrected the NeoGeo zoom system. Now uses the true original zoom patterns, verified on the real system
  • Support for the new kf99_s1d.rom in the KOF99 romset
  • Many CPS1 fixes:
    • Captain Commando set to 4 player for netplay
    • Player 4 mapped in Captain Commando
    • Player 3 mapped in Cadillacs and Dinosaurs and Warriors of Fate
    • Test menu for all CPS1 games (press F11 or whatever you redefined it to access it)
    • EEPROM no longer saved for EEPROMless games
    • Timing fixes (fixes Mercs splash screen, Pang 3 bottom of screen...)
    • Sprite/bg sync fix
  • Added language switch for Dungeons & Dragons (uses Region switch)
  • Drivers for
    • Dungeons & Dragons: Shadow over Mystara (Euro 960209)
    • Darkstalkers: The Night Warriors (US 940818)
    • Darkstalkers: The Night Warriors (US 940705)
    • Street Fighter Alpha: Warriors' Dreams (Euro 950727)
    • Street Fighter Alpha: Warriors' Dreams (Euro 950605)
  • Various romset changes to accommodate the above new games, and the latest MAME conventions PLEASE READ NEW_SETS.TXT IN WINKAWAKS131.ZIP FOR MORE INFORMATION
Follow the link for Kawaks in the Multi-Arcade Emulation section.

22:07EST - CPS2MAME v.2.54 for Win 9X Released

CPS2MAME v.2.54 for Win 9X, a CPS1/CPS2 only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added Dungeons & Dragons: Shadow over Mystara (Euro 960209)
  • Added Street Fighter Alpha (Euro 950727)
  • Added Street Fighter Alpha (Euro 950605)
  • Added Darkstalkers: The Night Warriors (USA 940818)
  • Added Darkstalkers: The Night Warriors (USA 940705)
  • Various ofter ROM information added though games disabled.
  • Using a Aaron giles fix allowing CPS-2 games to work on v0.54 source.
  • Using a Aaron giles fix for allowing triple buffer to work.
  • Source also includes a fix for CPS-1 palette fade.
Follow the link for CPS2MAME in the MAME Emulation section.

22:03EST - WinEmu v.0.50 for Win 9X Released

WinEmu v.0.50 for Win 9X, a Commodore Plus/4 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • The decimal mode CPU bug has been fixed as well as the keyboard bug.
Follow the link for WinEmu in the Computer Emulation section.

22:00EST - T98-Next v.12a Beta for Win 9X Released

T98-Next v.12a Beta for Win 9X, an NEC PC98x1 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • At the T98-Next 12th Beta the bundle the device which is done being old correction
  • Accompanying and the number of editions 12aBeta revision (Completely it is the same as the 12thBeta + GDC010810_B)
Follow the link for T98-Next in the Computer Emulation section.

Tuesday, September 11th, 2001

23:36EST - Z26 v.1.48 for DOS Released

Z26 v.1.48 for DOS, an Atari 2600 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Screen capture now works in all video modes. If you hold down the = key, you get a fairly continuous stream of pcx files.
  • New fast video modes. These are accessed with the -e (for Eckhard?) command line switch. This allows the Mode-X routines to do 32-bit accesses to the video card. On my computer this more than doubles the speed of the emulator when running in these modes. Unfortunately, they may not work on all video cards. The -e command line switch also enables tall and narrow 160 pixel video modes for modes 0, 1, 2, and 3. These are very fast modes, and they give your games a Vectrex like feel.
  • Added support for a couple of new ROM images.
  • Fixed a stack overflow bug in the GUI.
  • Thanks to Eckhard Stolberg for help with this version. I did not suspect that so much more speed could be had from the video system.
Follow the link for Z26 in the Console Emulation section.

23:30EST - Joyce v.1.91 for Win 9X & Unix Released

Joyce v.1.91 for Win 9X & Unix, a CPS2 Multi-Aracde emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Can now be cross-compiled to Win32.
  • JoycePrinter.cxx: Bug fix trying to write to the first character of an STL string.
  • Uses the mini-STL from MICO, rather than the full STL. This seems to improve stability in the Windows version.
Follow the link for Joyce in the Computer Emulation section.

Monday, September 10th, 2001

19:53EST - CPSE v.0.01 for Win 9X Released

CPSE v.0.01 for Win 9X, a CPS2 Multi-Aracde emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Tiny bug fix (clipping);
  • previous version had wrong dates in the text files :(
Follow the link for CPSE in the Multi-Arcade Emulation section.

19:50EST - MEKA v.0.59b for Win 9X Released

MEKA v.0.59b for Win 9X, a Sega Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Fixed vertical scanline counter emulation.
  • Fixed a minor hardware collision bug introduced in version 0.59.
  • Fixed usage of '%' in ROM comment field.
  • Changed message logging (with /LOG) to avoid cutting text in the file when it doesn't fit on the GUI message box.
Follow the link for MEKA in the Multi-Platform Emulation section.

19:45EST - Mikey Mouse v.1.01/S3 for Win 9X Released

Mikey Mouse v.1.01/S3 for Win 9X, a Nintendo LCD game emulator has been released. This is its initial release.

Follow the link for Mikey Mouse in the LCD/LED Emulation section.


19:44EST - Explorers of Space v.1.01/S3 for Win 9X Released

Explorers of Space v.1.01/S3 for Win 9X, a Elektronika LCD game emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Totally rewritten the main game routine for more accuracy;
  • fixed a bug in random routines of Game A; totally rewritten chance-time routines
Follow the link for Explorers of Space in the LCD/LED Emulation section.

19:42EST - FBMenu v.0.06 for Win 9X Released

FBMenu v.0.06 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • You corrected in the ? Sangokushi ? three ? magazine. Other things and list indication correction.
  • (The wolf II) mercs mercsu mercsj of the battlefield was added to ? vertical shooting.
  • It corrects ?dat file entry. It indicates the classified by basis. Being to take in the DAT entry of the FBA, it does, but the afterburner was not written normally, (only the first 1 file is written) being, it corrected. Several being to be able to merge from 2, it corrected afterburner 1.
  • Opening dialogue at the time of the ? full screen, in order not to be painted in the main window, because it could correct, it tried to open dialogue at the time of the full screen. It adds the item whether or not so, it indicates mouse cursor in next with the full screen of. * While indicating dialogue in at the time of the full screen, the picture of the main window is not redrawn.
  • When writer ' Iga-ETJ ' of the ?FinalBurnNext from, at Win9x environment outrunning is started, it received the information which evades the fact that you force end. You did not force did not end and you reached the point where it operates. In Iga-ETJ appreciation!
  • ? ROM reading correction. When, is the ROM which is not normal in ROM pass 1 to the v0.05, there is a normal ROM after the ROM
  • pass 1, when the normal ROM after the ROM pass 1 is loaded, it was recognized the file which is not normal.
Follow the link for FBMenu in the Multi-Console Emulation section.

17:38EST - TourMAME v.0.54.4 for Win 9X Released

TourMAME v.0.54.4 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • I've added a clone of shippumd called kingdmgp (Kingdom Grand Prix) to use Neill Corlett's character rom See http://lfx.org/~corlett/kgpe/ for a download. This is for those that don't want a hacked rom with the same crc as the real one.
  • Name it "ma02rom7.bin" instead of "ma02rom5.bin" and zero the last four bytes of the file with a hex editor (To remove the crc patch) Stick it in roms\kingdmgp.zip
  • Aeroboto was removed as it should have been. It uses bits of NJ's Neogeo video driver (From UOMAME). Neogeo console dip is enabled.
Follow the link for TourMAME in the TourMAME Emulation section.

17:36EST - Bliss v.1.9 for Win 9X Released

Bliss v.1.9 for Win 9X, a Mattel Intellivision emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Integrated user interface! Thanks to Jesse (aka "Evil") Litton for contributing the significant effort necessary to do this.
  • Audio, Input, and Video routines rewritten to use SDL instead of DirectX.
  • Core emulation engine rewritten to allow for support for the emulation of multiple systems.
  • Eliminated emulation inaccuracies which caused bugs in Ice Trek and Lock n' Chase.
Follow the link for Bliss in the Console Emulation section.

17:28EST - Generator v.0.33 for Win 9X Released

Generator v.0.33 for Win 9X, a Sega Genesis emulator has been released. This releease is in sync with Generator v.0.33 for Unix.

Follow the link for Generator in the Console Emulation section.


17:22EST - UOMAME32K v.0.54 for Win 9X Released

UOMAME32K v.0.54 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This releease is in sync with MAME v.0.54.

Follow the link for UOMAME32K in the MAME Emulation section.


Sunday, September 9th, 2001

23:46EST - Boycott Advance Online v.0.06 for Java Released

Boycott Advance Online v.0.06 for Java, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Fixes ROM Selection (you can now close the window...)
  • HUGE LEAP again in compatibility (about 100 demos work !!!)
Follow the link for Boycott Advanced Online in the Portable-Console Emulation section.

23:42EST - VGBA v.1.2 for Win 9X, FreeBSD, & Linux Released

VGBA v.1.2 for Win 9X, FreeBSD, & Linux, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Implemented direct sound channels.
  • Added dual banks for the melodic sound channel #3.
  • Added master volume for direct and melodic sound (SOUNDCNT_H).
  • Added direct sound DMA interrupts (Pac-Man Collection).
  • Added serial I/O interrupts (Golf Master).
  • Added Diff8bitUnFilterWRAM(), Diff8bitUnFilterVRAM(), and Diff16bitUnFilter() BIOS calls.
  • Added more manufacturer IDs to the database.
  • Disabled DMA restart (sound in Wario World 4, etc.).
  • Fixed a bug that screwed up timers after DMA transfers.
  • Fixed WRdARM() function and macro handling of unaligned reads.
  • Fixed IntrWait() and VBlankIntrWait() BIOS calls (SWI #4,5).
  • Fixed long-multiply instructions (Tony Hawk Pro Skater 2).
  • Fixed ARM-mode SWIs (Super Black Bass Advance).
  • Somewhat changed timings during uncompression BIOS calls.
  • Changed simulated BIOS contents a little (Tactics Ogre).
  • Set USER mode stack to correct value.
  • Now initializing CPU into SYSTEM mode, no other flags.
  • Changed default FlashID to a real one (was 0x0000).
  • Fixed LDSH/LDSB THUMB mnemonics in the disassembler.
  • Added ability to supply FlashID from command line in VGBA-Unix and VGBA-MSDOS.
  • Added GBA-specific calls to the GameBoy sound chip API.
  • Changed SetWave() sound API call to use shared buffers, as needed for direct sound.
  • Implemented threaded Unix sound driver.
  • Shrunk sound buffer size in the Windows sound driver to 256 bytes for clearer sound.
  • Changed master volume control usage in all sound drivers for more efficient and correct mixing.
  • Updated documentation, fixing some HTML errors.
Follow the link for VGBA in the Portable-Console Emulation section.

23:36EST - FBMenu v.0.05 for Win 9X Released

FBMenu v.0.05 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Letter of the ? status bar sees and has come out being you corrected. It does not renew today anymore.
  • Reading of the ?ini and retention item was added.
  • The ?Sound (S) it deletes, the Stereo and the Sample Bit of the menu. The value which it sets had not entered, we would like to see. 1 when variable immediately it is monaural is substituted, is not sound. Also the Sample Bit being similar, when it designated as 8, was not sound. With being to be saying because there is no meaning, it deletes.
  • It renews the ? list.
  • When ? memory is not enough, when " - P A U S E - " the wreckage remains, being to be, it abolishes.
  • Before the executing the ?Close Rom, it tried to retain the setting of the game which is in the midst of playing.
  • ? other things, correction such as menu and status bar character string.
Follow the link for FBMenu in the Multi-Console Emulation section.

23:31EST - GameLad v.1.6 for Win 9X Released

GameLad v.1.6 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Game Lad 1.6! DirectX gives some computers a great speed boost when the window is larger than 100%.
  • Sound has been improved and Real Time Clock emulation implemented.
Follow the link for GameLad in the Portable-Console Emulation section.

23:29EST - Arnold v.09-September-2001 for Win 9X & Unix Released

Arnold v.09-September-2001 for Win 9X & Unix, an Amstrad CPC emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • source release under Gnu Public License
  • implemented Z80 interrupt Interrupt Mode 0 (usable in CPC+ mode)
  • reverted monitor emulation back to original; no black bar down right side
  • numerous fixes ("Simply the Best" demo now shows the scroller)
  • provided makefile for MingW (doesn't include resources and no command-line); when I work out how to get the resources to compile I will add them
  • provided makefile for linux/unix (may require adaption for different flavours of unix/linux)
  • provided workspace and project compatible with Microsoft Visual Studio V6
Follow the link for Arnold in the Computer Emulation section.

23:22EST - UnofficialMAME32 v.0.54 for Win 9X Released

UnofficialMAME32 v.0.54 for Win 9X, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.54.

Follow the link for UnofficialMAME32 in the MAME Emulation section.


23:18EST - AmiGenerator v.0.33 for Amiga Released

AmiGenerator v.0.33 for Amiga, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • [SOUND] Added PSG sound generator (SN76496)!
  • [SOUND] Re-wrote all the sound files so that they have better separation between Generator and the hardware
  • [CONSOLE] Fixed crash if you try and reset (F12)
  • [VDP] Fixed H/V counter which somehow I broke after 0.16 (fixes Sonic 3D, 3 Ninjas, Road Rash, etc. etc.)
  • [VDP] Implemented Charles MacDonald's h/v size of 2 (repeat every row) for his test carts
  • [VDP] Implemented VDP window bug (thanks to Charles MacDonald for his test cart)
  • [VDP] Fixed interlace mode 1 (thanks to Charles MacDonald for his test cart)
  • [VDP] Added invalid HSCR support for Populus (Charles MacDonald)
  • [VDP] Fixed minor cram bug (possible segv)
  • [VDP] Fixed bug in fill operation (contra hardcorps)
  • [CONSOLE] Add joystick framework (thanks to Lester Barrows for his code submission)
  • [CONSOLE] Add multiple keyboard positions for two keyboard players
  • [CONSOLE] Add -j option to control input devices for players
  • [68000] Optimised 68k writes in favour of RAM
Follow the link for AmiGenerator in the Console Emulation section.

Saturday, September 8th, 2001

20:44EST - SNEqr v.0.340 for Win 9X Released

SNEqr v.0.340 for Win 9X, a Nintendo SNES emulator has been released. Not sure what is new in this release.

Follow the link for SNEqr in the Console Emulation section.


20:38EST - WinUAE-AVI v.0.8.16R4 for Win 9X Released

WinUAE-AVI v.0.8.16R4 for Win 9X, a Commodore Amiga emulator has been released. This release includes the following features, enhancements, and bugfixes:

    Advantages of 0.8.16 over 0.8.14
  • 1. Screens are displayed properly when using the Low-Res option (besides the off centering on some screens).
  • 2. Sound is in sync with video, whereas 0.8.14 will desync.
  • 3. Faster on certain things (ie. workbench, piccaso, jpeg loading/displaying etc).
  • 4. May run some things where previous versions will fail.
    Disadvantages of 0.8.16 over 0.8.14
  • 1. Some screens are vertically off centered by a good 50 or more pixels, even with centering enabled/disabled.
  • 2. Although the sound is in sync when capturing AVI, the actual sound emulation can still do with some work, sfx not playing or weird noises.
  • 3. Setup can be tedious, takes several trys to get a working config.
  • 4. Can be unstable.
  • 5. It might be slower than 0.8.14 on some systems.
Follow the link for WinUAE-AVI in the Computer Emulation section.


20:33EST - Boycott Advance Online v.0.05 for Java Released

Boycott Advance Online v.0.05 for Java, a Nintendo Gameboy Advance emulator has been released. Not sure what is new in this release.

Follow the link for Boycott Advace Online in the Portable-Console Emulation section.


20:31EST - BGB v.0.63 for Win 9X Released

BGB v.0.63 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • minor update.
  • Fixed (reversed) sound stereo.
  • Added option for GBC "LCD colors", similar to the "real colors" option in no$gmb.
  • Joystick buttons up to #16 can now be used.
  • Fixed problem with puzzle road.
Follow the link for BGB in the Portable-Console Emulation section.

20:26EST - MEKA v.0.59 for Win 9X Released

MEKA v.0.59 for Win 9X, a Sega Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Various changes to the sound engine:
    • Fixed PSG Periodic Noise emulation (bass in some Marble Madness tunes, Daffy Duck in Hollywood, and few other games). Thanks Ziria and Maxim!
    • Added PAL/SECAM machines accurate base clock for PSG wave generation (pitch is around 1% off from NTSC machines).
    • Added VGM logging. VGM (for Video Game Music) is a new file format recently developed on S8-Dev with collaboration of Dave, Maxim and some other people. Maxim has wrote a WinAMP plugin already. Check out the newly created Music Section on SMS Power at http://www.smspower.org/music !
    • Added PSG registers to the technical information window.
  • Fixed a very weird bug introduced in version 0.58, where a certain sprite configuration and positionning could screws up the whole emulator! This caused problems in Terminator 2: The Judgment Day and Ghouls'n Ghosts.
  • Added Korean mapper (9) emulation, as used by Dodgeball King.
  • Added Italian messages translations (by Andrea Ballandino).
  • Added German messages translations (by Tilman Hesse).
  • Fixed some Portugu�s messages.
  • Fixed/added accentued characters in some Brasilian game names.
  • Added new "Mario Must Die" theme, with a nice handdrawn picture :-)
  • Added new entrys to the checksum and compatibility lists.
  • Fixed and improved various minor things.
Follow the link for MEKA in the Multi-Platform Emulation section.

20:21EST - Dega v.1.06 for Win 9X Released

Dega v.1.06 for Win 9X, a Sega Master System/Game Gear emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added VGM sound logging. VGM is a sound format that Zoop and I have come up with for logging sound on various consoles. It is like GYM, CYM and SSL except the accuracy can be stepped up to 44.1khz sample accuracy if voices or other sampled sounds are used.
  • Added .PNG screenshot saving (F12). Screenshots are saved to a "shots" subdirectory.
  • (Changed Start button to C, this was to stop the game pausing when you press enter to okay a dialog.)
  • Added Pause function
  • Added frame advance function
  • Fixed Ghouls 'N Ghosts (sprite offset)
  • Changed volume table based on Maxim's real SMS experiments
  • Added a disable switch for the Red/Blue mode (e.g. for playing 3D games in 2D mode)
  • Noise channel is now rendered using pseudo-random numbers.
  • (hiss is XOR with 0x12000 and buzz is XOR with 0x10000) Both use 0x0001 as the seed, which is reloaded when the noise type is written to.
Follow the link for Dega in the Console Emulation section.

Friday, September 7th, 2001

18:32EST - DC64 v.Early Beta for Dreamcast Released

DC64 v.Early Beta for Dreamcast, a Commodore 64 emulator has been released. Like the version # says, it's the initial early beta release.

Follow the link for DC64 in the Computer Emulation section.


18:27EST - Raine v.0.33 for DOS, Win 9X, & Unix Released

Raine v.0.33 for DOS, Win 9X, & Unix, a Multi-Arcade emulator has been released. Many fixes and enhancements since last release, goto the Raine web site for further details.

Follow the link for Raine in the Multi-Arcade Emulation section.


18:23EST - Boycott Advance Online v.0.04 for Java Released

Boycott Advance Online v.0.04 for Java, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Featuring highly better compatibility, better keyboard support and ROM selection ! 49 demos (and maybe more) work perfectly now !!!
Follow the link for Boycott Advace Online in the Portable-Console Emulation section.

18:19EST - RealSpectrum v.11B(v.0.92.16) for Win 9X Released

RealSpectrum v.11B(v.0.92.16) for Win 9X, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • This is a maintenance release which corrects some compatibility issues affecting the previous version. Users of v0.92.12 are strongly invited to update.
  • Bugfixes and enhancements: Windows 2000/NT timing, debugger, Opus QuickDos, AIR stability, Scorpion ProfROM configuration from the INI, FDC765 (Speedlock DSKs), patch for Cyrix 6x86 bug.
Follow the link for RealSpectrum in the Computer Emulation section.

18:08EST - BeBochs v.1.2.1 for BeOS Released

BeBochs v.1.2.1 for BeOS, a PC 80x86 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • optimize for speed when simulating one processor. Now 1-processor performance should be equivalent to 1.1.2.
  • [ #432488 ] SMP:assert "n_logfn MAX_LOGFNS" fails increase MAX_LOGFNS since we ran out of them on an SMP simulation with 4 processors
  • [ #432491 ] SMP: CPUID says no APIC feature clean up inconsistent use of BX_SUPPORT_APIC and BX_APIC_SUPPORT, which caused the CPUID to report no APIC was present
  • [ #431025 ] --enable-external-device-models broken removed configure options for external-device-models and external-cpu-memory. These don't work and aren't going to be fixed.
  • [ #429448 ] configure: -lreadline when not there Now configure allows you to choose not to use readline, even if it's found on your system.
  • [ #428915 ] apply extended keyboard patch extended keyboard patch by Dave Poirier [email protected] updated rombios to version 1.13. This fixes several problems:
  • [ #430472 ] DOS HIMEM "A20 line" error This problem was apparantly caused when Bryce added a function that prints the BIOS version, and he called it too early in the boot process. Now the same function is called later, and it doesn't break the A20.
  • [ #431010 ] SMP structure overwritten in v1.2 SMP structures were getting overwritten by BCC-generated data, preventing SMP operating systems from detecting that other processors were available.
  • [ #431016 ] bios: SMP struct has wrong entry count SMP structure had the wrong entry counts very minor doc updates (typos, replace broken link to mtools info) quit when the user clicks the power button, even if they have disabled panics.
  • [ #428222 ] vga font not installed added script called "install-x11-fonts" which should help people install the VGA font on X windows systems, if it isn't already there.
Follow the link for BeBochs in the Computer Emulation section.

18:02EST - EDSAC-PC v.6.0.1 fix for Win 9X Released

EDSAC-PC v.6.0.1 fix for Win 9X, a Mainframe emulator has been released. This release contains some bug fixes.

Follow the link for EDSAC-PC in the Mainframe Emulation section.


17:56EST - POSE v.3.3 for Win 9X, Mac OS, & Unix Released

POSE v.3.3 for Win 9X, Mac OS, & Unix, a 3Com Palm Pilot emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added Visor Edge support. [James Phillips]
  • (Windows) Added HandEra 330 support. [Dan Fahrion]
  • Better checking for invalid database names as .prc, .pdb, and .pqa files are installed. Error message now also includes more text describing why the name is invalid.
  • When reporting invalid database dates when installing a file, now include the name of the file containing the database. [David A. Desrosiers]
  • Better error message when reporting that a .prc, .pdb, and .pqa file cannot be installed because one of its resources or records is too large.
  • Removed feature of Gremlins which would turn the device off and on every once and a while. The mechanism used to perform this could alter the emulated hardware timers and clocks, such that two runs of the same Gremlin number would result in different outcomes.
  • Include preliminary plug-in support. Current support extends to letting external plug-ins patch traps and access memory. [Anthony Fishbeck]
  • Internal change: continuing work to remove Dragonball-specific assumptions from the source code in preparation for adding ARM support.
  • Added support for downloading ROMs over USB on Mac and Windows. Note that the ROM Transfer application fails to work on Handspring devices, and so unless someone figures out why, you can't download those ROMs. And though you can download Sony CLIE ROMs, Palm's version of Poser doesn't not emulate those devices, so performing that exercise is not very useful. Which means that the addition of this feature is of most benefit to those with Palm m500s and m505s.
  • Support backlighting (two levels of brightness) for m505.
  • Report direct access to BitmapType data structures.
  • Report calls to functions that will no longer be available on future versions of Palm OS.
  • Corrected minimum RAM sizes for Palm m500 and m505 (was 2MB, now 8MB).
  • (Mac) Added better support for transliterating characters exchanged between the host and Palm OS emulated clipboard.
  • (Windows) The popup menu would always appear on the primary monitor on a multi-monitor system. [David Vaportrails]
  • Palm m500/m505 alarm LED is green, not red.
  • (Unix) GCC 3.0 support: added where needed; no longer assume vector::iterator is a pointer type; add exception specifications where needed; recognize that "map" is in the std namespace. [John Marshall]
  • 4
  • (Windows) Added "Stay On Top" checkbox to Skins dialog. [Jonathan Cox]
  • (Unix) Re-established X Windows window class (missing from Poser 3.2). [Chris Ridd]
  • (Unix) Link with OpenGL if it is installed (required by FLTK). [Holger Klawitter]
  • (Unix) SuSE 7.1 is rather pedantic and refuses to compile source code containing calls to tmpnam in it. Therefore, on Unix, if mkstemp is available, use that instead. Note that this mean that if you call HostTmpNam to get a temp file name, be warned that the file will already exist (but will still need to be opened). [Holger Klawitter]
  • In Poser's implementations of NetLibSend, NetLibSendPB, NetLibReceive, NetLibReceivePB, and NetLibDmReceive (used when NetLib redirection is turned on), no longer try to be clever about when to call send vs. sendto or recv vs recvfrom. Instead, always call sendto and recvfrom. That should provide the same characteristics as the Palm OS NetLib calls. [Gary Gorsline]
  • In order to support the various options in the Reset dialog, Poser emulates the pressing of the appropriate hard keys. Pressing the key down worked fine, but Poser's determination of when to release the key wasn't always correct, and the Palm OS would sometimes fail to notice that the key was ever down. Poser now tries a different approach that should be more definitive. [Mike McCollister]
  • Fixed profiling bug. The memory cycles incurred fetching the opcodes were not being counted.
  • Fixed profiling bug. Poser performs a lot of processing when system functions are called. Some of this processing would access emulated memory, causing the cycles to do so to be counted against the running application. This was incorrect. Poser's operations should as transparent as possible and not show up on profiling data.
  • Added two HostControl functions to support CodeWarrior in the setting of data watchpoints.
  • Added Gremlin Horde logging information: ROM version, ROM file name, RAM size, device name; statistics regarding the number of events each Gremlin was run for before generating an error; and error frequency and type statistics.
  • Rearranged New Horde dialog, and added Select All / Deselect capability for the Applications list, and a menu from which the application to be launched first can be selected.
  • Changed behavior of application switching -- SysUIAppSwitch is called on a random application from the list of applications selected in the New Horde dialog, rather than having a random button pressed.
  • Resuming a Horde run from a .psf file now terminates correctly, at the maximum depth originally specified, rather than at the next switching boundary, as before.
  • International Strict Checks (for checking multi-byte character display routines) is now a debugging option.
  • Stepping a halted Gremlin now behaves identically when running a single Gremlin or a Horde.
  • Files generated during Profiling now have unique names.
  • New warning displayed if comm port could not be opened on the host.
  • Added -pref command line option (-preference or -d can by used as synonyms). This option changes preferences as stored in the preference file. Its parameter has the form "key=value", and is treated the same way as the "key=value" lines found in the preference file.
  • Enabled the long-stillborn Logging Options for Warnings and Errors. Checking these options will log the text of message dialogs just before they are displayed. You can then use this text in bug reports (or you can just use Ctrl-C or your platform's equivalent to copy the text from the dialog to the clipboard, as mentioned in a previous release note).
  • Added "ContinueOnWarnings" and "ExitOnErrors" preferences (along with UI for them in the Debug Options dialog). If logging for warnings is enabled and ContinueOnWarnings is true, warning dialogs will be dismissed as if the user had pressed the Continue button. If logging for errors is enabled and ExitOnErrors is true, fatal error dialogs result in Poser exiting.
  • Added "SilentRunning" preference. Setting this value to non-zero has the same effect as enabling the following separately controlled preferences: LogErrorMessages, LogWarningMessages, ContinueOnWarnings, and ExitOnErrors.
  • Added "DialogBeep" preference (along with UI for it in the Debug Options dialog). Setting this value to non-zero causes Poser to beep every 2 seconds that a message dialog is displayed. So as to not annoy your co-workers if you're not around to hear it, Poser will stop the beeping after 1 minute.
  • (Windows) If ExitOnErrors or SilentRunning is turned on, Poser exits with a status code of 2 if a fatal error had occurred at any time during execution, a status code of 1 if a warning had occurred any time during execution, and a status code of 0 if no errors or warnings occurred.
  • Changed the behavior of error handling when running a single Gremlin vs. running a Horde. Originally, when there was only the ability to run a single Gremlin, Poser would display all warnings and errors as they occurred. Later, when Hordes was added, it was felt that running multiple Gremlins was more of a "batch" operation, and so the user should not be bothered with error messages. Instead, if a Gremlin range was specified in the New Horde dialog, warnings and errors were logged to a file, the Gremlin resulting in the message was terminated, and Poser would switch to the next Gremlin. But if the user specified to run only a single Gremlin in the New Horde dialog, they'd get the original behavior of seeing error dialogs as they occurred. Now, that behavior has been made consistent with the original behavior: by default, the user will see warnings and errors in dialogs as they occur. If this is not desired, they can use the "ContinueOnWarnings" and "ExitOnErrors" preferences to log the messages instead.
  • Gremlins used to implicitly log error and warning messages. Now that there is a UI for specifying whether or not to log messages, Gremlins no long automatically does that. To support the change, Poser 3.3 will automatically turns on error and warning message logging for Gremlins the first time you run it.
  • (Mac, Windows) When loading or saving preferences, Poser now first looks for a preferences file in the same directory as itself. If it finds that, it uses that as the preferences file. Otherwise, it uses the old behavior of using the system's designated location for preference files.
  • Profiling fix: when converting cycle counts into time, make use of the actual CPU speed instead of assuming 16MHz.
  • (Windows) Fixed problem where a user could click on the Logging Options of the New Gremlin dialog multiple times, bringing up multiple Logging dialog boxes.
  • Indicate the active/inactive state of the Emulator's window by lightening it if it's inactive.
  • (Mac) Fixed many problems with calling HostGetFile, HostPutFile, etc. Calling these functions would crash, and even if they worked, they wouldn't display any files, just folders. [Hal Mueller]
  • Check for screen access in the storage heap. The screen is not normally stored in the storage heap, but the hardware supports it and SuperWaba 2.0b3 puts it there. [Guilherme C. Hazan]
  • Fixed memory leak that could occur if an application running under Gremlins attempted to call SysUIAppSwitch in order to launc another application, that application took a command parameter block, and that application was not on the list of applications that could be run under Gremlins. The command parameter block was leaked.
  • Added two new UI-less preferences: LogFileSize and LogDefaultDir. The former specifies the number of bytes that can be written to the log file before old bytes are discarded. HostSetLogFileSize is still supported, but calling HostSetPreference will now do the same thing. LogDefaultDir specifies where you want log files stored. If a Gremlin is running, log files will be stored in the Gremlin output file, as before. But you can use LogDefaultDir to specify a directory for log files generated while not running Gremlins. If this preference is not specified, log files are written to the Emulator directory, as before. The existence of this preference and the -pref command-line option makes the old never-implemented -log_save_dir command-line option obsolete.
Follow the link for POSE in the Portable-Computer Emulation section.

Thursday, September 6th, 2001

21:52EST - InfoNES v.0.76J for PS2 Linux Released

InfoNES v.0.76J for PS2 Linux, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • In order to operate with the PS2 Linux, it corrected
  • PS2 Linux peculiar function improved
  • PPU: The top and the bottom of the picture (8 pixels) the key operation the clipping of doing was added
  • Compatibility improved
  • PPU: Timing of sprite #0 hit was corrected
  • Mapper: It corresponded to the mapper of 80 or more
  • Mapper: The mapper (the icNes #1, #4) it corrected
Follow the link for InfoNES in the Console Emulation section.

21:42EST - PCSX v.0.9.227 for Linux Released

PCSX v.0.9.227 for Linux, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • all the windows fixes
  • full CD-XA support (in some cases it's still buggy)
  • perfect CDrom timing :)
  • command line options, type 'pcsx -h' for a list
Follow the link for PCSX in the Console Emulation section.

21:39EST - Flarestorm Alpha 3 for Mac OS Released

Flarestorm Alpha 3 for Mac OS, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • It corrects the bug of the GTE.
  • It corrects the bug of the GPU DMA.
  • It corrects the bug of sprite routine.
  • It adds the SetFilter and the GetParam of the CD.
  • It corrects the timing of the serial port.
  • You improve the management of the memory card. (It processes with alias)
  • It corrects the bug of freezing.
  • By this correction, the file which was drawn up before the v0.00a2 there is no compatibility.
Follow the link for Flarestorm in the Console Emulation section.

21:35EST - Boycott Advance v.0.22b for Win 9X in Swedish, Dutch, Italian, Chinese, Greek, & Spanish Released

Boycott Advance v.0.22b for Win 9X in Swedish, Dutch, Italian, Chinese, Greek, & Spanish, a Nintendo Gameboy Advance emulator has been released. This release is in sync with Boycott Advance v.0.22b in English.

Follow the link for Boycott Advace in the Portable-Console Emulation section.


21:32EST - Boycott Advance Online v.0.03 for Java Released

Boycott Advance Online v.0.03 for Java, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Featuring better layout, better compatibility, keyboard support and also better speed !
  • Twelve demos (and maybe more) work perfectly now.
  • Try 3D Trip Demo by Oxygen, this is impressive...
Follow the link for Boycott Advace Online in the portable-Console Emulation section.

21:27EST - FCE Ultra v.0.70 for Win 9X & Linux Released

FCE Ultra v.0.70 for Win 9X & Linux, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Adjusted PPU/CPU timing.
  • Removed(until I understand the problem) a hack to get one of the games in the Caltron 6-in-1 to work.
  • Fixed an MMC3 IRQ emulation bug("Project Q" works better now).
  • Fixed a problem/misunderstanding regarding the upper scanline. It can now be displayed again.
  • More accurate sprite hit emulation(fixes the title screen of "Ultimate Stuntman").
  • VRAM bank switching for iNES mapper 4 is now possible(and enabled for all mapper 4 games without CHR ROM). Fixes "Tenchi o Kurau 2".
  • Added support for the Famicom's four-player adapter and the ability to enable it(it is disabled by default to prevent compatibility problems).
  • Added an option(under miscellaneous configuration) to automatically open the "File Open" dialog box when FCE Ultra is started.
  • Sound sampling rate is now configurable.
  • Fixed some bugs in the DirectSound code.
Follow the link for FCE Ultra in the Console Emulation section.

21:18EST - Kawaks v.1.30 for Win 9X Released

Kawaks v.1.30 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • NeoGeo emulation !
    • Support for 136 games
    • Runs the new King of Fighters 99 dump ! (see FAQ for details)
    • Excellent compatibility: runs all games with sound
    • Works with macros, netplay, sprite table, etc
    • Specific settings in the INI for the fullscreen resolution
    • Please read the FAQ for eventual troubleshooting
  • New enhanced Load game dialog box
  • CPS2 timing fixes
  • defaultkeys.ini becomes
    • defaultkeysCPS.ini for CPS1/2 games
    • defaultkeysMVS.ini for NeoGeo games
  • So, rename your defaultkeys.ini to defaultkeysCPS.ini and create a new one for NeoGeo games named defaultkeysMVS.ini
Follow the link for Kawaks in the Multi-Arcade Emulation section.

Wednesday, September 5th, 2001

11:35EST - XMAME v.0.54.2 for Unix Released

XMAME v.0.54.2 for Unix, a MAME emulator has been released. This release is in sync with MAME v.0.54 with bugfixes.

Follow the link for XMAME in the MAME Emulation section.


11:23EST - VM Workstation v.3.0 Beta Build 1364 for Win 9X Released

VM Workstation v.3.0 Beta Build 1364 for Win 9X, a Workstation emulator has been released. This release includes the following features, enhancements, and bugfixes:

Our Most Significant Desktop Software Release in the Company's History Includes Full Support for Microsoft Windows XP 

VMware Workstation 3.0 delivers significant performance and usability improvements over previous releases,
dramatically expanding the utility and value of virtualization software for desktop computers. 
VMware Workstation 3.0 is available in two versions, one for systems running Windows
NT 4.0, Windows 2000 or Windows XP and one for systems running Linux. Both versions support a wide range of
guest operating systems running in virtual machines. 

"Workstation 3.0 is our most powerful and comprehensive desktop software release ever," said Diane Greene,
co-founder, president and CEO of VMware. "It's faster, easier to use and supports a wide range of peripheral
devices. The result of 2.5 years of experience with hundreds of thousands of users, Workstation 3.0 is a 
compelling, must-have product for power developers and other technical professionals." 

Improved Host Operating System Support 

Microsoft Windows XP Professional and Home Edition 
Newer Linux distributions including Red Hat Linux 7.1, SuSE Linux 7.2, Linux-Mandrake 8.0
and other distributions running 2.4.7 kernel 

Improved Guest Operating System Support 

Microsoft Windows XP Professional and Home Edition 
Microsoft Windows Me 
New Linux distributions 

Support for New Devices 

USB devices 
DVD-ROM: access data on DVD-ROM media * 
Burn CD-R/RW data disks from within virtual machines * 
Access data stored in CD-ROM ISO images 
SCSI generic device support: directly acess SCSI scanners, tape drives and other peripherals 

* DVD-ROM and DVD-R/RW support is not included in the current Beta release. Support will be added in later beta releases. 

Large Virtual Disk Support 

Up to 128GB (IDE) and 256GB (SCSI) virtual disks 

Improved Performance 

Improved mouse responsiveness and smoothness 
Higher CPU, networking, and disk I/O performance 

New User Interface 

Significant enhancements for Windows hosts 
New Windows XP OS-style interface 
Virtual machine lists 
Easier-to-use configuration editor and add device wizard 
Screen shot capture utility 
Improved wizard for creating virtual machines 
New easier to use toolbar 

More Powerful Networking 

Built-in Network Address Translation 
Expanded virtual networking capabilities, now supports nine virtual Ethernet switches 

And more... 

Laptop NIC support: automatic switching between docked/undocked mode 
Guest OS Kits for Microsoft Windows 
Improved VMware tools 
Follow the link for VM Workstation in the Computer Emulation section.

11:18EST - xcpc v.20010905 for Unix Released

xcpc v.20010905 for Unix, an Amstrad CPC emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Complete rewrite of the emulator + Athena (Xaw) and Motif (Xm) GUI
Follow the link for xcpc in the Computer Emulation section.

Tuesday, September 4th, 2001

19:23EST - Emu48 Service pack 27 for Win 9X Released

Emu48 Service pack 27 for Win 9X, a Hewlett Packard Multi-Calculator emulator has been released. This is it's initial release.

Service Pack 27 for Emu48 Version 1.0

DEBUGGER.C
- various changes in many functions for implementation of the module
  memory view
- changed function CreateToolbar(), replaced InitCommonControlsEx()
  with InitCommonControls() function call to be compatible with the
  project version 0x0200

EMU48.C
- changed function Disasm(), can use value of external port2 size
  directly now

EMU48.RC
- added "Mapping" menu entries
- changed version

FILES.C
- changed function MapPort2(), don't limit port2 to 128KB here

I28F160.C
- bugfix in function WrStateE8N(), a "Write to Buffer" command
  failed when requesting for the buffer length

KML.C
- added VOID as parameter in function prototypes
- replaced structure names changed in KML.H into the new ones

KML.H
- changed structure names Token to KmlToken, Line to KmlLine, Block
  to KmlBlock, Button to KmlButton and Annunciator to KmlAnnunciator
  because the Line and Button definition clash with the MacOS API

MOPS.C
- changed function MapP2(), limit port2 mapping size to 128KB here

OPCODES.C
- changed function o138(), o139(), o13A(), o13B(), o13C(), o13D(),
  o13E(), o13F(), o19d2(), o1Ad4(), o1Dd2() and o1Ed4(), added big
  endian machine support (use define BIGENDIAN)

PCH.H
- added _WIN32_IE definition for project version

RESOURCE.H
- added definitions
Follow the link for Emu48 in the Calculator Emulation section.

19:18EST - Boycott Advance Online v.0.02 for Java Released

Boycott Advance Online v.0.02 for Java, a Nintendo Gameboy Advance emulator has been released. This is it's initial release.

  • Integrated latest NJ's NEOGEO driver
  • Added vsync to windowed mode
  • Changed dip switch sending feature
Follow the link for StretchMAME32ka in the MAME Emulation section.

19:12EST - StretchMAME32ka v.0.54 test 24 for Win 9X Released

StretchMAME32ka v.0.54 test 24 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Integrated latest NJ's NEOGEO driver
  • Added vsync to windowed mode
  • Changed dip switch sending feature
Follow the link for StretchMAME32ka in the MAME Emulation section.

Monday, September 3rd, 2001

16:07EST - Final Burn Next Build 010903 for Win 9X Released

Final Burn Next Build 010903 for Win 9X, a Multi-Arcade emulator has been released. Not sure what is new in thits release.

Follow the link for Final Burn Next in the Multi-Arcade Emulation section.


15:57EST - CPSE v.0.00 for Win 9X Released

CPSE v.0.00 for Win 9X, a CPS2 Multi-Arcade emulator has been released. This is its inital release.

Follow the link for CPSE in the Multi-Arcade Emulation section.


15:49EST - Calice32 v.0.4.6 for Win 9X Released

Calice32 v.0.4.6 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Support for Nebula Cheats
  • Hardware Stretch
  • 60 Hz limit and automatic frameskip
  • Greatly improved the neogeo core: nearly 100% of compatibility
  • Added four different rom paths
  • Switched to starscream 0.26c
Follow the link for Calice in the Multi-Arcade Emulation section.

15:43EST - Generator v.0.33 for DOS & Linux Released

Generator v.0.33 for DOS & Linux, a Sega Genesis emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • [SOUND] Added PSG sound generator (SN76496)!
  • [SOUND] Re-wrote all the sound files so that they have better separation between Generator and the hardware
  • [CONSOLE] Fixed crash if you try and reset (F12)
  • [VDP] Fixed H/V counter which somehow I broke after 0.16 (fixes Sonic 3D, 3 Ninjas, Road Rash, etc. etc.)
  • [VDP] Implemented Charles MacDonald's h/v size of 2 (repeat every row) for his test carts
  • [VDP] Implemented VDP window bug (thanks to Charles MacDonald for his test cart)
  • [VDP] Fixed interlace mode 1 (thanks to Charles MacDonald for his test cart)
  • [VDP] Added invalid HSCR support for Populus (Charles MacDonald)
  • [VDP] Fixed minor cram bug (possible segv)
  • [VDP] Fixed bug in fill operation (contra hardcorps)
  • [CORE] Re-formatted all code with indent (see .indent.pro file)
  • [CONSOLE] Add joystick framework (thanks to Lester Barrows for his code submission)
  • [SVGALIB] Add joystick support
  • [CONSOLE] Add multiple keyboard positions for two keyboard players
  • [CONSOLE] Add -j option to control input devices for players
  • [68000] Optimised 68k writes in favour of RAM
Follow the link for Generator in the Console Emulation section.

Sunday, September 2nd, 2001

23:58EST - Visual Boy Advance v.0.3 for Win 9X Released

Visual Boy Advance v.0.3 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Fixed window bug (vertical lines or missing column.
  • Fixed some sound mixing problems.
  • Some speed improvements.
  • Cheat search engine (based on Snes9x).
  • Battery saves are now supported
  • Save game loading fixed (crash or no sound problem are gone).
  • Disable special effects option (can speedup some machines).
Follow the link for Visual Boy Advance in the Portable-Console Emulation section.

13:42EST - UNZ v.0.1 L10c for Win 9X Released

UNZ v.0.1 L10c for Win 9X, a Fujitsu FM-Towns emulator has been released. NOt sure what is new in this release.

Follow the link for UNZ in the Computer Emulation section.


13:42EST - Glukalka v.0.4.1 for Unix Released

Glukalka v.0.4.1 for Unix, a Sinclair ZX Spectrum emulator has been released. This is its inital release.

Follow the link for Glukalka in the Computer Emulation section.


Saturday, September 1st, 2001

11:35EST - Real Spectrum Beta Release 11.A for Win 9X Released

Real Spectrum Beta Release 11.A for Win 9X, a Sinclair ZX Spectrum emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Tape Transfer: an integrated utility to transfer TZX, TAP and CSW files from PC back to a real Spectrum or cassette. Simply connect a tape recorder (or directly the Spectrum) to the soundcard's output, select the Tape Transfer function in ALT-F7 and choose the file to transfer. Read the "Tapes" chapter of the manual for more information.
  • Debugger extensions: an inline assembler with multiline editor which recognizes ALL Z80 instructions, including the weirdest undocumented opcodes such as OUT(C),0 or LD A, RLC (IX+d). I/O breakpoints: besides program locations, now you can trap also all kind of accesses to I/O ports (read, write or read/write).
  • Security enhancements for AIR: when recording in compo mode (SA-Codes enabled), even more restrictions are enforced to prevent any sort of cheating in official game competitions (Speccy Tour 2001 and HCC Cup). Now the emulator speed is contantly checked and any violation of the allowed limits (slowdown or speedup) will stop recording. Special features are available for the comptetition judges to evaluate the gameplay correctness (contact us).
  • Bugfixes: debugger, +3 snapshot loader, OSD, scanlines, joysticks, Z80 core and many others.
  • Mentioned the Speccy Tour 2001 and the CSS AIR files collection in the manual.
Follow the link for Real Spectrum in the Computer Emulation section.

23:17EST - Project64 v.1.3 for Win 9X Released

Project64 v.1.3 for Win 9X, a Nintendo 64 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added Autosaving for Kaillera
  • Added desync checking
  • Added sync dip switch feature
  • Added version check feature
  • Added close all players feature
Follow the link for StretchMAME32ka in the MAME Emulation section.

23:12EST - RuMSX v.0.24 for Win 9X Released

RuMSX v.0.24 for Win 9X, an MSX emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • All archives have been changed, so all of them should be downloaded.
  • RUMSXLNG.ZIP (*updated*) is provided to support japanese and german RuMSX-languages. This language-support is part of the InstallShield-version too.
  • RUMSXLNX.ZIP (*added*) contains localized versions of RuMSX. In contrast to RUMSXLNG.ZIP the translation is not completed because I did not receive a proper version. So these resources are partially english. Affected languages are: dutch, portugese and french
  • RUMSXTST.ZIP (*updated*) is provided to test-configurations of Arabic MSX2, Korean MSX and MSX2 as well as Brasilian MSX 2+ computers. The Japanese FS-4000 and FS-4500 was added also. Please note that several files are copyright of their respective owners, also not all features are fully working now. So you can use this extension for evaluation only! This extension is also NOT part of the InstallShield-version. FS-4500 and Russian MSX are not working but added for further evaluation of this configuration.
  • Selected joystick was not remembered if DirectX drivers only were present on the system (i.e. if using Windows 2000)
  • Minor changes in SOFTWARE.HLP and MSX.HLP
  • Added fMSX compatible ROM-Type 6 for Konami Game-Master 2 (previous value 127 is still supported and should be used within RuMSX, new value is supported for compatibility only)
  • GameMaster 2 Mapper changed (SRAM fixed)
  • Multiple SlotExpanders caused conflicts and unpredictable results
  • ROM-Type detection enhanced: PAINTER.ROM, LOTLOT.ROM and MSXAUDIO.ROM, RTYPE.ROM and HALNOTE.ROM are now handled even better (and more compatible)
  • Apply button was not always enabled after device-properties have been changed: available mouse-devices, Disk,
  • Keyboard and Video properties could be changed without apply enabled.
  • Color-Palette was not correct if MSX1 configuration used
  • New ROM-Type for "Harry Fox Yki" added (now working)
  • Loadable keyboard-driver added
  • Fixed VDP-Statusregister mismatch (Penguin Kun Wars 2 is working now)
  • Added a Device/Setup button to set-up selected DirectInput devices (most likely used to calibrate joysticks)
  • Added option to disable screensaver while RuMSX is running (for presentations and demonstrations)
  • Fixed Mouse-support (button-clicks are now also recognized, even if mouse-movement is not queried).
  • Fixed SETUP.EXE for long pathnames containing spaces
  • Added MSX-Printer emulation (BETA, for evaluation) Windows-Printer works now like a MSX-Printer, Evaluation version recommends 300dpi printer (laser or ink)
Follow the link for RuMSX in the Computer Emulation section.

23:00EST - Nebula v.1.9 for Win 9X Released

Nebula v.1.9 for Win 9X, an Multi-Arcade emulator has been released. Not sure what is new in this release.

Follow the link for Nebula in the Multi-Arcade Emulation section.


15:37EST - StretchMAME32ka v.0.54-test 23 for Win 9X Released

StretchMAME32ka v.0.54-test 23 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added Autosaving for Kaillera
  • Added desync checking
  • Added sync dip switch feature
  • Added version check feature
  • Added close all players feature
Follow the link for StretchMAME32ka in the MAME Emulation section.

15:34EST - MjMAME32 v.0.54-010902 for Win 9X Released

MjMAME32 v.0.54-010902 for Win 9X, a Mahjong only MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Modification of uomame32j 0.54 010901 was added stealthily.
  • Not yet possession * & * also * & *
  • Kaliella correspondence temporarily afterwards * & & *
Follow the link for MjMAME32 in the MAME Emulation section.

15:29EST - X68000Emu v.0.00b16 for Mac OS Released

X68000Emu v.0.00b16 for Mac OS, a Sharp X68000 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • This time, is correspondence of the OpencGl probably the leader? Very performance is shown. After it has become the correction which will be been minutely.
Follow the link for X68000Emu in the Computer Emulation section.

15:24EST - Nikko Project II v.0.29s for Win 9X Released

Nikko Project II v.0.29s for Win 9X, an NEC PC9801 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • CPU correction of order
  • FDD correction of BIOS
Follow the link for Nikko Project II in the Computer Emulation section.

15:15EST - gnuboyCE Jornada 7x0 v.0.04 for Win CE ARM Released

gnuboyCD Jornada 7x0 v.0.04 for Win CE ARM, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • It reached the point where key customization moves properly. Because the key has changed, noting, don't you think?.
  • Check of the menu not being attached was repaired. (To be mydo1, -)
  • Level of the thread was designated as the higher.
  • You tried changing the method of drawing.
  • Type of drawing was increased. 240*216 scanline
  • Even just a little, it becomes fast you thought whether, but it is it does not change.
  • Such to feel
Follow the link for gnuboyCE Jornada 7x0 in the Portable-Console Emulation section.

Friday, August 31th, 2001

23:15EST - Boycott Advance v.0.22b for Win 9X in German & Tiawanese Released

Boycott Advance v.0.22b for Win 9X in German & Tiawanese, a Nintendo Gamebiy Advance emulator has been released. This release is in sync with Boycott Advance v.0.22b

Follow the link for xtrs in the Computer Emulation section.


23:15EST - Joyce v.1.9.0 for Unix Released

Joyce v.1.9.0 for Unix, an Amstrad PCW emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • This release has quick fixes for some troublesome bugs. Better fixes may be forthcoming in a later version. Thanks to Jean-Marc Le Peuvedic and Frederic Vecoven for problem reports and suggestions.
  • Changed my email address, as I have left Compaq.
  • Bug fix: Output to the X server was not always being flushed in a timely manner. It is now flushed at the frequency of the timer interrupt on the machine being emulated (30 to 60 times per second). This fixes problems with the display not being updated when it should have been in certain games and operating systems.
  • Added a heuristic to flush the key transition queue if the Z-80 program does not poll the keyboard often enough. Right now this is set to go off if more than 2 timer interrupt ticks go by without a poll. This change should get rid of the unwanted typeahead effect previously seen in certain situations, such as when a game does some screen flashing or sound effects between levels without polling the keyboard.
  • Fixed a compile error on non-Linux platforms.
Follow the link for xtrs in the Computer Emulation section.

23:15EST - xtrs v.4.8 for Linux Released

xtrs v.4.8 for Linux, a Radio Shack TRS-80 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • This release has quick fixes for some troublesome bugs. Better fixes may be forthcoming in a later version. Thanks to Jean-Marc Le Peuvedic and Frederic Vecoven for problem reports and suggestions.
  • Changed my email address, as I have left Compaq.
  • Bug fix: Output to the X server was not always being flushed in a timely manner. It is now flushed at the frequency of the timer interrupt on the machine being emulated (30 to 60 times per second). This fixes problems with the display not being updated when it should have been in certain games and operating systems.
  • Added a heuristic to flush the key transition queue if the Z-80 program does not poll the keyboard often enough. Right now this is set to go off if more than 2 timer interrupt ticks go by without a poll. This change should get rid of the unwanted typeahead effect previously seen in certain situations, such as when a game does some screen flashing or sound effects between levels without polling the keyboard.
  • Fixed a compile error on non-Linux platforms.
Follow the link for xtrs in the Computer Emulation section.

Thursday, August 30th, 2001

22:23EST - PCSX v.0.9.221 for Win 9X Released

PCSX v.0.9.221 for Win 9X, a Sony Playstation emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • fix the bug in the configurator
  • fixes to rootcouters many games work now :) Some SPU samples work better now
  • fixes to cd-da. You can also enable or disable it now...
  • add MCI commands for Cd-rom plugins that not have CDRplay commands (cdrduddie,cdrbarret)
  • corrections to NCT-NCS of GTE
  • SPU irq added
  • Fixes to Iori SPU support
  • various GUI fixes.
  • CD-XA mono
Follow the link for PCSX in the Console Emulation section.

22:23EST - Nikko Project II v.0.29r for Win 9X Released

Nikko Project II v.0.29r for Win 9X, an NEC PC9801 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • CPU correction of order
Follow the link for Nikko Project II in the Computer Emulation section.

22:19EST - Boycott Advance v.0.22b for Win 9X in English & French Released

Boycott Advance v.0.22b for Win 9X in English & French, a Nintendo Gameboy Advance has been released. This release includes the following features, enhancements, and bugfixes:

	- (WIN32) DirectX Fullscreen Support (Perfect Dark)
	- (WIN32) DirectX Filtering Display (Perfect Dark)
	- (WIN32) GDI/DirectX Dynamic Display (Perfect Dark)
	- (WIN32) Full DirectX Support (Dysfunction/Perfect Dark)
	- GZip/Zip Files Support (Gollum/Richard Bannister)
	- Huge Optimizations (Gil Pedersen/Richard Bannister)
	- Some Bug Fixes (Gollum/Dysfunction)
	- Some Gfx Fixes/Optimizations (Gollum/Dysfunction)
	- Huge Sound Improvements (Gollum)

The details..

	0.22b GOLLUM IS BACK AND SAFE ;-)
	- (WIN32) Add nice fullscreen DirectX support (Perfect Dark)
	- (WIN32) Improve joystick responses (Perfect Dark)
	- (WIN32) Add nice bilinear filtering for stretched display on some videocards (Perfect Dark)
	- (WIN32) Add DirectX/GDI dynamic switch (Perfect Dark)
	- (WIN32) Fixes support for GBA/BIN/AGB inside GZip/Zip files (Gollum)
	- (WIN32) Add GZip/Zip loading (Gollum)
	- (WIN32) Add support for DirectX (Perfect Dark)
	- (WIN32) Gfx code restructure for DirectDraw (Perfect Dark)
	- (WIN32) Fixes Mode x1 display in debug mode (Gollum)
	- (WIN32) Change main menu (Dysfunction)
	- (WIN32) Add BiosFastboot/BiosLoad options (Dysfunction)
	- (WIN32) Improve again debugger (Dysfunction)
	- Optimize ARM core (Gil Pedersen)
	- Optimize (15-20% faster) THUMB core (Gil Pedersen)
	- Optimize DMA transfers (Richard Bannister)
	- Optimize cycle count (Richard Bannister)
	- Optimize ARM/THUMB mainloops (Richard Bannister)
	- Add support for realtime BIOS enable/disable (Richard Bannister)
	- Fixes backdrop color for Mode 4 (Gollum)
	- Fixes GBC sound volume to get closer real GBA sound (Gollum)
	- DRAMATICALLY improve the PCM sound quality (SOUND IS NOW PERFECT !) (Gollum)
	- Improve global sound volume to prevent crashes and noise (Gollum)
	- Fixes palette restoration (Dysfunction who should do some packing ;-)
	- Optimize BG Rotation/Scale (Gollum)
	- Optimize ARM prefetch stuff (Dysfunction)
	- Rewrite GFX core to support any pixel format (Dysfunction)
	- Fixes save states for extra information (new COT format) (Richard Bannister)
	- Add support for GZip/Zip files (Richard Bannister)
	- Optimise ARM opcodes to remove needless shifts (Dysfunction)
	- Fixes AlphaBlending effect for BG (Gollum)
	- Fixes BG Rotation/Scale outside bounds (Gollum)
	- Fixes again Tactics Ogre (Gollum)
	- Rewrite gfx code to support 16/32 bit modes (Dysfunction)
	- Add option for Mode5 centering (Dysfunction)
	- Add ARM opcode to fix many games (Gollum/Dysfunction)
	- Fixes UMULL/SMULL/SMLAL opcodes (Gollum)
	- Fixes BIOS Call C with unaligned access (Gollum)
	- Fixes BIOS Call 12 (Gollum)
	- Fixed History (Gollum)
	- Add support for 16-bit display at compiletime (Richard Bannister)
	- Add support for Fastboot (skip BIOS intro) & BiosLoad options (Richard Bannister)
	- SIO Tx/IRQ function implemented (Dysfunction)
	- Fixes LSL opcode with S set [Namco Museum Advanced] (Dysfunction)
	- Fixes IRQ to interrupt DMA (Dysfunction)
	- Remove unaligned 32-bit memory reads [F-Zero] (Dysfunction)
	- Fixes writes to key registers [Repton demo] (Dysfunction)
	- Add new framebuffer API & structures to prepare for DirectDraw (Perfect Dark)
	- Fixes corrupt screens using real BIOS (Dysfunction)
	- Fixes unauthorized 8-bit memory writes to VRAM/OAM/PALETTE (Dysfunction)
Follow the link for Boycott Advance in the Portable-Console Emulation section.

Wednesday, August 29th, 2001

21:45EST - Flarestorm Alpha 2 for Mac OS Released

Flarestorm Alpha 2 for Mac OS, a Sony Playstation has been released. Not sure what is new in this release.

Follow the link for Flarestorm in the Console Emulation section.


21:42EST - DreamMSX v.0.2g for Dreamcast Released

DreamMSX v.0.2g for Dreamcast, an MSX emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added IPeriod selectio in the menu
  • Added Frameskip selection in the menu
  • Added Rom-type selection in the menu
  • Nero (ver 5.0.1.3) and Diskjuggler (ver 3.00) images
  • Removed stupid bug to print information to the serial port. This was the main reason that people thought they could not burn the disk or that it was fake. Acctualy DreamMSX started and wants to print some debug info to the serial port but the hardware handshake was not toggled and the result is that is looks like the whole program hangs. Sorry that this stupid bug has wasted so much CD's...
Follow the link for DreamMSX in the Computer Emulation section.

21:42EST - Final Burn Alpha v.0.136 for Win 9X Released

Final Burn Alpha v.0.136 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • 1) Disabled the T (talk) key during netply until i can figure out a way of fixing the problem
  • 2) A small fix so the the option bReadInputEveryFrame is now always ON during netplay. Changing the value in the .ini file now only effects local play.
  • 3) Merged in some changes from big fool.
  • 4) Added an options dialog, still needs a bit of work but works in its current state
  • 5) Added the layer toggle code by gangta and removed the old Alt+L layer toggle stuff keys alt+6 -0 are used
  • 6) Added version 2 of HyperYagami's Cheat engine. A lack of space on the cheat menu has ment that you cannot disable cheats, but that doesn't really matter. Also made a small change for netplay cus the input dialog was getting screwed
  • 7) Removed the Dat type code from the .ini file. Use the buttons under options instead.
  • 8) Cheat options input screen added :)
  • 9) Fixed 4 player under Battle Circuit
  • 10) Added lots more cheats to the fbcheat.dat file
  • 11) Fixed so the 4/3 player fixes only applies to the netplay games
  • 12) Minor tweak to the Options Input screen
  • 13) Added Mike's lovely FBA logo to all the doc's
Follow the link for Final Burn Alpha in the Multi-Arcade Emulation section.

21:33EST - Nebula v.1.8 for Win 9X Released

Nebula v.1.8 for Win 9X, a Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • supporting NEOGEO games.
  • I've also done lots of fixes, mainly graphical and speed fixes (new autoframeskip code).
Follow the link for Nebula in the Multi-Arcade Emulation section.

21:28EST - DreamGBA v.2.2 for Win 9X Released

DreamGBA v.2.2 for Win 9X, a Nintendo Gameboy Advance emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added a GBA cart save method database.Save problem should be solved by now
  • OBJ support for GBA Mode 3/4 added
  • Optimized Sound Emulation
Follow the link for DreamGBA in the Portable-Console Emulation section.

21:22EST - MjMAME v.0.54-010828 for Win 9X Released

MjMAME v.0.54-010828 for Win 9X, a MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Modification of uomame32j 0.54 010828 was added stealthily.
  • Kaliella correspondence temporarily afterwards * & & *
Follow the link for MjMAME in the MAME Emulation section.

Tuesday, August 28th, 2001

21:22EST - YaSE2 v.0.41 for Win 9X Released

YaSE2 v.0.41 for Win 9X, an NEC PC9801 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • new Tapebrowser
  • correct Flash and Borderemulation
  • added Kempston-, Multiface 128- and MF3-support
  • new Config
Follow the link for YaSE2 in the Computer Emulation section.

21:17EST - Nikko Project II v.0.29q for Win 9X Released

Nikko Project II v.0.29q for Win 9X, an NEC PC9801 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • The IP increment it does you have forgotten with the INT3 (the sweat
Follow the link for Nikko Project II in the Computer Emulation section.

21:13EST - VsMAME v.0.37b16 for DOS Released

VsMAME v.0.37b16 for DOS, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • (ECS K7S5A sale commemoration. So it is not bought yet...) The difference with the previous b16 is only the qsound.c. It is not possible, same as the real thing, but please try the qsound.c.
Follow the link for VsMAME in the MAME Emulation section.

21:09EST - TourMAME v.0.54.3 for Win 9X Released

TourMAME v.0.54.3 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • This fixes Bubble Bobble and the numerous broken Konami games (Thanx Haze and SMAME)
Follow the link for TourMAME in the MAME Emulation section.

Monday, August 27th, 2001

23:53EST - AdvanceMAME v.0.53 for Win 9X Released

AdvanceMAME v.0.53 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53.

Follow the link for AdvanceMAME in the MAME Emulation section.


23:50EST - UOMAME32 v.0.54-010828 for Win 9X Released

UOMAME32 v.0.54-010828 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. Not sure what ius new in this release.

Follow the link for UOMAME32 in the MAME Emulation section.


23:37EST - StretchMAME32 v.0.54 fix Source for Win 9X Released

StretchMAME32 v.0.54 fix Source for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.54.

Follow the link for StretchMAME32 in the MAME Emulation section.


23:35EST - GeoMAME v.0.53a for MacOS Released

GeoMAME v.0.53a for MacOS, a NeoGeo Only MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.53.

Follow the link for GeoMAME in the MAME Emulation section.


23:27EST - PhMAME v.0.54 for QNX Photon MicroGUI Released

PhMAME v.0.54 for QNX Photon MicroGUI, a MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.54.

Follow the link for PhMAME in the MAME Emulation section.


23:17EST - FixMAME v.0.54 for DOS Released

FixMAME v.0.54 for DOS, an enhanced MAME Multi-Arcade emulator has been released. This release is in sync with MAME v.0.54.

Follow the link for FixMAME in the MAME Emulation section.


23:09EST - UNZ v.0.1 L10b for Win 9X Released

UNZ v.0.1 L10b for Win 9X, an FM-Towns emulator has been released. Not sure what is new in this release.

Follow the link for UNZ in the Computer Emulation section.


23:03EST - Mol v.0.9.60 for Linux Released

Mol v.0.9.60 for Linux, an Apple Macintosh emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Autoloading of the Mac OS ROM file.
  • MacOS 9.1 and MacOS 9.2 compatibility
  • The prebuilt RPM support many different kernel versions.
  • Improved startup script (startmol).
  • Man-pages added.
  • Selftest added (startmol --test)
Follow the link for Mol in the Computer Emulation section.

20:52EST - XMAME & XMAME/XMESS v.0.54 & v.0.37b15 for Unix Released

XMAME & XMAME/XMESS v.0.54 & v.0.37b15 for Unix, a MAME Multi Arcade & MESS Multi-Platform emulator has been released. This release includes the following features, enhancements, and bugfixes:

Release 0.54.1
        - Everything from MAME 0.54.
        - Fixed a compile error in the xgl target caused by a change in the
          core.  (Sven Goethel)
        - Applied a patch that fixes CPS2 games.  (Aaron Giles)

Release 0.37b15.2
        - Everything from MESS 0.37b15.  Yay!
        - Changed the short version of -list-display-plugins from -ldp to
          -ldisp.  -ldp was already being used for -list-dsp-plugins.  (Shyouzou
          Sugitani)
        - Fixed prep-new-mess to account for some of the new text file
          names/locations.
Follow the link for XMAME & XMAME/XMESS in the MAME Emulation section.

20:40EST - VirtuaNES v.0.24 for Win 9X in Japanese and English Released

VirtuaNES v.0.24 for Win 9X in Japanese and English, a Nintendo NES emulator has been released. This release includes the following features, enhancements, and bugfixes:

    Addition
  • It adds the being defeated of the false keyboard and the like to the NSF prayer.
  • It corresponded to the drug and drop of the state / movie file (however, you do not guarantee when title differs).
    Modification
  • The FDS sound source was converted the to plug in DLL. There is no plug in DLL, as for sound you do not sound.
  • It tried the movie file to be able to select file name when playing back / video recording / postscript, (it does not append and it does not guarantee when title differs).
  • VRC7 sound source from NEZplug/fmopl in emu2413 core modification.
    Correction
  • It corrects the bug of the NSF prayer.
  • Correction of PPU sprite DMA processing.
  • Variety fine control.
  • It corrects the fact that after the ball park selecting it does not advance with softball heaven.
  • When the disk is inserted by mistake and the like, trouble correction (the movie of the disk title which is recorded with version of the time before this is not played back normally).
  • Correction of FME-7 sound source.
  • The flint stone (J) with it corrects the fact that it stops the near end.
Follow the link for VirtuaNES in the Console Emulation section.


20:22EST - NeoCD/SDL v.0.1.8 for BeOS Released

NeoCD/SDL v.0.1.8 for BeOS, an SNK NeoGeo emulator has been released. This release is in sync with NeoCD v.0.18 for Win 9X.

Follow the link for NeoCD in the Console Emulation section.


20:19EST - CustomGB v.0.011 for Win 9X Released

CustomGB v.0.011 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • HuC1/HuC3 once in the cartridge of loading correspondence (Corresponding to the infrared ray communication facility which has been attached to this cartridge itself, increase it is)
  • When condition of specification is satisfied, falling to the infinite loop, the ??? becoming firm you correct
  • Wastefully GBC ON GBA mode in the apparatus they get near
Follow the link for CustomGB in the Portable-Console Emulation section.

20:14EST - Z26 v.1.47 for DOS Released

Z26 v.1.47 for DOS, an Atari 2600 emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Added support for Thwoker and a new version of Video Life.
Follow the link for Z26 in the Console Emulation section.

Sunday, August 26th, 2001

23:32EST - bf's Engine v.1.0a2 for Win CE ARM & MIPS Released

bf's Engine v.1.0a2 for Win CE ARM & MIPS, an NEC Turbografx16 emulator has been released. This release imroves playability to 12 fps.

Follow the link for bf's engine in the Console Emulation section.


23:30EST - MAME v.0.54 + CPS2 & NeoMAME Addons for Win 9X Released

MAME v.0.54 + CPS2 & NeoMAME Addons for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release fixes problems with CPS2 games and adds NeoMAME enhancements.

Follow the link for MAME in the MAME Emulation section.


23:26EST - UOMAME32EK v.2001-08-25 for Win 9X Released

UOMAME32EK v.2001-08-25 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This is its initial release.

Follow the link for UOMAME32EK in the MAME Emulation section.


23:26EST - TourMAME v.0.54.2 for Win 9X Released

TourMAME v.0.54.2 for Win 9X, an enhanced MAME Multi-Arcade emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Minor Update: Thanks to AJG who pointed out IDirectDrawSurface_Flip(primary_surface, NULL, DDFLIP_NOVSYNC); should be IDirectDrawSurface_Flip(primary_surface, NULL, DDFLIP_WAIT); This should hopefully fix Triple Buffering. WooHoo!
Follow the link for TourMAME in the MAME Emulation section.

23:21EST - Visual Boy v.1.4.11 for Win 9X Released

Visual Boy v.1.4.11 for Win 9X, a Nintendo Gameboy emulator has been released. This release includes the following features, enhancements, and bugfixes:

  • Fixed problem loading save games (no sound or crash)
  • Great speed improvements
  • GBA mode
  • Fix for Final Fantasy Legend
  • Fix for Cardcaptor Sakura
  • Fix for The Smurfs
  • Fix for Bart Simpson's Escape from Camp Deadly
  • Fix for Bomberman Quest
  • Menu always on in Window mode
Follow the link for Visual Boy in the Portable-Console Emulation section.



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